Well, it may have started a long time ago, in this very same galaxy that we are in, but the final episode of the epic, 42-years-in-the-making, Star Wars nonology finally releases today. To celebrate this historic occasion in popular culture, I've decided to take a look back at a handful of games that have made the jump from that universe since then. While there are dozens of releases I could consider from the past four decades, I've decided to narrow it down to just a few that I have particularly enjoyed and/or played the most over that time frame. So, without further ado, I humbly present to you, 6 of my very favorite Star Wars games.
Welcome to Game Club.
I’m your host Greywolfe and for the next two weeks [we’re reconvening on the 16th of April, 2017] we’ll be playing a game that’s very dear to my heart, “The Dig.” Read more
Sometimes, a game comes along that does something extra-ordinary.
Before you play it, you can't help but wonder if you're going to like it - exactly because of it's differences - but once you have played it, you see the world just a little bit differently. The game opens new possibilities, new vistas.
Loom's story isn't wholly original, but given it's run time and the themes it's trying to convey to the player, that's just fine. What is masterful is the way it presents this story. Read more
Welcome to Twinstiq's Game club, where we each nominate a game and then - as a team - play the game to completion, talking about it in a little weekly podcast on a Saturday.
Right now, we are playing Loom. Read more
So, I'm going to confess to something right away:
I was intensely worried about replaying this game, twenty years along.
I was worried about it because I'd played a bit [and got stuck] a couple of years ago. And I remembered the conversation with the Billy Goats Gruff.
Essentially, it turns the fable into a commentary on worker's rights - and that - really - says all you need to know about the first game. It's in a somewhat surreal and slightly twisted High Fantasy world. Read more
Please note: This article is LITTERED with links. They will open in a new window and will take you off-site.
Now that four-in-February is behind us, I thought I'd take some time to look into games that I'm at least a little curious about for the calendar year of 2016. I have divided my choices into three broad sections:
Things that will almost definitely be with us in the near-future or before the end of 2016.
Things that might make it into 2016, but you never know.
And, finally, things that I'm totally worried about. Sometimes with good reason.
So, let's take a look and see, shall we? Read more
If so, then GOG has the perfect game for you: Day of the Tentacle. Better still, it's Day of the Tentacle remastered, so you get a modern looking game and modern sounds alongside the original charm of the DOS version - which you can flip to at [almost] any time.
And time is of the essence, because you'll be cast into three time periods while you play - the past, the present and the far future. Use twisty time-travel logic to solve puzzles spanning all three ages and witness the hilarity as LucasArts works it's curious brand of comedy magic.
It's a magical time, because if you pre-order between now and March 22, GMT you will also get exclusive Day of the Tentacle wallpapers, courtesy of GOG.
You can pre-order here.
There aren't enough interesting games about people and the most intimate way they can spend their time: in a relationship. Very often, games are peripherally aware that people get together and very often, those steps toward getting together are sometimes charted in fumbling missteps that lead to pixelated lovemaking. It's often pretty vapid and uninteresting. It's also completely misrepresented.
Very often, the lady/man is at the end of the quest. Something to be won.
Sometimes, the lady/man is up front and you play the bad innuendo game all the way through.
But mostly, games want us to feel lust for the lady/man we're after. They're beautiful and sometimes eager and they feel no shame in being objects.
This isn't the sort of game I'd like to see at all.
I'd like to see something with more substance. Read more
I am generally the kind of gamer who savours the experience (savour being code for I take forever to finish a game). I'm still toiling away on games from years ago all the while my collection builds up to the point where it becomes slightly daunting to think about what to play next (seriously, I'll get around to finishing Dragon Age: Inquisition one of these days but having seen the Bull sexy time scene I think I've seen all the best parts).
For my #4iF list I decided to go with a mix of new and old as well as a variety of gameplay types. First off I'm going to start with a little old school RTS revivalism by finishing the campaign of Homeworld: Deserts of Kharak. Designed by Blackbird Interactive, a team made up of the designers of the original Homeworld and published by Gearbox Software who acquired the rights during the sundering of THQ the game was originally intended as a "spiritual successor" to the Homeworld series and started under the name of Shipbreakers.
When Gearbox picked up the rights they heard about this project and invited the team back to help not only build the re-release of the original Homeworld games but fold Shipbreakers into the Homeworld universe. The premise was already very familiar with only a slight twist to the story it was able to slot in as a prequel rather nicely. I look forward to exploring the world of Kharak before the Mothership helped the people retake the stars.
To liven things up a bit I'm going to swing from RTS into action-adventure, I'm going to work on putting Assassin's Creed Syndicate to bed. I've been working on that since release and what's dragged it out so much is that it has been so fun! The game world is rich and interesting and just chock-full of interesting gameplay. In a lot of ways it's felt like a final return on the promise of the series for the first time in years. We have strong and interesting protagonists with a believable relationship, the bad guys are not so cartoonish and the story makes more sense than the last few. Can't wait to polish this off!
Next is a bit twitchier, when Halo 5 dropped so did Assassin's Creed Syndicate and it's been a challenge to find time to spend with it. Destiny has taken up most of my shooting schedule and I've just not felt the need even with Microsoft's really interesting podcast and cross promotion.
That changes this February, the saga of Master Chief is just a vague excuse for me to spend time with my very own virtual Nathan Fillion. I mean it's not hanging out with Mal and zipping around the 'verse misbehaving but it's still something. Damn that man, he does have the rugged good looks of an action hero!
Lastly a classic that I never completed, this is a sin especially for an old school gamer like myself. I feel incomplete having never finished this but now I will right wrongs by completing the saga of Manny in Grim Fandango. The quirky and unique adventure game from the great minds of Doublefine Studio for LucasArts.
Thankfully under Disney's leadership Doublefine have started loosening the choke hold they have on older properties and letting some of them get licensed or even re-released. With Grim Fandango Doublefine made a concerted effort to update without altering the game leaving the obtuse and at times cryptic gameplay intact (I mean not as insane as Gabriel Knight's method of obtaining a fake moustache). This is an interesting historical piece of software as it shows how gameplay, even within a fairly niche genre like adventure games, has evolved over the years. A game that at one time used mechanics considered normal could now be considered quaint, dated or just downright cryptic!
So that's my February in a nutshell. Now to step up to the challenge! (Also, have to find some time to fit XCOM 2 in there now that's going to be a challenge!)
I've been playing video games for a very, very long time at this point. The first couple of times I stood in front of anything that resembled a game was back in 1979 or 1980. I don't recall which one it was now - might have been Asteroids. Might have been Space Invaders. All I know is that the moment my eyes took in that crude joystick and those round, red buttons of the arcade machine, I had found a kind of home. A hobby that has, so far, spanned a lifetime.
I dove headlong into that hobby.
And I played.
A lot. Read more