I quite like reading. I quite like adventure gaming. So the best of both of those worlds has got to be text adventures, right? Well. Sort of. If the writing is smart and the characters are clever then text adventures can - absolutely - paint marvellous pictures in your mind - the kind graphics engines simply don't have the oomph to render, but the problem with text adventures is that they're sometimes obtuse. The writing can be fantastic and the game world and characters can be completely memorable - both good reasons to start playing text adventures today [because modern text adventures tend to double down on both those things] but...
...the puzzles. Dear God, the puzzles.
And that's why I kind of like the design intent behind Gateway. Gateway sort of understands this problem. Read more
I had such high hopes for February, I really did.
I sat on Banjo Tooie, because I wanted to experience it, but I didn't want to experience it quite so close to Banjo Kazooie. I was genuinely looking forward to what Plague Knight had in store for me at the end of Shovel Knight. I wanted to delve into Simon the Sorcerer and find out if time - and my memory of that game - had treated it well. I also wanted to see if - a year on - Jazzpunk was still that spellbinding, silly experience I found it to be while watching Lucahjin play it.
You can read my gung-ho and ready post about all that here.
This tragic tale is a tale of how that all fell flat and how I ended up playing three games that weren't even on my list. Well. Kind of.
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