Tag: lucasarts

Loom Review: Unfinished Symphony

Sometimes, a game comes along that does something extra-ordinary.

Before you play it, you can't help but wonder if you're going to like it - exactly because of it's differences - but once you have played it, you see the world just a little bit differently.  The game opens new possibilities, new vistas.

Loom's story isn't wholly original, but given it's run time and the themes it's trying to convey to the player, that's just fine.  What is masterful is the way it presents this story. Read more

Simon the Sorcerer Review: When Greywolfe Met Pixels

So, I'm going to confess to something right away:

I was intensely worried about replaying this game, twenty years along.

I was worried about it because I'd played a bit [and got stuck] a couple of years ago.  And I remembered the conversation with the Billy Goats Gruff.

Essentially, it turns the fable into a commentary on worker's rights - and that - really - says all you need to know about the first game.  It's in a somewhat surreal and slightly twisted High Fantasy world. Read more

Greywolfe’s Games To Look Forward To In 2016.

Please note:  This article is LITTERED with links.  They will open in a new window and will take you off-site.

Now that four-in-February is behind us, I thought I'd take some time to look into games that I'm at least a little curious about for the calendar year of 2016. I have divided my choices into three broad sections:

Things that will almost definitely be with us in the near-future or before the end of 2016.

Things that might make it into 2016, but you never know.

And, finally, things that I'm totally worried about. Sometimes with good reason.

So, let's take a look and see, shall we? Read more

Do You Sometimes Feel LIke You Could Take Over The World?!

If so, then GOG has the perfect game for you: Day of the Tentacle. Better still, it's Day of the Tentacle remastered, so you get a modern looking game and modern sounds alongside the original charm of the DOS version - which you can flip to at [almost] any time.

And time is of the essence, because you'll be cast into three time periods while you play - the past, the present and the far future. Use twisty time-travel logic to solve puzzles spanning all three ages and witness the hilarity as LucasArts works it's curious brand of comedy magic.

It's a magical time, because if you pre-order between now and March 22, GMT you will also get exclusive Day of the Tentacle wallpapers, courtesy of GOG.

You can pre-order here.

I’d Like To See Some Real Games About Real Relationships.

There aren't enough interesting games about people and the most intimate way they can spend their time: in a relationship. Very often, games are peripherally aware that people get together and very often, those steps toward getting together are sometimes charted in fumbling missteps that lead to pixelated lovemaking. It's often pretty vapid and uninteresting. It's also completely misrepresented.

Very often, the lady/man is at the end of the quest. Something to be won.

Sometimes, the lady/man is up front and you play the bad innuendo game all the way through.

But mostly, games want us to feel lust for the lady/man we're after. They're beautiful and sometimes eager and they feel no shame in being objects.

This isn't the sort of game I'd like to see at all.

I'd like to see something with more substance. Read more

#4if

Commonperson’s #4iF Challenge

I am generally the kind of gamer who savours the experience (savour being code for I take forever to finish a game). I'm still toiling away on games from years ago all the while my collection builds up to the point where it becomes slightly daunting to think about what to play next (seriously, I'll get around to finishing Dragon Age: Inquisition one of these days but having seen the Bull sexy time scene I think I've seen all the best parts).

For my #4iF list I decided to go with a mix of new and old as well as a variety of gameplay types. First off I'm going to start with a little old school RTS revivalism by finishing the campaign of Homeworld: Deserts of Kharak. Designed by Blackbird Interactive, a team made up of the designers of the original Homeworld and published by Gearbox Software who acquired the rights during the sundering of THQ the game was originally intended as a "spiritual successor" to the Homeworld series and started under the name of Shipbreakers.

When Gearbox picked up the rights they heard about this project and invited the team back to help not only build the re-release of the original Homeworld games but fold Shipbreakers into the Homeworld universe. The premise was already very familiar with only a slight twist to the story it was able to slot in as a prequel rather nicely. I look forward to exploring the world of Kharak before the Mothership helped the people retake the stars.

To liven things up a bit I'm going to swing from RTS into action-adventure, I'm going to work on putting Assassin's Creed Syndicate to bed. I've been working on that since release and what's dragged it out so much is that it has been so fun! The game world is rich and interesting and just chock-full of  interesting gameplay. In a lot of ways it's felt like a final return on the promise of the series for the first time in years. We have strong and interesting protagonists with a believable relationship, the bad guys are not so cartoonish and the story makes more sense than the last few. Can't wait to polish this off!

Next is a bit twitchier, when Halo 5 dropped so did Assassin's Creed Syndicate and it's been a challenge to find time to spend with it. Destiny has taken up most of my shooting schedule and I've just not felt the need even with Microsoft's really interesting podcast and cross promotion.

That changes this February, the saga of Master Chief is just a vague excuse for me to spend time with my very own virtual Nathan Fillion. I mean it's not hanging out with Mal and zipping around the 'verse misbehaving but it's still something. Damn that man, he does have the rugged good looks of an action hero!

Lastly a classic that I never completed, this is a sin especially for an old school gamer like myself. I feel incomplete having never finished this but now I will right wrongs by completing the saga of Manny in Grim Fandango. The quirky and unique adventure game from the great minds of Doublefine Studio for LucasArts.

Thankfully under Disney's leadership Doublefine have started loosening the choke hold they have on older properties and letting some of them get licensed or even re-released. With Grim Fandango Doublefine made a concerted effort to update without altering the game leaving the obtuse and at times cryptic gameplay intact (I mean not as insane as Gabriel Knight's method of obtaining a fake moustache). This is an interesting historical piece of software as it shows how gameplay, even within a fairly niche genre like adventure games, has evolved over the years. A game that at one time used mechanics considered normal could now be considered quaint, dated or just downright cryptic!

So that's my February in a nutshell. Now to step up to the challenge! (Also, have to find some time to fit XCOM 2 in there now that's going to be a challenge!)

I Played It Twice And I Changed

I've been playing video games for a very, very long time at this point. The first couple of times I stood in front of anything that resembled a game was back in 1979 or 1980. I don't recall which one it was now - might have been Asteroids. Might have been Space Invaders. All I know is that the moment my eyes took in that crude joystick and those round, red buttons of the arcade machine, I had found a kind of home. A hobby that has, so far, spanned a lifetime.

I dove headlong into that hobby.

And I played.

A lot. Read more

New PlayStation Store Releases: Star Wars Battlefront [Update]

The Star Wars hype shuttle has left the hangar and is now picking up a bit of momentum, thanks to the release of the all new Star Wars Battlefront game. Before you fly off to the PlayStation Store or your nearest convenient retail games merchant, you should know that EA is charging full price for what basically amounts to half of a game.

It seems that what you are getting for your 60 or more smackers (or credits, or what have you) is essentially a watered down Star Wars reskin of the multiplayer portion of EA and DICE's popular military shooter, Battlefield. However, unlike the Battlefield games (as well as the two previous Battlefront entries), there is no single-player campaign to be found. The realization then, is that by still charging full price for less of a game, they are essentially just cashing in on Star Wars nostalgia. As such, my personal recommendation would be to at least hold out for a pretty significant price drop.

If you've already boarded that aforementioned hype shuttle though, this may be easier said than done. To EA and DICE's credit, they really seem to have nailed the look and feel of Star Wars. I should also note that their marketing campaign has become more powerful than you can possibly imagine. As a result, the temptation may be pretty strong with this one. (I was actually this close to picking it up, myself.) Whichever way you decide to go, may the force be with you.

Also out this week, Super Star Wars (an elegant solution, for a more civilized gamer), the now fully armed and operational Game of Thrones Telltale series, and 2013's Deadpool game (now making the jump to PS4). Adventure...heh! Excitement...heh! A Jedi craves not these things. Proceed further to see more of this week's new releases.

Read more