Tag: Arcade

The SEGA Master System: A 3×12-Year Retrospective

Right around the same time that Nintendo released their 8-bit Famicom game console in Japan, the original version of what would eventually be released in the rest of the world as the Nintendo Entertainment System, arcade developer Sega released a competing console that they called the "SG-1000". Then, a year later, they released a redesigned version called the "SG-1000 II". Neither system was particularly successful. So after another year, Sega decided to make a few upgrades, most notably to the graphics chip, which would be based off of their System 2 arcade board. They then released this newly overhauled version which they dubbed, the "Mark III".

Unfortunately for Sega, they still couldn't stand toe to toe with Nintendo, even after multiple hardware revisions. At least, not in Japan. So Sega then decided to try their luck in the Western markets. The Mark III was rebranded as the "Sega Master System" and given futuristic-looking facelift. Once again, Sega managed to sync their release to Nintendo's, launching the Master System right around the same time that the Nintendo Entertainment System came out. Never let it be said that Sega was one to shy away from a fight.

Although the Master System was technically more powerful than Nintendo's console, with the exception of Brazil and a few European markets, it never really managed to come close to the impressive sales numbers of the NES. One major reason for this was a lack of software, primarily thanks to Nintendo's shrewd licensing requirements, that forbade third-party developers from releasing their NES titles on competing platforms. To Sega's credit, they did still manage to snag a few high-profile third-party titles, here and there, even despite this rather gargantuan obstacle. Additionally, being a (then) up-and-coming development house themselves meant that their console would at least have a stellar selection of first-party titles to choose from. So, even though Sega's hardware couldn't compete on quantity, that doesn't mean it didn't still have plenty of quality. Read on for a list of 12 of the best games that the Sega Master System had to offer.

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Knocking It Out Of the Park: 6 Of My Favorite Baseball Games

It's that time of year again! No, I'm not talking about Halloween (this time). I'm talking about the World Series! After some particularly fiercely fought and exciting playoff battles, we've finally come to the main event. The AL vs NL matchup that will determine who is the best team in all of baseball. This year, I am particularly excited to watch because my Atlanta Braves have made it for the first time in 22 years! Here's hoping they show Houston what's up.

I will say that I'm a little sad my other team, the San Francisco Giants got knocked out early. I would have loved seeing how they stacked up against the Braves in the postseason. That's right, I have two baseball teams too. I didn't always live in Atlanta, you know. At any rate, I've been a fan of both baseball organizations for years and I've loved playing the sport probably longer than that, even digitally. There have been a great number of baseball video games over the years and in honor of (one of) my team(s) making it to the final round this year, I thought I would share 6 of my favorites.
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Using the Force: 6 Of My Favorite Star Wars Games

Well, it may have started a long time ago, in this very same galaxy that we are in, but the final episode of the epic, 42-years-in-the-making, Star Wars nonology finally releases today. To celebrate this historic occasion in popular culture, I've decided to take a look back at a handful of games that have made the jump from that universe since then. While there are dozens of releases I could consider from the past four decades, I've decided to narrow it down to just a few that I have particularly enjoyed and/or played the most over that time frame. So, without further ado, I humbly present to you, 6 of my very favorite Star Wars games.

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The SEGA Saturn: A 2×12-Year Retrospective

The Sega Saturn was an important chapter in the history of game consoles, mostly for not doing much of anything right. Though it was a technically sound piece of hardware that theoretically should (and could) have gone toe to toe with Sony's disruptive PlayStation, a series of monumental errors on the part of Sega caused the Saturn to wither and die a tragic and somewhat untimely death at retail. Since that time, it has been all but forgotten by the majority of gaming culture but it's worth remembering for the lessons that can be learned from its various associated blunders, as well as for the few things the console did have going for it.

Sega's failures with the Saturn were manifold and they arguably began before the system was even conceived of. In the early part of the '90s, in order to compete with NEC's recently released TurboGrafx CD (as well as Nintendo's rumored upcoming Super Nintendo CD add-on (which is what essentially went on to become the PlayStation) Sega decided to develop and release their own CD drive for their popular Genesis console. Later, Sega would also release an additional, more powerful, cartridge-based add-on for the Genesis - the 32X. Both of these peripherals were largely over-priced failures that mainly served to fragment and frustrate Sega's previously growing fan base.

Despite the fact that backwards compatibility has never been much of an industry standard, the lack of it in the Saturn's case certainly didn't win it any supporters. Sega's newest console included a CD drive and a cartridge slot, yet could play neither Sega CD discs, nor any of the two previous generations worth of Master System, Genesis, or 32X cartridges. Adding insult to injury, the Saturn was announced at a price point of $399, $100 more than Sony's PlayStation. Many fans balked at the prospect of having to pay more for Sega's hardware, after having already shelled out for supefluous add-ons and media that were no longer being supported.

Finally, Sega had initially indicated that the Saturn would launch on Satur[n]day, September 2nd, 1995. However, they decided to be clever and try to get a jump on the competition. At the (very first) Electronic Entertainment Expo on May 11th of that year, they surprised everyone by announcing that it was already available, that very day, at select stores. Unfortunately, the plan backfired. Key retailers that were not let in on the surprise were more than a little upset with Sega. One store chain even responded by dropping Sega's wares altogether. To make matters worse, most of the launch games were still scheduled for release in September, leaving the Saturn with few titles to choose from during the first several months of its life. By the time the PlayStation was released, not a great deal of gamers had opted to pick up a Saturn and Sony's console quickly and easily surpassed the sales of Sega's offering.

Sega may have inadvertently sealed the Saturn's fate before (and even on) the date it came out, but that doesn't mean the console was totally worthless. To the Sega loyalists who were still willing to buy one when it launched, or the more cost-conscious fans who waited for the price reductions that followed soon after, the Saturn was still the best place to play fantastic new titles that could only be found in the arcades (if anywhere else). The games are the biggest reason why, despite all of its numerous failings, the Saturn is still viewed with a modicum of respect, and a good bit of nostalgia in certain circles. So, as a way to honor it on its 24th birthday today, we would like to present you with 12 such examples of the Sega Saturn's said sole saving grace.

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Getting the Extra Point: 6 Of My Favorite Football Games (USA Edition)

Today is a very special day in the world of sports. It's Super Bowl Sunday! And I, myself, am especially excited. That's because my second favorite team, the Atlanta Falcons, are playing today and they have a very good chance of finally winning their first Super Bowl! (Yes, I have two favorite teams. Get over it.)

In all honesty though, being a fan of watching football is a fairly recent thing for me. Growing up, I was never really all that into it. I did enjoy playing it, however. Particularly the video game versions. As a matter of fact, I've been enjoying them in one form or another since the late '80s. Here is a list of 6 of my favorites.

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Games to Play When it’s March

March is typically a time of the year when new game releases are pretty sporadic. As such, it can sometimes be difficult for gamers to figure out what they should be playing. If that happens to be the case for you, I have a helpful suggestion. Why not play games that pay tribute to the god for which the month was named?

The word March is a derivative of Martius, which was what the Romans called it. The month was named for Mars, the Roman god of war. For a good part of Rome's early history, March was observed as the first month of the calendar. Along with the start of spring and the agricultural season, March also marked a return to warfare (the Romans traditionally ended most of their military activity in October). Many festivals were held in the month of March to celebrate the god whom they viewed both as a symbol of their military might, as well as a father to the Roman people.

In keeping with the original spirit of the month, it seems only appropriate to play games that are related to Mars and to warfare in general. Here is a list of 9 great games to play when it's March.

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New Steam Store Releases: Call of Mushihimesama

It seems that this was a pretty big week on the Steam Store. Not only did the new Call of Duty hit, but also the renowned Arcade developer, CAVE, has made its Steam debut with their hit "bug princess" shooter, Mushihimesama (mooshee-heemay-sahmah). Additionally, SEGA graciously saw fit to bring over their previously Nintendo-exclusive Sonic the Hedgehog game, Sonic Lost World.

I don't know about you, but the CAVE news alone was enough to send me to gaming heaven (before their punishing shooter promptly sent me to bullet hell). Proceed further to see more of this week's new releases.

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Destination Sol: A Review From Scroo

Hey everyone. Do you love AAA games with cutting edge graphics? How do you feel about stealthing your way down a hall, hacking your way in to a locked door and stealing classified documents? Is third person shooter action what you live for? Well if you answered yes then this is definitely NOT the review you came to read.

Title image_2

If you're still with me then join me for a trip through a game that this review is actually about.

Destination Sol is a free to play, randomly generated, 2D space exploration and combat rogue-like game. It's got a retro style and as the player you'll be flying around a vast open space sandbox and blasting away at various enemies while looting items and trading with space stations. And there are no microtransactions!

Currently it's available through Steam as a PC version and is also available for free on the Google Play Store as an Android Mobile version. And for a totally free single player title it's pretty cool. Let's check out the PC version.

This title is fairly easy to just pick up and play, but a quick tutorial covering all the basics is available from the start menu.

tutorial screen
Click to view knowledge dropping at full size

You'll start as small space ship at a space station in one of two star systems and are immediately free to explore the space around you. Once you open your map and zoom out you'll quickly notice that the game world is pretty expansive and fully accessible.

While in the map view you'll be able to see your position in real time as well the rest of the available area. Just about everything you need to see is marked, space stations, planets, asteroid belts and quick travel points are most prevalent but you may also see other ships.

However that doesn't mean the map is perfect. Missing are the abilities to create waypoints or markers of any kind; and in an open world it would be nice to have the option to point yourself in a direction. You're also unable to drag the map screen around to see objects off-screen.

Click to a big space map in full size
Click to a big space map in full size

Conveniently, the map also marks what areas are considered too strong for you by flashing skulls on their positions. Who has two thumbs and didn't pay attention to skulls? Oh that's me. I decided on a whim to fly to a near by ship that was flashing as a skull. A clear red flag, warning me to turn away before it was too late. As I neared an actual warning came up on the screen that said bluntly "Dangerous Enemy". Just before I became a smoldering pile of scrap on the ground I thought to myself, "I can handle it. I have the hang of this game already". Afterwards I respawned and went in a different direction.

 

Skulls are bad mmmk?
Skulls are bad mmmk?

There are no missions in Destination Sol, so happily you can pick a direction and just start out exploring. Soon you'll find yourself  sailing through asteroid fields and battling space pirates who will provide you with currency and items as your reward for their defeat. Speaking of asteroids... Anyone remember the classic arcade space blaster Asteroids? That's how this game controls too.

Now, in Asteroids if you hit something (say, an asteroid perhaps) you blew up and it was GG thanks for playing. In Destination Sol your ship is a bit more durable so it takes some significant speed to blow you up in a collision. It can happen though and if it does...GG thanks for playing.

It's not all as hardcore as sounds though since the only penalty for death is a loss of some currency, and your respawn will always put you back at your original starting space station. As a result there could be some downtime in flying back to your place of demise to recover money lost or items left behind. Not to mention you might run in to more space pirates or get sidetracked by something shiny...

Like a planet. Yes, Destination Sol allows you to seamlessly descend into the atmosphere of an extraterrestrial world. There are three types of planets to explore and you'll know when you're near one because a bar-like feature consisting of several blue dots will appear on the outer edge of your screen. Perhaps just for the sake of argument we'll call it an atmospheric indicator. As you near a planet these dots will move along the edges of your screen to determine your position in relation to the planet and will also glow brighter. Remember that tutorial image at the beginning of this review? Who am I asking, of course you do. In the upper right corner of that image is one of these atmospheric indicator bars.

combat screen
Click to see some combat full size

As you enter the atmosphere you're greeted by gravity, clouds, a sky, some pirates, and even a day night cycle of sorts. It's a small detail overall but I really liked that there was a light and dark side to each world.

In my experience the pirates on planets are far more dangerous than most of those in space. At least early on. They have better weapons, faster ships, and bigger shields. Plus they may be backed up by gun turrets on the ground. But if you can manage to get by them there's almost always a trader on the surface with upgrades, repairs and ammunition.

planet trade screen
Click to see me limp to the trader at full size

Unfortunately this about where planetary exploration hits it's peak. I found planets to be pretty small and once cleared of evildoers and looted for every item and monetary credit it was back to space with me.

We haven't talked about items and weapons yet so let's get in to that a bit. Destination Sol advertises over 50 items and weapons to find, buy, and equip. Your ship will begin it's journey with a basic set of gear to get your started and it's all visible in the upper left corner of the HUD.

Items are pretty self explanatory. For instance, your shield will absorb the damage before it fails and your ship starts taking physical damage. In which case you'll see your hit points drop, if they reach zero, GG thanks for playing. Fortunately for you it's possible to buy bigger shields that absorb more damage before failing and thus avert tragedy a bit easier.

Also available are repair kits. These kits will self-use when you become idle for a few seconds and repair a total of 20 damage before being used up. Only need to repair 13 damage? That's ok the kit will stay in your inventory until it repairs 7 more.

Your ships armor will increase your damage resistance allowing your ship to take punishment when your shield inevitably fails under pressure. Higher levels of armor are available for purchase to increase your damage resistance further.

trade screen
Click to see trading at full size

Weapons are varied in both number and effectiveness. Your starting weapon is the good old blaster. As a starting weapon it has infinite magazines meaning it can reload forever. Reloading takes time and takes place only when you're out of ammunition, and only automatically.There is no manual reloading in Destination Sol. A point that I wasn't fond of at all. I don't know how many times my ship needlessly exploded because I couldn't prepare for a fight by reloading before hand.

Other weapons, ballistics, missiles, bombs, mines etc. all take ammunition that you'll have to buy from a trader or space station. In other words, no infinite reloads. Different weapons are more, or less effective vs. shields or ship armor so there's a modicum of strategy involved in what you may choose for a certain situation. Also weapons come in two categories: Light and Heavy. Your ship will show you which is applicable.

Herein we see the balance of the game. The Guardian ship has a light weapon slot, which is able to rotate automatically like a turret to fire. It also has fewer hit points. Whereas the Fighter has a heavy weapon slot which cannot rotate, meaning you use your ship to aim. However it has more hit points allowing it to face danger head on a bit easier. Categories are clearly marked in the trade screen. Combat itself is handled, very simply. Point your reticle at the enemy and fire. Easy peezy lemon squeezy.

Click image to see full size
Woah, Doc... This is Heavy!

Destination Sol gives you the availability of piloting up to 6 different ships, a few are in the image below. Some of these ships have more than one slot for weapons, and each has it's own unique special ability. The guardian ship has the ability to temporarily slow time and comes with one light weapon slot. The larger Hunter ship has the ability to teleport in battle and comes with two heavy weapon slots.

My favorite ship so far is the Hunter class. It's big, intimidating looking, and I put two heavy machine guns on it to rule space with a hale of lead of fire!

You'll have to buy ships from traders and outposts, and they can be pricey. They are worth the buy though and they'll use items you currently own.

Click to see the full size ship exchange
Click to see the full size ship exchange

Also usually available at traders and outposts are mercenary allies. Hiring one of these mercs can be a little expensive but they can be very helpful and each has their own abilities. Plus during boss battles they double as bullet sponges. Meat shield anyone?

"Boss battle" is actually a loose term here. There are no true bosses in Destination Sol, at least none that I'm aware of. I never ran in to anything like that in my play time. What they tend to be are usually just larger more heavily armed and armored ships that give greater rewards for their defeat. But they show up during exploration, not in an encounter type situation with a large health bar and narcissistic monologue.

My own first sighting of a boss ship was while I was exploring a planet and suddenly, there from above, was a relatively enormous pile of guns blasting away at me. I managed to win the fight by the skin of teeth and collect a veritable treasure trove which I immediately unloaded on a trader for a significant pile of cash. It was very satisfying.

So far I see no end to this game. Which is great on the one hand because you can just play and play. In these days of 10 hour titles costing $60 it's refreshing to have free title with a play time as long as your attention span. On the other hand there's only so much exploration and pirate battling one can do before starting over.

Which brings me to my final subject here. Destination Sol, is classified as a rogue-like, hardcore, arcade, space RPG. A mouth full to be sure. Now don't box this in to the same category as a more familiar title like FTL. The similarities are few if any at all. I don't see much as far as an RPG element goes in Destination Sol. Though you're able to aquire and equip gear and items there's no leveling system. There is no dialogue, and there are no quests. Not even a story line to follow.

But, it is very arcade like, and Rogue-like in a way. The arcade elements are pretty obvious when you play. The game is only lightly physics based and there's just that old school joystick and two button feel. Like I need to be dropping quarters in a machine.

Rogue-like elements seem to mix with the hardcore. You have what equates to as infinite continues. Die and you'll respawn and move on more or less the same as you were (minus a few credits), but the game state is never saved. Your ship's build is saved when you exit the game, but the world is different every time you start. From the main menu you'll have the option to start over from scratch or go ahead and use your previous ship with your items etc. I guess you could argue this as being rogue-like since it's a way of having a legacy... to a point. I personally feel more comfortable calling it an arcade space exploration and combat game.

So in conclusion, Destination Sol, is a free to play title with no micro-transactions. It's pretty well put together with a few things maybe needing some polish. For instance I know I didn't mention above in the review but this game has no music. I really think it could benefit from a soundtrack. But it's supported on Steam with updates so perhaps we'll still see improvements where they're needed.

Would I recommend Destination Sol? So I kind of have mixed feelings about some portions but yes, I would recommend it. Why, you ask? Well dear reader, if you're in to a retro style of graphics and a simple character controller I'm sure you're going to dig this. And possibly more importantly, it's free and it's fun.

System Requirements for Destination Sol, are as follows:

Processor: 1 ghz or better

Ram: 512 mb or better

Graphics: Support for OpenGl 2.0 at least is required

Sound card: Any

Hard Drive Space: At least 100 mb free

 

New Steam Store Releases: Broforce

It must be Bro-tober, because after a year and a half in Early Access, Devolver Digital's most bro-tastically American action game is now available in final release form. Broforce let's you play as one of several "bro" action heroes inspired by numerous bro-tacularly awesome '80s movies. The game supports co-op and multiplayer too, so go round up some bros of your own and take down the terrorist threat together.

Also out this week, a very obscure (but pretty decent) Arcade shooter (G-Stream G2020), now rebranded as DeltaZeal, the second Jackbox Party Pack, and a twin-stick shooter featuring vikings with guns. Put your bro-face on, save America, then proceed further to see more of this week's new releases.

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New Steam Store Releases: Arcana Heart 3: Love Max!!!!!

Another excellent Arcade port has come to the Steam Store this week, courtesy of Arc System Works. Arcana Heart 3: Love Max!!!!! is a very Japanesey, all-female fighting game with beautiful anime style graphics. If you're a fan of similar fighter series such as BlazBlue or Guilty Gear, you won't be disappointed with this one.

Also out this week, Inti Creates' 8-bit style action platformer, Mighty Gunvolt, and sports titles, Rugby League Live 3 and NBA 2K16. Fight like a girl, then proceed further to see more of this week's new releases.

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