Month: March 2016

Rise of the Tomb Raider gets DirectX 12 today: First in the industry, Kind of

As of today, March 11th, 2016, Rise of the Tomb Raider will implement one of the industry's first integrations of DirectX 12. This is great news.... really.

Steam users will automatically download the small 129mb patch and will expect to see some pretty big improvements in performance across the board. This doesn't mean that folks without Windows 10 can't play any more as DirectX 11 is still an option.

Grab the newest video drivers for your graphics cards to get the best performance as of yet. AMD users, make sure you choose the 16.3 hotfix driver suite.

Nvidia drivers here

AMD drivers here

I myself finally cracked and jumped on the Windows 10 bandwagon so I look forward to seeing the changes first hand.

You can read the patch notes here

And you can check out the dev blog post on the subject here

What is a WRUP

Turns out I’m not allowed to talk about my time with the ...group. Sorry, no more updates.

I heard The Division is out. That’s cool. It’s probably a quite fun 3rd person Destiny. Maybe we have an early impression of it somewhere on the site?

Anyway, what’s everyone playing over the weekend?

  • Greywolfe (Twitter, YouTube): space quest 4 is gone!  king's quest 6 is here!  entering the tribal phase of spore in the near future and also...well...sort of making my way through gateway some more.  it's hilariously hit and miss.  hearthstone quests and magic:  the gathering:  online quests aplenty, too.  that about sums up my weekend.  oh.  and leveling the world of warcraft mage, while i'm about it.
  • Thomas (Twitter): Silence falls
  • Scrooloose: Tomb Raider is done, really enjoyed that one. I hope to see another sequel from Crystal Dynamics in the future. I also played through Layers of Fear in one sitting, man that was a game that didn't let me down for some good scares. My review is up now. I'm not real sure what I'll have on the docket for this weekend. My new CPU came with a game code for the new Hitman game. Not something I'm super excited about to be honest, it's play model is blegh, but I wasn't going to turn down a free title. So I'll likely be checking that out. Perhaps I'll also go back in Tomb Raider and complete some of the challenges.
  • Dante: Now that I finished Dust I've fallen into a "what to play next" hole. I've been playing Broforce and it's a lot of fun so I guess I'll keep on playin it this weekend.
  • Yoda0VGs (Twitter): Well since SuperHot was the game to grasp nearly all my attention last weekend, I'll be finally looking into Rise of the Tomb Raider around Sunday.

The Division first day: Bungie take out your notebook

The Division Character SelectionThe Division, Ubisoft’s latest open world extravaganza launched yesterday and we are finally sinking our teeth into the gameplay experience. Ubisoft decided to not release the game to the press early with the logic being this is a multi-player experience and without adequately populated servers it would be hard to judge the quality of the final release product. Originally intended as a full-fledged MMO before being scaled back and given the shaky starts to the last few Ubisoft products that involved large scale online components (The Crew and Assassin’s Creed Unity) this was a risky proposition on their part.

For the most part it appears to have paid off, there were two betas leading up to release that were highly populated (Ubisoft provided numbers showing six million users during their open beta). For the most part, so far, the servers have remained stable. I’ve experienced a couple of instances of queues getting onto the server and one crash where I had to drop out of the game and log back in (luckily it returned me to my party which was at the final boss in a mission). Other than that the game has been fairly solid over the course of gameplay starting at 5am and ending at 10pm on launch day.

The gameplay itself is nothing new, none of the core mechanics changed between the betas and release the only change being the unlocking of crafting and higher level powers as well as access to more quests. The game itself is a mashup of Gears of War cover mechanics, Assassin’s Creed open world play with toned down parkour and Destiny loot cycles. Nothing is new in this game but that’s not entirely a bad thing, the gaming community is often caught up in the cycle of reinventing the wheel. Ubisoft have iterated on their own already-refined technology, applying it to a larger palette.

While the Snowdrop engine has been shown to be capable of some beautiful graphics, the level of detail has been dialed back. However, the Xbox One version is still getting some of the best visuals in a game to date. This is made obvious during the very first moments of gameplay.

After a brief cinematic you are shown your character’s face reflected in a car window, you have a handful of customization options available (not nearly as many as traditional MMO gamers would appreciate or even offered by the closest cousin of this game Destiny) you still get an opportunity to make your character feel your own and it’s done in a way that is unique compared to the generic “generate your character” screens found in many other games. Once past this introduction you play out a handful of scenarios in possibly one of the most elegant tutorials I’ve seen in years. Playing in a sliver of Brooklyn you get to learn the core mechanics of gunplay, map traversal and interface management before being dropped into the hell on earth that is post Dollar Flu Midtown Manhattan.

The gentle start in a controlled environment allows for familiarization with the core concepts of how things work in The Division. As I mentioned earlier, the game is a third person cover shooter similar to Gears of War. In fact the entire mechanic may have been ripped out of one of the Gears titles with even some of the triggers for movement aping those titles. You have two traversal buttons with A attaching yourself to cover and B using a navigation button. Tap A to attach to whatever cover you are next to or point your character at a spot of cover and hold A to sprint and slip into cover. B lets you leap and vault over and around cover keeping your character moving. Shooting is likewise similar to the Gears series with certain scope attachments allowing you to slip into first person zoomed shots. You have the ability to combine three weapons with one of the three being a dedicated “sidearm” slot the other two are entirely up to you based on your style of play.

Once you are dropped into Midtown Manhattan you are presented with a near 1:1 representation of the city stretching from just south of Central Park to 14th Street. For THE DIVISION Hell's Kitchenthose thinking this is a small area, the 1 to 1 ratio makes this a rather vast playground which includes landmarks like the Empire State Building, Radio City Music Hall, Times Square and the Flatiron Building as well as neighbourhoods like Chelsea and Hell’s Kitchen. Having recently visited the city the attention to detail in capturing some of these landmarks is amazing. While not perfect it’s still very impressive and truly felt like I was visiting the city not just some generic urban centre. What makes this even more impressive is you have access to much of the complicated and maze like New York subway system as well as the ability to access many of the buildings in the city.

Ubisoft have given us a really impressive sandbox to play in but what do you do once you are there? Well there are a series of core story missions that advance your game and move you forward in the plot (a middling techno-drama that you would expect from a Tom Clancy novel) as well as several events that pop up around the city like storming a rioter base, rescuing hostages or hunting down a bounty on a criminal. As you complete these events you earn resources you can use to add improvements to your home base all the while leveling up your character allowing access to more powerful equipment and abilities.

There are a couple of standout features that really make this game engaging, the first is the seamless match making. The various missions or quests that you have scattered around the city are best tackled in a group. Having a handful of team mates really allows for some fun tactical thinking and it’s always nice to have somebody there to revive you should you be gunned down. You can very easily search for a team or join an existing team right from the map and you are teleported to the start area once you join the team. The next compelling twist on the open world multiplayer pastiche is the Dark Zone, this is an area of the city which was so badly hit by the Dollar Flu that it is an Escape From New York style city within a city walled off and with no rules. This area holds the hardest missions and the greatest rewards but it’s also open season where not just the environment but also the players may be out to get you. I’ve previously experienced this during beta and it was quite the challenge. For the most part players obeyed the Golden Rule but every once in a while a pack of wolves would gun you down. The exciting challenge of this is when they did you would lose XP (Dark Zone XP is tracked separately from that of the main game) and the Rogue Agents (as they are called in game) would be able to steal your loot. The only way to get your loot out of this heavily infected area is via pick up locations scattered through the Zone which is basically announcing to everyone around you AI foe and Rogue Agent alike that you are there ripe and ready for the plucking.

This led to some great emergent gameplay during the beta where I would help other players fend off AI opponents as well as the occasional rogue agent. The only real down side being in a hot firefight if you are not good at checking your targets you may accidentally be marked as Rogue. When you do go Rogue a bounty is posted on your head (increased based on your kills) and it’s open season for all non-Rogue agents to hunt you down and kill you. There’s not a lot more satisfying than catching the guy who shot you earlier and getting a little well-earned vengeance.

This is where Bungie really need to take note, this game most closely resembles a third person cover based version of Destiny. Destiny’s largest problem has been party match making, missing from many of the missions and the jarring load screens where you sit in space waiting for your team to all load into the map. This kind of break in gameplay doesn’t exist in The Division and matchmaking never took more than a handful of seconds during these early days. Additionally the entire conceit of PvP (aside from the Sparrow Racing or the House of Wolves event) in Destiny always felt jarring and out of place for the in universe fiction that they set up, for the most part the PvP just seems separated from the gameplay proper with little reason to exist outside of padding. The Dark Zone region of The Division gives players an actual compelling reason to put themselves at risk and also a real tangible reward for “going Rogue”.

The Division The HighlineWhere the game is failing in these early hours is the one area that they are least able to tweak at this point which is the setting and the story. While the setting of a vibrant and varied city like New York with its near photorealistic representation is visually stunning it also makes for a very grounded in reality game. This means your character model can mix it up with some cool urban threads but at the end of the day he or she is wearing a hat, a scarf, a jacket, a shirt some pants, boots, gloves and a backpack. Hardly the Space Armour of Destiny with its Future filigree and glowy bits. The same applies to your guns, so far aside from a DLC sawed off shotgun that you can use as a sidearm everything seems sort of "generic gun". Yes you can customize and modify the guns with attachments which are reflected in game as well as apply different paint schemes to them but in the end they all blend together without any of the character you find in other games like Destiny or even the Call of Duty games with their over the top character customization and “future weapons” found in the last two entries.

This early into the game, it’s hard to judge how well The Division will fare, but it’s certainly a fun ride so far. If you enjoy post-apocalyptic scenarios like The Road or Escape from New York this may be the game for you.

#4if

Commonperson’s #4iF Failure

This year my goal was to finish Assassin’s Creed Syndicate, Halo 5, Homeworld: Deserts of Kharak and finally Grim Fandango. I am sad to report, I failed, and miserably. I had a 50% completion rate in no small part due to the release of several games including the time sink of Xcom 2 (reviewed on our site here by Scroo). What this exercise really hammered home is the dilemma of the modern gamer, prioritization.

Assassin’s Creed Syndicate:

Assassin's Creed Syndicate
The Frye twins in action

First to touch on the games I played, Assassin’s Creed Syndicate was a solid experience, the game finally delivered on the promise of the franchise that has been missing in the last three entries. While I love Black Flag’s sailing mechanic the story missed out on a lot of elements and made me feel uncomfortable with the protagonist but not nearly as much as I outright disliked the leads of both Rogue and Unity. Simplification was the key, the use of the Frye twins (which was very hard to not make Futurama jokes about) kept the narrative fresh by switching between the two depending on the type of mission and preserving stylistic integrity of the character preventing ludonarrative dissonance from being a problem. This is one of the few times I’ve actually gone for completionism, the side quests were all solid fun and while they were plentiful they were never overwhelming like in Unity (which I basically just walked away from saying “screw this” when I couldn’t see my objectives for all the clutter of side quests). This title is well worth playing.

Halo 5: Guardians

Halo 5 Halo 5 Osiris TeamHaving bought this at the same time as Syndicate and not touched it I was actually able to finish the game rather quickly. Splitting the narrative between Blue Team with its succulently voiced Master Chief and Osiris led by Spartan Locke (or the Master Chief Grouch) the game was solid enough. There were some changes, Locke originally portrayed by Mike Colter (who is busy now being Luke Cage) didn’t return and was replaced by sound alike actor Ikè Amadi. Honestly, unless I was told, I wouldn’t have heard a difference. Amadi does his best with a bad script. I went into the game relishing the opportunity to spend time with Buck (aka my Mancrush Nathan “Captain Mal Reynolds” Fillion) to find very little actual interplay between the team members. There’s some random background chatter and the lush and beautifully rendered cut scenes which would actually make for a great movie/tv series on their own but beyond that there was no real difference who you were playing with.

Regardless if you were the Chief or Locke your companions were pretty brain dead AIs. Playing on Heroic the game never felt too tough, I was able to make it through the game with some strategy but the AIs of your companions are downright stupid often ignoring pleas for help or just running blindly into fire. Your enemies on the other hand would often coordinate attacks and make use of flanking and cover very effictively. If only my squad were so smart! The squad level commands were Spartan (forgive the pun) at best. You essentially had resurrect me, go here, use this vehicle and attack that. You don’t want to be worrying about issuing a ton of commands in a combat heavy game, understood, but some more strategy and differing play styles by your AI companions would be nice. Even the ability to set behaviour like in Mass Effect would have been cool (like get Buck to use heavy weapons or Fred to focus on sniping).
The story itself is the framing device to the next arc of the Halo universe. It feels like we may finally be done with the Flood/Covenant/Precursor story and introducing something entirely new. Allies become enemies and new alliances are forged but in the end the story felt annoying because of some of the reversals that just felt silly and the fact that much of this could have been resolved with a simple call back to base or a 5 minute conversation. That being said, the same could be said about 90% of action movies out there so there’s that.

Multiplayer is tight with none of the Halo Master Chief Collector’s Edition issues and due to its design even joining in months later thanks to a lack of a class system I didn’t feel overpowered by my opponents. The arena material was classic halo and the addition of mobility powers and clambering change the dynamic enough to make it feel fresh. The best part though is the addition of Warzone. This adds large scale team vs. team vs. environment play and is a sort of capture and hold based game play with points being accrued for destroying Precursor and Covenant who drop into the field of play. This is the most fun and revolutionary addition that could be a game on its own. One little possible concern is the addition of card packs but having played the multiplayer it’s easy enough to earn these requisition packs which unlock gear in Warzone matches as well as cosmetic material. That said, all of this can be earned simply by playing the game and I’ve not once had to buy any in game or even been compelled to consider it.

In short, if you like Halo and the universe Bungie created you’ll enjoy where 343 Industries are taking it. If you don’t you may not really enjoy the gameplay which can be at times frustrating due to working with team AIs that feel like they have brain damage. However, given the ability to play co-op, this could change the feel of the game especially with friends you can to something more enjoyable. Really with a 16 mission campaign that depending on play style can be run in 5 to 6 hours unless you are a fan of the universe or the multiplayer I’d suggest waiting for a sale.

 

Grim Fandango Homeworld Deserts of Kharak

 

That brings us to my shameful failures, Homeworld: Deserts of Kharak and Grim Fandango, to be honest I barely touched them. I did get a bit more time in with Homeworld but I found the lack of ability to issue commands in formation or line up where my units sat on the 3D environment frustrating and over the month of February, I had several betas pop up that were limited time, a couple of “Seasonal events” roll around in a few games I regularly play and the release of several new titles.

When I started gaming in the late 70s there were literally a handful of games a year. Many of them rehashes of existing games with just different plastic sheets you'd tape to your TV.

During the 80s and 90s it picked up but it still wasn’t the same kind of frantic pace you have today. You could get away with buying “all the games you want” because even at its peak during the "Holiday Season" it was still only a few dozen games at most which means you wont be overwhelmed.

But now we have new games showing up on a weekly basis. This doesn't count Betas, DLC, season events and so on. All of this makes it a challenge to just focus. I have access to Steam, PlayStation and Xbox and these libraries are littered with titles I’ve not finished. Many of these games are great - as long as I'm playing them - but I never really seem to make any headway through my backlog because of the sheer constant barrage of New Hotness that might be floating around in the gaming world. Thankfully, those games in those libraries aren’t going anywhere and I can always return to them, but as time marches forward it feels harder and hard to return to these abandoned games.

It makes me wonder if it wouldn’t be better if game companies cut development in half and focused on titles making really amazing experiences versus the constant iterations on old titles, re-releases, HD Upgrades, and the crazy release schedule we deal with now. In the end, no one forces me to buy these games and I’m lucky enough to have disposable income enough that I can live easily with my poor impulse control, but if I was a kid who didn’t have a lot of cash it would have been frustrating. I guess I’m lucky enough to have grown up in a time where 5 of my friends could split the cost of a game and share it using floppy disks to copy the game. Man, how the times have changed.

Do You Sometimes Feel LIke You Could Take Over The World?!

If so, then GOG has the perfect game for you: Day of the Tentacle. Better still, it's Day of the Tentacle remastered, so you get a modern looking game and modern sounds alongside the original charm of the DOS version - which you can flip to at [almost] any time.

And time is of the essence, because you'll be cast into three time periods while you play - the past, the present and the far future. Use twisty time-travel logic to solve puzzles spanning all three ages and witness the hilarity as LucasArts works it's curious brand of comedy magic.

It's a magical time, because if you pre-order between now and March 22, GMT you will also get exclusive Day of the Tentacle wallpapers, courtesy of GOG.

You can pre-order here.

Four ^H^H^H^H Three out of Four In February Ain’t Bad

I had such high hopes for February, I really did.

I sat on Banjo Tooie, because I wanted to experience it, but I didn't want to experience it quite so close to Banjo Kazooie. I was genuinely looking forward to what Plague Knight had in store for me at the end of Shovel Knight. I wanted to delve into Simon the Sorcerer and find out if time - and my memory of that game - had treated it well. I also wanted to see if - a year on - Jazzpunk was still that spellbinding, silly experience I found it to be while watching Lucahjin play it.

You can read my gung-ho and ready post about all that here.

This tragic tale is a tale of how that all fell flat and how I ended up playing three games that weren't even on my list. Well. Kind of.

[Please Note:  Some of the links in this article will take you away from Twinstiq.  They have been formatted such that they will open new browser tabs.]

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Underwater WRUP

Quick update: Life here is quite busy. Can’t tell you what we are doing, but folks are really nice! Food is also surprisingly good. I had expected lots of seafood, with us being underwater and supply deliveries only getting here once a month, but we get a surprising amount of meat and some sort of fruity vegetable.

I also met someone new. Can’t tell you her real name, so let’s just call her Melanie. Anyway, she arrived with the same group I did, so she’s just as excited to be here as I am. Some of the older members can get a bit grumpy at times, but she always has a smile on her face and a joke on her lips.

That’s pretty much all for today. Another praying session is coming up in about half an hour, after that it’s bed time.

Hope everyone is doing well! Until next week!

 

  • Greywolfe (Twitter, YouTube): space quest 4 is done.  i'm moving along to king's quest 6.  in other news, i'm trying to plow through gateway.  it is what it is.  i will pick something else that, i hope, is more fun next game :P - hearthstone, magic:  the gathering and spore are all i'm doing otherwise.  [ie:  things i can drop in and out of.]
  • Thomas (Twitter): My head still feels funny
  • Scrooloose: Been playing Rise of the Tomb Raider and enjoying it overall. Really impressive looking game, has some silly issues that seem like they just slipped by the devs for some reason. But yeah it's fun, been cool exploring the world and seeing Lara continue to grow as a character. I pulled the trigger on some new hardware for the ol' compy that should be here this weekend. Looking forward to installing that and seeing the advantages. I'll also probably finally cave and get my Windows 10 installation done... blegh
  • Matthew (Twitter): Sadly nothing. L This is a weekend with no time for gaming at all. I'll get my #4iF article in by Sunday. I've got a 7am tabletop game (playing Roll20 with friends in Australia and England I'm the monkey in the time zone middle) I've then got the gym at 2:30 (so like maybe an hour snooze then out the door and then a friend's birthday. Sunday I've got to do choers around the house and recover from Saturday. L
  • Yoda0VGs (Twitter): I also just picked up Rise of the Tomb Raider this morning since it had a pretty decent sale. So I'll be checking out that as well as some SuperHot this weekend!
  • Andrew (12/12 Games): Just picked up Yoshi's Woolly World on Wii U. So, I'll be playing that and also probably a little Castle Crashers.

3 Out of #4iF

Another February has ended and this year I may not have been an A student, but I still got a passing grade for one of my favorite Joystiq pastimes. I played three great games this year and was rather surprised by one. Join me after the break to hear my thoughts on said titles.

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