The Hex Player Versus Environment game is awesome and I wish more card games would do it. There. Review done. Read more
Category: Reviews
Witcher 3: Blood and Wine – Goodbye is Spectacular: A Review From Scroo
Wow guys, I've been chomping at the bit to play Blood and Wine for a long time now and my goodness was it ever worth the wait. CDPRed has put a story together set in a large and beautiful world that gives us fans a pretty solid 30 hours of game play; and they call it an expansion. This, folks, is what expansions should be. An actual fully built, big addition with new content that really matters. Blood and Wine could have just as easily been sold as a stand-alone title and would have been just as satisfying to play. All the props to CDPRed. Read more
Spellweaver Review: It’s Magic, Jim, But Not As We Know It
Links open in new pages
Magic: The Gathering is a great game with a troubling digital history. In one sense, it's really sad, because Hearthstone is immeasurably polished - a thing that Blizzard is absurdly good at. And where Blizzard have gone, others have attempted to follow, because surely, if they can make it work to the tune of a silly number of people throwing money at imaginary cards that they're never going to really own [because the servers will go down and then you'll be left with nothing] then someone else has to be able to share the pot, right?
Probably. But a lot of that is going to depend on lots of little factors. And where Spellweaver comes up strong in some of those factors, it's just kind of bland and uninteresting for a lot of the rest. Read more
I Finally Played Firewatch: A Mini Review From Scroo
Yep, I finally played Firewatch. It's something I was looking forward to for quite some time actually. So why now, right? Firewatch has been out for months, it's received lots of reviews and had its moment in the sun. Read more
Gateway Review: The Subtle Art Of Waiting For Things To Happen
I quite like reading. I quite like adventure gaming. So the best of both of those worlds has got to be text adventures, right? Well. Sort of. If the writing is smart and the characters are clever then text adventures can - absolutely - paint marvellous pictures in your mind - the kind graphics engines simply don't have the oomph to render, but the problem with text adventures is that they're sometimes obtuse. The writing can be fantastic and the game world and characters can be completely memorable - both good reasons to start playing text adventures today [because modern text adventures tend to double down on both those things] but...
...the puzzles. Dear God, the puzzles.
And that's why I kind of like the design intent behind Gateway. Gateway sort of understands this problem. Read more
My Review of Dark Souls 3, and Why I Love the Series
I love Dark Souls
Maybe it's a latent masochistic part of me who likes this sort of punishing and unforgiving game play, maybe it's the fact that nowadays games are so full of assistance and hand holding that they basically play themselves, but there's something about this series that grabs me and won't let go. Admittedly the Dark Souls 1 PC port was a travesty that was only really even playable with a fan made patch, but I couldn't have asked for a better introduction to a series. When I started hearing about Dark Souls 2 I was glued to news sites trying to learn as much as possible, and even though it had a different director I loved it. I've been anticipating Dark Souls 3 since I first learned about it, and I'll probably play it for as long as it's up and running. I've never played Demon Souls and I don't have a PS4 so I haven't played Bloodborne, but I'd love to change those things as well.
I've been playing, and dying repeatedly in Dark Souls 3 now for over 100 hours and I feel like I can finally get my thoughts down. Continue further for my review and thoughts on the series in general. Read more
Magic Duels: Review 2: The Bugs Strike Back
So, just about a year ago now, I wrote a completely scathing review of the tumultuous mess that Magic Duels was at launch.
Given the online nature of the game and given that it "perpetually renews" itself whenever new cards come out, I figured I would get back in and see a handful of things for myself. Notably: whether or not the game was more stable, whether or not the game fared better in my books if I had more cards [and a greater pool of potential deck lists to pull from] and whether or not Stainless had listened to the sheer avalanche of complaints about the game's launch state.
That last question? That's the question that binds them all. Read more
Endgame Review: The Hunger Games. Now With More Transmedia Synergy.
This is going to be a cynical review.
Because this book is cynicism personified.
As a computer science major, years ago, I had a pair of classes that were about writing. Very specifically, in order to become a Doctor of Science you had to write a research paper. We had two very different classes with two very different lecturers for those classes. The first - and most vital subject was called Research Methodology. That guy hated us. He didn't get tenure and he was frustrated at us and everything around him. So he set crazy rules for every essay we ever wrote.
The second guy was way more mellow. That particular class was Thesis Writing. Both of these two classes combined went together to form our Thesis Project and one of the very few lessons that stuck with me came from very early in the writing cycle: If you're writing a Thesis, you NEVER write from the conclusion backward. Never.
You set up a working hypothesis. You devise tests for the hypothesis. You analyse the data. In short, you make sure that you're surprised in the end so that your conclusion isn't a foregone thing.
But some writers don't like that approach. It's time-consuming. There's so much you have to do to arrive at a completely novel [or at least unexpected] result. All those tests you have to devise? They take time. All that analysis? Why bother? Read more
Broforce for the PS4 review
Broforce is part of this month's PSN+ free games promotion. It won its place by getting the most votes in the "Vote To Play" contest that was held last month. I had some interest in it but never enough to pay full price for it on PC. I guess it was never dirt cheap and now I know why. It's a pretty good side-scrolling action game.
Broforce is a celebration of old-school action movies. We get parody versions of most iconic film and TV heroes like Rambo, Commando, Neo, MacGyver and B. A. Baracus to name a few. All of them play differently. They have different speed, weapons, special moves and athletic abilities. For example, Rambo has a machine gun and hand grenades, Neo is a melee fighter and his special is the red pill which basically turns him into an invulnerable killing machine for a short period of time, Mr. T has a very useful flamethrower and fire grenades which are great for fighting bosses from a distance.
When you begin the main story you'll start with only one character, Rambro. You'll be dropped in the jungle by a helicopter in order to liberate the area. You'll do that by killing terrorists left and right with guns blazing, literally. On your way to kill the Devil at the end of each level, you'll find prisoners. If you set them free you'll get a free life and that's the way you'll unlock new characters. For better or worse, when you set free a prisoner, you'll randomly switch to a different action hero.
Randomness is a big part of Broforce. After you've unlocked a new character, heroes will be switched every time you lose a life, start a level or set free a prisoner. There's no way of manually changing to a hero of your liking. This gives the game a lot of variety as you have to adjust to to whatever weapons and abilities the hero you have at the moment has. However sometimes you'll feel you need a specific hero for that challenge and let's be honest, some of the heroes are lame. I'm looking at you, Brocketeer.
The game exudes American Patriotism. It's taken to parody levels and it feels awkward sometimes. I mean, at one point you'll be playing as European legends like 007 and William Wallace and they will be raising American flags when reaching checkpoints. That was very odd. When you finish a level you get to the chopper, explosions start all over the place and the light in your dual shock 4 controller will start flashing red, white and blue. It's that American.
The gameplay is pretty simple, just run and shoot. There's no reloading in here. I really liked how this helped the action to flow very quickly. Some other games that have reload like Mercenary Kings and Helldivers really put me off since it over-complicated what should have been quite simpler, in my opinion. I guess I was not the right audience for those. I like how it feels like Contra where you don't have to worry about such detail. Unlike Contra, this title does have destructible terrain which you can use to your advantage to change the path you take to reach your goal.
There are some things that I wish the developer had addressed before releasing the game. The PS4 version of Broforce has some bugs that seem out of place in a title that looks like a 16-bit shoot-em up. Each time you restart a level there's like a second or two where your controller won't receive your inputs and your character will stand still vulnerable to enemy attacks. At first this won't bother you much, but in the later levels those seconds could mean life or death. Loading times can reach up to 1 minute in the later stages. I really thought the game had frozen and I would have to restart the console because there was just a black screen with no loading signs and it took way too long to start the missions. There were also frame rate drops when there was a lot going on. You would expect that in a SNES, but not in a PS4 brand new title that looks like it would have been fine in the 16-bit generation.
Besides those bugs, it is very much playable and enjoyable. It has a lot of humor and variety. I had a great time playing it and would recommend it to anyone who has an interest in action games with a retro vibe. I tried it in multiplayer, but it felt much better in single player. Just be warned that the last level is a tough marathon. the ending will make it worth it, though.
SuperHot: A Past Due Review
SuperHot wants me to inform you, and I quote, “It’s the most innovative shooter I’ve played in Years.” But I’m not going to do that because it’s not technically true. It is however one of the most unique puzzle games I’ve ever encountered. It just also happens to masquerade as a Shooter. Because of this game’s unique position, it needs to be examined on a component by component basis. In true Past Due Review Style, we will be inspecting SuperHot’s Animation Quality, Modeling, Lighting, Level Design, Particle Effects, Audio, Game Mechanics, and more.