Category: Features

Cinco de Mayo

May is just around the corner, and with it, comes the most Mexican holiday that's celebrated in the US. Cinco de Mayo, or May 5th, commemorates the victory over the invading french in the state of Puebla. Here in Mexico it's not a big deal, schools are closed for the day and that's it. For the Americans it meant that France wasn't able to support the South during the Civil War. Things would be very different now if the outcome would have been different... perhaps we would be like Canada and have a double first language.

Now, you're probably thinking, what does it have to do with video games? The battle of Puebla was like David and Goliath. The French had more and better equipped soldiers, but the Mexicans stood their ground and scored a critical hit against European invasions. In this case Goliath is our backlog and David is our willingness to finish five games during May. See? Cinco de Mayo, wink, wink.

That's right, since May has 4 and a half weekends this year, it should be enough time to play through 5 games. I know I did it last year, and this year I invite you to join us in this challenge just like we did back for #4iF.

Here's how we did last February and here are some recommended games you could give a try if you're having trouble deciding what to play next.

 

Greywolfe’s Games To Look Forward To In 2016.

Please note:  This article is LITTERED with links.  They will open in a new window and will take you off-site.

Now that four-in-February is behind us, I thought I'd take some time to look into games that I'm at least a little curious about for the calendar year of 2016. I have divided my choices into three broad sections:

Things that will almost definitely be with us in the near-future or before the end of 2016.

Things that might make it into 2016, but you never know.

And, finally, things that I'm totally worried about. Sometimes with good reason.

So, let's take a look and see, shall we? Read more

#4if

Commonperson’s #4iF Failure

This year my goal was to finish Assassin’s Creed Syndicate, Halo 5, Homeworld: Deserts of Kharak and finally Grim Fandango. I am sad to report, I failed, and miserably. I had a 50% completion rate in no small part due to the release of several games including the time sink of Xcom 2 (reviewed on our site here by Scroo). What this exercise really hammered home is the dilemma of the modern gamer, prioritization.

Assassin’s Creed Syndicate:

Assassin's Creed Syndicate
The Frye twins in action

First to touch on the games I played, Assassin’s Creed Syndicate was a solid experience, the game finally delivered on the promise of the franchise that has been missing in the last three entries. While I love Black Flag’s sailing mechanic the story missed out on a lot of elements and made me feel uncomfortable with the protagonist but not nearly as much as I outright disliked the leads of both Rogue and Unity. Simplification was the key, the use of the Frye twins (which was very hard to not make Futurama jokes about) kept the narrative fresh by switching between the two depending on the type of mission and preserving stylistic integrity of the character preventing ludonarrative dissonance from being a problem. This is one of the few times I’ve actually gone for completionism, the side quests were all solid fun and while they were plentiful they were never overwhelming like in Unity (which I basically just walked away from saying “screw this” when I couldn’t see my objectives for all the clutter of side quests). This title is well worth playing.

Halo 5: Guardians

Halo 5 Halo 5 Osiris TeamHaving bought this at the same time as Syndicate and not touched it I was actually able to finish the game rather quickly. Splitting the narrative between Blue Team with its succulently voiced Master Chief and Osiris led by Spartan Locke (or the Master Chief Grouch) the game was solid enough. There were some changes, Locke originally portrayed by Mike Colter (who is busy now being Luke Cage) didn’t return and was replaced by sound alike actor Ikè Amadi. Honestly, unless I was told, I wouldn’t have heard a difference. Amadi does his best with a bad script. I went into the game relishing the opportunity to spend time with Buck (aka my Mancrush Nathan “Captain Mal Reynolds” Fillion) to find very little actual interplay between the team members. There’s some random background chatter and the lush and beautifully rendered cut scenes which would actually make for a great movie/tv series on their own but beyond that there was no real difference who you were playing with.

Regardless if you were the Chief or Locke your companions were pretty brain dead AIs. Playing on Heroic the game never felt too tough, I was able to make it through the game with some strategy but the AIs of your companions are downright stupid often ignoring pleas for help or just running blindly into fire. Your enemies on the other hand would often coordinate attacks and make use of flanking and cover very effictively. If only my squad were so smart! The squad level commands were Spartan (forgive the pun) at best. You essentially had resurrect me, go here, use this vehicle and attack that. You don’t want to be worrying about issuing a ton of commands in a combat heavy game, understood, but some more strategy and differing play styles by your AI companions would be nice. Even the ability to set behaviour like in Mass Effect would have been cool (like get Buck to use heavy weapons or Fred to focus on sniping).
The story itself is the framing device to the next arc of the Halo universe. It feels like we may finally be done with the Flood/Covenant/Precursor story and introducing something entirely new. Allies become enemies and new alliances are forged but in the end the story felt annoying because of some of the reversals that just felt silly and the fact that much of this could have been resolved with a simple call back to base or a 5 minute conversation. That being said, the same could be said about 90% of action movies out there so there’s that.

Multiplayer is tight with none of the Halo Master Chief Collector’s Edition issues and due to its design even joining in months later thanks to a lack of a class system I didn’t feel overpowered by my opponents. The arena material was classic halo and the addition of mobility powers and clambering change the dynamic enough to make it feel fresh. The best part though is the addition of Warzone. This adds large scale team vs. team vs. environment play and is a sort of capture and hold based game play with points being accrued for destroying Precursor and Covenant who drop into the field of play. This is the most fun and revolutionary addition that could be a game on its own. One little possible concern is the addition of card packs but having played the multiplayer it’s easy enough to earn these requisition packs which unlock gear in Warzone matches as well as cosmetic material. That said, all of this can be earned simply by playing the game and I’ve not once had to buy any in game or even been compelled to consider it.

In short, if you like Halo and the universe Bungie created you’ll enjoy where 343 Industries are taking it. If you don’t you may not really enjoy the gameplay which can be at times frustrating due to working with team AIs that feel like they have brain damage. However, given the ability to play co-op, this could change the feel of the game especially with friends you can to something more enjoyable. Really with a 16 mission campaign that depending on play style can be run in 5 to 6 hours unless you are a fan of the universe or the multiplayer I’d suggest waiting for a sale.

 

Grim Fandango Homeworld Deserts of Kharak

 

That brings us to my shameful failures, Homeworld: Deserts of Kharak and Grim Fandango, to be honest I barely touched them. I did get a bit more time in with Homeworld but I found the lack of ability to issue commands in formation or line up where my units sat on the 3D environment frustrating and over the month of February, I had several betas pop up that were limited time, a couple of “Seasonal events” roll around in a few games I regularly play and the release of several new titles.

When I started gaming in the late 70s there were literally a handful of games a year. Many of them rehashes of existing games with just different plastic sheets you'd tape to your TV.

During the 80s and 90s it picked up but it still wasn’t the same kind of frantic pace you have today. You could get away with buying “all the games you want” because even at its peak during the "Holiday Season" it was still only a few dozen games at most which means you wont be overwhelmed.

But now we have new games showing up on a weekly basis. This doesn't count Betas, DLC, season events and so on. All of this makes it a challenge to just focus. I have access to Steam, PlayStation and Xbox and these libraries are littered with titles I’ve not finished. Many of these games are great - as long as I'm playing them - but I never really seem to make any headway through my backlog because of the sheer constant barrage of New Hotness that might be floating around in the gaming world. Thankfully, those games in those libraries aren’t going anywhere and I can always return to them, but as time marches forward it feels harder and hard to return to these abandoned games.

It makes me wonder if it wouldn’t be better if game companies cut development in half and focused on titles making really amazing experiences versus the constant iterations on old titles, re-releases, HD Upgrades, and the crazy release schedule we deal with now. In the end, no one forces me to buy these games and I’m lucky enough to have disposable income enough that I can live easily with my poor impulse control, but if I was a kid who didn’t have a lot of cash it would have been frustrating. I guess I’m lucky enough to have grown up in a time where 5 of my friends could split the cost of a game and share it using floppy disks to copy the game. Man, how the times have changed.

Four ^H^H^H^H Three out of Four In February Ain’t Bad

I had such high hopes for February, I really did.

I sat on Banjo Tooie, because I wanted to experience it, but I didn't want to experience it quite so close to Banjo Kazooie. I was genuinely looking forward to what Plague Knight had in store for me at the end of Shovel Knight. I wanted to delve into Simon the Sorcerer and find out if time - and my memory of that game - had treated it well. I also wanted to see if - a year on - Jazzpunk was still that spellbinding, silly experience I found it to be while watching Lucahjin play it.

You can read my gung-ho and ready post about all that here.

This tragic tale is a tale of how that all fell flat and how I ended up playing three games that weren't even on my list. Well. Kind of.

[Please Note:  Some of the links in this article will take you away from Twinstiq.  They have been formatted such that they will open new browser tabs.]

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3 Out of #4iF

Another February has ended and this year I may not have been an A student, but I still got a passing grade for one of my favorite Joystiq pastimes. I played three great games this year and was rather surprised by one. Join me after the break to hear my thoughts on said titles.

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#4if

AJ’s #4iF: After Action Report

Well, now that February is over, I've put my controller down and it's time to see how I did. Not particularly well, as it turns out. I had my four games in mind, I thought finishing them up would be achievable, and I was excited to give it a try. But I guess it just wasn't in the cards this time. Here's what happened.

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#4if

Trey had to suddenly cancel his #4iF because there was some urgent flaying business that we needed him for

Some people think that October is the true month of horror, some people are fools. No dear friends, the true month of terror belongs to the accursed February. February shows not only its contempt for humanity by being the shortest month of the year, but by also flogging us with the dreaded “Four in February”. It dares us to complete four games by the end of the month to sate its masochistic love of human degradation. This year I face its true horror and prepare to make the following sacrifices:

Legend of Grimrock
I will attempt to defeat this tile-based dungeon crawler for the first time. It has sat in that damnable Steam Library for far too long, god only knows what it has been plotting. I only hope that never ending dungeon landscapes do not drive me mad first.

Legend of Grimrock 2
Why stop with the first game in a series? Why not do BOTH? These are questions that I ask for no other reason than to fill space as I delay the inevitable. After completing the first game in the series I will also do attempt to crush its sequel set on an island for some reason. Maybe there will be a "Joe Versus the Volcano" joke I can squeeze out of it after completion?

Star Wars: Knights of the Old Republic:The Sith Lords:Escape From Peragus
I will make an offering to this hellish god with this classic game as well. I hope the eldritch beast chokes on the excessive colons.

Legacy of Dorn: Herald of Oblivion
A Warhammer 40K choose your own adventure/Chaos dating sim. It’s like Livingstone and Jackson went back to Games Workshop and made the “Fighting Fantasy” books even more grim dark.
I am also something of a charlatan, so I will include two backup options if I finally pick up a new 360 this week. These will be Dark Souls 2 and Space Marine.

#4if

AJ’s #4iF

What up, Twinstiq? AJ here, evidently back from the great beyond, and just in time for 4 in February. Having followed joystiq for several years, I've been a long-time observer of #4iF but this will be my first year as an actual participant. You see, I've always been great about keeping up with all the latest hits in the gaming world, be they on Steam, Wii U, PlayStation 4, or wherever; the only problem is that having to update my gaming catalog so frequently leaves me little time to properly see anything through.

Truthfully, my expectations going into this are anything but high, but I have decided to at least give it the old college try. So, without further ado, here are the four games I think I might have any kind of a shot at.

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