Tag: text adventure

Gateway Review: The Subtle Art Of Waiting For Things To Happen

I quite like reading.  I quite like adventure gaming.  So the best of both of those worlds has got to be text adventures, right?  Well.  Sort of.  If the writing is smart and the characters are clever then text adventures can - absolutely - paint marvellous pictures in your mind - the kind graphics engines simply don't have the oomph to render, but the problem with text adventures is that they're sometimes obtuse.  The writing can be fantastic and the game world and characters can be completely memorable - both good reasons to start playing text adventures today [because modern text adventures tend to double down on both those things] but...

...the puzzles.  Dear God, the puzzles.

And that's why I kind of like the design intent behind Gateway.  Gateway sort of understands this problem. Read more