Tag Archives: review

Prince of Persia: Sands of time Review: Time In A Dagger

Way back when - back when PC's were still young-ish and AAA-gaming was a little like indie gaming is today, there was a guy named Jordan Mechner. He wanted to make very visual, story-intense games. But the thing is, the hardware wasn't quite at the point where he could do what he wanted. So, instead…
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Banjo-Kazooie Review: It’s In The Nuts And Bolts

My comfort zone when it comes to video games extends to slow games. I like adventure games. I like turn based strategy games [assuming there aren't a billion units]. I like turn based role playing games [assuming there isn't a stupid ton of micromanagement]. So, platformers are generally right out. The speed of a platformer,…
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Mad Max – A Past Due Review

Mad Max is a fascinating game. It does a lot of great things, some questionable things, and a few things that are not a good fit for everyone. Should you pick it up? Well that’s one of the harder questions to ask as it depends on what type of gamer you are. But before we can attempt to answer that question we need to carefully explore this game’s various systems. In this Past Due Review we will be exploring animation quality, character and environmental modeling, lighting, particle effects, audio, game mechanics, level design, and more. Every facet of the game will be discussed for at least a paragraph, exploring which sections work well and which ones didn’t survive the wasteland. Also keep in mind if you're used to expecting a score at the end of a review, you won't find it here. I like to let these different aspects of a game stand on their own. 
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