Happy 2020! It's a new year once again (and a new decade as well), and that means it's time for another round-up of the best games from the previous 12 months. 2019 was another amazing 365 days of great games to play. So many great games, in fact, that narrowing down my choices to merely a select 12 proved particularly difficult this time around. In the end though, I was able to get it done, and now feel sufficiently confident in my selections. I hope you will too. So without further ado, I humbly present, my picks for the 12 best games of 2019.
Well, it may have started a long time ago, in this very same galaxy that we are in, but the final episode of the epic, 42-years-in-the-making, Star Wars nonology finally releases today. To celebrate this historic occasion in popular culture, I've decided to take a look back at a handful of games that have made the jump from that universe since then. While there are dozens of releases I could consider from the past four decades, I've decided to narrow it down to just a few that I have particularly enjoyed and/or played the most over that time frame. So, without further ado, I humbly present to you, 6 of my very favorite Star Wars games.
Happy Halloween Twinstiqers! Well, maybe not just yet but there is less than a week to go now! Though personally, I like to get in the spirit all month long. Thankfully, that's been relatively easy this year thanks to the the new movie Zombieland: Double Tap, and new game (re-)releases such as Ghostbusters, Vs Castlevania, and MediEvil.
Don't feel like you have to spend a lot of scratch to enjoy the season though. Sometimes grabbing a candy bar and some popcorn and just sitting down to watch a favorite scary movie works just as well. Whatever you like to do, I hope you've been getting as much enjoyment out of this October as I have. And even if not, just remember that you've still got a few days left to get in on the fun!
What's everybody playing this weekend?
Well, it's September 9th, 2019, which means its time for another 12/12 console anniversary. Yes, today makes 24 years since Sony's very first PlayStation console was first released in North America. Though Sega and Nintendo pretty much owned the home console landscape at the time they decided to enter the frey, a combination of smart business decisions and key partnerships, in addition to some pretty massive missteps by the competition helped Sony to quickly become the dominant force in the industry. A position they have continued to enjoy for the majority of their console-making career.
Sony first began their foray into game consoles in the late 1980s when they entered into a partnership with Nintendo to create a CD-ROM add-on called the Play Station for the upcoming Super Nintendo console. The partnership was rocky though, particularly when Nintendo went behind their back to form another partnership with Sony's competitor Philips. At one point Sony even approached Sega with a proposal to a similar partnership to the one they had with Nintendo, but Sega, unfortunately, declined. Eventually, Sony decided to abandon the project altogether in favor of creating their very own gaming system for the next console generation. This, of course, is what would go on to become the PlayStation.
After settling on engineering the console to specialize in handling three-dimensional polygonal graphics, Sony then had to figure out how to get games made for its system. For this, they mainly relied on securing hundreds of deals for third-party games, both exclusive and multi-platform. In addition, they also acquired the British video game company Psygnosis which, along with creating the fantastic wipEout series for them (one particularly excellent entry of which appears on our list below), also had the unintended benefit of resulting in a more economical, dedicated game development system for their new console.
Finally, Sony needed to figure out how to get a jump on the already long-established competition. They accomplished this in two ways. With Nintendo, they primarily did this simply by beating them to market, since their next generation Nintendo 64 console wasn't even ready for release until the following year. And with Sega, they simply found a way to capitalize on their blunders, particularly by undercutting them on pricing. By selling the PlayStation for $100 less than Sega's Saturn, they made it a lot more attractive to otherwise undecided console shoppers who couldn't quite see the additional cost benefit of Sega's offering.
Even with a leg up though, without the right games, the PlayStation brand wouldn't have lasted for very long. But great games are something that every PlayStation console has always had in spades. Read on for our list of 12 of the best ones the original PlayStation had to offer.
Well, the 2019 Electronic Entertainment Expo wrapped up a few days ago and it was definitely a memorable one for quite a few reasons. There was plenty of exciting news from the world of video games, as well as the typical head-scratcher or two. As with most E3s, there were far too many games shown and announcements made to possibly be able to cover everything in a single post, so I went ahead and condensed it down to a more easily digestible dozen for you. So without further ado, here are the top 12 highlights I have selected that were either unveiled or reconfirmed at the event.
There's something you should probably know about me before we dive into this review. I grew up a Sega kid. While my friends were all playing their Nintendos and Super Nintendos, I was cutting my proverbial gaming teeth with the Master System and Genesis. As you might expect, this led to me quickly becoming a pretty avid Sega enthusiast, as I still am today. Granted, as time went on, I came to eventually love Nintendo, Sony, and Microsoft as well, but deep down, my heart still beats for Sega.
It should come as no surprise, then, that when Sumo Digital's 2010 masterpiece, Sonic & SEGA All-Stars Racing, came out, I consumed it with a ravenous hunger; and it was good. So good, in fact, that I actually consider it to be one of my favorite games of all time. For my money, it beats all others - I'm not just talking about copycat cart racers, the Mario Kart games as well. Some may disagree with that statement, but I will happily and convincingly tell them why they are wrong.
Sumo Digital's 2012 follow-up, Sonic & All-Stars Racing Transformed, was also a thoroughly enjoyable affair, but it came nowhere close to reaching the lofty heights of greatness as the criminally-underrated original. It had exciting things to offer, sure (new fan favorite all-stars, amazing new stages, a cool transformation mechanic), but the graphics were lacking a bit by comparison and the gameplay was plagued by some pretty awful rubber-banding that unfortunately couldn't be turned off (unlike in the first game). It just seemed to lack the same level of care and attention to detail as the original. Which brings us, now, to the third entry in the series...
The Sega Saturn was an important chapter in the history of game consoles, mostly for not doing much of anything right. Though it was a technically sound piece of hardware that theoretically should (and could) have gone toe to toe with Sony's disruptive PlayStation, a series of monumental errors on the part of Sega caused the Saturn to wither and die a tragic and somewhat untimely death at retail. Since that time, it has been all but forgotten by the majority of gaming culture but it's worth remembering for the lessons that can be learned from its various associated blunders, as well as for the few things the console did have going for it.
Sega's failures with the Saturn were manifold and they arguably began before the system was even conceived of. In the early part of the '90s, in order to compete with NEC's recently released TurboGrafx CD (as well as Nintendo's rumored upcoming Super Nintendo CD add-on (which is what essentially went on to become the PlayStation) Sega decided to develop and release their own CD drive for their popular Genesis console. Later, Sega would also release an additional, more powerful, cartridge-based add-on for the Genesis - the 32X. Both of these peripherals were largely over-priced failures that mainly served to fragment and frustrate Sega's previously growing fan base.
Despite the fact that backwards compatibility has never been much of an industry standard, the lack of it in the Saturn's case certainly didn't win it any supporters. Sega's newest console included a CD drive and a cartridge slot, yet could play neither Sega CD discs, nor any of the two previous generations worth of Master System, Genesis, or 32X cartridges. Adding insult to injury, the Saturn was announced at a price point of $399, $100 more than Sony's PlayStation. Many fans balked at the prospect of having to pay more for Sega's hardware, after having already shelled out for supefluous add-ons and media that were no longer being supported.
Finally, Sega had initially indicated that the Saturn would launch on Satur[n]day, September 2nd, 1995. However, they decided to be clever and try to get a jump on the competition. At the (very first) Electronic Entertainment Expo on May 11th of that year, they surprised everyone by announcing that it was already available, that very day, at select stores. Unfortunately, the plan backfired. Key retailers that were not let in on the surprise were more than a little upset with Sega. One store chain even responded by dropping Sega's wares altogether. To make matters worse, most of the launch games were still scheduled for release in September, leaving the Saturn with few titles to choose from during the first several months of its life. By the time the PlayStation was released, not a great deal of gamers had opted to pick up a Saturn and Sony's console quickly and easily surpassed the sales of Sega's offering.
Sega may have inadvertently sealed the Saturn's fate before (and even on) the date it came out, but that doesn't mean the console was totally worthless. To the Sega loyalists who were still willing to buy one when it launched, or the more cost-conscious fans who waited for the price reductions that followed soon after, the Saturn was still the best place to play fantastic new titles that could only be found in the arcades (if anywhere else). The games are the biggest reason why, despite all of its numerous failings, the Saturn is still viewed with a modicum of respect, and a good bit of nostalgia in certain circles. So, as a way to honor it on its 24th birthday today, we would like to present you with 12 such examples of the Sega Saturn's said sole saving grace.
So , little known fact: today is actually the 24th anniversary of the American release of the Sega Saturn! And it's a Saturday. Saturn, Saturday...Satur(n)day! Get it Anyway, in honor of the occasion, I will be posting a retrospective in short order. I hope it will inspire you to celebrate the rest of this Satur(n)day in your own way.
First, however, we are in need of a WRUP! And since nobody else seems willing or able at present, and I, apparently, haven't done one in a very, very long time, the responsibility seems to have fallen to me this time around. Lucky me and lucky you.
What's everybody playing this weekend?
Once more, with feeling! It's time for another 4 in February. By now you probably know what that means (though you'd certainly be forgiven if you didn't) - the forswearing of all games, save a select 4, all of which must be completed entirely within the confines of the double-fortnight that is February. This being my 4th 4 in February, I feel like it may be the year that fortune finally smiles upon my attempt. True, that I cannot foresee whatever results may be in store for me, but perhaps I can forestall my typical lack of success this time around through sheer force of will and just a little extra effort. Failure is not a foregone conclusion! Oh, and perhaps I should mention the games I will be playing, before I forget. Read more
Happy 2019, everyone! Is it just me or do the years feel like they are flying by these days? Before we get too far into the new year, let's not forget to take a look back at the one that's just passed and make note of all the truly great gaming experiences we got out of it. As it turns out, 2018 was a pretty fantastic year for video games - and I have quite a bit of praise to heap on some of them. So without further ado, here are the 12 best games of 2018 (as selected by me).