Category Archives: Greywolfe’s Lair

Greywolfe’s 4 in February.

Welcome, one and all to a new year and a new February. Last year, I didn't do very well at all, so this year, I'm going to try my utmost to actually vanquish four games off of my tottering pile of games that I've collected over the last forty+ years. (more…)
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It was the WRUP before Christmas

And I was still playing Saint's Row 3. And I have grown to seriously not like the hostage diversion. I'd been messing around with stealing cars, because you have to do that to get through the big list of stuff that entails a "perfect game."  and along the way, i'd taken twenty hostages.  these were…
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Loom Review: Unfinished Symphony

Sometimes, a game comes along that does something extra-ordinary. Before you play it, you can't help but wonder if you're going to like it - exactly because of it's differences - but once you have played it, you see the world just a little bit differently.  The game opens new possibilities, new vistas. Loom's story…
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Twinstiq Gameclub Plays: Beneath A Steel Sky

Welcome, everyone to another edition of game club.  Game club is not at all like Fight Club.  We absolutely encourage you to talk about it. As ever, we go in rounds and for this particular round, I’ve picked the stellar adventure game Beneath A Steel Sky. Read on past the break to find out how…
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To The Moon Review: Memories Of The Way We Were

Last week, we talked a little about Brothers and games very like it.  These titles are often experiences more than they are games.  You get into them and you direct a protagonist, but you don’t do much actual video gaming:  there’s no one to kill, there’s no score to beat and – most tellingly, often,…
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Brothers: A Tale Of Two Sons Review: You Put Your Left Stick In

Gaming is largely made up of two big landmasses. On the one hand, we have games that are truly games – with systems and high scores and scores of people to kill. On the other, there are experiences.  The industry hasn’t been kind to these, calling them walking simulators and then writing them off, but…
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Simon the Sorcerer Review: When Greywolfe Met Pixels

So, I'm going to confess to something right away: I was intensely worried about replaying this game, twenty years along. I was worried about it because I'd played a bit [and got stuck] a couple of years ago.  And I remembered the conversation with the Billy Goats Gruff. Essentially, it turns the fable into a…
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