Did you guys ever play Rollcage? It's an action racing game that came out in 1999 for Windows and Playstation. Players took on the role of extreme race drivers who piloted purpose built vehicles that could operate at extraordinary speeds, driving on walls and ceilings because of the powerful downforce they generated. They could even tumble over and remain driveable because of their oversized wheels. Not to mention there are weapons involved to make things interesting. Think about something along the lines of Mario Kart, but at closer to the speed of sound while almost every surface on a track could be utilized. And instead of shells and bananas, there are homing missiles and mines. Read more
I spent a lot of good time playing Spitires: MudRunner and I regret nothing. It's slow pacing and punishing mud mechanics made it pretty enthralling to sit behind my XBONE controller and haul lumber in the Siberian wilderness. Not to mention that once that bit started feeling a little stale there was always map exploration and rock crawling to do with the many and varied vehicles. Modders have also added a ton of longevity to MudRunner by creating maps and vehicles galore. It's a good experience and I recommended it in my review here.
Saber has very recently added an inexpensive expansion that brings the challenge to the U.S. and I've been enjoying it a lot. Click that Read More button and I'll tell you how I'm getting east bound and down on PC. Read more
As you play and as the world is revealed to you, you will discover that there’s a lot of depth to the plot – if not the characters – and that there’s a whole host of philosophical conundrums beating, like a steady counter-rhythm to the playful platforming.
On top of all this, there’s the problem of “Danny Don’t You Know.”
To put this into perspective, I want to be quite clear that I’m on board with that song. So on board, in fact, that I think it’s the VERY best song they’ve ever done before. There’s such a quiet sincerity that flows from the lyrics to the music to the tone of the song that it feels sort of oddly out of place with the rest of the album. It’s oddly difficult to marry this quiet, sincere side of the band to the prior side, which is mainly about sex and drugs and rock and roll and hilarious one-liners.
About six months ago now, give or take, I started seeing some ads for Monster Hunter World and I thought it looked pretty exciting. Not just beautifully rendered, which it is, but that it might just finally be time to jump into the series. I also noticed that this was going to be a console exclusive for a time and I almost picked it up then. But I decided I'd rather wait for the PC release because I'd much rather have the options that come with a desktop version. Stick with me guys, this is a long one. Read more
Styx: Shards of Darkness is an old school, sight and sound based, straight up stealth game. If you’re used to Action-Stealth games of the modern age (an oxymoron if there ever was one) this game might shock your sense even more so than its predecessor. The sequel to Master of Shadows, Shard of Darkness ups the ante on its level design, lighting systems, and difficult paths even for stealth veterans. As always I’ll be taking a look at those areas and more, and see where the game might have a few faults. Starting where we always do in a past due review, let’s see what the game’s animations look like. Read more
Big stompy robots aren't anything new. BattleTech has been around for a long time containing a huge library of the the titanic war machines and thousands of pages of lore to go along with them. Things started back in 1984 when a studio called FASA launched a table top miniatures war game called BattleDroids. According to the WIki, Lucasfilm took ownership of the word "Droid" and the game was renamed BattleTech. The board game took up loads of space and a lot of time to play; days sometimes. Read more
Fatshark has done it again. So well in fact that within the first two weeks of release, Vermintide 2 sold more than 500,000 copies and has brought in more revenue for the company than the first title did --ever! Stay with me and I'll tell you what I think so far. Read more
In the late summer of 1998, Cartoon Network began airing episodes of an obscure (in the US at the time) nine-year-old anime series called Dragon Ball Z. The show was an immediate hit. In fact, so immense was its popularity, that it nearly single-handedly brought anime (and manga) into the mainstream in America. When I was introduced to the series in the early autumn of '99, I was instantly hooked. Watching DBZ became a daily afternoon ritual with my buddy at the time. And I didn't stop there. Over the next few years I amassed a small collection of Dragon Ball Z paraphernalia including t-shirts, posters, action figures, and even VHS tapes and DVDs.
The first licensed video game to come out following the show's US debut was the Dimps-developed fighting game, Dragon Ball Z: Budokai. After it came to the GameCube in 2003, I pretty much jumped at the chance to try it out. After all, if there ever existed a property just screaming for a truly awesome fighting game adaptation, it was Dragon Ball Z. Sadly, however, Dimps wasn't quite up to the task.
Budokai was a bit of a let down. It didn't really do proper justice to the series. Despite this fact (and the tepid reviews), Dimps was allowed to go right on churning out a slew of lackluster, half-hearted sequels, year after year, for well over a decade. With so many titles that lacked even so much as a hint of additional effort or enthusiasm from Dimps, and no sign of a developer change on the horizon, it seemed like Dragon Ball Z was doomed to an eternity of uninspired shovelware video games.
A man of many styles that still manages to enthrall and inspire even to this day, twenty years after his Circle of Dust debut. In his various guises, he has penned industrial music, more melodic songs, slightly more metal sounds and then some.
For this album, he travels to his roots. To that time in the eighties when New Wave ruled supreme and no one could see anything but synthesizers for miles around. Read more