Year: 2018

Sunday WRUP

Because life is strange.

Anyway, what is/has everyone (been) playing over the weekend?

Thomas: Played some Fable Fortune (the CCG). Shame the playerbase is almost gone at this point. Really solid CCG otherwise.

Scroo: Hopefully more Vermintide and God of War. I'm also planning on picking up Battletech cos I'm a sucker for XCom style mech combat. And it'll be late by the time this gets posted but, Friday I'm doing some chalk art for the local Butterfly Festival.

Cody: Still going through Blood and Wine. Hoping to start Styx this weekend if I got some free time

Tru: Well playing more God if War (hoping for a new game plus soon) but I just picked up the expansion for Horizon Zero Dawn so I'm going to start a new game plus of that then move onto the expansion

AJ: Star Wars: Episode I Racer and more ACA Neo-Geo stuff.

Greywolfe: daily quest things. but also OH MY GOD A REAL GAME. yeah. i've beat it before. but eh. i don't care. i'm replaying banjo kazooie.

 

Games For Dads: Kirby: Star Allies

Games For Dads is a column featuring new or recent games that I feel are ideal for being played and enjoyed together by parents (dads, in my case) and their kids.

Welcome back to Games For Dads! It's been a few years now, since my first and only entry. At the time I had kind of assumed that the coming years would be rife with great Nintendo titles for me to enjoy with my son. Since then, my wife and I welcomed a beautiful baby girl into our family (who I look forward to gaming with in the coming years), but I haven't seen nearly as many must-play co-op experiences from Nintendo as I'd expected. There were one or two, to be sure (Yoshi's Woolly World is definitely worth a mention), but between the relatively quiet closing year(s) of the Wii U, and the fairly sparse opening year of the Switch, it's mostly just been titles with pretty lackluster co-op options (if any at all), or Switch ports of stuff I could have covered already on the Wii U (Mario Kart, for instance).

Yoshi aside, (I chose not to cover Mario Kart because my son isn't that big into racing games yet), there's been shockingly little else worth mentioning. Until recently, that is. Last month, Nintendo (and HAL Laboratory) gifted us with what is arguably the best original couch co-op multiplayer game to come to the Switch so far, as well as one of the finest Kirby games ever made.

It should go without saying that Kirby games are always family-friendly. Boys and girls of just about every age seem to adore the little pink puffball. Even with my son having grown a little bit older and more discerning, Kirby: Star Allies was still an instant hit for him. I picked the game up on a Friday and he basically played it for the entire weekend, only stopping to take breaks when he was hungry or his parents asked him to.

More friends means more chaotic fun to be had.
You've Got a Friend In Me

Every new Kirby release in recent years has done a good job of bringing some unique new feature to the table that has helped to differentiate it from past titles. Kirby: Triple Deluxe had a power-up that bestowed Kirby with the ability to inhale extra-large items, including obstacles and sometimes even scenery; Kirby: Planet Robobot introduced various fun little mechs for Kirby to tool around in. Kirby: Star Allies features a mechanic that, though similar to something that had previously been seen in Kirby: Super Star, has been significantly revamped and improved upon here - the ability to create friends.

Unlike the single pal you could have in Super Star, and only by swallowing and then dropping an enemy, in Star Allies you can instantly make multiple friends just by throwing hearts at them. Once hit by a heart, most enemy types will instantly convert into computer-controlled allies (hence the title). What's more, you can have up to three of them at any time.

The "make friends" mechanic is pretty ingenious as it offers a quick and easy way to assemble a fairly varied, super-hero team style crew of helpers to assist you. Additionally, the game offers local same-screen co-op for 2-4 players. That means you can recruit up to three real-life buddies (or family members) to play as any, or all, of your virtual ones. Meta Knight, indeed! While his sister is a bit too young still (and his mom doesn't play many games outside of Tetris and Dr Mario), I can tell you that my son and I had quite a blast playing it together, just the two of us.

Curling stone Kirby!
With Your Powers Combined

In addition to the fantastic four-player friending frenzy, Star Allies also brings back an improved power-combining mechanic similar to the ones found in Kirby 64: The Crystal Shards and Kirby: Squeak Squad. What it allows you to do is combine just about any two powers in the game. So, for instance, crossing parasol with sword creates a splash sword. Beam and bomb gives you zap bombs. What do you get when you cross a staff with fire? A fire staff, naturally! And those are just a small portion of all the possible power pairings; there are literally dozens of others that are discoverable throughout the course of the game.

My son and I were only too happy to try and figure out all the different power combos as we played. One of our favorite discoveries was what happens when you cross stone with ice. A couple months ago, I had just introduced my son to the wonderful world of winter sports, thanks to the detailed television coverage of the PyeongChang Winter Games. So, you can imagine our excitement and surprise at traversing a level in our brand new Kirby game and then suddenly seeing him transform into a familiar-looking slip-sliding (enemy-smashing) curling stone.

Figuring out how to combine (and utilize) all the crazy power combinations is easily half the fun of Star Allies. What's also cool is that the ability to combine powers isn't merely limited to Kirby himself, as even his frienemies can get in on the fun. What this invariably results in is a delightfully chaotic ballet of different characters bounding all over the screen, hurling various elemental powers every which way. Moments like these are a joy to behold and kept my son and I endlessly entertained.

Star Slam Heroes, a mini-game in which Kirby charges up a baseball bat to see how far he can smack an incoming meteor.
Easy On the Eyes

So, even though Kirby: Star Allies does feature awesome AI/person-controlled multiplayer as well as slick new power combination options, it is a touch on the short side. My son was actually able to beat the game (with really not a whole lot of help) after only a few days. But, like past Kirby games, there are a couple of mini-games available from the start, in addition to a couple of extra modes that unlock upon completion of the game. Between these, the fantastic variety on offer in the main game, and also items to find and collect in every level, Star Allies does feature enough content to make it worthwhile.

As the first Kirby game to arrive on Nintendo's current most-powerful system, Star Allies is also pretty nice to look at. While Kirby games aren't typically known for pushing the envelope where graphics are concerned, they are always colorful. And this title does a great job of utilizing the Switch hardware to really make those colors pop. Even my little daughter seemed to be entranced by what she saw on the screen. (And I have a feeling that when she's ready, Star Allies will likely be one of the first games that she takes to.)

The music and stages are a great mix of the new and familiar​. My son played enough Kirby titles over the past couple years to feel right at home with Star Allies. The great thing about the Kirby franchise, one of the key reasons it enjoys such mass appeal and staying power, is that the games are so easy and inviting to pick up and play. Yet, a truly great Kirby game manages to be engaging and fun despite the familiarity and simplicity. That's what you get with Kirby: Star Allies - the perfect blend of old and new that is easy to learn and a whole lot of fun to play. Whether you're a longtime fan of Kirby or you've just been introduced, you're sure to enjoy this one. Kirby: Star Allies is a winner for kids and parents alike.

(This is a repost of an article that also appeared on 12/12 Games.)


[Images: Nintendo]

WRUP Sucks, Let’s Party!

It's Unbelievable! It's unlikely you'll survive Infinity War Spoilers this weekend. So go watch that war move, then listen to punk music about war being bad, and go back to gaming. 

What games are we playing this weekend?

Greywolfe: what is wrup?  baby don't hurt me.  don't hurt me.  no more.  and all that.  i am basically daily questing my life away:  magic:  arena [which has had an economy update.  it's weird] and magic duels [which lives to fight another week] and eternal.  i was playing torment:  tides of numenera, but i've been awful and haven't touched that in a week or so.  i know.  i'm not playing real games.  i understand.  lol.

Andrew: Arcade Archives, all weekend long! I've just discovered that the revamped AA (Neo Geo) titles, as well as the three available Nintendo ones (Mario Bros, Punch-Out, and Vs Super Mario Bros), are every bit as fun as any of the old-school titles available on 3DS or Wii U. Also, while many of the Virtual Console games for some reason look unappealingly darker and less colorful than their original versions, the AA ones are crisp, beautiful, and picture-perfect. In addition, they are the arcade versions, meaning that they are graphically superior anyway and, in some cases, even more fun to play. Now I kind of want to see all the Virtual Console games to come to the Switch via Arcade Archives. One can always hope, right?

Yoda0vgs: Gnna try to crank out a lot of Blood and Wine then move on to Styx

Scroo: The usual for me mostly: Vermintide 2 and God of War. That is if I can take a take a day off to play games. I've been so slammed with work it's hard to have time to play anything for any measurable time.

Trulegendkiller: Hating on wool carpets. Why make something so soft anyway?

Dr. Strangethumb: Wondering why Tru is so down on wool carpets. They feel good under the feet of a god...

Statistical wrupup

So apparently Sea of Thieves is Microsofts most successful new IP this generation. Great job Microsoft, buuuut....

A: Thanks to Play Anywhere, you probably have some PC players mixed in those numbers
B: and although you had Play Anywhere previously, no new IP supported it at launch until SoT
C: which also leads me to remind everyone, that there weren't a lot of new Microsoft IP releases on Xbox for a while, or this generation in general. There was Quantum Break, ReCore and Sunset Overdrive. That's pretty much it.

But hey, what's everyone playing over the weekend? Read more

Vermintide 2 – The End Times Ain’t Done Yet – A Review From Scroo

Fatshark has done it again. So well in fact that within the first two weeks of release, Vermintide 2 sold more than 500,000 copies and has brought in more revenue for the company than the first title did --ever! Stay with me and I'll tell you what I think so far. Read more

The Real Problem With ‘Sea of Thieves’

Sea of Thieves is under a lot of heat right now from gamers and gaming journalists  alike. And not without reason. The game has been heavily criticized for a severe lack of content attached to a sixty dollar price tag. 

But no one seems to want to talk about the real reason why Sea of Thieves is problematic.

sea-of-thieves_lightning_4k_branded

Boats

And yes, I'm all the serious.

Now anyone who reads or watches our content here on Twinstiq (all eight of you) will know that I have a very deep bias against the demons of the sea known as boats. Now I want to be as forthcoming about this as possible, that way you know where I stand on the issue of the normalization of boating within gaming culture.

maxresdefault

Speaking of Boating Normalization, let’s talk about the absolutely disgusting rise of  boating within gaming these last few years.

For quite a while, Boats were largely an afterthought or extension upon a game and it’s many systems. Having little to no effect on the habits of the player. But as gaming fidelity rose, we saw better physics engines that could simulate the horrid movements of water more accurately. With this progression we saw game developers carelessly allow themselves to implement more and more boat-based missions. Eventually we saw games like ‘Archeage’ and ‘Assassin’s Creed 3’ have entire sections of the game solely devoted to what can only be described as boating propaganda.

boat_history1
'Black Flag' allowed players to live out Pirate fantasies using virtual boats.

'Black Flag' allowed players to live out Pirate fantasies using virtual boats.

The reaction from the gaming community when Black Flag was released should be seen as disgusting to any decent human being. Gamers loved the Boating-Based gameplay, and no one ever questioned if it was good for their health. The "Pirate Fantasies" it allowed players to partake in took no issue in exploiting a lifestyle that was the result of 264 Pirate attacks irl the year the game was released (2013).

Sea of Thieves presenting a boat in a

Sea of Thieves presenting a boat in a "peaceful" manor

Now ‘Sea of Thieves’ is attempting to once again bring Boats to forefront of young people's minds. Thankfully everyone seems to hate how the game is nothing but an empty shell of promises that’s better off left alone, just like the boats it glamorizes. And while this should be a warning to all who think boating is just a “harmless hobby”, I have a feeling that another game down the line will try to corrupt the minds of young gamers and basically train them to use boats in harmful ways.

Make no mistake. Boats are violence. And video game boats are nearly guaranteed to have an effect on real life boats. According to a Fox News article that I will not link to and you should not Google, Boating in video games makes your child more likely to become a boat.

And this should clearly have cause for concern. According to the US Coast Guard, 2016 saw 701 boating related deaths. “The highest number of yearly boating fatalities in the last five years.” 

5c94f0421981a467bc30cf4ea11b9cd6

That’s almost nearly about approximately roughly around twice as many as the 371 rifle deaths the FBI reported for the same year!

Ckc3PfBWgAAK4Gq

The trend between increased boating deaths, and boats being normalized in video games are so obvious that it’s irrefutable by any logic. And unless we want to see more games like ‘Sea of Thieves’ bring Boats into the limelight of gaming culture, we need to be diligent. Despite negative reviews, people have not rejected the lure of this boat porn. Despite the sheer amount of hate the game has been receiving, it has still topped sales charts. This is highly concerning. 

f52d9a6e22564bed3e268098585bbc2a

We have too oppose boats in video games at every front. That is why I have never, and will never play ‘Sea of Thieves’ or any other such “Boat Games” that may rear their ugly head.