There's something you should probably know about me before we dive into this review. I grew up a Sega kid. While my friends were all playing their Nintendos and Super Nintendos, I was cutting my proverbial gaming teeth with the Master System and Genesis. As you might expect, this led to me quickly becoming a pretty avid Sega enthusiast, as I still am today. Granted, as time went on, I came to eventually love Nintendo, Sony, and Microsoft as well, but deep down, my heart still beats for Sega.
It should come as no surprise, then, that when Sumo Digital's 2010 masterpiece, Sonic & SEGA All-Stars Racing, came out, I consumed it with a ravenous hunger; and it was good. So good, in fact, that I actually consider it to be one of my favorite games of all time. For my money, it beats all others - I'm not just talking about copycat cart racers, the Mario Kart games as well. Some may disagree with that statement, but I will happily and convincingly tell them why they are wrong.
Sumo Digital's 2012 follow-up, Sonic & All-Stars Racing Transformed, was also a thoroughly enjoyable affair, but it came nowhere close to reaching the lofty heights of greatness as the criminally-underrated original. It had exciting things to offer, sure (new fan favorite all-stars, amazing new stages, a cool transformation mechanic), but the graphics were lacking a bit by comparison and the gameplay was plagued by some pretty awful rubber-banding that unfortunately couldn't be turned off (unlike in the first game). It just seemed to lack the same level of care and attention to detail as the original. Which brings us, now, to the third entry in the series...
So I'm actually one of the rare few who actually liked the first Rage. It had it's issues, yes, but it still told an okay story and had a fairly cool premise. When I saw Rage 2 in the works I was kind of excited. I tried not to get too hyped but it stayed with me and I picked it up very quickly after release. I decided I'd make a first impression video for the LP channel and it's since turned into more of an opinion, or postmortem video. Keep an eye on the channel if you're interested in seeing it. It may still be a little while before it goes up. As for this written review, stay with me and I'll tell you my thoughts on Rage 2. Read more
I love the ocean. In fact I once had an opportunity to work on an ocean research vessel that routed between California and Hawaii. I didn't take the job. I was too young and I wasn't ready to do something that big yet. But thinking back on it now I kick myself. I've swam with sharks and sting rays in Bora Bora. I've swam in the shallows in Tahiti. It was lovely to be there floating in that warm, crystal clear water. But deep -truly deep water, scares me. Earth's oceans are the least explored places on the planet. And for good reason. It's a beautiful place, romantic and mysterious. It piques our human curiosity and makes us wonder while also being a dark, hostile environment that would crush anything not meant for it's cold depths to dust without a moments hesitation. Subnautica is a story about an ocean. But also more. Stick with me and I'll tell you what I thought of my play through. Read more
Did you guys ever play Rollcage? It's an action racing game that came out in 1999 for Windows and Playstation. Players took on the role of extreme race drivers who piloted purpose built vehicles that could operate at extraordinary speeds, driving on walls and ceilings because of the powerful downforce they generated. They could even tumble over and remain driveable because of their oversized wheels. Not to mention there are weapons involved to make things interesting. Think about something along the lines of Mario Kart, but at closer to the speed of sound while almost every surface on a track could be utilized. And instead of shells and bananas, there are homing missiles and mines. Read more
I spent a lot of good time playing Spitires: MudRunner and I regret nothing. It's slow pacing and punishing mud mechanics made it pretty enthralling to sit behind my XBONE controller and haul lumber in the Siberian wilderness. Not to mention that once that bit started feeling a little stale there was always map exploration and rock crawling to do with the many and varied vehicles. Modders have also added a ton of longevity to MudRunner by creating maps and vehicles galore. It's a good experience and I recommended it in my review here.
Saber has very recently added an inexpensive expansion that brings the challenge to the U.S. and I've been enjoying it a lot. Click that Read More button and I'll tell you how I'm getting east bound and down on PC. Read more
As you play and as the world is revealed to you, you will discover that there’s a lot of depth to the plot – if not the characters – and that there’s a whole host of philosophical conundrums beating, like a steady counter-rhythm to the playful platforming.
On top of all this, there’s the problem of “Danny Don’t You Know.”
To put this into perspective, I want to be quite clear that I’m on board with that song. So on board, in fact, that I think it’s the VERY best song they’ve ever done before. There’s such a quiet sincerity that flows from the lyrics to the music to the tone of the song that it feels sort of oddly out of place with the rest of the album. It’s oddly difficult to marry this quiet, sincere side of the band to the prior side, which is mainly about sex and drugs and rock and roll and hilarious one-liners.
About six months ago now, give or take, I started seeing some ads for Monster Hunter World and I thought it looked pretty exciting. Not just beautifully rendered, which it is, but that it might just finally be time to jump into the series. I also noticed that this was going to be a console exclusive for a time and I almost picked it up then. But I decided I'd rather wait for the PC release because I'd much rather have the options that come with a desktop version. Stick with me guys, this is a long one. Read more
Styx: Shards of Darkness is an old school, sight and sound based, straight up stealth game. If you’re used to Action-Stealth games of the modern age (an oxymoron if there ever was one) this game might shock your sense even more so than its predecessor. The sequel to Master of Shadows, Shard of Darkness ups the ante on its level design, lighting systems, and difficult paths even for stealth veterans. As always I’ll be taking a look at those areas and more, and see where the game might have a few faults. Starting where we always do in a past due review, let’s see what the game’s animations look like. Read more