Month: June 2015

New Game from Platinum at E3

After last year’s reveal of Xbox exclusive Scalebound, Platinum will show us something new again this year.
IGN will feature the gameplay reveal for the unannounced game from the developers behind the super successful Vanquish and Wonderful 101...oh...from the developers behind Bayonetta and Metal Gear Rising: Madeupword on June 16 …and we will be right there to steal it and put it on our site! (Maybe, unless it’s boring)

No word yet on what the game is about, or if it is an exclusive, but since it’s from Platinum, we can be fairly certain that it’s pretty good but will not sell.

Source: IGN

Ready at Dawn gets new CEO

Paul Sams, previously chief operating officer at Blizzard, joins Ready at Dawn. The studio behind The Order: 1886 and God of War: Ghost of Sparta wants to take on new challenges and Sams was hired to spearhead a new business development and publishing arm in Austin, Texas.
Ex-CEO Weerasuriya has the following to say about future plans:
“With Paul's arrival, the entire team at our studio in Irvine will turn its attention solely on creative and game development, while Austin will become the focus of our business endeavors. Paul's expertise will be essential in achieving some of our goals, including our desire to seek a strategic partner in helping us create and retain ownership of our own transmedia IPs.”

Does this mean Ready at Dawn will not work on The Order 1887, since the IP is owned by Sony?
Not according to Sams: “We would love to be part of building The Order as a franchise. It is an IP that we created, that we deeply love and that we believe in. We cannot say more than that regarding The Order at this time.”

Both have more to say on the future of the Ready at Dawn, so if you are interested, head over to gamesindustry.biz for the full interview.

That’s Just Your Opinion, Man Or Why People Who Hate Reviews Have Me So Confused (Part 2:  Confusion Boogaloo!)

Last week, we talked a little about why folks seem to have such negative perceptions about reviews.  This week, I’d like to talk a little more about that.  About the things people say in passing about reviews and how flawed some of those particular ideas really are.

We covered the idea of “the reviewer not paying the game enough attention” as well as the idea that reviewers get paid to write reviews.  So let’s tackle some other things that people say that have me totally baffled.

Sometimes, folks misunderstand bias to be a bad thing, but in the same way plants are biased toward the sun, or dragons like treasure, so humans are predisposed to certain formats of media.  Some prefer RTS games.  Some just like a fun platformer.  It's all good.

Like dragons are biased toward treasure, reviewers are biased towards certain themes or game genres.

Why Are You So Biased?

This comes up a lot when people don’t like the review for various reasons.  It might be that the person in question panned the game, or it might be that they’re praising the game without seriously looking at any of the flaws.  Either way, this – to the would-be commenter screams bias, which might also include being “paid to write that review.”

The truth is: everyone is biased in some direction or another.  I’ve been mulling a lot about this idea lately, because I’ve been thinking I want to review things outside of my comfort zone, but the problem for me is that because those things are outside of my comfort zone, I’m probably never going to do them justice.

I’ve talked about this before, but I’m going to bring it up again:  I don’t like shooters ...of any kind.  My very biased and overly opinionated view of shooters is that they’re lowest common denominator games that are played by people with either too much testosterone or who are sadistic to the nth degree.  These people would probably have no trouble with selling their grandma for their next inhale of Call of Duty.  [or whatever’s current in shooter circles right now.]

Now, the truth of the matter’s probably wwwwaaaayyyy more benign.  Those guys who I just wrote off as lowest common denominator pond scum?  They probably buy their girlfriends great anniversary gifts and take long walks on the beach with their dogs reflecting on life, the universe and everything.

But from my biased perspective, all I see is a group of sweaty man-children screaming into microphones about how that guy who just killed them should die in a fire.

So, I could never review a shooter as a result.  And if I did review a shooter, you can imagine that I probably won’t give it terrifically high marks, EVEN IF it is the most innovative shooter, ever.

Bias is OK.  Bias means that the games I love, I really do love with all my heart and soul.  And I will review those games well, paying attention to every little thing – nitpicking them, even.  [I’ve certainly done this before:  I liked the idea of Rise of the Dragon a whole lot, but phooey, that timer!]

My point is, very often, once you “connect” with a reviewer, chances are you’re coming back to that reviewer for their writing [one would hope] but also because their bias – the games they like – meshes well with your own.

Bias is good.

Just like it's easy to lose a piece of a puzzle, so it's sometimes difficult to fit everything you want to say into a review.

Skyrim. A reviewer's dilemma. There will always be missing pieces in any review of that game.

Your Review Is No Good!  You Missed Nitpicky Item Y!

Before we talk about this, we need to talk a little about the review process.  Usually, if you’re doing reviews, and you’re doing them large-scale – I’m talking one after the other in short succession, like you normally would for a paper publication or a site like Twinstiq, chances are, you are SWAMPED with things to review and there’s no good way to get any of your work done on time.

The other big problem with review writing is that – very often – the editor will set a word cap on how much you may write.  If you were reading some of the old magazines in the 80’s or 90’s you would see everything from real short “micro reviews” all the way to six page mammoth spreads that detailed the game in great depth.

What I’m driving at is that UNLESS you were looking at the spread, you could count on having one thousand or so words to get your point across.  If it’s a big game like Skyrim, or even a little one like To The Moon [which is quite complex under the hood, for the story it’s telling and the themes it’s hinting at] as a reviewer, the problem becomes, “what do I talk about?” and inevitably, something slips through the cracks.

So, that mini game that you fell in love with while playing?  The reviewer might have had to skate over that because of the deadline.  Or when you found weapon x hidden in cave y and it changed the game for you?  Maybe the reviewer didn’t have time to go off the beaten path to do that.  Or maybe it was something smaller.  Like how the character jumped between platforms.  All of these things are small things that might have made a momentary impression, but in the grand scheme of things, the reviewer just forgot that particular instant.

Again, this is OK.  Usually, if it’s important enough, the reviewer will tell you about it in a sentence or so.

Conclusion

Lots of people get bent out of shape for all sorts of reasons with regards to reviews.  Over the last two weeks, we’ve talked about some of the issues facing a reviewer.  Ultimately, when next you read something by someone else putting down their thoughts, be glad they were willing to share them with you.  And share back.  There’s never “one true, completely valid opinion.”

But do try and keep it civil.  This works best if we’re having a conversation where differences are expected, not a screaming match in which one side is absolutely right and the other is always wrong.


Images courtesy of Pixabay
Pixabay

Mirror’s Edge Catalyst?

Is Catalyst the  official name of Mirror's Edge 2? A trademark registered in Europe seems to hint at it. Continue after the break for more info, including some speculation! Ooh speculation!
First the trademark filing for Mirror's Edge Catalyst, and now a teaser image on the Mirror's Edge twitter (@mirrorsedge).
Now, this does seem to indicate that there will be a game titled Mirror's Edge Catalyst, but that doesn't mean that it will be Mirror's Edge 2. It could easily be a VITA game or something similar, or even an iOS endless runner companion game to Mirror's Edge 2. Still, with the upcoming game supposedly set to be a prequel, catalyst would make perfect sense for a title.I personally loved Mirror's Edge, though I felt that the combat was entirely out of place. It felt like it should have been about speed running and finding the best path through each level, not about fighting or dodging gunfire. Still, I have high hopes for Mirror's Edge 2, but what about you? Did you play the first game? Are you interested in picking up the second? Let us know in the comments below.

Mega News Everyone…Kinda Maybe

Capcom announced the existence of Mega Man Legacy Collection, and if you are a fan of the old school blue bomber then you're in for a serious treat. After the break that is.
Mega Man Legacy Collection will bundle together the first six  games from the original Mega Man series. It's a little odd that they chose to stop at number 6, but it's possible they are saving the the rest for a version 2 down the road. The announcement states that while the games will retain their 8-bit style they are going to have an "HD finish".  I assume that means some kind of filter, the same kind available in most emulators these days I imagine. I just hope you'll have the ability to turn it off if you don't like it.Mega Man Legacy Collection will also feature a museum mode which is some kind of collection of art and Mega Man history with concept pieces and sketches thrown in. The odd thing is that the game will be developed on a new engine, the Eclipse Engine, instead of using one of the pre-existing emulator technologies.

But the big news for this pack, in my eyes, is the inclusion of the Challenge Remix Mode, which sounds a lot like the NES Remix games. It'll provide new challenges and difficulty trials for each of the six games, as well as provide an easier learning curve for newbies to the Mega Man style.  That certainly sounds like it could be worth the money, especially since it's announced price is $14.99,  which I feel is more than reasonable for the six games in the collection, not to mention the remix mode and the history archive.

The game is due out this summer for PS4, XBone, and even the PC! It'll also be coming to the 3DS in the winter. Oh, and it's also got some leaderboards and video replays of top players if you're into that kind of thing.

Author: Billy C
Game: Mega Man Legacy Collection
Developer: Digital Eclipse
Publisher: Capcom
Price: $14.99
Release Date: Summer 2015 for PS4, XBone, PC. Winter for 3DS

Twin Peeks Episode 4: Cannon Fodder

Episode 4 of Twin Peeks is out, and this time we're taking a look at Cannon Fodder. Developed by Sensible Software, one of the most beloved Amiga developers of the 90's, Cannon Fodder is an action strategy hybrid that has more emotional depth than it's shallow gameplay might suggest. Join us after the cut for more, or just watch the above video.
I had a lot of fun with Cannon Fodder, but as I mentioned the gameplay depth is lacking. Still, as an almost arcade style game it's fun for a while and many people remember it extremely fondly. Sadly this is the DOS version from Gog.com, which I hear has much worse audio than the Amiga version. If anyone has any thoughts on the game, leave them in the comments below. Make sure to like and subscribe on the video as well, since that helps us bring you more content.
Author: Billy C
Game: Cannon Fodder
Developer: Sensible Software
Source: Purchased from Gog.com for personal use.

Quick Look: Turmoil

I took a quick look at the newly released alpha of Turmoil and while I can’t recommend the game yet, I did find it relaxing and interesting enough to share the above video with you. Would make a really enjoyable tablet game.

New Steam Store Releases: Massive Chalice

This week, Double Fine drops a massive deuce (sorry, couldn't resist) onto the Steam Store with their second Kickstarter game, Massive Chalice. I actually don't know much about this game, but since it was made by Double Fine, I will be cautiously optimistic. Also out this week, a great-looking arcade shmup called XIIZeal, a pipe puzzler from the Mighty Switch Force series, and the highly controversial twin-stick shooter, Hatred (from the appropriately-named developer, Destructive Creations). Make a big splash and then venture out past the break to see more of this week's new releases.
  • Massive Chalice (Double Fine Productions, Single-player, $19.99) (Controller Support, Steam Achievements)
  • XIIZeal (Triangle Service, Single-player & Co-op, $11.99) (Controller Support, Steam Achievements)
  • Mighty Switch Force! Hose It Down! (WayForward, Single-player, $2.99)
  • Hatred (Destructive Creations, Single-player, $19.99) (Controller Support, Steam Achievements)
  • Sparkle 2 (10tons, Single-player, $7.99) (Steam Achievements)
  • Adventures of Pip (TicToc Games, Single-player, $14.99) (Controller Support)
  • Scribble Space (Coty Getzelman, Single-player, $1.99) (Controller Support, Steam Achievements)
  • Artifact Adventure (bluffman, Single-player, $6.99) (Controller Support)
  • SoulCraft (MobileBits, Single-player, $4.99) (Controller Support, Steam Achievements)
  • Star Hammer (Black Lab, Single-player, $19.99) (Steam Achievements)
  • Vektor Wars (Super Icon, Single-player, $6.99) (Steam Achievements)
  • Supercharged Robot Vulkaiser (Astro Port, Single-player, $4.99) (Controller Support, Steam Achievements)
[Image: Double Fine Productions]

Andrew J Amideo