WRUP Stuff

I didn't pay much attention to gaming news this week. There was a kind of behind the scenes deal I read about Star Citizen that talks of how the game handles it's enormous scale so well. Which was interesting because the devs are actually creating new technology in order to maintain high levels of detail without load screens and minimal texture pop-in. I'll say this though -For as much money that's been sunk into that game, it had better come out blowing people's minds and not just their wallets. Read more

AJ’s Picks: The 12 Best Games of the 2010s

With the end of 2019, the 2010s also finally came to a close. And now that I've looked back on all the great games of 2019, it's time to take a look back at the decade as a whole and talk about the titles that really stood out as the very best of the best. It may have been a long 10 years, with lots of changes in the gaming world, but it was chock full of gaming experiences that were absolutely second to none. While it may have pained me to narrow so many fantastic games down to only a dozen, I have done exactly that, just for you. Here are my picks for the 12 best games of the 2010s:

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Greywolfe's Year of Sierra Banner image. It contains a stylized image of Greywolfe's Avatar, the text "Greywolfe's Lair" and a Sierra On-Line logo.

Greywolfe’s Year Of Sierra

Welcome to the Year of Sierra.

Hi. I’m Lostwolfe.

And I have something of a problem.

I love adventure games. More specifically, I love the very old school adventure games made by Lucasarts and Sierra On-Line. The trouble with Lucasarts is that there aren’t very many games that are adventures that I can talk about in a year. Oh. There’s probably a way I could do that, but it would mean stretching twelve titles [or so] across the whole year with some kind of filler for the other weeks where I need to write something. And while I think I could make a case for writing about the movies Lucasarts made, too, I’m not sure I have the stomach for talking about the Star Wars Holiday Special.

So. That leaves us with quantity and Sierra made a TON of games in the late eighties and early nineties.

Let’s get to that, then.

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