Tag: 343 Industries

AJ’s Upcoming Gaming Releases Roundup – 2020 Edition

Now that my Games of the Year list is behind me, I can start looking forward to this year. There are a lot of exciting new offerings on the horizon for 2020, some of which will begin releasing fairly soon. A few upcoming titles, however, have already been delayed and may, perhaps be delayed further. But regardless of when they all arrive, this should still certainly be a very entertaining year. As per my usual MO (in case you hadn't caught on yet), I've decided to lay out the top 12 highlights, along with the most current release information I have. Enjoy. Read more

#4if

Commonperson’s #4iF Challenge

I am generally the kind of gamer who savours the experience (savour being code for I take forever to finish a game). I'm still toiling away on games from years ago all the while my collection builds up to the point where it becomes slightly daunting to think about what to play next (seriously, I'll get around to finishing Dragon Age: Inquisition one of these days but having seen the Bull sexy time scene I think I've seen all the best parts).

For my #4iF list I decided to go with a mix of new and old as well as a variety of gameplay types. First off I'm going to start with a little old school RTS revivalism by finishing the campaign of Homeworld: Deserts of Kharak. Designed by Blackbird Interactive, a team made up of the designers of the original Homeworld and published by Gearbox Software who acquired the rights during the sundering of THQ the game was originally intended as a "spiritual successor" to the Homeworld series and started under the name of Shipbreakers.

When Gearbox picked up the rights they heard about this project and invited the team back to help not only build the re-release of the original Homeworld games but fold Shipbreakers into the Homeworld universe. The premise was already very familiar with only a slight twist to the story it was able to slot in as a prequel rather nicely. I look forward to exploring the world of Kharak before the Mothership helped the people retake the stars.

To liven things up a bit I'm going to swing from RTS into action-adventure, I'm going to work on putting Assassin's Creed Syndicate to bed. I've been working on that since release and what's dragged it out so much is that it has been so fun! The game world is rich and interesting and just chock-full of  interesting gameplay. In a lot of ways it's felt like a final return on the promise of the series for the first time in years. We have strong and interesting protagonists with a believable relationship, the bad guys are not so cartoonish and the story makes more sense than the last few. Can't wait to polish this off!

Next is a bit twitchier, when Halo 5 dropped so did Assassin's Creed Syndicate and it's been a challenge to find time to spend with it. Destiny has taken up most of my shooting schedule and I've just not felt the need even with Microsoft's really interesting podcast and cross promotion.

That changes this February, the saga of Master Chief is just a vague excuse for me to spend time with my very own virtual Nathan Fillion. I mean it's not hanging out with Mal and zipping around the 'verse misbehaving but it's still something. Damn that man, he does have the rugged good looks of an action hero!

Lastly a classic that I never completed, this is a sin especially for an old school gamer like myself. I feel incomplete having never finished this but now I will right wrongs by completing the saga of Manny in Grim Fandango. The quirky and unique adventure game from the great minds of Doublefine Studio for LucasArts.

Thankfully under Disney's leadership Doublefine have started loosening the choke hold they have on older properties and letting some of them get licensed or even re-released. With Grim Fandango Doublefine made a concerted effort to update without altering the game leaving the obtuse and at times cryptic gameplay intact (I mean not as insane as Gabriel Knight's method of obtaining a fake moustache). This is an interesting historical piece of software as it shows how gameplay, even within a fairly niche genre like adventure games, has evolved over the years. A game that at one time used mechanics considered normal could now be considered quaint, dated or just downright cryptic!

So that's my February in a nutshell. Now to step up to the challenge! (Also, have to find some time to fit XCOM 2 in there now that's going to be a challenge!)