Author: greywolfe

Greywolfe is a curmudgeon who likes old games, long walks on the beach and also bear form in World of Warcraft. He sends his regards from the Lonely Island where he does nothing but play King's Quest and write opinion pieces all day.

Opinion: The Mystery Of Music

Long, long ago. Back when computers were new and gaming was just a twinkle in Nintendo's eye, the music that computers actually made was...well, atrocious. It sort of depended on which computer you had, of course, but the IBM PC - my gaming platform of choice - largely went silent in those years, because it was a pretty binary choice. You either enjoyed the sounds of silence or you had to contend with the PC speaker. And oh God. You did not want to contend with the PC speaker.

Capable of only outputting one tone - a high pitched bleep - composers would try to wrangle the PC speaker into making music that would make you grit your teeth. Some folks managed semi-interesting sounds: The opening of Xenon 2, Megablast, wasn't terrible on the PC speaker. The same is arguably true of Maniac Mansion, but by and large, most people's reaction to PC speaker music was "TURN IT OFF."

So, when sound cards came along, I bought one immediately. And it changed my entire perspective on gaming.

And Sierra Said "Let There Be Music" And Lo, For There Was

The first few sound cards for computers were ridiculously expensive until the Adlib came along. The Adlib didn't sound great, but in comparison with the PC Speaker, well, it was /fantastic./
Ah, the Adlib. FM-Synthesis at it's cheapest.

The first few companies to seriously embrace music on the PC did so at great cost: the only sort of electronic machinery capable of playing the sounds that the original developers wanted to hear were expensive, costing easily into the $500 realm. This, of course, simply wouldn't do. So Sierra helped usher in the era of the cheap FM-Synthesis card in the form of the Adlib. And from there, things took off at a swift pace.

Cryo, masters of beautiful, somewhat confusing games, threw their hat in the ring. The Dune soundtrack is - to this day - a marvel of FM Synthesis. However did their composer get that card to make those noises? No one but he [and some professionals who know that hardware very well] knew what he did, but it was magic.

It was the first game sound track I fell in love with and it opened my ears to a world I'd - quite frankly - formerly ignored.

But There Were Many Machines And They All Sounded Different

If you switched on a computer or a console during the mid-eighties or the early 90's, you had no real way of knowing what you were in store for music wise. It was quite an interesting time for video game sound.
The Amiga 1000, the NES and the SNES - each sounded very different.

While I'm talking - most specifically - about the IBM PC, because that's what I got to know the best, there were a bunch of other machines out there - and they all sounded a little different, because they all used very different music chips. The Amiga, for example, used the Paula sound chip to great effect, allowing composers to use samples as part of their songs. A game that perfectly showcased this ability and that made a lasting impression on anyone into gaming music was Shadow Of The Beast 2.

But then, too, there were the consoles. And each console was created differently - because nobody could settle on standards at that particular time and place - and we were grateful of it, because it allowed us to hear so many different soundscapes.

On the NES, for example, there was the awesome, proto-rock of Contra. You couldn't help but bob your head along to the music of the first stage. And while it wasn't quite the same as the sounds coming out of an arcade, it was of a vintage all it's own. Something you soaked up and listened to long after the game was over.

As time marched onward and music chips got better and better, so too did the sounds. The 8 bit frontier gave way to the 16 bit land of Utopia and with it came a new plethora of sounds and songs that could get pretty dense if listened to in the right atmosphere. I remember the very first time I heard the slow, pulsating electronica of Stickerbrush Symphony and being absolutely blown away by how complex that piece of music was - how many different layers of sound were bubbling just underneath the surface of such a simple song.

The Most Important Thing: Every Machine's Sound Was Unique

To The Moon had emotional, beautiful music with some haunting lyrics. Shovel Knight just sounded like a lost NES classic from the word go.
To The Moon and Shovel Knight, both aural classics in their own way.

One thing that - I think, anyway - is missing from modern computing and modern gaming is how different each of these sound chips were - what they could do, how they would sound, which musical genuis would learn the ins and outs of this specific hardware. A lot of that mystery has fallen by the wayside as we reached the pinnacle of sound in the form of CD-Quality music.

Sure, you can get a symphony to record your soundtrack now, but the problem with that - for me - is that anyone can do that. There's no real mystery in what I'm hearing anymore. No interesting finessing of the hardware to produce something radical and interesting.

On the other hand, this has given me some of my favourite more modern soundtracks. While there are only a handful of real "songs" in To The Moon, each song [with vocals - something that was difficult to achieve in that long-ago time of near-silence] is special in it's own particular and beautiful way.

And - to be fair - modern composers might find the soundscapes of the NES somewhat stifling - having to only work within very particular constraints to produce very particular tones means that there are limits to what you can do. While - for example - the soundtrack of Shovel Knight was amazing, I imagine that the composers for that game might have been genuinely taken aback at first with what they could and couldn't do, given their desire to slavishly emulate the NES.

So, you win some and you lose some. But I am just grateful - in the very long run - that we moved away from the sound of silence. The mystery of music is far better.

Read more

The Ground Will Fall Out Beneath Your Feet, The Pillars Of Eternity Will Shatter And The Earth Will…Evo…Land…Twice?

A whole slew of news from the GOG front:

Perhaps the biggest news is that Bethesda Softworks has finally landed on their digital distribution shores, but the new Pillars of Eternity Expansion has also been released on the storefront and - my soft spot game - Evoland, finally got a sequel and it's on GOG now.

So, let's take a closer look at what happened, shall we? Read more

Opinion: Isn’t It Weird How We Don’t Have Many Cyberpunk Games?

Words by Greywolfe

I like some science fiction in my video games. I adored the Dig and have played Portal from end to end at a friend's house. [Getting stuck towards the end becasue "flinging" was a bit of a tricky thing to master.] I wasn't crazy about Doom, exactly, but I played it, wanting to see what the fuss was about at the point where first person shooters got going. Likewise, I adored the Science Fiction spin on Master of Magic called, aptly, Master of Orion. It spawned two sequels [neither of which I particularly cared for, but they're there.] and - for a long while over the summer of 1994, a buddy and I played through UFO: Enemy Unknown together, delving into that game's secrets.

But there's a very weird lack of Cyberpunk games and I sort of wish we could fix this Read more

Got Graph Paper?

I remember a time when gaming was ridiculously difficult. There was no hand-holding or tutorials or any of that stuff. Just you, the manual, the game and your notebook - for taking notes, of course.

Well, that time has come again, because somehow GOG got the rights to the old gold box games - an AD&D standard from years gone by that is - since it was made in the 80's - sometimes ridiculously difficult. Read more

Opinion: Why I’m Not Crazy About The Direction Microsoft Are Headed With Windows 10.

Words by Greywolfe

We've kind of established that I don't play very many modern games at all.

Some part of this is indifference. A lot of modern gaming tropes seem to boil down to "kill all the things," but a lot of it has to do with the fact that games made over the last fifteen or so years seem to just have no soul at all.

If I've seen one Doom, I've pretty much seen them all. Likewise, while Assassin's Creed seems to slowly be creeping towards something interesting, every iteration just feels like the iteration before with some other gamification going on in the sense that you need to collect MORE of these shiny things.

There are other problems: gaming is moving ever more in the direction of DLC-being-the-game. Recent examples include Street Fighter X Tekken, where Capcom sold you the disk, then locked some of the DLC away on the actual disk they sold you and expected you to fork over money for those locked characters.

On top of that, there's the bugbear of terrible DRM schemes where you need to - for example - login to your Rockstar Social Club account and also Steam before you can bother playing Grand Theft Auto V. This doesn't even bring up the travesty that is Diablo 3. A complete single player game locked behind an internet login.

So, modern gaming is problematic for me.

But more problematic still is the new version of Windows. And Windows 10 is seriously making me re-think my stance on gaming. Read more

We all have a special place in our heart for the very earliest games we ever played. Sometimes, it's impossible to recreate those setups. Or if it's possible, it's time consuming.

Opinion: Gaming On YouTube Is Here To Stay II: Let’s Stiq Together

Words by Greywolfe

A few weeks ago, I started talking about how YouTube and Gaming went together hand-in-glove. I promised in that article that I had more to say and then got summarily derailed by chronicling my four favourite games.   Whoops.

So, I'd like to return to the piece I originally did and suggest a few more reasons why gaming on YouTube [and Twitch and Ustream] are good for everyone and not as weird as you might think. Read more

WRUP: We Are Not Legion Edition

Did you catch all that news about the new World of Warcraft expansion? Did it feel to you like twelve year old Metzen was running rings around forty+ year old Metzen saying “YOUR GAME NEEDS MORE COOL THINGS?!” No? That was just me? Oh well. Maybe you’re going to play World of Warcraft this weekend, who knows? But this is what Twinstiq is up to: Read more

As a sort of bad joke, I picked one game that was seminal to me - King's Quest I and repeated it's box art four times as my "four games."

Opinion: #4favouritegames

greywolfe

Words by Greywolfe

I know, I know.  I’m meant to be opining on Youtube about how games have made their way to the platform and how that’s a problem because, really, we shouldn’t be watching people play video games.

But then, over the weekend, I got tagged in a Twitter game and ever since that fateful Friday, I’ve been thinking about my choices.  Not that I regret them, more that I think that my “favourites” might change, given the day of the week, the way the wind is blowing and the tea I’m drinking.

But humour me!  I’ll walk you through what I was thinking when I picked these four games and then you can feel free to play along in the comments section below. Read more