I love Dark Souls
Maybe it's a latent masochistic part of me who likes this sort of punishing and unforgiving game play, maybe it's the fact that nowadays games are so full of assistance and hand holding that they basically play themselves, but there's something about this series that grabs me and won't let go. Admittedly the Dark Souls 1 PC port was a travesty that was only really even playable with a fan made patch, but I couldn't have asked for a better introduction to a series. When I started hearing about Dark Souls 2 I was glued to news sites trying to learn as much as possible, and even though it had a different director I loved it. I've been anticipating Dark Souls 3 since I first learned about it, and I'll probably play it for as long as it's up and running. I've never played Demon Souls and I don't have a PS4 so I haven't played Bloodborne, but I'd love to change those things as well.
I've been playing, and dying repeatedly in Dark Souls 3 now for over 100 hours and I feel like I can finally get my thoughts down. Continue further for my review and thoughts on the series in general. Read more
Alright, so if you read my little quick look blurb on Xcom2 you already know it's a pretty tough game that puts itself a step above 2013's already challenging XCom: Enemy Unknown / Enemy Within. I'm here to put my thoughts down and I hope you'll stay with me for the read. Read more
And man it isn't messing around!
Those of you that have been playing it already know that XCom 2 is a step up from Enemy Unknown and Enemy Within. I was expecting a bit more of the same great game play that those previous titles handed us, but what XCom 2 doles out is nothing short of punishing. And it's excellent!I'm only playing on normal difficulty and I'm having to reload saves several times per mission so that I'm not losing my veteran soldiers. I think by the third mission I played, my basic, barely promoted soldiers were already coming up against mechanical units and mind controlling Sectoids. No unit in this game is easy to go toe to toe with.
Each project that's researched, each improvement made is met with furious resistance. Just get your best soldiers healed up? Ready to take on that black site finally? Awesome, let's go... Well, now there's an urgent mission available, if it's skipped the enemy gets guaranteed reinforcements for a month... shit guess we gotta do that. At least we've got experimental armor for our soldiers... well they have heavy units with plasma weapons that can bypass armor... what now? Grenades, perfect, take that!... wait, Shield Bearers... They cast an energy shield on all of their allies in a radius that soaks up damage before allowing units to be vulnerable... Get up there with your power sword Rangers and slash that guy up!... Great but now we're out of cover... and oh good a Viper has come to bind our ranger and take them out of combat until they're either dead or the Viper takes damage... Now we have wounded soldiers and it'll take days or maybe weeks before we can assault that black site that we were so prepared for. Who knows what will happen between now and then?
It's like that every step of the way and it's wonderfully stressful. If you were into XCom: Enemy Unknown, you're gonna be into XCom 2. Just be prepared to lose, a lot. If you're already playing XCom 2, good luck and godpseed Commander.