Category: PlayStation

New PlayStation Store Releases: Star Wars Battlefront [Update]

The Star Wars hype shuttle has left the hangar and is now picking up a bit of momentum, thanks to the release of the all new Star Wars Battlefront game. Before you fly off to the PlayStation Store or your nearest convenient retail games merchant, you should know that EA is charging full price for what basically amounts to half of a game.

It seems that what you are getting for your 60 or more smackers (or credits, or what have you) is essentially a watered down Star Wars reskin of the multiplayer portion of EA and DICE's popular military shooter, Battlefield. However, unlike the Battlefield games (as well as the two previous Battlefront entries), there is no single-player campaign to be found. The realization then, is that by still charging full price for less of a game, they are essentially just cashing in on Star Wars nostalgia. As such, my personal recommendation would be to at least hold out for a pretty significant price drop.

If you've already boarded that aforementioned hype shuttle though, this may be easier said than done. To EA and DICE's credit, they really seem to have nailed the look and feel of Star Wars. I should also note that their marketing campaign has become more powerful than you can possibly imagine. As a result, the temptation may be pretty strong with this one. (I was actually this close to picking it up, myself.) Whichever way you decide to go, may the force be with you.

Also out this week, Super Star Wars (an elegant solution, for a more civilized gamer), the now fully armed and operational Game of Thrones Telltale series, and 2013's Deadpool game (now making the jump to PS4). Adventure...heh! Excitement...heh! A Jedi craves not these things. Proceed further to see more of this week's new releases.

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Mutator Mashups: Rocket League Adds New Game Modes

On November 9th, the good folks at Psyonix released the new Mutator Mashup mode for everyone's favorite competitive vehicular soccer game, Rocket League. The additions include changes to gravity, ball size and speed, the levels of bounciness, and even automatically filling boost guages.

Along with the new game modes come 20 new unlockables in the form of flags and antennas including Fallout Boy, just in time for Fallout 4. Also involved are a few various fixes and changes, I'll link the full patch notes here.

Game play is still still as fun as ever, but quite a bit different in the mashups. For instance Beach Ball mode, makes the ball around a third the size of the goal itself which is pretty damn big. This is accompanied by and slower ball speed, which can throw off your timing like nobody's business. You wouldn't think it'd be difficult to hit a ball the size of a single car garage, but until you adjust yourself to the different physics the game puts in place it's pretty easy to sail right by it.

As always, click any image to see it full size.

Giant ballGiant goal

In contrast Pinball mode, makes the ball considerably smaller than the original ball size and is super bouncy and super fast. This equates to something like playing paddle ball on the hood of your car while driving 80mph. Because of the balls size it's pretty hard to hit and the slightest touch will send it careening in another direction. I could only really get one good shot of the ball to get an idea of the size and it was at the start of the match.

small ball
A little tough to see, but it's in there.

In Moonball mode, the ball is bigger than normal and your boost guage fills automatically. Gravity is also very low, like crazy low. Jump once while you're moving and you'll probably fly across the arena. Which makes things pretty fun with your quickly filling boost guage.

big ball

There's also the Cubic mode, which presents normal physics but the ball of course will bounce all over the place from its lack of spherical form and your boost guage will automatically fill slowly. This creates some pretty uniqe challenges. Like wtf do I do when it's coming at the goal? This is also one of the original game modes from Super Acrobatic Rocket Powered Battle Cars. Pretty cool I say.

square ball

Square goalie
ZOMGsquareballWTF

square

And Finally there's Timewarp mode. The physics are all normal, the ball is the normal size etc. but every few seconds the game goes in to slow motion. This is something akin to playing with induced lag on bad hardware. It's not my personal favorite but like Cubic mode it was an original mode from Super Acrobatic Rocket Powered Battle Cars, which makes it cool.

Timewarp

So far it seems you can only choose to join the Mashup playlist to find matches with ever changing random settings, and it's only 3v3 so far. So no choosing your favorite mode yet, at least not online anyway. However you can choose a custom mode in private match and exhibition settings. It's a lot of fun added to what's already an incredibly fun game. And a major plus to all this is that the new game modes and new collectibles are completely free. No DLC to purchase, just a 665mb patch to download and you're ready to roll, so to speak.

New PlayStation Store Releases: CoD BlOps III

It's that time of year again. Time to write off that $120+ and God only knows how many hours you spent on last year's Call of Duty game and DLC. It's time to pop that disc out of your console and fling it frisbee style straight into the trash can (please don't actually do this). It's time to upgrade to this year's installment. Call of Duty: Black Ops III is arriving this Friday.

Also out this week, the next entry in the Need for Speed series (titled, you guessed it, "Need for Speed"), and an interesting-looking triple cross buy action RPG called Dragon Fin Soup. Mistakes were made. Proceed further to see more of this week's new releases.

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New PlayStation Store Releases: Divinity: Original Sin

Last year's highly acclaimed PC RPG, Divinity: Original Sin now comes to PlayStation 4. This enhanced version of the game even includes new features not seen in the original release; split-screen co-op, full voiceovers, new content, and more. Also out this week, WWE 2K16 and a standalone bike expansion to Driveclub. Cast a few spells, slay a few goblins, then proceed further to see more of this week's new releases.

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New PlayStation Store Releases: Assassin’s Creed 14

So, Assassin's Creed: Syndicate comes to the PlayStation Store this week. Incredibly, this is already the 14th Assassin's Creed game to be released on consoles since the series debuted in '07. That's an average of nearly two releases per year. Not quite as ridiculous as the 15 Guitar Hero games that all came out within a five year span, but I think you get my point. At exactly what point does the market become oversaturated with Assassin's Creed? Also, is that really something that Ubisoft is in a hurry to do?

Activision (wisely) decided to shelve the Guitar Hero franchise for five years after the fans stopped caring about it. But Activision still had Call of Duty, and then Skylanders to fall back on. So what is Ubisoft going to do when they can't milk AC anymore? Personally, I'd be okay with them simply having a yearly rotation between Splinter Cell, Ghost Recon, and Rainbow Six, but they are basically doing that now. I guess when Assassin's Creed finally does die, they'll just have to come up with some other new property that they can beat well past the point of death.

A few other new entries to established franchises that are out this week include Tales of Zestiria, Overlord: Fellowship of Evil, and Just Dance 2016 (that's another Ubi property). Let's just hope that Syndicate won't be as broken as Unity was. Proceed further to see more of this week's new releases.

PlayStation 4

[Image: Ubisoft]

Rocket League: A Goal Keeper’s Guide

So if you're like me, you love yourself some Rocket League. Sometimes though it's difficult to pick a role you'd like to play in the game. Whether it be the all-around player, the striker, or as was in my case for quite a while, being a full-time goalie.

Choosing to be a full-time goalie can be kind of intimidating. You're effectively putting a lot of pressure on yourself to make sure you can stop the other teams advancement while taking yourself out of an offensive role. Here in this guide I'll attempt to help with some quick tips and visuals to get you started if you're considering a move in this direction.

First thing everyone needs to know is that as a goalie, you're going to make mistakes. End of story. Don't let it deter you from keeping at it. As your skill in the area raises you'll become a force to be reckoned with and able to help turn the tide of a less than successful match. Secondly a lot of being a goalie is common sense that's just been honed in to skill. For most it's not that hard to get in to, and it's a very satisfying role. So without further ado, let's get started.

Okay so whether you've just started playing Rocket League or you're in to it already it's important to know that the game's tutorial is your friend. I think lots of people just skip the it because they want to just get right to playing. But the tutorial teaches some pretty helpful fundamental items that you'll be able to use very quickly.

Once you're through with the basics in tutorial mode It's a good idea to get some game time practice in. I would suggest starting out in some bot matches at whatever skill level you feel comfortable with before moving to online matches.

Practice

title logo

Here's a list of tips from my own experiences to help you become a successful goalie.

Click any image below to view it full size

  • --Ball Cam-- This is a personal choice for everyone of course but the ball cam can hinder your visibility in the goal box. I tend to play with the ball cam off unless I'm running back to the goal and need to see behind me.
  • --Stay in the Goal Box-- If you're the furthest one back in the lineup just get in the goal box and stay there. Charging forward at kickoff when you're the farthest back just puts you out of reach should the ball be hit directly at your goal. Likewise if you're in a forward position at kickoff, charge the ball and then get yourself back to the goal box as quick as possible.
    Back right in and stay there
    Back right in and stay there
  • --Always face the ball-- This is important because turning your car around before you can challenge a shot takes time you don't always have. Facing the ball means quicker action.
    See that? Straight line to the ball
    See that? Straight line to the ball
  • --Boost-- As a goalie It's very important to keep up your boost gauge. Right in front of the goal box is one boost node, just use it repeatedly. Forward out, get the node, reverse back. Rinse and repeat. Don't be fooled into thinking that those 100% nodes at the corners are safe to go to. You'll leave your goal wide open for a few precious seconds while leaving to retrieve one.
    Get this node here repeatedly
    Get this node here repeatedly
  • --Don't come out until you have to-- A common mistake early on in goal keeping is challenging the ball before you need to. Remember the further you have to go to get to the ball, the further you have to go to return to the goal box. Rely on your teammates to get the ball away before you make the decision to challenge. Early challenges can also open a host of other issues like an opponent touching in a different direction and you not being able to correct for the change. Or even your own teammate hitting the ball while you're out, leaving the goal open while you make your way back. Waiting until the last second gives your opponent less of an advantage to dodge your challenge and increases your chances of a save.
    too soon
    This was too soon. Cost a goal from a teammate.
    proper challenge
    Just right this time. Hit it!
    Take that Suckah!
  • --Commit to the save-- Once you do make the decision to knock that ball away don't stop until you either do just that, or a teammate has possession. Your car will accelerate quickly but not instantly, even with boost. Waffling on a save is almost always bad. Remember if you mess up it's better to do it trying to make the save than to sit just watch the ball go in your goal.
    Wait for it....
    Wait for it....
    Get that thing away
    Get that thing away
  •  --Don't chase the ball-- Remember, you're priority is stopping goals, not making them. There will be cases where you'll be able to hit the ball just right and make a save that ends up in a return and scores for your team. It's a great feeling, but do resist the temptation to make a save and try and follow it up by leaving your position and running the ball back for a score.
    stop chasing
    This is what happens when you chase the ball down the field
    Way too far out
    Way too far out
  • --Surface area-- Your goal box is a big target being guarded by a small goal keeper. Any chance you have to increase your surface area is one you should take. This might mean turning sideways during a save, or pitching up or down to make yourself a bigger obstacle.
    Close one
    Close one
  • --Try and keep it simple-- This is more difficult than it sounds. Certainly not all shots will come at you at ground level. At some point you're going to have make the choice to jump or even fly for the ball. Just try and keep the distance of travel as short as possible and it's usually not worth trying anything complicated while in the air. As direct a hit as you can manage will greatly increase your chances of success.
    Just a straight line jump block
    Just a straight line jump block
  • --Come at it hard-- Almost every shot that comes your way as your ranks raise will be a hard shot. And much of the time your opponent will be backing it up by driving in to the ball. This can easily just push right through your position if you're just casually challenging the attack. Once you're lined up on the ball and close enough, flip at it. This helps counteract the force applied by the opponent and will likely serve doubly to project the ball back down field. At the very least it will throw off your opponent's momentum giving your team the chance to take the ball back.
    Not on my watch Sir
    Not on my watch Sir
  • --Don't be baited by hecklers-- As your skill increases and you're making saves left and right the other team is bound become frustrated. Someone will inevitably decide to attempt to ram you away or demolish your car. I find it best to just jump over them and give them the least attention possible rather than try and ram them back. This allows you to stay in the goal box. Plus what better way to send the message that you can handle it than to be able to make the save even while you're being harassed by an opponent. Another good thing to remember is that while one opponent is busy trying to make things hard for you, they're also leaving their team a man down.

Thanks for reading. Hopefully these tips have given you the confidence to give goal keeping a shot. It's surprisingly addictive and a great way to contribute. And when you do it right you'll have end game score boards something like this one in one of the bot matches I used for most of these examples. Now go make some saves!

end of match
6 saves may not always get MVP but it does stop 6 goals

 

 

 

 

Back to the Future Day Comes to Rocket League

Way back in 1989 on December 22nd in movie theaters Back to the Future 2, was released and we got to see Marty and the Doc go forward in the future to October 21st, 2015. Today IS  October 21st, 2015 and that means It's Back to the Future day. How cool is that? From this point forward all the Back to the Future films will have taken place in the past. Boom... mind blown.

The fine folks at Psyonix have celebrated this wondrous occasion with the release of the Back to the Future, car pack for their popular title Rocket League. In the form of pure awesome this pack contains access to Doc. Brown's, DeLorean Time Machine. It'll cos you two bucks, but come on people it's the DeLorean Time Machine!

You get the DeLorean, the Outatime Boost Trail, and the DeLorean Time Machine wheels and tires. You'll be locked in to these options when you use the car, and you can only change the colors in the primary paint options, no graphics or secondary paint.

Here are some screens of the venerable Time Machine in action, as always click images to see them full size.

2015-10-21_000072015-10-21_000082015-10-21_00009title featurego fast2015-10-21_000052015-10-21_000042015-10-21_000032015-10-21_00002