Welcome to the Year of Sierra.
And I have something
of a problem.
I love adventure
games. More specifically, I love the very old school adventure games
made by Lucasarts and Sierra On-Line. The trouble with Lucasarts is
that there aren’t very many games that are adventures that I can
talk about in a year. Oh. There’s probably a way I could do that,
but it would mean stretching twelve titles [or so] across the whole
year with some kind of filler for the other weeks where I need to
write something. And while I think I could make a case for writing
about the movies Lucasarts made, too, I’m not sure I have the
stomach for talking about the Star Wars Holiday Special.
So. That leaves us
with quantity and Sierra made a TON of games in the late eighties and
Let’s get to that, then.
Please note: some of the links in this review will take you off-site. These have been set up to open in a new window.
Where do you go after you've made three games in a universe and have - rather neatly - tied the series up? When confronted with this problem, Al Lowe chose to go in a completely bizarre direction, "skipping" Larry 4 and giving us a somewhat cartoon-y, rather crass and not very pleasant New Larry. I wasn't really a fan, as you can tell from this review.
The Space Quest saga had a similar quandary to ponder.
AAA gaming seems to be in a rut of making perfect protagonists. That is: body perfect men in their prime who can shoot guns and wield swords and do all kinds of crazy stuff. Most of these men don't have an inkling of self-doubt. Once they set themselves on a course, they follow through with nary a second thought.
There are no Mario's or Guybrush Threepwood's. In other words, there are very few actual human beings with flaws who aren't Adonis-type men. And that, I believe is a problem. Read more