Month: March 2016

#4if

AJ’s #4iF: After Action Report

Well, now that February is over, I've put my controller down and it's time to see how I did. Not particularly well, as it turns out. I had my four games in mind, I thought finishing them up would be achievable, and I was excited to give it a try. But I guess it just wasn't in the cards this time. Here's what happened.

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Sequels Are Hurting The Game Industry.

I don't play as many games as I used to. Part of the reason for this has to do with the fact that I'm just more picky now: often, games only appeal to one of my senses and not all of them. As in, I can be swayed a little by the graphics. Or maybe I hear the soundtrack and I get pulled in by that. Or I watch gameplay and my mind starts considering those ideas.

Another part of the problem - especially when it comes to AAA gaming, has to do with the fact that all AAA studios and publishers know how to do is pump out sequels. It's even written into their language, in how they discuss their games - like they're brands and they're perennial and they have to "re-invigorate" those over and over again.

And it isn't doing the industry any favours. Let me tell you why. Read more