Month: March 2016

The Issue With Daredevil and Dawn of Justice

Two Dark, Grim, and ambitious Comic Book ventures came out recently. These of course being Batman V Superman: Dawn of Justice and Season 2 of Daredevil. Before I go any further, I implore you to stop reading before you have seen both of these flawed but worth watching giants. In the end I like them both, but I want to explore the reason both these works can be seen as extremely disappointing. To do that I will need to spoil everything. You have been warned:

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Games to Play When it’s March

March is typically a time of the year when new game releases are pretty sporadic. As such, it can sometimes be difficult for gamers to figure out what they should be playing. If that happens to be the case for you, I have a helpful suggestion. Why not play games that pay tribute to the god for which the month was named?

The word March is a derivative of Martius, which was what the Romans called it. The month was named for Mars, the Roman god of war. For a good part of Rome's early history, March was observed as the first month of the calendar. Along with the start of spring and the agricultural season, March also marked a return to warfare (the Romans traditionally ended most of their military activity in October). Many festivals were held in the month of March to celebrate the god whom they viewed both as a symbol of their military might, as well as a father to the Roman people.

In keeping with the original spirit of the month, it seems only appropriate to play games that are related to Mars and to warfare in general. Here is a list of 9 great games to play when it's March.

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Dreaming dreams no WRUP ever dared to dream before.


You’ll have to forgive this scrawling of mine but I find myself in a state of mental disrepair. Lord Thomas is nowhere to be found and my knowledge of his vast estate is hardly adequate to conduct a properly through search by lamplight. Not that I have any desire to further wander these halls without ample lighting or human company. The subtle flicker of my lantern is doing little to calm my nerves as her shadowy progeny wistfully sway about the walls. It’s hypnotic how alive these halls seem.

I only arrived here just a week ago. I had known Thomas from a chance meeting the previous year. We meet upon the sudden and tragic death of a mutual friend and have maintained somewhat steady correspondence ever since. I had been out of touch in the most recent months due to other personal pursuits but I had recently returned to the area and decided to pay Thomas a visit. While as courteous and gracious a host as he had ever been, something weighed heavily on Thomas’s mind but I knew not what until several hours ago. He had spoken briefly about business with a small island village to the East and made mention of a bizarre artifact that had been uncovered there. Thomas had attained this artifact and was keeping it here in his home. I found the object here upon his desk. In the very spot.

As the sun caressed the distant treetops and bathed the window of my small room in a warm glow, I couldn’t help but notice that Grey had not come by at his usual time. Grey, another mutual acquaintance of our deceased friend, had been helping Thomas about the manor and acted as a grounds keeper of sorts. Typically Grey would pass by my room and collect me on his way to the library where we would muse withThomas late into the night of days long past and our many adventures. He never came. I searched the house as best I could but things are strangely not as I remember them from my previous visits. It is as if the rooms had rearranged themselves. I must be tired to think this the case. Nevertheless, I don’t recall what drove me to take the object on Thomas’s desk with me into the library. I had simply slipped it into my pocket as I searched for him. The sun had set and all light from the sunset had left the hallways so I took his lamp as well.

As I explored the vast selection of books, I came across an oddity. The manuscript had no visible words on its binding and only one phrase repeated on every page “Not here, keep looking.” Thinking it some horrendous practical joke, I decided to play along and checked each page. One was different; “Here’s the place. NX.” I searched the stacks. Desperate and frantic but I found “NX”. I pulled binding and deafening mechanical clatter pierced the silence. Seconds later one of the rows slid free and exposed a steeply descending stone staircase. I collected Thomas’s lantern and my courage as I stepped inside. At that point all reason had left me. I was fueled by pure adrenaline as I stumbled deeper into the earth. What had Thomas found here?

A golden light greeted my fatigued eyes as I left the final stair. At the far end of this sizable cavern rested a small alter. I approached cautiously in part to fatigue from the descent. As I neared it became clear why Thomas desired the artifact. There on the slab was an indentation the exact shape of this trinket I had collected above. I carefully pulled the glittering oval from my pocket and placed it into the recess. It was a perfect fit but nothing had happened. I gazed into its surface and could nearly see my reflection. Suddenly an intense dread consumed my mind. I focused harder on the reflected image and recoiled in horror. That was not me in the reflection. I panicked, turned to the stairs, and ran. I left the artifact there in the recess. I have no idea what I may have done. I fell during my clambering and twisted my ankle. At least Thomas’s lantern is intact. I have nothing to defend myself should whatever it was I saw down there in the darkness decide to come looking for me. I can only pray that it was just my mind playing tricks on me but that’s enough about that. What are you playing this weekend?

  • Thomas (Twitter): Spending Easter with the family and my girl, so maybe some Pokemon Y on the train, but that's it.
  • Greywolfe (Twitter, YouTube): I'm not really here. I won't be playing all the things.
  • Yoda0VGs (Twitter): Well, John's playing the game I wish I bought instead of Rise of The Tomb Raider, so I'll just play some Marvel Heroes instead!
  • Andrew (12/12 Games): This weekend, I think I'll introduce my son to my go-to Easter game, Billy Hatcher and the Giant Egg. There also will likely be some Super Mario Maker. That game is all kinds of awesome!
  • Dante: I still have a lot of things to unpack and put away. I think I'll be able to play some Hearthstone and maybe I'll start with Never Alone.


Broforce for the PS4 review

Broforce is part of this month's PSN+ free games promotion. It won its place by getting the most votes in the "Vote To Play" contest that was held last month. I had some interest in it but never enough to pay full price for it on PC. I guess it was never dirt cheap and now I know why. It's a pretty good side-scrolling action game.

Broforce is a celebration of old-school action movies. We get parody versions of most iconic film and TV heroes like Rambo, Commando, Neo, MacGyver and B. A. Baracus to name a few. All of them play differently. They have different speed, weapons, special moves and athletic abilities. For example, Rambo has a machine gun and hand grenades, Neo is a melee fighter and his special is the red pill which basically turns him into an invulnerable killing machine for a short period of time, Mr. T has a very useful flamethrower and fire grenades which are great for fighting bosses from a distance.

When you begin the main story you'll start with only one character, Rambro. You'll be dropped in the jungle by a helicopter in order to liberate the area. You'll do that by killing terrorists left and right with guns blazing, literally. On your way to kill the Devil at the end of each level, you'll find prisoners. If you set them free you'll get a free life and that's the way you'll unlock new characters. For better or worse, when you set free a prisoner, you'll randomly switch to a different action hero.

Randomness is a big part of Broforce. After you've unlocked a new character, heroes will be switched every time you lose a life, start a level or set free a prisoner. There's no way of manually changing to a hero of your liking. This gives the game a lot of variety as you have to adjust to to whatever weapons and abilities the hero you have at the moment has. However sometimes you'll feel you need a specific hero for that challenge and let's be honest, some of the heroes are lame. I'm looking at you, Brocketeer.

The game exudes American Patriotism. It's taken to parody levels and it feels awkward sometimes. I mean, at one point you'll be playing as European legends like 007 and William Wallace and they will be raising American flags when reaching checkpoints. That was very odd. When you finish a level you get to the chopper, explosions start all over the place and the light in your dual shock 4 controller will start flashing red, white and blue. It's that American.

The Brofessional
While Leon is not an American, the Brofessional certainly is.

The gameplay is pretty simple, just run and shoot. There's no reloading in here. I really liked how this helped the action to flow very quickly. Some other games that have reload like Mercenary Kings and Helldivers really put me off since it over-complicated what should have been quite simpler, in my opinion. I guess I was not the right audience for those. I like how it feels like Contra where you don't have to worry about such detail. Unlike Contra, this title does have destructible terrain which you can use to your advantage to change the path you take to reach your goal.

There are some things that I wish the developer had addressed before releasing the game. The PS4 version of Broforce has some bugs that seem out of place in a title that looks like a 16-bit shoot-em up. Each time you restart a level there's like a second or two where your controller won't receive your inputs and your character will stand still vulnerable to enemy attacks. At first this won't bother you much, but in the later levels those seconds could mean life or death. Loading times can reach up to 1 minute in the later stages. I really thought the game had frozen and I would have to restart the console because there was just a black screen with no loading signs and it took way too long to start the missions. There were also frame rate drops when there was a lot going on. You would expect that in a SNES, but not in a PS4 brand new title that looks like it would have been fine in the 16-bit generation.

Broforce roup picture
The broforce cast includes some of the most iconic action stars. A couple of Stallones, Norris, Gibsons, Van Dammes and three Schwarzeneggers to name a few. More heroes are still being added.

Besides those bugs, it is very much playable and enjoyable. It has a lot of humor and variety. I had a great time playing it and would recommend it to anyone who has an interest in action games with a retro vibe. I tried it in multiplayer, but it felt much better in single player. Just be warned that the last level is a tough marathon. the ending will make it worth it, though.

Greywolfe’s Games To Look Forward To In 2016.

Please note:  This article is LITTERED with links.  They will open in a new window and will take you off-site.

Now that four-in-February is behind us, I thought I'd take some time to look into games that I'm at least a little curious about for the calendar year of 2016. I have divided my choices into three broad sections:

Things that will almost definitely be with us in the near-future or before the end of 2016.

Things that might make it into 2016, but you never know.

And, finally, things that I'm totally worried about. Sometimes with good reason.

So, let's take a look and see, shall we? Read more

SuperHot: A Past Due Review

SuperHot wants me to inform you, and I quote, “It’s the most innovative shooter I’ve played in Years.” But I’m not going to do that because it’s not technically true. It is however one of the most unique puzzle games I’ve ever encountered. It just also happens to masquerade as a Shooter. Because of this game’s unique position, it needs to be examined on a component by component basis. In true Past Due Review Style, we will be inspecting SuperHot’s Animation Quality, Modeling, Lighting, Level Design, Particle Effects, Audio, Game Mechanics, and more. 

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Like every self-respecting outlet, we too got our hands on an exclusive Nintendo NX Controller prototype!nx controller

It’s called InkPad and the tech behind it is quite something. At first glance it looks like a book, but it is actually a journal! Which isn’t that different from a book. Actually it is a type of book, I guess. Anyway, the cool thing is: you can write in it. Wait, I know what you are thinking: “Of course I can write in it. It’s a fucking book, for fucks sake!” BUT look closely and you will see that our source at Nintendo (who is definitely not me, since I don’t work at Nintendo), who made this photo, drew something that looks like a controller on it. Yes, you can create your own button layouts on the controller. Isn’t that cool? The bundled version comes with two special wireless enabled smart-ink cartridges (the cable you see on the picture is because it’s still a prototype), each good for 4 buttons/sticks. Additional cartridge prices are yet to be determined, but our source tells us that it will be somewhere around $40, which is a bit cheaper than a PS4 controller and much cheaper than the similar Xbox One Elite controller. Optional rumble- and motion-ink is currently in development, but will probably not be available at release.

It’s probably not exactly what we had expected after those patent pictures surfaced some time ago, but there is an uncanny similarity (mostly the black and white color-scheme of the unit, though you will also be able to buy InkPads with colored pages)

So, what do you think? Will this be enough to break Sony’s dominance? Would you like to see the other console manufacturers adopt this tech? Let us know in the comments.

Also, what is everyone playing over the weekend?


  • Greywolfe (Twitter, YouTube): more king's quest six.  i'll keep walking around and mostly be talking to people this week.  then, i'm going to actually try and get through more gateway as well as moving on in spore to the tribal stage.  i'm at level 40 in wow now and am dreading doing the next dungeon [i had a not-very-fun dire maul where the group abandoned me to die, repeatedly before just outright kicking me.  i dislike that fanbase so much, sometimes.] - apart from that?  more hearthstone and magic:  duels dailies.  i'm hoping that more cards in magic == more fun, but you know, given how shoddy that product is, i'm not going to hold my breath that this will be true or anything.
  • Thomas (Twitter): The dream returned
  • Scrooloose: I'll be hitting up more Marvel Heroes, that's been the most fun I've had in a free to play game since Path of Exile. Might throw down some more Hitman as well. And I also plan on starting Daredevil season 2. Good stuff happening this weekend.
  • Matthew (Twitter): This week I played more of The Division but this weekend sadly nothing helping my brother move so away from the computer and console until Sunday and then it's trying to get caught up on cleaning and house stuff. Have a great weekend all!
  • Yoda0VGs (Twitter): Well as much As I would like to finish Rise Of The Tomb Raider, I'd rather spend my time watching something good... So I'll be playing the Netflix binge this weekend to see what kind of Frank Castle we get out of Daredevil Season 2! With a few sprinkles of Marvel Heroes in there for good measue :)
  • Andrew (12/12 Games): Pokken Tournament and maybe some Super Mario Maker.
  • Dante: This weekend I'll play the move back to my old house game (We had a lot of work done on it). I'm not sure how long it's going to be until I have internet again. I hope it's not as long as it was back in August. In the meantime I think I'll give Rayman Legends a bit more of my time.

Recommendation: Marvel Heroes 2016 – The ARPG You’ve Been Looking For

Alright well we've all seen free to play ARPG's out there and most of them are too good to be true. They allow you play to a certain level then charge you money to continue playing, or they lock specific gear you need to continue behind a pay wall or some such nonsense that makes an otherwise fun, free game, much less free or fun.

But some get it right. Path of Exile, for instance created and published by Grinding Gear Games, is a great fantasy ARPG. Nothing locked behind pay walls, and donations are made for cosmetic items only if you so choose. All content is free and fully accessible and the support is excellent. It remains one of the best examples of how the free to play model can really work. But let's say you're sick of the typical dungeon crawler, D&D fantasy style isometric Diablo clone ARPG.

Enter, Marvel Heroes. It pretty much speaks for itself but here's the rundown. You'll be a super hero or villain from the Marvel Universe and follow a very graphic novel style story that takes you around the world to see places like New York and the Savage Lands while giving you home bases like Avengers Tower and Xavier's School for Gifted Youngsters. The story is told through missions as you play of course, but also with some very cool comic book style cut scenes.XavierI've been playing this pretty consistently for a while now and I'm noticing that this another good example of a player friendly free to play model. So let's look at this game a bit and see why it's such a good experience. It's 100% free. You can grab Marvel Heroes on Steam if you have an account, or you can download it right from the source at the official site and soon enough you'll be confronted with a choice of what hero or villain you want to become. When you first start you'll have access to 12 heroes and after the prologue that number increases to 55 and more are still being added. Here's the current list of playable characters.

You'll be able to play every hero or villain until level 10 and then the game reminds you to remember to switch out heroes or choose to "uncap" the current one. They give you one hero for free to level all the way to 60 but want you to play as many as you can so that you can make an educated choice. I tried: War Machine, Luke Cage, Iron Fist, X-23, Juggernaut, The Thing, and Cable, to name a few (there were more) before finally deciding to continue on with Captain Marvel. The rest of the heroes and villains remain playable at any time you wish from just about anywhere in the game. So if you feel like you need a quick change just press "T" and choose a new hero; no need to log out and back in to switch. It's a pretty smooth operation.Marvel and SpiderWomanIt's important to remember that every playable character is free until level 10. I reiterate that because if you grab this game on Steam you'll see some fairly pricey DLC on the list that includes heroes. Those DLC packs include cosmetic items and alternate costumes which you can purchase separately in-game. They'll also uncap that hero for you but the most useful thing they include is a character specific inventory, which would actually be pretty great because inventory and stash space is shared and storage is kind of limited if you're going to play more than one hero. It's also important to know that if you do decide to uncap more than one hero you can do that via the game store with real money, or if you're patient you can collect "eternity splinters" (items that drop off enemies) and use them to purchase your next uncap. They aren't very rare and the game will even provide you with a pack of 400 of them as a login reward and that alone is enough to buy most heroes, they range from 200 to 600 splinters each. The point here is that you only need to spend actual money if you want to.

I've chosen to purchase an alternate costume for my Captain Marvel because it's not expensive to do so in most cases (some cost more than others) and I figured I'd support the title in at least a small way. And like most free to play games Marvel Heroes has deals and sales on bundles of items and the like pretty often.Need a sidekick? Get a team-up hero. The game will provide you with at least one, but all the playable heroes and some extras (like Carnage, Agent Venom and many more) can be purchased as a team-up. They have their own items and skills and gain levels just like you do. Plus if for some reason you need to go AFK for a bit they'll hang out and protect you.

My only real complaint is that I think this game needs a lot of balancing. Now don't get me wrong I know that it makes sense to be vastly powerful what with being a super being and all, but there's almost no challenge at all. It's possible to wipe a out a group of dozens of mobs with the use of one skill. In fact the only times I've been defeated since I started playing regularly are in the "Patrol maps" where everything is stronger and bosses come at you in multiples. To be fair though there is supposed to be end-game content for level 60 heroes that provide a much better challenge, but since I'm only level 41 at the time of this writing I can't speak to that myself. Also co-op play with friends will increase the difficulty of enemies on the map. blastSo there we have it, my recommendation to play a really good, friendly, free to play title with a great model. Marvel Heroes uses Unreal Engine 3 Engine so it runs great while looking great, and there's even a Mac port in case you use one of those things for games.

Our own Yoda0vgs introduced me to this in a sort of trial by fire live stream that we did a few days ago. You can see the video here on our Twinstiq LP channel, skip ahead to around the 11 minute mark to actually see us start playing.

System Requirements for Marvel Heroes are as follows


      • OS: Windows Vista 32/64, Windows 7 32/64, Windows 8 32/64, Windows 10 32-bit
      • Processor: Core 2 DUO 2.1 GHz / AMD Athlon X2 2.1 GHZ or better
      • Memory: 3GB
      • Hard Disk Space: 30GB*
      • Video Card: Shader Model 3.0 Compatible with 512MB VRAM (Nvidia 8800 Series, ATI HD3800 Series, Intel HD 3000)
    *30GB is required for installation. After installation, Marvel Heroes will require 15GB of storage.
      • OS: Windows 7 64-bit, Windows 8 64-bit, Windows 10 64-bit
      • Processor: Current Generation Quad Core (Intel Core i7, Core i5 or AMD FX Series)
      • Memory: 8GB
      • Hard Disk Space: 30GB*
      • Video Card:Discrete video card with 2GB of VRAM (Nvidia GTX 600 or 700 Series, AMD R9 or HD7900 Series)
    *30GB is required for installation. After installation, Marvel Heroes will require 15GB of storage.


      • OS: OSX 10.8 Mountain Lion
      • Processor: Intel Core 2 Duo
      • Memory: 4GB
      • Hard Disk Space: 30GB*
      • Video Card: Discrete or Onboard GPU with 512MB VRAM (Nvidia 9600m GT, Intel HD 4000)
    *30GB is required for installation. After installation, Marvel Heroes will require 15GB of storage.
      • OS: OSX 10.10 Yosemite
      • Processor: Current Generation Quad Core (Intel Core i7, Core i5, Xeon)
      • Memory: 8GB
      • Hard Disk Space: 30GB*
      • Video Card: Discrete GPU with 2GB of VRAM (Nvidia GTX Series, AMD FirePro Series)
    *30GB is required for installation. After installation, Marvel Heroes will require 15GB of storage.


Space Quest IV: Roger Wilco And The Time Rippers Review: Roger’s Timey-Wimey Adventure

Please note: some of the links in this review will take you off-site. These have been set up to open in a new window.

Where do you go after you've made three games in a universe and have - rather neatly - tied the series up? When confronted with this problem, Al Lowe chose to go in a completely bizarre direction, "skipping" Larry 4 and giving us a somewhat cartoon-y, rather crass and not very pleasant New Larry. I wasn't really a fan, as you can tell from this review.

The Space Quest saga had a similar quandary to ponder.

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Hitman: First Impression- DRM Anyone? Update

UPDATE: Alright, so after playing through the Paris episode it does appear that cinematics are included along with each DLC addition. I can't say for sure they're not also sold separately since the frame is available for purchasing a cinematic. You can see for yourself in the fourth screenshot in this article.

And in the spirit of fairness, replayability has also taken another step higher by the "Contracts" mode. This is a game play option that allows players to create and post their own contracts in any of the playable missions and locations for others to play. Just enter the Contracts tab and create one for folks to check out or play one someone else has made. This screenshot explains the creation. For the original article, proceed below.contract


So recently I bought a new CPU and motherboard for my computer and with that came an activation code for the -Hitman, full experience-. The game went live this morning at 9am pacific time and I jumped in to see what's up with the newest iteration of Code Name 47's escapades. Here are my thoughts so far.

Upon startup I noticed that settings include quite a few options, one of which is the activation of DirectX 12. Hitman and Rise of the Tomb Raider, are two of the first games in the industry to receive the use of DX12 and I was pretty happy with the effects it's had on both. I'll say that I noticed no real visible difference in the look of either game, just that performance was far and away better.

I've been reading about people having issues with Hitman's performance. Crashing often, poor frame rates, stuck load screens etc. I can't speak to that since I have experienced none of those things personally. In fact the game loaded quite quickly for me once I had my options configured the way I wanted them and it runs on the highest settings I'm allowed at a consistent 60fps.

Now let's talk about that for a second, "...the highest settings I'm allowed". I can turn everything up as high as it will go except textures. They are stuck at medium, high is greyed out. This seems to be linked to graphics hardware. I myself have a 3GB card so I'm allowed to choose up to medium settings, cards with 2GB are limited to low. I'm not sure what it takes to run high because there's no explanation (none that I found as of yet anyway), could be 4GB could be 6GB. Hell, the aforementioned Rise of the Tomb Raider, wants more than 4GB of VRAM to run the highest texture resolutions, but it doesn't lock you out of trying it. Hopefully IO-Interactive will pay attention to people complaining about this and go ahead and unlock the settings. I won't hold my breath though. Worth noting here is the important fact that medium textures don't look too bad, but that doesn't mean I appreciate not having the choice to see for myself what the high setting would be like.47Game play itself is... well it's Hitman. Everything feels like traditional Code Name 47. Now, my last experience with a Hitman title was with Blood Money back on the PS2, and I liked it quite a bit. So after that everything added to the IP is new to me. That said, this latest installment has added some "features" I use the term lightly, like: talking with NPCs, being able to throw found objects at targets to knock them out, instinct mode and the ability to blend in to an environment to avoid suspicion. 47 has had occasions where he's had a voice before but not really (at least to my memory) in a way that could effect game play. That's not to say he has dialogue options or anything but it does seem that talking to, and listening to conversing NPCs can lead to intel on opportunities to help complete your mission. On the one hand that's pretty cool, on the other, 47 having a conversation with someone seems to be a bit out of character.

Instinct mode (hold CTRL on PC) will activate a kind of "Witcher senses" type deal and allow you to see and track targets through walls. You can turn this off in the settings if you wish. Aside from that it's still the good old -stalk your target, change your clothes, hide in plain sight- stealth assassination game we all like. And I have to admit that I do like it based on that at least. Instinct modeWhat I don't like is the play model. Hitman gives you the option to buy the Inroduction Pack for $15.00 which will give you access to basic content in the first episode. After that you can buy the Upgrade Pack for $49.99 and this will allow you to receive the rest of the game as it's released. Or you can spring for the $59.99 Full Experience and again I use the term loosely "have it all". What you actually get is the first episode just like everyone else, but you no longer have to upgrade to get the rest of the game as it's released. Essentially it's the game plus a season pass... blegh.purchase screenSo here's what you'll get when you start: The Prologue consists of three small, replayable training missions and a few cinematics. Yes, it appears they're even selling cinematics. You'll also get the Paris Episode, which I've yet to play since Steam hadn't yet installed it. That's being taken care of now as I'm writing. So for $15.00 you're probably getting an appropriate amount of content, selling cinematics (probably) as DLC though is pretty damn idiotic.

The Upgrade Pack is your season pass, and as mentioned above will allow content to be installed automatically as it's released. That's going to include six more episodes and five more locations to be released throughout 2016 starting in April. Presumably, you'll also be able to purchase episodes singly as DLC as they release.

One other thing to take into account is that you're locked into online play. Meaning if you lose your interwebs, you're booted from the game. At least there are auto saves so when you regain your connection you can probably just pick back up where you left off. There is an offline mode but it's separate and save games will not be compatible. Unfortunately for online play, down the line this could have the implication of service being stopped by Square Enix, and no longer being able to play at onlySo based on my first impression would I recommend Hitman? Well, that depends. If you don't mind the DRM, the somewhat limited graphical options, or the possible pay walls then it might be worth it to you. It's still got a great feel, it's still 47 being a badass, untouchable assassin, it's pretty good as far as gameplay, it runs great (in my experience anyway) and for $15.00 you're getting content with quite a bit of replayability. On the other hand, if you're not alright with all that stuff, don't even look twice because you don't have a choice anyway. Let me say this. I wouldn't have bought this title if it hadn't accompanied a piece of hardware for my PC in the form of a redeemable code. training

System Requirements for Hitman are as follows

OS: OS 64-bit Windows 7
Processor: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 660 / Radeon HD 7870
DirectX: Version 11
Storage: 50 GB available space

OS: OS 64-bit Windows 7 / 64-bit Windows 8 (8.1) or Windows 10
Processor: Intel CPU Core i7 3770 3,4 GHz / AMD CPU AMD FX-8350 4 GHz
Memory: 8 GB RAM
Graphics: Nvidia GPU GeForce GTX 770 / AMD GPU Radeon R9 290
DirectX: Version 11
Storage: 50 GB available space