AJ’s 4 In February: 2nd Attempt

Has it been a year already? Right. So February is here again and with it comes another opportunity to spectacularly fail at finishing 4 games. But I won't feel too bad about it because, for me, it isn't so much the finishing as it is the participating that makes 4IF so fun! So which 4 will I be half-heartedly trying to get through this year?

Burnout Revenge (Xbox 360)

This is the only entry to make a return from last year. It didn't have to be. But I figured not finishing my 4IFs is probably lazy enough, just reposting last year's article would be taking it to a whole other level. Truth be told, I rather enjoy Burnout Revenge and am glad I got to savor it for (at least) another year. Maybe this time around I will finally be able to complete it. Then again, maybe not.


Catherine (Xbox 360)

This being February, I thought it only appropriate to play at least something in honor of Valentine's Day. So, why not Catherine? This darkly bizarre love game has been in my backlog for a while now and I figured it should fill the role quite nicely. Also, unlike Burnout Revenge, Catherine is actually forward compatible with the Xbox One. That should make finishing this game a bit more likely, given that I fire up my One a heck of a lot more than my 360 nowadays. Here's hoping, anyway.


Sky Force (Steam)

I chose Sky Force because I just discovered it on Steam and I'm a little obsessed with it at the moment. Also, I don't expect it to take me that long to get through, so hopefully this title will serve as my safe bet. If you haven't played it yet, I strongly recommend that you check it out. It plays like a finely-crafted modern successor to Capcom's classic 1942 series. Just FYI, you can find it on PlayStation 4 as well.


Far Cry 4 (PlayStation 4)

Last but not least, Far Cry 4. In my opinion, always a great choice for this time of year. Like so many other games out there, I've played Far Cry 4, I've even loved Far Cry 4, but I've never beaten Far Cry 4. Let's see if February will be long enough for me to fix that. And if not, well, there's always next year.


[Images: Mike Suszek, EA, Atlus, iDreams, Ubisoft]