Source: Neowin
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Author: Thomas Ortsik
Founder and Kinda-Editor-In-Chief at Twinstiq.
Also known as Dr. Strangethumb
PS4 Firmware Update 2.50: It’s Official
- Full 60fps mode for SharePlay (requires more bandwidth, you can toggle it in the options)
- System-level button remapping
- Accessibility features like text-to-speech, bold fonts, high contrast mode, picture zoom
- Automatic screenshots when you earn a trophy
- Rest mode will suspend your application or game and start you where you left off
You can check out the full list in even more detail at the US PlayStation Blog!
Source: Official US PlayStation Blog
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Throwback Thursdays: AH3 Thunderstrike
PSN Spring Fever Week 2: Hotline Miami 2 & Saint’s Row Sale
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Source: PSN Store
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Twinstiq – 28 Days Later (incl. Giveaway!)
We collected writers from Around the World in 28 days.
We saw 28 Shades of Twinstiq.
Provided by the 12 Monkeys on the team right now.
Some of them even Angry Men.
Right now I bite myself in the ass for not starting it 2 days later, since this would have allowed me to sneak in a Friday the 13th reference, but I feel like this is already borderline self-indulgent anyway.
We achieved much in this month and there is still much more yet to come, but despite the intro, this is not supposed to be the celebration of a banner, but the people who meet under it: You, you, yes, you too and even you.
Without you, we wouldn’t hear the perspective of an older gamer.
Without you, we wouldn’t feel as connected in our unwillingness to grow out of gaming.
Without you, we wouldn’t know what an aspiring Game Developer is excited about.
And because of that and more: Without you, this project would be dead already.
Even though we are still young and small, our community is already dedicated and strong.
Of course we are still nowhere near Joystiq, but in some aspects, we are already beating heavyweights like Videogamer.com
How crazy is that?!
As a little sign of appreciation, I decided to ask the editors for their favorite comments so far and if one of them is from you, Congratulations! You just won a little game.
More of these giveaways will follow in the future and even though I’m not yet sure about the format, I can guarantee you that they won’t include any BS “we might share your personal details with a 3rd party” clause and that they will always reward those, that are strong pillars of this site.
So if your comment is listed below, make sure to write a mail incl. your Disqus name to competition(at)twinstiq.com
Thank you for sticking with us and let’s make it to 28 Weeks next!
-Dr. Strangethumb/Thomas Ortsik
(who would also like to send a very special “Thank You!” to everyone from the old Joystiq crew, especially those that visited us. You are all amazing!)
And the Top Comments are from (with the editor who nominated the comment in brackets):
- Tim Chesson (JyeCauffle) and Dante G (Cody Hall, Billy Colley) for their comments in “Why I Will Never Grow Out Of Videogames”
- Hyperhyper (Andrew J Amideo and Trisha Baumgartner) for his comments in “rEAlly? EA Shutting Down ‘The Sims’ Dev” and "Assassin’s Creed III Unplayable on Xbox 360”
- Styli (Jimmy Vegas) for doubting JVs math in “Over 20 Million PS4 Consoles Sold”
- Mule (John Rausch) for his comment in “Clock Tower successor in final week of Kickstarter campaign”
- Zert (William Sierra) for praising William’s review of Dragon Ball Xenoverse (just so it’s noted: THIS IS BORDERLINE CHEATING! :p )
Update:
- Acidicpack78 (Whylekat) for thanking the Twinstiq crew for their awesome work in the WRUP: Avengers Assemble! (again: borderline cheating :D )
Project Cars pushed back to mid-May
In a press release Slightly Mad Studios' head Ian Bell offered some comments on the delay.
“Despite our long heritage and pedigree in making critically-acclaimed racing games, Project Cars is by far the grandest and most intricately detailed of them all,” Slightly Mad Studios boss Ian Bell said in a press release. “Despite therefore the game being 99.9% complete, the remaining 0.1% attending to small issues and bugs has been tricky to anticipate. We’re absolutely dedicated to delivering a ground-breaking experience and by targeting mid-May fans can be assured that’s what they’ll receive.”
Bell continued, “Again, we want to thank our fans for their support and patience on this matter. There’s a high expectancy from racing fans around the world that Project Cars is going to be an exciting new contender in the simulation racing space and we firmly believe gamers deserve it to be in its most complete and polished state when they come to play it on day one.”
Bell goes on to discuss Slightly Mad's plans to offer “some free content” to all players as a mea culpa.
“This gift, that we’re sure is going to excite fans, will be available from day one and revealed shortly, Keep an eye on our website for more info.”
This is not the first time the game was delayed. Project Cars' initial release was planned for last November, but was then moved to March, and again to April.
William Sierra
[Source: Gematsu]
PSA: Syndicate Free on Origin
PSA: Dragon Age: Inquisition Free Trial
What were they thinking? – Top 15 Swords in Gaming
So I decided to make an alternate list, to compare and contrast where my ideal picks fall. I'm going to base my conclusions on why the sword will be considered "bad-ass" by these reasons:
1. Look - If it makes me say, " Wow that's really bad-ass,"
2. Damage - " Does it slice and dice onions? Or does it take off an arm with a quick swish.
3. Character/Story - Is it used for most of the story, or is it just something the character has?
Is it a more notable sword?
4. Actually is bad-ass - It made me say, " Wow that's really bad-ass," please refer to step 1 for more information.
This is where you guys come in. I will post my version of the list. If you agree or disagree, or even have your own list of most memorable weapons, drop me a line below!
Shall we take a look?
#15 - Rebellion (Devil May Cry Series)We start off strong, with an iconic sword from Devil May Cry. It was Dante's pride and joy. You were able to strengthen this weapon to make it do even more damage than when you started. However some people weren't able to pick up Devil May Cry until later on in life, because of its maturity warning. This sword did not rank higher on my list because of it's simplicity. There are no bells and whistles when looking at the sword. Strong but plain.
#12 - Thunderfury, Blessed Blade of the Windseeker (World Of Warcraft)Do you see how happy that skeleton man is? Look at him! Look at the sword! It's glorious! However, without that nice lightning effect, it's pretty plain. Also, do you know how hard it was to get this? Even nowadays, with the content being able to be soloed, the drop rate on the items needed to craft this sword was ridiculous. Wait a minute, I need to link this in trade chat really quick. Oh yes, I remember the hours and hours of chat-log of those who spent their days spamming Thunderfury in Trade Chat. I'm pretty sure they still do it too.
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#14 - Auron's Katana (FFX)Auron was a more notable character in Final Fantasy X and his starting weapon also is held on this list for its style. Slow but hard hitting, this sword was used more times to break shields than anything else. Again, this did not rank higher only because of simplicity. The golden design at the bottom was a nice touch, but does not keep people interested. Not even in the game, where you are able to swap it rather quickly for a better one.
#13 - Fierce Deity Sword (The Legend of Zelda: Majora’s Mask)You better put that thing down, or so help me! No need to be upset, you're at the 13th spot. The Fierce Deity Sword is not really all that well known, unless you are a die-hard Zelda fan. This is where we start to see color and even a different shape. However, what makes this sword appear so low on the list, comes from the amount of work actually needed to obtain it. If you remember, Link trades twenty non-transforming masks to the four Moon Children Inside the Moon. The final child will give Link the Fierce Deity Mask. Wearing this mask enables Link to transform into the Fierce Deity only during boss battles.
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#11 - Shuraba (Bayonetta)
Talk about gorgeous. This sword is ranked at 11 on my list of top swords, because of it's stereotypical Japanese katana model. Though, if you take a closer look, you do see that this sword is a living demonic weapon wielded by our very own Bayonetta. It's one of the easiest weapons to use, along with having a very nice damage and speed when playing the game.
#8 - Soul Reaver (Legacy of Kain)Technically named "The Reaver", which was also used in every one of the game titles. It's ugly, and also looks like Ozzy Osbourne had it created for one of his concerts. Would hurt the mightiest of foes with its snake like construction. The sword was originally created to take victims' blood, but was altered when it absorbed the soul of the time-traveling wraith Raziel. As the story continued, the sword became the ultimate weapon for the vampire Kain, some of you might not even remember this game. Thanks guys now I feel old.
#7 - BusterSword (FF7)The only way I can technically describe this sword is: F***ing Huge. But I can't just write that and get away with it. Here, I'll go to the definition: The Buster Sword can be classified as an enormous broadsword. Very slow, but hard hitting, it came to be one of the most iconic swords in video game industry. However it falls short of the top five for the simplicity of the design.
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Ryu Hayabusa, the main character of Ninja Gaiden, wouldn't really be a Shinobi if he didn't have his trusted sword with him. Not really much to nit-pick, this sword slices, it dices, it makes really good julienne potato fries, OUT OF YOUR ENEMIES BONES.
#9 - Brotherhood (FFX, FFX-2)I tried to stay away from using the same game multiple times, but I just couldn't deny a really great example. Brotherhood is an iconic sword wielded by Tidus in FFX, and later raised by Yuna in FFX-2. This sword not only came with a great look, but a great story to follow too. The only bad thing about this sword was it's stats. It was one of those, looks cool, but hits like a limp noodle. Sure, it was okay for a level or two, but I found that I replaced it way to quickly.
#6 - ChaosEater (Darksiders)Do you see this thing? It's gorgeous, but it's so ugly at the same time. I mean, what's going on here? Is it a barbarian style sword? Is it a spawn from a demonic being? Actually, this is the blade that the Red Horsemen carried during his battles between Heaven and Hell. This thing hurts, it was powerful and killed everything. The main problem with it? It's cool looking but it never truly hit bad-ass.
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#5 - Energy Sword (Halo)
#4 - Frostmourne (World of Warcraft, Warcraft 3)
#3 - Monado (XenoBlade Chronicles)
#2 - The Master Sword (Legend of Zelda)
#1 - Nightmare's Soul Edge (SoulCalibur)
Like I said, if you have a better suggestion, or have a more favorable weapon from a video game let us hear!
As always,
-Tisnight
White Night Review
Those who’ve played survival horror games like the original Resident Evil and Alone in the Dark will feel right at home as they skulk around the house, finding clues and unearthing the enigma that surrounds it, all while avoiding the ghosts that will stall your progress at every turn. Gameplay harkens back to the days of old school adventure games like Grim Fandango and the Monkey Island series with its series of simple but fun puzzles, almost all of which employ the use of light to uncover the solution.
For a story in an adventure style game to work, it needs to be fairly straightforward, something White Night does a decent job at. It services the gameplay well and you’re rarely left wondering where to go and what to do next. The intermittent narration that runs through White Night sums up the events well enough, that if you miss any of the scattered documents found lying around such as diaries, letters, and news clippings you never feel out of the loop.
The puzzles are relatively easy, but they never bore you. You’ll figure them out within the first few tries with the exception of one or two that had particularly obtuse solutions. The best puzzles are ones that service or supplement the game’s story while not becoming a roadblock to it. White Night does this in several instances by using the game’s lore to its advantage, so if you’ve been following the story with any passing interest their solutions will foreshadow events that will happen later, adding a nice touch to the experience.
You’ll be going to these puzzles by navigating the mansion’s many blackened rooms. The only method to light your way in many cases, is by using a pack of matches. These only last a short period of time and if you’re left in the darkness too long, you’ll be at the mercy of the ghosts that roam the halls; if you get too close to them, they’ll come for you anyway. The matches themselves are a nice idea, think of them like the ink ribbons in the original Resident Evil, however there are simply too many of them around. It brings the suspense down a tad knowing you can simply go to the kitchen and find dozens of them lying around. I had managed to beat the game with 10 matches remaining (you can carry a maximum of 12) with plenty more within arm’s reach.
In addition to the game’s cutscenes and vivid gameplay, there are a number of various tomes and publications around the mansion that offer more details as to who the characters are and how they fit into the story. While not essential to beating the game, they offer a bit of flavor text that would have been nice; that is if someone bothered to proofread them. The documents’ seemed to receive only the most cursory of revision, before being hastily sent to market. It is my understanding that the developer is based in France, so there may have been a translation issue. Either way, there are multiple grammatical errors, which seems inexcusable for what is such a short affair.
Fixed camera angles may be a deal breaker for some. It can be frustrating at times to run from a ghost in one room and suddenly head back into that room and die because of the next room’s perspective forcing you back, but that is the same for nearly every game that uses this mechanic. It’s an unavoidable problem that seems to plague the survival horror genre the most. I found it to be annoying but it did not completely detract from the experience.
White Night is a game that rises above its faults and provides a short but unnerving survival horror experience. There are some that won’t be able to look past its brief length, fixed camera angles and lack of editing but if you’re able to, you’ll find a delightfully creepy story that has a great deal of suspense and intrigue. Recommended for anyone who is a fan of old school horror games.
Reviewed: Digital PC copy of White Night provided by Activision.
All screenshots provided by the publisher.