Category: News

Nier: Automata – Early Impressions

So I picked up Nier: Automata on release day without any prior experience with the Drakengard series or Nier. I had paid it mild attention when I started seeing early footage and then it went largely forgotten, lost behind my growing backlog of games yet to be played. When I started seeing footage of pre-release reviews and very early first impressions I began seeing what was so intriguing again. Then I learned that this game was being made by Platinum Games - I had all but decided this was going to be next on my list. Read more

Darksiders Warmastered Edition: Coming [Not Quite as] Soon – Update

Update

Alright so I guess I'm late to the party here but after much anticipation of the Warmastered Edition's release date tomorrow (the 25th of October) it turns out there's been a delay.

According to THQ Nordic, they'll be pushing back the release until November 29th for PC and November 22nd for console. Unfortunately there were no reasons given for the push back but it looks like we'll have to wait another month to jump back into War's Story.

My original article can still be read below, and you can bet that I'm still excited for this one.


Original Article Oct. 13th

You guys know I really like Darksiders from my review of Darksiders 2: Dethinitive Edition that I did did a few months back right? Well, not terribly long ago Nordic Games also announced the remaster of the original Darksiders called the Darksiders: Warmastered Edition, and it's live on October 25th.

I'll certainly be picking this one up. Darksiders was a killer title when it came out and it was one of the first games I got when I built my PC back in 2011. I'm really excited for this one especially if it's anywhere near as good as the last remaster Nordic did for the series.

The Warmastered Edition will be available for PS4 and Xbox One, boasting 1080p at 60 fps. There will also be a Wii U version that will be capped at 30 fps. For those of us who flex our PC muscles, we'll get up to 4k resolution and lots of additional video and control options. All versions of the game will be treated to improved textures and post processing as well as better shadows etc. There won't be any new content but it should still be vastly improved over the original Darksiders, and that's ok with me -I'm very important.

We'll get all the improvements and badassery one would expect from a current gen remaster for the so good price of $20. I can't wait to see how it is and write extensively about it in one of my all too long reviews that I occasionally bore you all with. Of course the rumor mill is still churning with speculation that these remasters are in fact a test for the audience reception of a possible Darksiders 3. One can only hope.

Doom Gets Vulkan Support Today

The 160MB patch rolled out at today 10:00am eastern time in U.S. and as long as your hardware supports it you'll likely be seeing some significant improvements in your game play. Vulkan is an API that allows for more interactions by developers "at a lower level". Meaning better optimization for games that support Vulkan and in turn passing those benefits to users.

Folks with hardware more towards the lower end of the spectrum will probably see the most improvement since they'll be able to turn up their graphics settings a bit higher now. Make sure you update to your latest graphics drivers from AMD or Nvidia to have things ready for Vulkan support. When you fire up Doom you'll be prompted to play in OpenGL or Vulkan and you'll be able to switch back and forth if you notice issues arising. The game will restart with every switch, but that's better than crashes and the like should it be happening.

I'll go ahead and paste the full notes directly below from Steam news page:

Vulkan support is now live for DOOM on PC. Below are some frequently asked questions, along with links to download the most recent drivers. Please also note that Steam controller support has also been included in this patch, so we've included some FAQs relating to it below as well.

FAQ

What is Vulkan?
Vulkan is a revolutionary graphics and compute API technology developed by the Khronos Group that allows game developers to interact with graphics hardware at a lower level, allowing for more efficient use of hardware, improving game performance.

On DOOM, Vulkan allows PC users to experience significant performance boosts on supported GPUs and CPUs, translating directly to better gameplay feel.

Most users on the minimum spec end of hardware will experience better performance at higher video settings. Users whose have recommended or above specs will experience exceptional performance with DOOM’s advanced video settings cranked up to full effect.

We’ll continue to work with AMD, NVIDIA and the Khronos Group to unlock the Vulkan API’s full potential through idTech 6, giving DOOM PC players a gameplay experience unlike anything else. Stay tuned for more updates.
For additional information on the Vulkan API, please visit the following links.

https://www.khronos.org/vulkan/

AMD: https://community.amd.com/community/gaming/blog/2016/07/11/radeon-graphics-takes-doom-to-the-next-level-with-vulkan-implementation

How do I get the Vulkan API?
DOOM Vulkan support will be enabled via a patch that goes live on Steam at 10:00am ET on Monday, July 11th, 2016. Vulkan will not run properly without updating to the latest unified drivers from AMD and NVIDIA for supported GPUs.

For more information on drivers, see the article below:
http://help.bethesda.net/app/answers/detail/a_id/33712/~/what-video-card-driver-versions-should-i-install-to-play-doom%3F

How do I get DOOM to run on the Vulkan API?
When launching DOOM from Steam, you’ll be prompted with a new menu to choose either OpenGL or Vulkan. To play with Vulkan, select the second menu option. You can also switch between OpenGL and Vulkan in game via the Advanced Settings options menu. The game will restart whenever you switch between OpenGL and Vulkan.

Does my graphics card support Vulkan?
If your graphics card meets the DOOM minimum requirements, it likely supports* Vulkan, but you’ll need the correct version of your GPU drivers in order to take advantage.

*Vulkan is not currently supported on NVIDIA GPUs with 2 GB of RAM on Windows 7 or on the GTX 690. Users with these GPUs need to run DOOM on the OpenGL graphics API.

For more information on drivers, see the article below:
http://help.bethesda.net/app/answers/detail/a_id/33712/~/what-video-card-driver-versions-should-i-install-to-play-doom%3F

Does Vulkan support change DOOM’s minimum PC specs?
The minimum PC specs for DOOM remain the same.

Does DOOM automatically have uncapped framerate when running on Vulkan?
To enable uncapped framerate, Vertical Sync needs to be disabled via the in-game (Video Settings) options.

Does DOOM support asynchronous compute when running on the Vulkan API?
Asynchronous compute is a feature that provides additional performance gains on top of the baseline id Tech 6 Vulkan feature set.
Currently asynchronous compute is only supported on AMD GPUs and requires DOOM Vulkan supported drivers to run. We are working with NVIDIA to enable asynchronous compute in Vulkan on NVIDIA GPUs. We hope to have an update soon.
Click here for additional information on asynchronous compute.

How do I enable the Steam controller when playing DOOM?
Once DOOM is loaded, the title will automatically detect the presence of the Steam controller and adapt controls and button prompts to match. No additional configuration is needed to use the default controller profile.

KNOWN ISSUES

DOOM crashes as soon as the game starts when running Vulkan on the NVIDIA GTX 690.
The NVIDIA GTX 690 is not currently supported to run Vulkan on DOOM. Users with this GPU will need to run the game on OpenGL .

DOOM crashes, is stuck on a black screen at launch or exhibits severe graphical corruption on supported NVIDIA GPUs that have 2GB VRAM when running Vulkan on Windows 7.
Vulkan is not currently supported on NVIDIA GPUs with 2 GB of RAM on Windows 7. Users with these GPUs need to run DOOM on the OpenGL graphics AP

Performance may suddenly decrease when entering Object Mode in the SnapMap editor while running the Vulkan API.
If this issue occurs, exiting Object mode back to Blueprint mode, before going back into Object Mode may correct the issue. If the problem persists, we recommend you run the SnapMap editor on OpenGL (you’ll still be able to play your maps on Vulkan).

While running the Vulkan API, DOOM crashes when taking a screenshot using the Steam overlay on AMD GPUs.
This is a known issue with Vulkan API and AMD GPUs.

The game may crash on some AMD GPUs when locking the computer.
This is a known issue while running DOOM on the Vulkan API.

While running the Vulkan API on an NVIDIA GTX 970, strange black checkering or primarily black screens appear after changing resolution or display mode settings.
Graphical corruption may occur after resizing the game window while in windowed mode, and then switching the display mode from windowed to full screen. If this occurs, restarting the game application should correct the issue.

Launching SnapMap may take longer on the Vulkan API.
It may take longer for some users to launch SnapMap on Vulkan than it does on OpenGL.

Some AI pathing issues may exhibit on SnapMaps while running the Vulkan API.
We are currently investigating a fix for this to include in an upcoming patch.

Windows 10 users running OpenGL or Vulkan on the AMD R9 Fury X znd R9 390X at 1080p or higher may experience framerates below 60 FPS with Vertical Sync enabled.
While we are working on a fix for this with AMD, affected users should run the game with Vertical Sync disabled.

When using the Steam controller, why can’t I rotate the automap with the right trackpad?
This is a known issue with the Steam Controller. An alternate control method can be used to rotate the map in the automap interface.

The Twinstiq Game Club!

That's right fellow Stiq-lings. We're getting the club back together! Welcome back to the official un-officially unprofessional Twinstiq Game Club! (Think book club but with games instead of books, and nerds instead for people in nursing homes)

The five us each nominated a game and randomly picked one that we will be playing first!

Read more

Dark Souls 3: Patch Today Helps Combat “Deviant Behavior”

Here's the patch notes copied right from Steam:

Community Announcements - Kimundi

Ashen Ones,

We have heard your concerns about being victims of deviant behavior while playing online multiplayer, we have released a patch solving some of the issues you can encounter. Other updates will follow to continue this work, we will keep you posted in due times!

Today’s update have solved the following issues you may encounter in the Online Mode:

  • Being sent immediately to your world
  • Being sent to the Firelink Shrine
  • Being changed in full Dragon Body Status

We’d also like to remind you that our Server Team is checking all the accounts before penalizing players. If you received an “Invalid Data” message, please refer to the following article:https://support.bandainamcoent.com/index.php?/Knowledgebase/Article/View/507/458/dark-souls-iii---restrictions-and-warning-messages-what-do-they-mean. Players that fall victim of online issues will not be penalized if they are innocent.

The patch is small, only 41mb, and could be a great step for players who are being victimized by folks determined to ruin game play for the rest of us if in fact it does combat the quote "deviant behavior."

I've yet to run across any of this kind of thing myself thank goodness, but it's still recommended that you back up your save file from time to time.

The default path is: C:\Users\Your-username\AppData\Roaming\DarkSoulsIII\

You'll probably have to make Windows show hidden items to see the appdata folder and once you're in you'll be looking for the SL2 file extension. Just make a copy of that and rename it (example: DS30000_old.sl2) or something and that'll back up your save file in case something does happen. This way you can re-load and maybe lose only a couple of hours instead of a whole character or more.