It’s Black Friday and the war for your Christmas budget is getting heated. Microsoft brings this year’s best exclusive lineup with Tomb Raider, Halo 5 and Forza 6, Sony on the other hand still has the better hardware and… wait, what are their holiday exclusives again? Oh, right, a Beyond: Two Souls remaster, but what is up with that? Read more
We all know the classic story of Strange Case of Dr. Jekyll and Mr. Hyde, after all it is the basis for countless reinterpretations in all sorts of media, but did you know that it all started with an NES game in 1988? When Japanese film company Toho, best known for its kaiju movies, created the game, they knew that it was too bad to sell by its own merit, so they decided to create an elaborate backstory in an effort to sell the title to unsuspecting victims.
In 1987 Toho commissioned a book based on the games story, but they couldn’t let just anyone write it. Secrecy was paramount and so we meet Robert Louis Stevenson, the supposed “author” of what should become a stable of English literature. But who is Robert Louis Stevenson? If we take a closer look at his name, it becomes apparent: Robert Louis Stevenson is an anagram for Subservient Lone Torso and he was the first Cyborg in human history. Toho created him with the sole intention of writing a novelization of the game, never expecting that he would retain fragments of his former self which would manifest in his writing. We don’t know for sure who the human part of this Robert Louis Stevenson was, some say it was the torso of the recently deceased Liberace, some think it was Andy Warhol’s, but his tale of two souls in one body would act as reminder of the dangers of cybernetic engineering for generations.
And this is how we ended up with two very different works of fiction. One about a guy taking a slow stroll through a city filled with maniacs and demons, one about the struggle with dissociative identity disorder. While the novelization was a huge success, the game never made an impact and so it is no surprise that all reinterpretations were based on the book. This is going to change soon however, thanks to a certain James Rolfe, better known as The Angry Video Game Nerd. Not only was he responsible for uncovering this relic of awfulness, he is also currently working on the first movie based on the original version of Dr. Jekyll and Mr. Hyde, more than 25 years after it was released and we have the trailer for it:
Disclaimer: Everything I wrote is of course true, minus the movie thing. It’s a stand-alone trailer, no movie coming. Sorry everybody.
So guys, the time is here. Ive been playing Divinity: Original Sin, Enhanced Edition pretty religiously since it's release in October, and after around 100 hours of play time, I'm sad to say it's done. Below you will find my review of this beautifully crafted turn based RPG and I'll admit straight off that I'm a bit biased because this game is in my opinion one of, if not the best, RPG of it's type out there now. So without further ado....Those of you who know about Divinity: Original Sin, already know that folks who own the game got a free copy of the enhanced edition. Original Sin is a really great game with a beautifully lit, well crafted world containing excellent dialogue that tells a very good, if a bit predictable, story. When it was released the enhanced edition brought to the table something like 1300 changes and additions. Some of the most immediately noticeable of these are the now fully voice acted cast, the 360 degree camera controls, Direct X 11 support and greatly reduced load screen times. Many, many more changes become evident as you play, even some extra content and the free inclusion of the DLC from Original Sin.
So here's the rundown: When you start a new game you'll have the choice of playing in single player mode where you can either play by yourself or with a friend in split screen. Or you can choose multiplayer, where you'll begin a game online and can then invite your friends to join your game and play cooperatively. The single player and multiplayer options do use different save files though, so there's no playing your online characters in offline mode. Luckily you'll have the availability of creating multiple profiles so you can have an online game with friends on one profile while playing your single player game on another. Either way you'll be creating and playing two characters that are referred to as Source Hunters.
"Source" is the game's name for magic and was tainted eons ago by an ancient evil. As a result it's not looked upon happily by most people and the Source Hunters are there to find "Sourcerers" and judge them. Not all Source is bad however, as the game tells you early on, but the lines are very vague and you'll be seeing and using many different types throughout your time playing so it's mostly a story item. Soon, you two Source Hunters are pulled away from what's to be your first assignment and drawn in to a world changing event. Thus begins your quest to be all that you can be and save the world.Pretty typical plot line, but where Divinity differs is that as your characters will constantly change their opinions about things. This is handled by you as the player, both through dialogue options with NPCs and your individual party members. You might even draw different conclusions between your two main characters resulting in an argument that is to be solved with a mini-game. Dialogues can and often will change your characters traits and those traits have a direct effect on how other NPC's and even your own party members treat you. Just remember that the things you say in dialogues have consequences. Even though these changes won't directly affect the story itself, they do help the story to be told in a way that feels so much deeper and a lot less linear than the typical "Chosen one saves the world" path.
To get started you'll be put into a tutorial area that will run you through movement, party selection, inventory and character screens, camera controls etc. and very soon you'll be in the action. Rivellon itself, this is the world where Divinity: Original Sin takes place, is utterly beautiful. The maps are richly colored and well lit, the layouts are sensible, and the locales are pretty nice to look at. There are times when you might be traveling through an area and there will be a break in the trees opening up to a far off view and this kind of thing is really eye-catching to me. Texture resolution isn't crazy high but it's by no means blotchy or ugly. The lava and magma textures in particular are pretty superb. There is a depth of field option in the menu if you hate that blur in the background that's out of focus. Overall though this game is as beautiful to look at as it is to play.
As always, click on images to see them full size
Exploration is totally free except for a few locked doors early on that the local guards won't open until you're considered strong enough, but feel free to run around and talk to everybody. NPCs are useful, mostly. Some of them have canned dialogue but lots of them actually have something to say, and quite a few of them have side quests to pick up and perform. Even some animals have quests for you, pick up the "pet friend" skill and you'll see for yourself. And folks, I really suggest trying to do every quest and side quest that is available to do. Rewards are usually good, but really what you're looking for with questing (aside from story progression) is experience. Monsters don't respawn, so you can't just go grind a level to catch up if you chose not to deliver that note in your pack.
Quests in Divinity are not level based. That is to say the log doesn't suggest what level you should be to take something on, and some quests will last you through several areas in the game with many ways to progress. It's up to you to decide if and when you're ready to take something on. Some quests require the solving of puzzles, which can be quite a challenge. If you get stuck, just stop and think, and take a look around, they're very solvable. Remember that pet friend skill? Maybe try talking to a passing rat, they can help with hints in tough situations. Speaking of puzzles: One place I never finished fully was a point later in the game that required the placement of characters on pressure plates to open doors in specific areas that require teleporting and just too much sequencing for me to want to finish. Luckily enough for me that area only had one necessary line of progression and the rest was optional so it was fine, but I would have had to check a walk-through to make it through there with total completion.Save your game often and use multiple save points. Combat can be very challenging, which is wonderful in a world of games that give you a "win button". If you find yourself getting your posterior served to you on a shiny plate, try reloading your game and coming at the fight from a different angle; and remember, ambushes happen pretty often so it's easy to be caught off guard. A suggestion from me is that every fight you win, make sure you heal your party up to full and wait for your cooldowns to refresh. The downtime is minimal and it'll save you some frustration in case you move three steps and start another fight when you're not at 100%. Battles are handled very well, balance is pretty even until you're much stronger when you'll be outnumbered... a lot. Winning a fight that has had you pulling your hair out is really satisfying especially when you hit the alt key and see all that precious loot on the ground. And what's great is that if you find yourself just stuck regardless, you can often just go back to town and buy some scrolls or upgrade your gear to give yourself a bit of an upper hand. The game gives you everything you need to make your play time successful.I can't talk about combat without going into systems a bit. So, when you're just moving about the world it's a click and move ARPG type system. However when you start combat this initiates turn based mode. Your characters will stand in formation and the game will begin to determine your place in battle by your stat numbers. Characters with higher initiative will have a place in battle earlier than those with lower initiative, I.E. Rangers, Rogues etc. Higher strength will allow the use of heavier gear and affect the damage output of melee characters. I.E. knights, fighters, etc. One character at a time will have their turn in battle and will be using their Action Points to perform actions and move across the battlefield. These action points and skill costs in battle are also affected by your character's stats.Don't worry though this is not nearly as complicated as it sounds. The game does a great job at making things clear to you. Explanations are available with a little mouse hovering and the information is clear and easy to understand. Not to mention you have all the time you want to make a decision, there's no timer on a character's turn. Have a party member with the "Lore Master" skill? Right click on an enemy and examine them to see their strengths and vulnerabilities. Have a party member who's skills would be best applied after the battle is a bit further in? Just delay their turn until the end of the set. Character skills and spells will work with and against each other though their own effects and the environment. So if your in combat and are suddenly lit on fire by a flaming archer, one of your party might cast the "Rain" spell and stop the burning while at the same time weakening the flaming archer. This rain will make the ground wet though so make sure your air caster doesn't use a lightning spell or you might stun your whole party for a few turns. You'll learn quickly how the environment can change and effect the way a battle plays out.
Gearing your party up is pretty simple. Vendors have a lot of goods varying from basic food items, to crafting and skill based ingredients, to the standard fare of arms and armor. As a vendor gets to know you more and more their attitude towards your individual party members will change and that affects the prices for buying and selling as well as repairs and identification of new magical items. You're also going to find a great number of items via combat you can either use right away or keep on hand to sell for funding your shopping sprees. Also on a related side note your party's inventory is as big as it needs to be. Your characters are only limited by the weight they can carry, which is a lot. I never ran into a problem with carry limits.
Both versions of Original Sin also have a crafting system. This means you can make a lot of items to help you along the way as long you have the skill and the ingredients. Everything from food, to magical arrow types, to weapons and armor can be created by you. You'll need the skill and the equipment required to make this happen of course. For instance the basic "crafting" skill will allow you to dye your armors different colors and provide the ability to create thrown items, like grenades that can have effects ranging from damaging enemies to healing your own party members, as long you have the raw ingredients. Likewise cooking is handled with the crafting skill and will allow you to make food that has various effects on your party members, you'll need a cooking pot, but they're easy to come by. "Blacksmithing", allows the creation of weapons and armor and lets you improve items you already have as long as you're near a forge or whetstone. It'll also let you repair your own gear for free from anywhere as long you have a repair hammer or tongs in your inventory.
I personally didn't use the crafting skills much beyond the ability to repair my own items and dye my gear new colors. However, I know of people who spend a lot of time crafting in this game and there are special recipes to be found that can create some pretty spectacular items that can then be improved throughout your time playing. I think during my next play through I'll spend some time making gear and seeing what's out there.
You'll of course want to gear your party members toward their skills and stats. For instance my two main characters are a Knight and a Cleric. I wanted to gear the cleric toward strength and intelligence. Easy enough but it meant I had to sacrifice some constitution or I'd end up with a fairly squishy healer. So I decided to make her a sword and board type and went with a one handed weapon specialty, and shield specialty. The block chance that the shield gave was enough to compensate for the lost constitution and a lot of stat points were made up for by the higher level gear I found as the game went on. This of course meant that I was looking for one handed weapons and shields primarily, and with enough strength she was also able to wear heavier armors without taking as much of a penalty for movement and actions in combat.This brings me to one of the best and most comprehensive features of this game. Character creation and development. Yeah I know it seems like this should have been much further up in the review but you'll understand why I waited in a moment. As mentioned at the beginning of the article you're creating two main characters when you start a new game. You'll decide the sex of the two and the way they look and also their starting class. Therein is the key *starting* class. You'll choose from quite a few presets and are given points to distribute to get you started, but as you play you're in no way locked in to playing that class. Let's say you started a Rogue, and as you're playing you're deciding you're not really into the class skills or the way the character is playing in general. Well you can decide as you level up to train in different skills, change the way your stat points are being placed and pretty soon you've got pretty decent fighter that can dual wield, or a really stealthy mage class that can also back-stab the crap out of baddies. You can really play however you want to. And at one point ---this is a very minor spoiler so skip to the next paragraph if you just can't handle it--- you'll even gain access to an NPC who can completely refund your points so you can respec your character. The fee for this is great however and I recommend thinking about that choice at length before committing to it. At least give yourself a backup save beforehand.
I chose to more or less stay with the preset classes that I made because I had the idea of what my party should consist of and that really never faltered. I played the game with two Knights, a Cleric and a Ranger. Everyone could take a hit and deal damage, and two of those classes could heal and remove bad status and afflictions. It made for a very well balanced party for me. The problem with the character development being what it is in Divinity Enhanced, is that if you put the game down for a couple of weeks you might forget how you were building your party. That could potentially hamper your progression in a pretty bad way. But if you're like me, you won't be able to stop once you pick it up.--MAJOR SPOILER AHEAD-- Before I get to the conclusion I'm going to include one major spoiler. So here's your chance to skip to the next paragraph if you don't want to read about it. And the only reason I'm doing this is because it can cause so much frustration I think some people might just quit the game. It's the only item in this game, either Original Sin or the Enhanced Edition, that I would consider a truly poorly designed element. So the thing is, early on you'll have an opportunity to gain a party member named Bairdotr. She's got a great voice casting and is a very good member to have in your party. If you decide differently then this may mean nothing to you. So Bairdotr's goal in the game is to find a friend of hers who's gone missing. You'll find this out very early in the game, less than 10 hours in. You'll have her in your party investing time and effort and perhaps like in my case, making her a pretty key member. Then around 60 hours in you'll come to discover her friend that she's been trying to find, just through exploration. As you approach this person a dialogue will begin automatically between he and Bairdotr. Now, if you have been staying consistent in your dialogues throughout your play time you'll be gaining traits for your characters. If you've gained the trait "Obedient" by this time, Bairdotr will leave your party and turn against you. There are no indications throughout your dialogues with Bairdotr at any point during your time playing that anything untoward is taking place, and there's nothing you can say or do to change her decision to leave when it happens. I was left mouth agape and fuming. Here I was with a party member that I'd spent the better part of 50-ish hours developing, and just like that, with zero warning, she's an enemy. What the actual fuck is that?! However if your dialogue choices have managed to gain you the "Independent" trait beforehand instead, this is the opposite of the "Obedient" trait, Bairdotr stays with you and all that time you spent building a powerful character won't go to waste. Again though, there is no indication that her attitude toward you has changed until your party is in range of Bairdotr's friend and the dialogue between them starts. I was lucky enough to be able to load a game a couple of hours back and enter dialogues with a couple of other story NPCs that gave me the proper trait and thereby allowed me to keep Bairdotr in my party. You can also cheat the quest by carefully approaching Bairdotr's friend in question with her being kept out of range to engage in dialogue, and just attack and kill the guy without talking to him at all. This will avoid Bairdotr leaving; but the quest is never resolved that way. This was an extremely frustrating obstacle to run across in a title as well polished and put together as this one. My opinion on the subject is that the dialogue should have been handled through the same mini-game that handles arguments with the winning result being "Independent" and the losing result being "Obedient". This would at least give you the chance to keep Bairdotr without dozens of hours of pre-planning; and if you lost, well at least you lost fairly. So in conclusion, Divinity: Original Sin, Enhanced Edition is a really well made, beautiful and challenging turn based RPG with a great story. One of the best of it's kind in my unwavering opinion, and I'll be playing it through again before too long I'm sure. So would I recommend this title? Does and old Mazda rotary engine require 2-stroke mix oil in the gas? The answer is hell yes it does, and hell yes I would recommend this title! If you like a good RPG, with great mechanics, play this. If you already have Original Sin but haven't picked up and started playing the Enhanced Edition, play this. Is it worth starting over from scratch from the previous version? Probably not, depends on how far you're in already, but you're gonna want to play again at some point and in that case, play this. The changes and additions the Enhanced Edition brings make it basically a new game. It's worth it people! You're going to love it, and if you don't... then you're not my friend anymore.
System Requirements for Divinity: Original Sin, Enhanced Edition are as follows:
OS: Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit
Processor: Intel Core2 Duo E6600 or equivalent
Memory: 2048 MB RAM
Graphics: DirectX 11 Compatible GPU
DirectX: Version 11
Hard Drive: 10000 MB available space
OS: Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit
Processor: Intel i5 2400 or higher
Memory: 4096 MB RAM
Graphics: NVIDIA® GeForce® GTX 550 or ATI™ Radeon™ HD 6XXX or higher
DirectX: Version 11
Hard Drive: 10000 MB available space
Assassin's Creed: Syndicate finally made the leap to the Steam Store this week, nearly a month after it landed on consoles. So far, it seems to be faring quite a bit better than last year's entry, both critically and functionally. The question still remains though, why is this a yearly franchise anyway?
Fans of sports games like to buy yearly releases so that they can play with the most up-to-date rosters and the most realistic graphics possible. Call of Duty fans pick them up to stay competitive in multiplayer and to learn all of the latest maps and weapon loadouts. So, who the hell is continuing to ask for more Assassin's Creed? My guess is, fewer and fewer people every year.
Don't get me wrong though, Syndicate does seem to be a decent title. I just wish Ubisoft had decided to wait a little while before releasing it. Then maybe more people would actually show up to play it.
Also out this week, a game about serving tennis balls directly into people's faces (In the FACE!), a bizarre Japanesey third-person shooter with an emphasis on customization and socialization, and an interesting-looking fast-paced turn-based strategy game. No, seriously, who is asking for it!? Proceed further to see more of this week's new releases.
As a warning: if you love the original Spyro, The Dragon for Playstation, you may want to steer clear of this review. I wasn't a huge fan and you're probably just going to take umbrage. Now, on with the show. Read more
Time for another WRUP already? Damn, time flies when you’re in the Wasteland, looking for screws and oil. Read more
This week, Mario and friends hit the court in their first new home console tennis release in over ten years. Mario Tennis: Ultra Smash also represents the first Mario sports series game to arrive on the Wii U so far (three years after the system launched). I think I can see why Nintendo is so far behind in console sales.
While it seems to be a bit lacking in content compared with the last home console Mario Tennis game, Mario Tennis: Ultra Smash is still sure to play a fun little game of tennis. Whether you've been patiently waiting for a quality sports title to finally come to the Wii U, or you simply want to throw Nintendo a bone, you probably can't go wrong here.
Also out this week, the Game Boy Advance port of Super Street Fighter II Turbo (on the Wii U Virtual Console), a new strategy RPG from the makers of the Luminous Arc series, and another entry in the Pokémon Mystery Dungeon series. Grab the mega mushroom and land an ultra smash, then proceed further to see more of this week's new releases.
In case you are wondering why there is so little happening on Twinstiq right now... what are you doing? There are tons of great games available. Go play them! Unless you're at work, in which case: ever heard of sick leave? You clearly aren't working if you are reading this anyway, so everyone profits. Read more
The Star Wars hype shuttle has left the hangar and is now picking up a bit of momentum, thanks to the release of the all new Star Wars Battlefront game. Before you fly off to the PlayStation Store or your nearest convenient retail games merchant, you should know that EA is charging full price for what basically amounts to half of a game.
It seems that what you are getting for your 60 or more smackers (or credits, or what have you) is essentially a watered down Star Wars reskin of the multiplayer portion of EA and DICE's popular military shooter, Battlefield. However, unlike the Battlefield games (as well as the two previous Battlefront entries), there is no single-player campaign to be found. The realization then, is that by still charging full price for less of a game, they are essentially just cashing in on Star Wars nostalgia. As such, my personal recommendation would be to at least hold out for a pretty significant price drop.
If you've already boarded that aforementioned hype shuttle though, this may be easier said than done. To EA and DICE's credit, they really seem to have nailed the look and feel of Star Wars. I should also note that their marketing campaign has become more powerful than you can possibly imagine. As a result, the temptation may be pretty strong with this one. (I was actually this close to picking it up, myself.) Whichever way you decide to go, may the force be with you.
Also out this week, Super Star Wars (an elegant solution, for a more civilized gamer), the now fully armed and operational Game of Thrones Telltale series, and 2013's Deadpool game (now making the jump to PS4). Adventure...heh! Excitement...heh! A Jedi craves not these things. Proceed further to see more of this week's new releases.
On November 16th, Microsoft added the ability to remap the buttons on your standard wireless controller for your XBox One. Those who want to change their button mapping can either launch the Xbox Accessories app or enter their Xbox One settings. If you don't have the app already, the link above will provide all the information you need to get it.
Remapping through the accessories app works by either swapping buttons or changing individual buttons through drop down menus. Looks altogether pretty simple. Those settings will only save on your console however, as the standard controllers don't have any on-board storage. So if you map your controls at home then take your controller to a friend's place, don't expect them to still be mapped the way you want. And sadly as of yet there is no PC support for said remapping, but it's on the way according to Microsoft.
[All Image Credits, Microsoft]