Category: Console Retrospectives

The Nintendo Wii U: A 12-Year Retrospective

Despite the massive success of the Wii, Nintendo had a problem on their hands just a few short years after its release. While the system exploded in popularity shortly after its launch, it was failing to maintain that same level of interest over time. The motion-based controls that Nintendo (and their competitors) had gone all in on over the subsequent console cycle had clearly been a passing fad. Changes to the design of their next home gaming system would be necessary if Nintendo desired to stay relevant.

For inspiration, Nintendo decided to look no further than their very own successful line of DS handheld game systems. They came up with the idea for a tablet controller that would serve as a second screen, offering developers and players a choice of how they wanted to control their gameplay, be it with standard buttons and sticks, a touchscreen, or motion controls (for those that still wanted them). As an added bonus, this would also let players choose (in most cases) to either view the gameplay on a regular television screen, or the tablet controller itself, offering a unique level of versatility and flexibility for gaming enthusiasts who had to share the TV with other members of their household. The new console would ultimately also boast better graphics, HDMI output (which the Wii had notably lacked), and full backward compatibility with the Wii.

Dubbed the Wii U, Nintendo's new console would make its debut on November 18, 2012. Sadly, despite looking like a pretty respectable machine on paper, the console ended up being a pretty big flop for Nintendo, not even managing to reach a quarter of the numbers that its predecessor had sold. While the astoundingly poor choice of name was a big part of the Wii U's problems, so too was its comparatively anemic library of titles. Though the Wii U did have a fairly reasonable selection to offer at first, support for the console waned after the first couple of years, to the point where major new titles for the system began to come pretty few and far between.

That isn't to say that the Wii U's library was bad, however. Far from it. By nearly any metric, a good portion of the Wii U's titles actually ended up being objectively better than those that had been released for the Wii. Not only was the Wii U not absolutely rife with the same massive pile of third-party (wrist) waggle-controlled garbage games that the Wii library became infamous for, but many of its Nintendo-published titles were higher quality as well. Most games on the Wii U tended to score better with critics, featured more precise controls, and were arguably just more fun. Please read on for a list of 12 of the best games that the Wii U had to offer.

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The PlayStation 2: A 2×12-Year Retrospective

After the massive success of Sony's original PlayStation, a follow-up console basically became a foregone conclusion. Rival Sega, which had utterly taken a beating with their ill-fated Saturn console, attempted to correct course with their next gaming system, the Dreamcast; even managing to get a jump on the competition by getting their new hardware to market over a year before anyone else. Sony, still enjoying their considerable lead in the race, was able to take some time in developing a proper successor to the PlayStation, and did ultimately succeed in delivering something truly worthy of following in that formidable console's footsteps.

The PlayStation 2 would officially be unveiled at the Tokyo Game Show on September 20, 1999, merely a week after the release of Sega's Dreamcast. Despite some savvy design decisions, a respectable library of new and upcoming titles, and the Dreamcast's modest early foothold in that generation's console race, it wouldn't be enough. The absolutely massive amount of hype leading up to, and then following, the October 26, 2000 North American launch of Sony's smartly-designed PlayStation 2 console would impact Dreamcast sales to the point that Sega would have to prematurely bring its run to an end, just five months later.

The hype was definitely warranted. In addition to doubling as a budget-friendly DVD player, and being backward-compatible with a massive collection of original PlayStation titles, the PS2 would boast its own substantial library of games - - one of the largest for any console, not only then, but ever. While a collection that large is bound to have at least a few stinkers, it also, of course, contained plenty of top-notch exclusives as well, both temporary, and permanent (at least for that generation). Please read on for a selection of 12 of the finest titles to ever grace the PlayStation 2.

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The Sega Dreamcast: A 2×12-Year Retrospective

Due to the abysmal performance of Sega's disastrous Saturn console, and not long before its premature cancellation, Sega set about development of their next generation of video game hardware. In an effort to cut costs, and to make sure that the Saturn's successor would be easy to create games for, Sega opted to use preexisting, off-the-shelf PC components and a custom Windows operating system, in favor of more complicated proprietary options. The new console would also share architecture with Sega's own NAOMI arcade hardware, which was developed around the same time, thus all but ensuring it would be the recipient of a steady stream of home-playable arcade hits, pretty much from day one. Finally, Sega decided to give the system a built-in modem for online play and internet access, the first console to include such a feature.

After finalizing the hardware specifications, a public contest was held by Sega to name their new system and "Dreamcast" was selected out of more than 5,000 entries. In order to avoid the same anemic launch that the Saturn had suffered, Sega took steps to have plenty of Dreamcast games available to choose from when the console made its North American debut on 09/09/1999. Sega also acquired American sports game developer Visual Concepts to ensure that the system's library would be adequately stocked with a variety of great sports titles, both at launch, and over the months and potentially years to follow. In addition (and as they did for all of the company's previous consoles), Sega's other internal studios all worked diligently to provide the Dreamcast with a multitude of high-quality first-party fare over the console's life.

Despite making a number of savvy decisions with the design and launch of the Dreamcast, Sega was ultimately unable to sell enough systems to cover their past losses on the Saturn. Nor were they able to gain enough market share to turn the tables on Sony and Nintendo. Eventually, the Dreamcast also began to burden Sega with losses and so, just over a year and a half into its life, they reluctantly exited the console industry altogether. It is said that the candle that burns half as long burns twice as bright. That may have been true in the Dreamcast's case. It's difficult to name another console that was able to amass such an amazingly diverse library of incredible titles over such a short run. Please read on for a list of the very best of these games to ever have graced Sega's final console.

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The Nintendo 3DS: A 12-Year Retrospective

3D Stereoscopy has experienced something of a recurring fad since its discovery, beginning with stereoscopic photograph viewers, all the way back in the mid-1800s. 3D films first rose to prominence in the 1950s, before mostly dying out and then enjoying a somewhat brief resurgence in the 1980s, and then again from the late (20)00s to early '10s. That most recent period of renewed interest in 3D films also gave rise to some new 3D technologies and devices as well, including televisions and, perhaps most notably, the Nintendo 3DS

For decades, Nintendo had invested in and experimented with various types of 3D tech, including their infamously ill-conceived Virtual Boy system, which they released to the public in the mid-90s (before quickly cancelling it within a year's time) Despite their failures with that much-maligned gaming device, Nintendo eventually opted to try one more time, with the successor to their wildly successful DS portable. In order to avoid one of the most common complaints associated with the vast majority of stereoscopic displays (the need for glasses), as well as to try and avoid any more disastrous product failures, Nintendo wisely invested in a somewhat novel approach for what would become their 3DS system. By utilizing a parallax barrier inside the screen of the 3DS, Nintendo was successfully able to generate 3D images completely free of the usual glasses requirement.

Despite this groundbreaking approach to 3D gaming, the 3DS, not unlike its earlier 3D predecessor, got off to a pretty slow start sales-wise (though not nearly to the extent of the Virtual Boy). Luckily for Nintendo, they were able to mostly turn things around with an early price cut and the announcement of incoming downloadable NES and Game Boy Advance classics for the system, some of which were made available at no cost to early adopters. The 3DS eventually went on to become a moderate success for Nintendo, selling more consoles than the GameCube and the N64 combined (though still only managing to move about half as many the record-holding original DS system). As would be expected of just about any Nintendo device, particularly one with such unique stereoscopic 3D capabilities, the 3DS boasted some pretty uniquely excellent games to match. Here are 12 of the very best titles that the 3DS had to offer.

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The SEGA Master System: A 3×12-Year Retrospective

Right around the same time that Nintendo released their 8-bit Famicom game console in Japan, the original version of what would eventually be released in the rest of the world as the Nintendo Entertainment System, arcade developer Sega released a competing console that they called the "SG-1000". Then, a year later, they released a redesigned version called the "SG-1000 II". Neither system was particularly successful. So after another year, Sega decided to make a few upgrades, most notably to the graphics chip, which would be based off of their System 2 arcade board. They then released this newly overhauled version which they dubbed, the "Mark III".

Unfortunately for Sega, they still couldn't stand toe to toe with Nintendo, even after multiple hardware revisions. At least, not in Japan. So Sega then decided to try their luck in the Western markets. The Mark III was rebranded as the "Sega Master System" and given futuristic-looking facelift. Once again, Sega managed to sync their release to Nintendo's, launching the Master System right around the same time that the Nintendo Entertainment System came out. Never let it be said that Sega was one to shy away from a fight.

Although the Master System was technically more powerful than Nintendo's console, with the exception of Brazil and a few European markets, it never really managed to come close to the impressive sales numbers of the NES. One major reason for this was a lack of software, primarily thanks to Nintendo's shrewd licensing requirements, that forbade third-party developers from releasing their NES titles on competing platforms. To Sega's credit, they did still manage to snag a few high-profile third-party titles, here and there, even despite this rather gargantuan obstacle. Additionally, being a (then) up-and-coming development house themselves meant that their console would at least have a stellar selection of first-party titles to choose from. So, even though Sega's hardware couldn't compete on quantity, that doesn't mean it didn't still have plenty of quality. Read on for a list of 12 of the best games that the Sega Master System had to offer.

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The Nintendo Entertainment System: A 3×12-Year Retrospective

In 1984, the video games market was virtually non-existent in the West. While Atari and it's competitors had been making money hand over fist just a few short years earlier, a steady stream of poorly made and wildly unpopular titles, coupled with the rise of personal computing alternatives, led to the infamous video game crash of 1983. Many believed that the dedicated video game console was merely a fad that had already passed and would never turn a profit again. Meanwhile, in Japan, Nintendo had found great success with the release of their new 8-bit Famicom system, actually managing to reach the number one spot in game console sales in a still-thriving Japanese market. This newfound success, in addition to the complete non-existence of any would-be competition in the West, gave Nintendo the confidence to see if they could reignite game console sales in that market as well.

Nintendo first decided to test the waters with their newly-created Vs System, arcade cabinets housing slightly modified, localized versions of already existing Famicom titles. In addition to generating additional revenue via the arcades and giving Nintendo a way to gauge the popularity of various titles, this strategy also had the added bonus of creating buzz and fostering awareness of those titles ahead of the console's launch. Furthermore, when it came time to release the console, Nintendo opted to start out with a limited test market launch, first in New York, and then in Los Angeles, in order to make certain that the system would in fact sell. Nintendo's strategies paid off, and on September 27th, 1986, they finally released their rebranded Nintendo Entertainment System nationwide in America. The video game console was back and here to stay.

In order to help restore consumer confidence and avoid another flood of low quality titles on the market, Nintendo also enacted strict controls on product approval and game licensing for their console. This was made famous by their official seal of quality that could be found on virtually all game cartridges produced for the system; and the NES had quality titles in spades. In fact, it was mostly thanks to its strong stable of games that the system was such a spectacular success. Here are but 12 examples of the best titles that the Nintendo Entertainment System had to offer:

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The Nintendo 64: A 2×12-Year Retrospective

For over 10 years prior to the launch of their N64 system, Nintendo sat fairly comfortably as the top dog in the video game console market. That all began to change by the mid-90s, however. Following Sega and Sony's (then) next-gen console face-off throughout much of 1995, Nintendo somewhat controversially opted to wait until the following year to release their own competing hardware. One of the main reasons for this decision was so that they could allow enough time for a sufficient pipeline of software titles to be ready to support the console (and not wind up in the same embarrassing predicament Sega had with their premature launch of the Saturn). While the delay did likely hurt them a bit with regard to potential sales lost, it also ensured that the N64 would make a strong impact when it did finally arrive (the lack of which for the Saturn no doubt contributed to that console's early demise).

​While the official US launch date for the Nintendo 64 was intended to be Sunday, September 29th, 1996, as advertised, the vast majority of retailers broke that release date and began selling them before the start of the weekend. Following its successful launch, the Nintendo 64 achieved modest success throughout its life. The decision to stick with cartridges in the age of the compact disc, along with a slight lack of third-party support, would cause Nintendo's system to be pretty handily outsold by Sony's PlayStation console. However, the Saturn's early departure from the field, combined with an absolute wealth of outstanding first and second-party titles, still solidified the Nintendo 64 as both an unquestionable success for Nintendo, as well as an object of great affection for Nintendo fans, and gamers, everywhere.

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The Sony PlayStation: A 2×12-Year Retrospective

Well, it's September 9th, 2019, which means its time for another 12/12 console anniversary. Yes, today makes 24 years since Sony's very first PlayStation console was first released in North America. Though Sega and Nintendo pretty much owned the home console landscape at the time they decided to enter the frey, a combination of smart business decisions and key partnerships, in addition to some pretty massive missteps by the competition helped Sony to quickly become the dominant force in the industry. A position they have continued to enjoy for the majority of their console-making career.

​Sony first began their foray into game consoles in the late 1980s when they entered into a partnership with Nintendo to create a CD-ROM add-on called the Play Station for the upcoming Super Nintendo console. The partnership was rocky though, particularly when Nintendo went behind their back to form another partnership with Sony's competitor Philips. At one point Sony even approached Sega with a proposal to a similar partnership to the one they had with Nintendo, but Sega, unfortunately, declined. Eventually, Sony decided to abandon the project altogether in favor of creating their very own gaming system for the next console generation. This, of course, is what would go on to become the PlayStation.

After settling on engineering the console to specialize in handling three-dimensional polygonal graphics, Sony then had to figure out how to get games made for its system. For this, they mainly relied on securing hundreds of deals for third-party games, both exclusive and multi-platform. In addition, they also acquired the British video game company Psygnosis which, along with creating the fantastic wipEout series for them (one particularly excellent entry of which appears on our list below), also had the unintended benefit of resulting in a more economical, dedicated game development system for their new console.

Finally, Sony needed to figure out how to get a jump on the already long-established competition. They accomplished this in two ways. With Nintendo, they primarily did this simply by beating them to market, since their next generation Nintendo 64 console wasn't even ready for release until the following year. And with Sega, they simply found a way to capitalize on their blunders, particularly by undercutting them on pricing. By selling the PlayStation for $100 less than Sega's Saturn, they made it a lot more attractive to otherwise undecided console shoppers who couldn't quite see the additional cost benefit of Sega's offering.

Even with a leg up though, without the right games, the PlayStation brand wouldn't have lasted for very long. But great games are something that every PlayStation console has always had in spades. Read on for our list of 12 of the best ones the original PlayStation had to offer.

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The SEGA Saturn: A 2×12-Year Retrospective

The Sega Saturn was an important chapter in the history of game consoles, mostly for not doing much of anything right. Though it was a technically sound piece of hardware that theoretically should (and could) have gone toe to toe with Sony's disruptive PlayStation, a series of monumental errors on the part of Sega caused the Saturn to wither and die a tragic and somewhat untimely death at retail. Since that time, it has been all but forgotten by the majority of gaming culture but it's worth remembering for the lessons that can be learned from its various associated blunders, as well as for the few things the console did have going for it.

Sega's failures with the Saturn were manifold and they arguably began before the system was even conceived of. In the early part of the '90s, in order to compete with NEC's recently released TurboGrafx CD (as well as Nintendo's rumored upcoming Super Nintendo CD add-on (which is what essentially went on to become the PlayStation) Sega decided to develop and release their own CD drive for their popular Genesis console. Later, Sega would also release an additional, more powerful, cartridge-based add-on for the Genesis - the 32X. Both of these peripherals were largely over-priced failures that mainly served to fragment and frustrate Sega's previously growing fan base.

Despite the fact that backwards compatibility has never been much of an industry standard, the lack of it in the Saturn's case certainly didn't win it any supporters. Sega's newest console included a CD drive and a cartridge slot, yet could play neither Sega CD discs, nor any of the two previous generations worth of Master System, Genesis, or 32X cartridges. Adding insult to injury, the Saturn was announced at a price point of $399, $100 more than Sony's PlayStation. Many fans balked at the prospect of having to pay more for Sega's hardware, after having already shelled out for supefluous add-ons and media that were no longer being supported.

Finally, Sega had initially indicated that the Saturn would launch on Satur[n]day, September 2nd, 1995. However, they decided to be clever and try to get a jump on the competition. At the (very first) Electronic Entertainment Expo on May 11th of that year, they surprised everyone by announcing that it was already available, that very day, at select stores. Unfortunately, the plan backfired. Key retailers that were not let in on the surprise were more than a little upset with Sega. One store chain even responded by dropping Sega's wares altogether. To make matters worse, most of the launch games were still scheduled for release in September, leaving the Saturn with few titles to choose from during the first several months of its life. By the time the PlayStation was released, not a great deal of gamers had opted to pick up a Saturn and Sony's console quickly and easily surpassed the sales of Sega's offering.

Sega may have inadvertently sealed the Saturn's fate before (and even on) the date it came out, but that doesn't mean the console was totally worthless. To the Sega loyalists who were still willing to buy one when it launched, or the more cost-conscious fans who waited for the price reductions that followed soon after, the Saturn was still the best place to play fantastic new titles that could only be found in the arcades (if anywhere else). The games are the biggest reason why, despite all of its numerous failings, the Saturn is still viewed with a modicum of respect, and a good bit of nostalgia in certain circles. So, as a way to honor it on its 24th birthday today, we would like to present you with 12 such examples of the Sega Saturn's said sole saving grace.

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The PlayStation 3: A 12-Year Anniversary Retrospective

Well, it's another 12-year anniversary today and that means it's time once again for a retrospective of one of the great consoles of recent gaming history. This time around we have the distinct pleasure of taking a look back at the somewhat-remarkable run of Sony's PlayStation 3. Though news of its release came with lofty expectations, a series of unfortunate decisions over its lifetime (particularly at the start) did keep it from becoming the console titan it was meant to be. Despite this however, an extremely solid and varied library, along with a couple of strategically competitive moves allowed it to still finish out the generation neck and neck with the competition.

Coming off of the runaway successes that were the PS1 and PS2, it seemed as though Sony could do no wrong. Regrettably for them however, this was not the case. In the years and months leading up to the launch, Sony made a series of blunders that all contributed to a less-than-stellar start. For starters, they let Microsoft beat them to launch with the Xbox 360, a full year before the PlayStation 3 would be released. This gave the 360 plenty of time to carve out a decent foothold in the market and prove itself worthy of gamers hard-earned dollars. In addition, Sony selected the uniquely designed Cell processor for their system, which, while theoretically capable of delivering better graphics than the Xbox's more traditional Xenon processor, didn't really do so in practice. Making matters worse was the fact that the Cell's unorthodox design initially caused many third-party developers to struggle to deliver games that looked even as good as the 360 versions.

As if those two shortcomings weren't bad enough, there were two arguably even bigger issues with Sony's system. At the time Sony announced the PS3 to the world, they were in the midst of a legal dispute over the vibration technology in their controllers. As a result, the PS3 ended up having to launch without it. At that point in time, vibration had already been an industry standard for nearly two generations and was utilized with both the PS1 and PS2. More importantly, the previous year's Xbox 360 had it (and even the upcoming Nintendo Wii was advertising it). Sony was eventually able to settle the dispute and release a vibration controller for their new system, but not until almost a year and a half after the PS3 had already been released.

Finally, the most egregious error Sony made was with the price. Whereas the 360 was competitively priced, the PlayStation 3 was anything but. Questionable design decisions, such as their risky gamble to go with their expensive new (and not yet industry standard at the time) proprietary Blu-ray disc format, as well as the inclusion of additional internal hardware to enable backward compatibility for PlayStation 2 games, drove production costs through the roof. This resulted in a significant price disparity between the PlayStation 3 and the Xbox 360, to the tune of 125 to 200%, depending on which models you were comparing. This means that in some cases Sony was asking for twice as much money as the competition, for a system that, to many gamers, was an arguably inferior offering.

Thankfully, despite these regrettable decisions, Sony was eventually able to turn the system's fortunes around. Shortly before correcting their embarrassing lack of a basic vibration controller, Sony pursued an aggressive (and costly) campaign to ensure that their Blu-ray technology did in fact become the industry standard. Then, starting in 2007, Sony also began selling PS3s with revised hardware configurations (such as the lack of an ability to read PS2 discs) in order to bring costs down. All of these measures together, in addition to the ever-increasing strength of exclusives available for the console, managed to change the PlayStation 3's reputation from a largely unnecessary exercise in extravagance to a genuinely compelling and competitive entertainment machine.

That library, in particular, is what we're here to talk about. And while it was a bit difficult to limit this list to just these 12, it's hard to argue that they're not all fantastic titles. So without further ado, here are 12 of the very best reasons to have owned a PlayStation 3:

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