Category: Greywolfe’s Lair

Yono and the Celestial Elephants: Review

As you play and as the world is revealed to you, you will discover that there’s a lot of depth to the plot – if not the characters – and that there’s a whole host of philosophical conundrums beating, like a steady counter-rhythm to the playful platforming.

Read more

Whoo boy. Cool Patrol is a great, but uneven album.

Ninja Sex Party: Cool Patrol Review

On top of all this, there’s the problem of “Danny Don’t You Know.”

To put this into perspective, I want to be quite clear that I’m on board with that song. So on board, in fact, that I think it’s the VERY best song they’ve ever done before. There’s such a quiet sincerity that flows from the lyrics to the music to the tone of the song that it feels sort of oddly out of place with the rest of the album. It’s oddly difficult to marry this quiet, sincere side of the band to the prior side, which is mainly about sex and drugs and rock and roll and hilarious one-liners.

Read more

Scandroid Review: It’s Not The Past, Exactly, But It Sounds Like The Future.

Ah, Klayton.

An image of Klayton, front man of the band Scandroid.
Klayton, a ridiculously prolific artist

A man of many styles that still manages to enthrall and inspire even to this day, twenty years after his Circle of Dust debut. In his various guises, he has penned industrial music, more melodic songs, slightly more metal sounds and then some.

For this album, he travels to his roots. To that time in the eighties when New Wave ruled supreme and no one could see anything but synthesizers for miles around. Read more

Flaunt It Review: Fake That Boogie, Dance On, Dance On!

The 1980’s.

No other decade since the 50’s had been so steeped in Futurism.

In the 50’s, that nod toward futurism was all about flying cars and robots.  Things that would make life easier.  In the fifties, too, this futurism was all about cleanliness.  The future portrayed in the fifties generally had a lot of clean, sleek lines.  From the Hanna-Barbera domes the Jetsons lived in to the vast robots that occupied more space than a mere human, the future seemed to be bright and generally on the side of the people.

Then, the American Dream was shattered and the nightmare we woke up in was a little bit different.  A little bit darker.

But not everything about 80’s futurism was entirely dark.  Sure, there were much harsher lines, now.  And a much darker tone in terms of corporations ruling everything and yes, there was a lot of fear that the arms race between America and Russia would turn game-ending for everyone, but where the 80’s were grittier, they still had a lot of colour and spark.

And this is about where I introduce Sigue Sigue Sputnik. Read more

Greywolfe’s 4 in February.

Welcome, one and all to a new year and a new February. Last year, I didn't do very well at all, so this year, I'm going to try my utmost to actually vanquish four games off of my tottering pile of games that I've collected over the last forty+ years. Read more

It was the WRUP before Christmas

And I was still playing Saint's Row 3.

And I have grown to seriously not like the hostage diversion.

I'd been messing around with stealing cars, because you have to do that to get through the big list of stuff that entails a "perfect game."  and along the way, i'd taken twenty hostages.  these were all mostly innocent bystanders.  i just wanted the cars, you see, so i could rack up the requisite number [150] for the achievement.

But then I had to sit down and actually slog through getting hostages.

And that's super tedious.  Allow me to explain:

To take a car, you go up to the car and you hit a button.  Not a problem.  If there's a bonus person in the car, you can take them as a hostage.  But not everyone's on board with being a hostage, so while the car is being stolen, they will typically tumble out before the hostage notification can be posted.  OK.  Fine.  There's a faster way of stealing a car where you can run along the tarmac and "jump" into the car from a distance.  Only this will SOMETIMES eject everyone else out the car.  Did it have two people in it [a driver and a potential hostage?]  Well, great, now they're on the floor spazzing out.

The game also randomizes cars and how many people are in them.  See a car that - one time - had a driver and two hostages?  The next time, it might only have a driver.

It's tedious.  And you have to get 50 [!] of these.  No wonder I've been leaving these for last [well, these and the backbreakingly stupid Heli-Assault missions.]

So.  Gentle Reader.  In the pursuit of a "perfect game" what achievements and/or actions have you had to perform that you ended up disliking?

And with that, let's find out what the rest of the Twinstiq crew are playing: Read more

Loom Review: Unfinished Symphony

Sometimes, a game comes along that does something extra-ordinary.

Before you play it, you can't help but wonder if you're going to like it - exactly because of it's differences - but once you have played it, you see the world just a little bit differently.  The game opens new possibilities, new vistas.

Loom's story isn't wholly original, but given it's run time and the themes it's trying to convey to the player, that's just fine.  What is masterful is the way it presents this story. Read more