Category: PC

Microsoft Adds Button Mapping to Standard Xbox One Controller

On November 16th, Microsoft added the ability to remap the buttons on your standard wireless controller for your XBox One. Those who want to change their button mapping can either launch the Xbox Accessories app or enter their Xbox One settings. If you don't have the app already, the link above will provide all the information you need to get it.

Remapping through the accessories app works by either swapping buttons or changing individual buttons through drop down menus. Looks altogether pretty simple.swapping mapexampleThose settings will only save on your console however, as the standard controllers don't have any on-board storage. So if you map your controls at home then take your controller to a friend's place, don't expect them to still be mapped the way you want. And sadly as of yet there is no PC support for said remapping, but it's on the way according to Microsoft.

 

[All Image Credits, Microsoft]

New Steam Store Releases: Fallout 4

Unsurprisingly, Fallout 4 was the highlight of the week (by a long shot). If you haven't checked it out yet, I would strongly encourage you to do so. Bethesda has added several interesting new updates to the already fantastic Fallout formula. Basically, it's Fallout 3, only more fun, and with much better graphics (and in a new setting, of course). If that doesn't sound like something you need then I pity you.

Also out this week, an interesting-looking four-player co-op shoot 'em up game, and a marble-matching puzzle game (like Zuma or Luxor) with a Puzzle Quest feel. Sadly, it's doubtful that anybody will pay any of this week's other games much attention. But that's pretty much come to be expected whenever a new Bethesda game hits. Oh well, back to the wasteland. Prepare for the future!...Then proceed further to see more of this week's new releases.

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Mutator Mashups: Rocket League Adds New Game Modes

On November 9th, the good folks at Psyonix released the new Mutator Mashup mode for everyone's favorite competitive vehicular soccer game, Rocket League. The additions include changes to gravity, ball size and speed, the levels of bounciness, and even automatically filling boost guages.

Along with the new game modes come 20 new unlockables in the form of flags and antennas including Fallout Boy, just in time for Fallout 4. Also involved are a few various fixes and changes, I'll link the full patch notes here.

Game play is still still as fun as ever, but quite a bit different in the mashups. For instance Beach Ball mode, makes the ball around a third the size of the goal itself which is pretty damn big. This is accompanied by and slower ball speed, which can throw off your timing like nobody's business. You wouldn't think it'd be difficult to hit a ball the size of a single car garage, but until you adjust yourself to the different physics the game puts in place it's pretty easy to sail right by it.

As always, click any image to see it full size.

Giant ballGiant goal

In contrast Pinball mode, makes the ball considerably smaller than the original ball size and is super bouncy and super fast. This equates to something like playing paddle ball on the hood of your car while driving 80mph. Because of the balls size it's pretty hard to hit and the slightest touch will send it careening in another direction. I could only really get one good shot of the ball to get an idea of the size and it was at the start of the match.

small ball
A little tough to see, but it's in there.

In Moonball mode, the ball is bigger than normal and your boost guage fills automatically. Gravity is also very low, like crazy low. Jump once while you're moving and you'll probably fly across the arena. Which makes things pretty fun with your quickly filling boost guage.

big ball

There's also the Cubic mode, which presents normal physics but the ball of course will bounce all over the place from its lack of spherical form and your boost guage will automatically fill slowly. This creates some pretty uniqe challenges. Like wtf do I do when it's coming at the goal? This is also one of the original game modes from Super Acrobatic Rocket Powered Battle Cars. Pretty cool I say.

square ball

Square goalie
ZOMGsquareballWTF

square

And Finally there's Timewarp mode. The physics are all normal, the ball is the normal size etc. but every few seconds the game goes in to slow motion. This is something akin to playing with induced lag on bad hardware. It's not my personal favorite but like Cubic mode it was an original mode from Super Acrobatic Rocket Powered Battle Cars, which makes it cool.

Timewarp

So far it seems you can only choose to join the Mashup playlist to find matches with ever changing random settings, and it's only 3v3 so far. So no choosing your favorite mode yet, at least not online anyway. However you can choose a custom mode in private match and exhibition settings. It's a lot of fun added to what's already an incredibly fun game. And a major plus to all this is that the new game modes and new collectibles are completely free. No DLC to purchase, just a 665mb patch to download and you're ready to roll, so to speak.

New Steam Store Releases: Call of Mushihimesama

It seems that this was a pretty big week on the Steam Store. Not only did the new Call of Duty hit, but also the renowned Arcade developer, CAVE, has made its Steam debut with their hit "bug princess" shooter, Mushihimesama (mooshee-heemay-sahmah). Additionally, SEGA graciously saw fit to bring over their previously Nintendo-exclusive Sonic the Hedgehog game, Sonic Lost World.

I don't know about you, but the CAVE news alone was enough to send me to gaming heaven (before their punishing shooter promptly sent me to bullet hell). Proceed further to see more of this week's new releases.

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Divinity: Original Sin, Enhanced Edition – First impression? Still Lovely.

Just a few days ago at the time of this article's writing, Larian Studios released the enhanced version of what is in my mind one of the best turn based rpgs of it's kind: Divinity Original Sin. This new and enhanced version comes with something like 1300 changes including controller support, better graphics, better optimization, 360 degree camera control, full voice over for all characters, even split screen co-op. Of course there are many more than I want to list so I'll link the full changelog here in case you're interested in seeing everything. Even better, Larian gave us lucky folks this enhanced version for free as long we already owned the previous Original Sin title. Mac and Linux users will unfortunately have to wait a bit longer but it's coming so don't fret.

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New Steam Store Releases: Galak-Z

Galak-Z has come to the Steam Store this week, nearly three months after its favorable debut on the PlayStation 4. I was very tempted to pick it up then, but I decided to hold out for the Steam version. I hope it was worth the wait!

Also out this week, the third entry in the previously PlayStation-only Hyperdimension Neptunia series, a respectably-enhanced rerelease of Divinity: Original Sin, and the direct sequel to The Legend of Heroes: Trails in the Sky. Hold out for the version you'd prefer, then proceed further to see more of this week's new releases.

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New Steam Store Releases: Mugen Souls Ultimate

There are quite a few interesting titles that have hit the Steam Store this week. First up, there's Mugen Souls. A previously PlayStation 3 only affair, the turn-based JRPG now brings its Lolita stylings to Steam, along with a pretty generous amount of free DLC.

Next up is PixelJunk Shooter Ultimate. You may be wondering what exactly differentiates PixelJunk Shooter Ultimate from the regular vanilla version that was already available on Steam. Well, PixelJunk Shooter Ultimate is actually a combination of PixelJunk Shooter and PixelJunk Shooter 2, now merged together into one continuous super game. There is also an optional upgraded "Ultimate" art style that is included in the package.

Also out this week, the very cool-looking Warhammer: End Times - Vermintide, plus Tales of Zestiria and Overlord: Fellowship of Evil. In addition, Spider-Man: Shattered Dimensions has web-swung its way on to the Steam Store. And finally, two 20-year-old fan favorite PC titles, Little Big Adventure and System Shock, have arrived as well (and in enhanced editions, no less).

Take your time and select the games you like best. Lord knows there's plenty to choose from. Proceed further to see even more of this week's new releases.

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Opinion: Xbox One Elite Controller

I must preface this by saying that I have not tried using this controller and this is purely my opinion.

This is the month of October and during this month Microsoft is releasing a high end pro gaming peripheral in the form of the Xbox One Elite Wireless Controller.

Xbox Elite_1You'll get a high quality Wireless Xbox One controller redesigned with customizable metal thumb sticks, a faceted cover for the D-pad for increased accuracy, smoother action buttons and triggers, along with extra buttons in the form of paddles that connect under the controller. You'll also get a rubberized grip that provides extra comfort and staying power for intense battles combating sweaty hands. The Elite Controller will come with a hard case for storage, batteries and a bunch of interchangeable components along with a braided USB to mini USB cable for a wired connection to your PC. Available for Xbox and Widows 10 will also be an app that allows for configuration remapping for the Elite controller.

Xbox Elite_2So you'll get a lot with your package, and that's awesome. The Elite Controller promises to be highly customizable, very high quality product for those who are really serious about their gaming. Which is great because that's the demographic here, serious gamers. For everything you get, which is admittedly a lot, you'll have to shell out $149.99.....!! I'll say it again even though this is written and you can just read it, the Xbox One Wireless Elite Controller will cost you one hundred and fifty dollars, exclamation point!

I won't be purchasing one of these. That cost point by itself is a deal breaker for me and I game a lot. Like, a lot. I use an Xbox One controller for my PC and I love it. It's really accurate, it's very smooth, very comfortable, so far very durable and in my opinion it's worth the money. Now I don't have a rubberized grip or extra paddle buttons or three sets of metal interchangeable thumb sticks. This would be super cool, I admit that 100%. But I don't deem those things worth nearly three times the cost of the standard controller. No, not even with the redesigned internal architecture that allows such a level of reconfiguration. With everything the Elite Controller comes with I could see spending maybe $80, that would be my ceiling.

interchangeablesNow, I haven't tried using the Elite Controller. I'm just a guy who like most, doesn't get demo access to new products. This thing could be incredible. But incredible or not that's a lot of money to throw down on a controller. Not to mention I can't find any information on the app that will be available for configurations, I can't even say if that's free or not. Microsoft's video showcasing the controller and app doesn't mention if it's free or if it costs, but I do notice the wording "app available..." on their site so I'm not holding my breath for free. I also can't find any information about the app via Google or any forum conversations. Someone out there must know....right?

Competition gamers may find the price tag acceptable, and that's ok because that's the target demographic here; but I'm sticking to laughable myself. Think about buying an Xbox One. That's $300 by itself. Now buy two Elite Controllers, there's another $300. Want a full set or four? Well, the math is pretty simple. When will we as gamers stop paying all this extra money for what usually equates to a few extra features that we probably won't even use. Look, I get that a lot of work went in to making this controller a reality, and you'll get a lot in the package should you make the purchase. And I get that the whole thing is very high quality, this is wonderful. But it's too much money! Of course nobody has to buy one of these right? No one is forcing them on us. Yet I still have to say, Microsoft, at least buy us dinner first.

[all image credits: Microsoft]

Rocket League: A Goal Keeper’s Guide

So if you're like me, you love yourself some Rocket League. Sometimes though it's difficult to pick a role you'd like to play in the game. Whether it be the all-around player, the striker, or as was in my case for quite a while, being a full-time goalie.

Choosing to be a full-time goalie can be kind of intimidating. You're effectively putting a lot of pressure on yourself to make sure you can stop the other teams advancement while taking yourself out of an offensive role. Here in this guide I'll attempt to help with some quick tips and visuals to get you started if you're considering a move in this direction.

First thing everyone needs to know is that as a goalie, you're going to make mistakes. End of story. Don't let it deter you from keeping at it. As your skill in the area raises you'll become a force to be reckoned with and able to help turn the tide of a less than successful match. Secondly a lot of being a goalie is common sense that's just been honed in to skill. For most it's not that hard to get in to, and it's a very satisfying role. So without further ado, let's get started.

Okay so whether you've just started playing Rocket League or you're in to it already it's important to know that the game's tutorial is your friend. I think lots of people just skip the it because they want to just get right to playing. But the tutorial teaches some pretty helpful fundamental items that you'll be able to use very quickly.

Once you're through with the basics in tutorial mode It's a good idea to get some game time practice in. I would suggest starting out in some bot matches at whatever skill level you feel comfortable with before moving to online matches.

Practice

title logo

Here's a list of tips from my own experiences to help you become a successful goalie.

Click any image below to view it full size

  • --Ball Cam-- This is a personal choice for everyone of course but the ball cam can hinder your visibility in the goal box. I tend to play with the ball cam off unless I'm running back to the goal and need to see behind me.
  • --Stay in the Goal Box-- If you're the furthest one back in the lineup just get in the goal box and stay there. Charging forward at kickoff when you're the farthest back just puts you out of reach should the ball be hit directly at your goal. Likewise if you're in a forward position at kickoff, charge the ball and then get yourself back to the goal box as quick as possible.
    Back right in and stay there
    Back right in and stay there
  • --Always face the ball-- This is important because turning your car around before you can challenge a shot takes time you don't always have. Facing the ball means quicker action.
    See that? Straight line to the ball
    See that? Straight line to the ball
  • --Boost-- As a goalie It's very important to keep up your boost gauge. Right in front of the goal box is one boost node, just use it repeatedly. Forward out, get the node, reverse back. Rinse and repeat. Don't be fooled into thinking that those 100% nodes at the corners are safe to go to. You'll leave your goal wide open for a few precious seconds while leaving to retrieve one.
    Get this node here repeatedly
    Get this node here repeatedly
  • --Don't come out until you have to-- A common mistake early on in goal keeping is challenging the ball before you need to. Remember the further you have to go to get to the ball, the further you have to go to return to the goal box. Rely on your teammates to get the ball away before you make the decision to challenge. Early challenges can also open a host of other issues like an opponent touching in a different direction and you not being able to correct for the change. Or even your own teammate hitting the ball while you're out, leaving the goal open while you make your way back. Waiting until the last second gives your opponent less of an advantage to dodge your challenge and increases your chances of a save.
    too soon
    This was too soon. Cost a goal from a teammate.
    proper challenge
    Just right this time. Hit it!
    Take that Suckah!
  • --Commit to the save-- Once you do make the decision to knock that ball away don't stop until you either do just that, or a teammate has possession. Your car will accelerate quickly but not instantly, even with boost. Waffling on a save is almost always bad. Remember if you mess up it's better to do it trying to make the save than to sit just watch the ball go in your goal.
    Wait for it....
    Wait for it....
    Get that thing away
    Get that thing away
  •  --Don't chase the ball-- Remember, you're priority is stopping goals, not making them. There will be cases where you'll be able to hit the ball just right and make a save that ends up in a return and scores for your team. It's a great feeling, but do resist the temptation to make a save and try and follow it up by leaving your position and running the ball back for a score.
    stop chasing
    This is what happens when you chase the ball down the field
    Way too far out
    Way too far out
  • --Surface area-- Your goal box is a big target being guarded by a small goal keeper. Any chance you have to increase your surface area is one you should take. This might mean turning sideways during a save, or pitching up or down to make yourself a bigger obstacle.
    Close one
    Close one
  • --Try and keep it simple-- This is more difficult than it sounds. Certainly not all shots will come at you at ground level. At some point you're going to have make the choice to jump or even fly for the ball. Just try and keep the distance of travel as short as possible and it's usually not worth trying anything complicated while in the air. As direct a hit as you can manage will greatly increase your chances of success.
    Just a straight line jump block
    Just a straight line jump block
  • --Come at it hard-- Almost every shot that comes your way as your ranks raise will be a hard shot. And much of the time your opponent will be backing it up by driving in to the ball. This can easily just push right through your position if you're just casually challenging the attack. Once you're lined up on the ball and close enough, flip at it. This helps counteract the force applied by the opponent and will likely serve doubly to project the ball back down field. At the very least it will throw off your opponent's momentum giving your team the chance to take the ball back.
    Not on my watch Sir
    Not on my watch Sir
  • --Don't be baited by hecklers-- As your skill increases and you're making saves left and right the other team is bound become frustrated. Someone will inevitably decide to attempt to ram you away or demolish your car. I find it best to just jump over them and give them the least attention possible rather than try and ram them back. This allows you to stay in the goal box. Plus what better way to send the message that you can handle it than to be able to make the save even while you're being harassed by an opponent. Another good thing to remember is that while one opponent is busy trying to make things hard for you, they're also leaving their team a man down.

Thanks for reading. Hopefully these tips have given you the confidence to give goal keeping a shot. It's surprisingly addictive and a great way to contribute. And when you do it right you'll have end game score boards something like this one in one of the bot matches I used for most of these examples. Now go make some saves!

end of match
6 saves may not always get MVP but it does stop 6 goals

 

 

 

 

Back to the Future Day Comes to Rocket League

Way back in 1989 on December 22nd in movie theaters Back to the Future 2, was released and we got to see Marty and the Doc go forward in the future to October 21st, 2015. Today IS  October 21st, 2015 and that means It's Back to the Future day. How cool is that? From this point forward all the Back to the Future films will have taken place in the past. Boom... mind blown.

The fine folks at Psyonix have celebrated this wondrous occasion with the release of the Back to the Future, car pack for their popular title Rocket League. In the form of pure awesome this pack contains access to Doc. Brown's, DeLorean Time Machine. It'll cos you two bucks, but come on people it's the DeLorean Time Machine!

You get the DeLorean, the Outatime Boost Trail, and the DeLorean Time Machine wheels and tires. You'll be locked in to these options when you use the car, and you can only change the colors in the primary paint options, no graphics or secondary paint.

Here are some screens of the venerable Time Machine in action, as always click images to see them full size.

2015-10-21_000072015-10-21_000082015-10-21_00009title featurego fast2015-10-21_000052015-10-21_000042015-10-21_000032015-10-21_00002