As you play and as the world is revealed to you, you will discover that there’s a lot of depth to the plot – if not the characters – and that there’s a whole host of philosophical conundrums beating, like a steady counter-rhythm to the playful platforming.
Way back in 2010 Vigil released Darksiders, a game that followed a Metroidvania style of play. I remember very clearly being totally enthralled by the atmosphere then and guys, it's still awesome. Stay with me and I'll tell you what I thought about this newest remaster from developers, Vigil Games and Kaiko and publisher, THQNordic. Read more
Alright so I guess I'm late to the party here but after much anticipation of the Warmastered Edition's release date tomorrow (the 25th of October) it turns out there's been a delay.
According to THQ Nordic, they'll be pushing back the release until November 29th for PC and November 22nd for console. Unfortunately there were no reasons given for the push back but it looks like we'll have to wait another month to jump back into War's Story.
My original article can still be read below, and you can bet that I'm still excited for this one.
Original Article Oct. 13th
You guys know I really like Darksiders from my review of Darksiders 2: Dethinitive Edition that I did did a few months back right? Well, not terribly long ago Nordic Games also announced the remaster of the original Darksiders called the Darksiders: Warmastered Edition, and it's live on October 25th.
I'll certainly be picking this one up. Darksiders was a killer title when it came out and it was one of the first games I got when I built my PC back in 2011. I'm really excited for this one especially if it's anywhere near as good as the last remaster Nordic did for the series.
The Warmastered Edition will be available for PS4 and Xbox One, boasting 1080p at 60 fps. There will also be a Wii U version that will be capped at 30 fps. For those of us who flex our PC muscles, we'll get up to 4k resolution and lots of additional video and control options. All versions of the game will be treated to improved textures and post processing as well as better shadows etc. There won't be any new content but it should still be vastly improved over the original Darksiders, and that's ok with me -I'm very important.
We'll get all the improvements and badassery one would expect from a current gen remaster for the so good price of $20. I can't wait to see how it is and write extensively about it in one of my all too long reviews that I occasionally bore you all with. Of course the rumor mill is still churning with speculation that these remasters are in fact a test for the audience reception of a possible Darksiders 3. One can only hope.
Lately I've been seeing a lot articles on the good ol' interwebs about certain iconic PC titles that will be turning 20 this year. That got me thinking: I've been a gamer for a pretty long time now. What was I playing some 20 years back? What were some of the other guys from Twinstiq playing then? So I'm going to talk briefly about a couple of titles that really cemented me into the PC gamer category, And we'll hear from a few of the crew about what they had going on from that era as well. Join me in my and a few of the crew's ramblings below. Read more
Please note: This article is LITTERED with links. They will open in a new window and will take you off-site.
Now that four-in-February is behind us, I thought I'd take some time to look into games that I'm at least a little curious about for the calendar year of 2016. I have divided my choices into three broad sections:
Things that will almost definitely be with us in the near-future or before the end of 2016.
Things that might make it into 2016, but you never know.
And, finally, things that I'm totally worried about. Sometimes with good reason.
So, let's take a look and see, shall we? Read more
I recently bought a PS4, which is the main reason why I haven't been too active writing new articles for Twinstiq. Let's make one thing clear. This is not a console wars article. The thought of buying an Xbox One has never even crossed my mind. What I'd like to do here is to take a trip down to Memory Lane and remember the titles that sold me consoles since the 80's. Let's face it, it's all about the games.
I got into #4if pretty late. The first year I tried it,  my computer blew up and I had to postpone it to March of that year to get it done. The second year, I got three out of four games done - I ended up trying to plow through a game that just took too long. In 2014, I think I sat it out completely. Last year was...well, it was depressing. Joystiq went away and I wasn't sure if I was going to try and attempt it, but in the end I did - I didn't finish [silly Hand of Fate got in the way] but I gave it a whirl.
This year, I have four games all lined up and ready and I'm going to try my very best to finish them off.
What am I playing? Read more
Way back when - back when PC's were still young-ish and AAA-gaming was a little like indie gaming is today, there was a guy named Jordan Mechner. He wanted to make very visual, story-intense games. But the thing is, the hardware wasn't quite at the point where he could do what he wanted. So, instead of making photo-realistic, beautifully rendered games - because he couldn't - he made stunningly realized pixel-based games that had the most fluid movement you could possibly imagine.
His first design was the masterfully simple Karateka. Always go right. Flip between fight stance and run stance. Kill the bad guys. Watch the story unfold. As simple as Karateka was, it summed up Mechner's way of creating games.
Between Karateka and Prince of Persia, five years would pass - and while the graphics got better, they were still not realistic. Which was fine. Prince of Persia was moody and simple - the motion of the prince was what was important. And boy was he fluid.
This doesn't quite bring me to Sands of Time, but it does illustrate the main point I'm trying to make - a lot of Jordan Mechner's games are about the fluidity of the body - and how beautiful it can seem when running or jumping or engaged in combat.
And that, in a nutshell, is where Sands of Time absolutely delivers. Read more
Greywolfe Picks His Favourite Retro-Styled Games From 2015
Welcome to my retrospective for 2015 in which we talk a little about those games that invited you to think of gaming's past through the lens of what's happening right now. This list covers games that - somehow - evoked games of yesteryear, whether in their visuals or in their gameplay styles.
2015 was a pretty good year for this style of thing - I didn't play all of the games that had retro-styled conceits, [like Freedom Planet or some of the bigger RPG releases] but the games I played that used those sorts of ideas were all [more-or-less] fun.
NB! The text links in this article will open in a new page and will take you to review pages on my personal blog. Read more
This week, Mario and friends hit the court in their first new home console tennis release in over ten years. Mario Tennis: Ultra Smash also represents the first Mario sports series game to arrive on the Wii U so far (three years after the system launched). I think I can see why Nintendo is so far behind in console sales.
While it seems to be a bit lacking in content compared with the last home console Mario Tennis game, Mario Tennis: Ultra Smash is still sure to play a fun little game of tennis. Whether you've been patiently waiting for a quality sports title to finally come to the Wii U, or you simply want to throw Nintendo a bone, you probably can't go wrong here.
Also out this week, the Game Boy Advance port of Super Street Fighter II Turbo (on the Wii U Virtual Console), a new strategy RPG from the makers of the Luminous Arc series, and another entry in the Pokémon Mystery Dungeon series. Grab the mega mushroom and land an ultra smash, then proceed further to see more of this week's new releases.