Author: Thomas Ortsik

Founder and Kinda-Editor-In-Chief at Twinstiq.
Also known as Dr. Strangethumb

Opinion:  To Review Or Not To Review:  That Is The Question

Words by Greywolfe

This isn’t directly part of my series on why people who comment on reviews have me so baffled, [you can read part one here and part two here] but it does kind of directly follow along from that set of articles.  There’s a point in part one where I say the following:

“I am sort of atypical in reviewer-land in that I tend to write reviews based on the games I actually own.  In other words, I sit down, look through my library of stuff and decide “hey, I think I’d like to review the following, this week” but not every reviewer works this way and not every publication does things in this manner at all.”

And this is what I’d like to talk about – why I – specifically – only review games I own.

"Free" Copies Of Games Make Me Feel Obligated

Review copies - to me - come across as gifts.  And sometimes, gifts end up having strings.

Review copies can sometimes be a dark gift.
First, let’s talk about how I view “review copies.”  Again, this is sort of atypical.  While most of the industry views these as necessary to get their job done, I view it as a kind of gift/bribe.  I can’t stress this enough:  This is not the typical view most reviewers/sites have of review copies.

As a result of my particular perspective, there’s a whole raft of stuff that happens when someone gifts me a game and says, “I’d like you to review this, please.”  The first problem – for me, anyway, is an internal one.  Here they are, giving me a gift and they’re asking me to critique the gift.  What if I don’t like the gift?

One very important thing I got taught when growing up is:  “If someone gives you a gift and you don’t have anything nice to say about the gift then DON’T SAY ANYTHING.”  And this – of course – plays into my mindset when people pass on review copies.

So, I feel kind of obligated to say nice things about those games.  I expect that I’m not exactly alone, here.

There are all kinds of other weird obligations going on in the background, of course.  You have to review the game – usually – before a specific date.  And that just makes me feel pressured.  As in:  now it’s a race to get to some point in the game where I can legitimately talk about it.  And that’s not how I want to play games.  I want to take my time and see the sights.  I want to experiment a little, [if the game allows that] most importantly, though, I want to do the game justice.  And – personally – rushing a game experience doesn’t do it justice.

I don’t really want to get mixed up in all that.  It just leads to sometimes-terrible things.  For example:  the publisher of the game loses its mind completely and you get a situation like you did in 2007 with GameSpot where Jeff Gerstmann gave Kane and Lynch:  Dead Men a “Fair” rating and the publisher got him fired.

Typically, I want to be able to say what I want to say without fear of reprisal.  After all, a review is meant to be honest.  If I can’t be honest, what’s the point?

Sometimes, you get given a game you're uncomfortable with and then /everything/ works against you.

"You must review faster! I don't care if it's not a game genre you like!"

Bias Can Help You, But Not If Something Is Foisted Upon You

There’s one other big problem with being “gifted” a game in this manner.  And it’s an important problem.

But before we talk about that, let’s talk about the kinds of game I really like:  I did a lot of game-playing in the 80’s and 90’s.  Back then, there weren’t really “shooters” – particularly not on PC.  On PC you generally had three broad channels for games.  The first big channel was adventure games.  Adventure games are typically cerebral challenges where you solve puzzles to get to a specific point.  The second big genre was strategy and RPG games [I’m going to lump them together here, briefly, because they were both very mathsy in that era] – generally, here, you took a party/army of people and destroyed some evil.  Finally, there were simulation games.  Games where you could fly a plane, or a chopper or the like.  These had HUGE manuals, because there was a lot going on under the hood.  There was no such thing as a “casual simulation game” in the 80’s and 90’s.

My point is:  these are all slow games.  And I ended up liking those the best.  That is:  My bias is against twitch gaming.  If – for example – Nintendo came along and said – “hey, we’d like you to review the latest Mario game” – I would either have to turn it down or – if I were at a publication where they told you “you must” I would then become obligated to review the game.

And guess what?  My bias would lead me to thinking “this is a terrible game” all the time I was playing it.  In fact, my bias would do several other things to warp the review:  I would be resentful.  I would not appreciate my employer foisting the game on me; I would probably get the logo of the publisher up on a dart board and throw darts at it every time I died in the game.  In short, I wouldn’t be a happy camper.  And you can bet that this will be reflected in my review.  Again.  It wouldn’t be honest.

So, bias can be helpful, but it can only be helpful if you’re not forced to review something that you don’t like.

What Do I Do?

I buy games.  If the game seems interesting, I put the time and effort in to finishing the game off.  Once the game is all done, I spend twenty four hours away from it, reflecting on what I’ve just experienced.  And THEN I write the review.  I do this because I believe it gives me the freedom to do the game justice.  It also removes the bias problem.  Finally, there’s no obligation to anyone.  In this scenario, I am a consumer, just like you are a consumer and I am either enjoying the fruits of the developers labour or I am simply not impressed.

Do I think everyone should do this?  No.  But!  I do think it is important to disclose that they have a review copy from a given source and that this is what they’re commenting on.  [Which – I’m glad to see – some publications are doing.]

As for me?  I will continue doing things my way because it makes the “most sense.”


Images courtesy of Pixabay
PixabayRead more about the Jeff Gerstmann fiasco at Wikipedia

Gwent Review

We all know that The Witcher 3 is great, as covered in our Review, but CD Projekt RED took ambition to a new level with it's "Mini" Game Gwent, a Full scale in game collectible Card Game that may end up taking up as much of your time in the world of the Witcher as hunting monsters. 

This unique CCG seems to have a lot of players split down the middle in terms of a level of interest in the game. Either you love Gwent, or you want nothing to do with it. Those of you who love it, you already know why the game is so fun to play. Those of you not quite sold yet, let me tell you a bit more about this surprisingly large mini game as someone who started out hating it.
"Why on earth would you possibly decide the players only draw one hand for the whole match?" 

"I didn’t build a deck to only use 1/3 of it! Wow I can only play one card a turn huh?"

"What a boring piece of crap, wait. What do you mean I lose?" 

"Whatever f*** it, I’m a god damn Witcher for pete’s sake and there's monsters out there to kill!"

Realizing What The Game Really Is

I’ve heard a few similar testimonies like the ones above of  players early encounters with Gwent, and I would be lying if I said they didn’t mirror my own. Which as an aspiring game designer was a very silly and petty thing to do. I should know that simple doesn't always mean bad, and that a game’s surface might not be all there is to it.
Picture

Two Jet Fighters Playing Chicken

It wasn’t until I needed to beat an NPC at a game of Gwent that  truly learned how to play the game. Which at its core really isn’t a CCG. It’s core mechanic is that of a game of chicken, where each player does not wish to yield to the other, but horrid occurrences can happen when neither do.
This basic game design model of conflict is what makes the core of Gwent so different from any other CCG, and why each player only gets to draw ten cards. So unless you have cards that let you draw more, you will need to find a way to win 2 out of 3 rounds against your opponent. This can be done in many ways. Such as fishing out the enemies more powerful cards, creating a card advantage by passing early, or countering a pass of your opponent by playing a spy on their board after they yield. It also makes card draw and hand advantage far more important than any other card game. Same goes for board advantage, since you can only play one card a turn, special cards that let you play extra, draw cards, or complement each other are not just an optional gimmick, they are necessary.
Having a deck filled with nothing but high power cards that do nothing mentioned above will not net you wins. You need to find a balance between what kind of deck you’re building, how you will approach the game of chicken because of this, and when the best time to go all in is. Sure you could try to save as many cards as possible for the final round, but you may end up wanted to spend a few cards to take a round from an enemy who passed with only 10 points above you. It's a very interesting way to trade between, board presence, tempo, and card advantage. 

An Example Match

If you'd like take a look at the example match below. It is a turn by turn slideshow of an entire match of Gwent. 
One fairly subjective criticism I could give Gwent is that I personally feel it is a bit of stretch in terms of world lore. Meaning I can't really see a lot of these characters being the "Card Collecting" type. Especially with all the wars and other fairly important matters within the world. Yet I forgive it for not really feeling that cemented since these people do need a way to break out from all of the depressing glum in the story. And this game is just lighthearted and stress free enough to fill my relief gap. That is also its place within the game's mechanics, allowing the player to set their own pace by taking a break from all the killing and enjoy a simple game with great theme music (found below) and its own different sense of wonder. I suppose that may be why they wanted Gwent to feel so out of place from the world, to really let the player experience something completely different from the core game for a few minutes, just before they have to continue their search for the latest monster who's killed another innocent villager. 

If you haven’t found yourself becoming a Gwent enthusiast in the Witcher 3 yet and you like the idea of what I described I implore you to take a chance on it one more time and force yourself to learn all you can as I did. Suddenly your Geralt may just become quite the card collector.
Reviewer: Cody Hall
Game: Gwent
Developer: CD Projekt RED
Source: The Witcher 3: Wild Hunt
Image Source: Macro Business
Gwent Song Video: Arthellinus

Perception Kickstarter has just 4 days to go and I almost missed it!

This is what happens when I stop paying attention to video games (and get salty about Nintendo), I almost miss Kickstarter projects that just look amazing deserve attention from horror fans like myself.  Full disclosure: I like this game and I'm posting about it because I want you to like it too.
I could go be all proper and completely rewrite all the information found on the project's Kickstarter page but I'll be brief and to the point: in Perception you play as a blind woman exploring a haunted house. She can only "see" by tapping her cane and the house's otherworldly elements can hear that tapping. There's the trade-off: you open yourself to risk just to navigate the environment. If you get spotted, you must run for your life because there's no combat. You navigate by echolocation and survive by wit and evasion.
Perception  is sporting a cool visual presentation and those production values really shine (check out the video on the Kickstarter page and look at the wind during Cassie's approach to the house). I'll be blunt: I'll always prefer combat in my horror games but this one has my attention and my support (another disclosure: I backed the project).

Picture

Source:  Kickstarter

Better Late Than Never: Last Two Days of the Steam Monster Summer Sale

The Steam Monster Summer Sale is nearly over, so if you haven't taken advantage of the slew of scary deals yet, you'd better get on that quick. There are deals that change daily, as well as flash sales that change every 12 hours. If, for some reason, you don't see anything you want right now (which is pretty unlikely), just keep checking back and you will be sure to find something good. As of the time of writing this, there are huge discounts available on several titles from the Resident Evil, Assassin's Creed, Fallout, and Batman Arkham series, just to name a few.One last thing before you go, make sure you bring lots of money with you. With this many great deals going on, it's way too easy to burn a hole in your wallet. Happy shopping!

[Image: Valve]

Andrew J Amideo

New Zelda: Triforce Heroes co-op requires Power, Wisdom, Courage, and Friends. 

I hope you weren't planning on playing the newly announced Zelda: Triforce Heroes co-op locally with just one other person because you can't!
While bumbling through Kotaku, I discovered more promising news from the house that Mario built. The new co-op focused Zelda game can't be played with just two people (unless PVP Zelda is your thing). The journey must be taken solo (with two straw dummies in tow) or with two human dummies in tow. The Four Swords games didn't have this issue.. I guess I should try to force someone I know to buy a 3DS and this game or bet our success on a random.

Picture

Source: Kotaku

State of the Stiq turned WRUP

You might wonder why there is so little news. Well, I (Dr. S) need a little break (E3 reminded me that the best part about gaming is …playing games yourself!) and everyone else on the team is either busy, sick, or too cynical for E3.

This E3 was great on paper, but if you look a bit deeper, it really wasn’t worth the hassle. I could report on all the little news-bits and get crazy in the process, but that would be just doing free PR for the industry. Remember all those previous E3 promises that never really materialized in the way they were presented? Yeah, it will be the same this year.

I will probably be back on Monday, and then we’ll try to uncover some of this year’s E3 lies, give spotlight to some under-promoted news and have a jolly good time overall. In the meantime, I’m sure those of you who are interested in promotional material have some other news sources. (If not, you can visit our friends over at GamesRadar), but I would personally urge you to just relax and play some games. Life is too short for listening to PR speeches ;)

George Weidman from Super Bunnyhop actually released a pretty good video on this topic:

With that out of the way and since it is Friday: What’s everyone playing?

New Nintendo eShop Releases: Holy MOTHER!

At long last, Mother 1, or "EarthBound Beginnings" (as the localized version was apparently retitled), has been released outside of Japan! Twenty years after giving us the Super Nintendo sequel, Nintendo has seen fit to grant the numerous requests from fans by finally letting us have the NES original (by means of the Wii U Virtual Console). Between this game, the Final Fantasy 7 remake, and the Shenmue III Kickstarter, I'm starting to worry that the end times may be upon us. Better go download this quick and start playing before the seas begin to boil!But wait, there's more! As if one awesome VC release wasn't enough, act now and you can also get Fire Emblem: The Sacred Stones, absolutely *free! (*After paying a one-time purchasing and handling charge of $7.99.) Unfortunately, that's about all there is this week. But what a week it's been! Wait 20 years for your pleas to be heard, then jump past the break to see this list of new releases.

Wii U

[Image: Nintendo]

Andrew J Amideo
[Source: Business Wire]

First Total War: Warhammer In Engine Footage

A video has been released by Sega for Total War: Warhammer with some of the first in engine footage. Now, that doesn't necessarily mean that it will look this nice in the game, what with filters and selected camera angles and such, but it's still exciting for a Warhammer fanboy like myself to see. Continue past the break for the video.
Ok so it's not exactly an in-engine trailer, but more a trailer for the in-engine trailer coming in July...I feel like Xhibit should be here. It's a cool little hype video showing the different Total War games through the years and ending with just a moment of Warhammer footage, so it's not what I had hoped for at all. Still, I'm very excited and nervous at the same time.What are your thoughts? Leave them in the comments section below and stay tuned to Twinstiq.com for all of your gaming needs.

Author: Billy C

Tavern Brawls Now Live In Hearthstone

As of this writing, Tavern Brawls – the new game mode for Blizzard’s free-to-play collectible card game Hearthstone have started up.

This week – at least in the European Union region, the battle is between two Blackrock Mountain Stalwarts, Nefarian and Ragnaros.  The battle is on to see who’s the tougher boss.

Skip past the break and I will explain how it works.

When you get into the game, an extra tile has been added to the menu – this new tile is the “tavern brawl” mode.  Clicking on it brings up the brawl screen – there’s a large banner declaring what you have to do, a little treasure chest off to the left letting you know what you’re going to win this week, a counter of how many brawls you’ve won, a big “brawl” button and a timer up at the top telling you how many days remain in the current brawl.

There’s nothing specifically difficult to understand here, but it is interesting to note that it only tracks your wins and not your losses.  We’ll talk about that more in a moment.

This week, the brawl is free [though that might not always be the case, of course – this is Blizzard and they do love their Macro Transactions [go and look at the prices for the new hero trays and tell me I’m wrong.  $10 for an animated .gif?!  Thanks, but no.]] – all you have to do is have a hero of Level 20 or above to access the game mode.

This week’s particular brawl – as mentioned – is Nefarian versus Ragnaros.  If you stick with the brawl for long enough, you’ll see that after each win/loss, you trade places.  So in one game, you might be Ragnaros and in the next you might be Nefarian.

The decks you get are pre-made and the hero powers are pulled directly from those boss fights in Blackrock Mountain.  [For those still playing through that, I won’t spoil anything.]

What I will say is that this doesn’t seem like it was beta tested very well, because the Nefarian deck is absurdly strong against the Ragnaros deck – plus:  Nefarian just starts off stronger, with armor, a four mana head start and an ability that gives him access to more cards.  It’s almost unfair wrecking the Ragnaros player in this set up, because they don’t really get long enough to respond.

The prize for this week is a classic pack with the standard five cards [one of which could be rare or better] – so, for folks new to Hearthstone, this is an easy-ish way to getting a free five cards for your collection.  Given that this is a PVP mode, [at least, it is this week] if you win three brawls [it’s possible to do the brawls as many times as you like as long as the brawl “window” of four days is open – you just won’t get the initial pack you got for wining this particular week’s brawl] you will get the usual ten gold for that win streak.

The mode seems interesting, but balance does need to be addressed – particularly because Blizzard are doing a somewhat very Blizzard thing here and stripping you of “your cards” and “your heroes” and giving you a new set of abilities and cards [a thing they enjoyed doing a great deal in Wrath of the Lich King – and which they later said they regretted.]If you are about to try the brawl, good luck and feel free to let us know in the comments how annoyed you feel whenever you're Ragnaros ;)


E3 2015: Square Enix Press Conference

I am almost done with my E3 "coverage" for this year. Good. Need to play some games now.
Square starts with a Just Cause 3 trailer. Nice one.

Stream crashed for me, now it’s back. I get back, and a guy is on the stage talking about Kratos? What the…ooooh, creators.  And my browser crashed. Come on -.-

Back to Just Cause 3. Ok, so they've upgraded the grapple features. Nice. Game launches December 1st (or was it 3rd?) 2015. Busy time. I doubt they are doing themselves many favors there. Story trailer now. Some small time dictator wants globals domination. Ok, it’s Just Cause, I excuse it. Combat and grapple looks cool. Lots of shit blowing up, even riding a rocket. Sweet.
Couple of cool arcade modes with online highscores. Fair enough, but is there a cooperative multiplayer? No? Bummer.

Next game. Early footage. Oooh, Platinum. Some post-apocalyptic world. NieR flashing up on the screen. Boobs falling from the Sky. More Information coming Fall 2015. No wait, more information now: New Nier game for the PS4. A smiling moon takes the stage. It can talk. But nothing of interest has been said.

Tomb Raider. Behind the scene stuff. Lots of “ooh, look at that shiny Lara we made. It’s like real life and not torture porn at all”

Mobile talk now. Tomb Raider gets a Hitman Go style game. Looks Interesting. Lara Croft Go…

Kingdom Hearts now? Sorry Square, my Japanese is a bit rusty. Could you repeat what you just said? The Final Fantasy 7 Remake trailer again. Is this were we find out, that Square was trolling the internet again? No, still sticking to it. No more information however. They still plan on releasing the PC version of FF7 in the winter. It’s also coming to mobile.

And now it’s time for Kingdom Hearts. Some guy in the audience is losing his shit aaaaand it’s a mobile thing. I believe he’s rioting now. Looks like a decent mobile game, but I feel for the guy who was really losing it a minute ago. The game is called Unchained and links into Kingdom Hearts 3. Talking about Kingdom Hearts 3, we finally get to it now. The guy is losing his shit again. Again riots, as we only see 2 people sitting in a room talking PR speak. But nooow…back to talking. Ok, now, no, no, still not. One guy from the video is here, so he gets a cheer. Now? Maybe? Yes. We see Kingdom Hearts 3
It’s a chess game. Ok, looked sweet. But no idea about the Story. Can’t remember a thing about the first one, and don’t get me started on 2. They have a real mess to sort out.

World of Final Fantasy, the Vita and PS4 game we’ve seen at Sony’s press conference. It takes place in a completely new universe? Wow, that’s a first for the Final Fantasy franchise …not!
They believe that people aren’t interested in Final Fantasy anymore because it’s been such a long running series? Square really doesn’t get it.

IO Interactive takes the stage, so it’s Hitman time. December sees a digital release. So no retail? Interesting. It’s based on one time challenges, were your targets can escape for good, with no chance of repeating the mission? Interesting indeed. So no real story? Ok, maybe some story. Some spy faction that recruits fashion advocates? Ah, so only some targets appear one time. And contract mode from Absolution is getting a bigger focus. December 8th. Square Enix is making life hard for themselves. Just Cause 3 and Hitman only days apart in a season that’s already busy as hell.

A new Star Ocean. Fine with me. Integrity and Faithlessness. What a stupid subtitle. PS4 release announced. Why didn’t Sony show that at their E3? People complain about them not having many exclusives to show. There would be one. Ok, now I know. The trailer is bad. Like really bad. Like extremely bad. Coming to North America and Europe in 2016. This is a mess.

Deus Ex! Did she really just say Illuminati? Ok, best not to listen.
In-game trailer now! Yeah! More like cutscene trailer. Looks good though. Visually speaking Some aliasing issues maybe. 30fps at best “confirmed”. Looked quite stuttery, unless this was a Youtube compression issue. Playable at E3, coming early 2016.

Final Fantasy Portal App. Yawn.

A new RPG project by a new studio. Studio is called Tokyo RPG Factory. Guess we’ll only see JRPGs from them. Games working title: Project Setsuna.

I love it when Japanese people who don’t speak English get on stage and read from a teleprompter. You need to have some balls to do that.
That’s all folks!