Category: Platforms

Parent Category for All Gaming Platforms discussed on Twinstiq

No Man’s Sky – I Have Some Quality Of Life Questions And Comments

No Man's Sky came out in 2016 to somewhat mixed reviews and I enjoyed it then even if it didn't live up to all its promises. It didn't hold my attention for a particularly long time but I did go back to it once or twice before putting it down in favor of other titles. Now in 2024, No Man's Sky update Worlds Part 1, is up and running and it's brought some good stuff with it. I'm a guy who hadn't played NMS since 2018 so I was curious about how I'd feel picking up where I left off so long ago. Read more

Lords of The Fallen 2023 – Crashing Issues and Potential Fixes

Lords of the Fallen 2 arrived a couple of weeks ago and it's proving to be quite a worthy souls-like with its strategic combat and beautifully built world populated by manic zealots, undead and some truly frightening bosses. I've been enjoying it greatly yet it has opened to a real roller coaster of emotions and mixed reviews. Viewing the Store page on Steam shows a fairly divided community with 59 percent of the 15,000 plus reviews being positive. Stability and performance seem to be the main issues. For myself it's definitely been stability that's been the negative. Let's take a look at this a bit. Read more

My Diablo 4 Open Beta Weekend Impressions

I wasn't going to play the Diablo 4 open beta. I had decided it was going to be too much hassle to wait in long ques and barely get to play over what was already a short time. I would just wait for people to give their written impressions and take a look at some videos to get an idea of what things would be like. Then as the weekend crept up I bent to the winds, reinstalled Battle.net and downloaded the massive 85 gigabyte limited access demo. So stick with me in my little op-ed and I'll tell you what I thought about it. Read more

The Nintendo 3DS: A 12-Year Retrospective

3D Stereoscopy has experienced something of a recurring fad since its discovery, beginning with stereoscopic photograph viewers, all the way back in the mid-1800s. 3D films first rose to prominence in the 1950s, before mostly dying out and then enjoying a somewhat brief resurgence in the 1980s, and then again from the late (20)00s to early '10s. That most recent period of renewed interest in 3D films also gave rise to some new 3D technologies and devices as well, including televisions and, perhaps most notably, the Nintendo 3DS

For decades, Nintendo had invested in and experimented with various types of 3D tech, including their infamously ill-conceived Virtual Boy system, which they released to the public in the mid-90s (before quickly cancelling it within a year's time) Despite their failures with that much-maligned gaming device, Nintendo eventually opted to try one more time, with the successor to their wildly successful DS portable. In order to avoid one of the most common complaints associated with the vast majority of stereoscopic displays (the need for glasses), as well as to try and avoid any more disastrous product failures, Nintendo wisely invested in a somewhat novel approach for what would become their 3DS system. By utilizing a parallax barrier inside the screen of the 3DS, Nintendo was successfully able to generate 3D images completely free of the usual glasses requirement.

Despite this groundbreaking approach to 3D gaming, the 3DS, not unlike its earlier 3D predecessor, got off to a pretty slow start sales-wise (though not nearly to the extent of the Virtual Boy). Luckily for Nintendo, they were able to mostly turn things around with an early price cut and the announcement of incoming downloadable NES and Game Boy Advance classics for the system, some of which were made available at no cost to early adopters. The 3DS eventually went on to become a moderate success for Nintendo, selling more consoles than the GameCube and the N64 combined (though still only managing to move about half as many the record-holding original DS system). As would be expected of just about any Nintendo device, particularly one with such unique stereoscopic 3D capabilities, the 3DS boasted some pretty uniquely excellent games to match. Here are 12 of the very best titles that the 3DS had to offer.

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Darktide – How I Finally Got “On Overwatch”

If you're playing Fat Shark's co-op survival shooter, Darktide, and you're trying to get the penance "On Overwatch" completed as the sharpshooter you're probably pretty frustrated at just how easy it is to fail. The conditions are pretty atrocious - Play a mission on malice difficulty or higher and finish without ever getting hit by melee. It's likely going to take a lot of tries to get this done, even with a full group of friends watching your back. I'm here to tell you how I did it and show you the build I used in the hopes that if you're struggling maybe this information can help you out just that much more. Read more

SnowRunner Material Weights – Info Dump

I may have a problem. I have nearly twenty five full days of play time in SnowRunner. It's a title I had looked forward to ever since MudRunner and I bought it happily when it came out on EPIC originally for my PC. To be clear, I even pre-purchased the game and that's not something we here ever recommend, but I knew I'd love it. I played the game and made it to Amur in phase four when it came out before becoming somewhat disenchanted by what felt like a pretty huge and unbalanced difficulty increase so I put SnowRunner down for a while. Before that, however, way back when season two started I began finding myself getting curious about how much these materials I was hauling and towing around weighed, so I began making an itemized list with estimations based on my own construction and landscaping background and I came up with some numbers. I've been playing again recently and I'm now two phases behind, but I did run across the list I made and it sparked an interest in sharing it with all of you. Read more

SnowRunner – Amur – Opinion

I've been playing SnowRunner for nearly six hundred hours and I'm only into season four of the game. Let that sink in a minute. Five hundred and eighty-ish hours of driving around in the mud, snow, through and over ice covered lakes and rivers at around eight miles an hour. It sounds boring AF but man I love this game. Read more

Greywolfe's Year of Sierra Banner image. It contains a stylized image of Greywolfe's Avatar, the text "Greywolfe's Lair" and a Sierra On-Line logo.

Greywolfe’s Year Of Sierra

Welcome to the Year of Sierra.

Hi. I’m Lostwolfe.

And I have something of a problem.

I love adventure games. More specifically, I love the very old school adventure games made by Lucasarts and Sierra On-Line. The trouble with Lucasarts is that there aren’t very many games that are adventures that I can talk about in a year. Oh. There’s probably a way I could do that, but it would mean stretching twelve titles [or so] across the whole year with some kind of filler for the other weeks where I need to write something. And while I think I could make a case for writing about the movies Lucasarts made, too, I’m not sure I have the stomach for talking about the Star Wars Holiday Special.

So. That leaves us with quantity and Sierra made a TON of games in the late eighties and early nineties.

Let’s get to that, then.

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Greywolfe’s Four in February, 2020

Well.

It’s that time of year again.

Time to dash through four games on my giant backlog.

This year’s going to work a LITTLE differently, though.

I’m going to be STREAMING most of what I’m playing.

So let’s talk about that.

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