Author: Thomas Ortsik

Founder and Kinda-Editor-In-Chief at Twinstiq.
Also known as Dr. Strangethumb

New Steam Store Releases: Gunbird

Gunbird has come to Steam. A bastardized version of it, anyway. The original Gunbird was a 1994 vertically scrolling Arcade shoot 'em up created by Japanese developer Psikyo. This Steam release, unfortunately, is the cut-down Americanized version, retitled as Mobile Light Force (for some bizarre reason). In spite of that, it still manages to be a really good shooter. During the '90s, Psikyo was one of the best shoot 'em up developers around. And this week actually features a double dose from them, as their 1997 side-scrolling Arcade game, Sol Divide, is also newly available.Also, also newly available, a fantasy strategy game from Stardock, a pretty cool looking space strategy indie game, and the first non-management football game I've seen on Steam. Take one great Arcade shoot 'em up, hack it up and repackage it nonsensically, then jump past the break to see more of this week's new releases.

  • Gunbird (Mobile Light Force) (Psikyo, Single-player, $4.99) (Controller Support, Steam Achievements)
  • Sol Divide (Psikyo, Single-player, $4.99) (Controller Support, Steam Achievements)
  • Sorcerer King (Stardock, Single-player, $39.99) (Steam Achievements)
  • Interstellaria (Chucklefish, Single-player, $9.99) (Steam Achievements)
  • Axis Football 2015 (Axis Games, Single & Multi-player, $19.99) (Controller Support, Steam Achievements)
  • Odallus (JoyMasher, Single-player, $14.99) (Controller Support, Steam Achievements)
  • Luckslinger (Duckbridge, Single-player, $12.99) (Controller Support, Steam Achievements)
  • Card Hunter (Blue Manchu, Single & Multi-player, Free to Play) (Steam Achievements)
  • Executive Assault (Hesketh Studios, Single & Multi-player, $12.99)
[Image: Psikyo]

Andrew J Amideo

I want to WRUP myself in a blanket full of ice cubes

WRUP time and I have no idea what to write about. Maybe something about the heat? (I'm a broken record)
I hate summer. It’s too hot to go out and I can’t play much on my PC, because then it gets even hotter in my flat and I fear my GPU starts to burn.
Thank your version of god for Rocket League, the successor to Supersonic Acrobatic Rocket-Powered Yes, This Title Is Way Too Long, Battle-Cars. I’ve been addicted to it ever since I gave it a shot. Try it out if you have a PS4 and PS+, it’s free after all. So, that’s probably where I’ll spend my weekend gaming time.

What's everyone else playing?

  • Andrew J Amideo (@Andoro36):  The Golf Club, Rainbow Six: Vegas (for the second time).
  • Billy Colley (@Amuntoth): This weekend I'll be relaxing. Playing some Wolf Among Us, as well as hopefully playing some Chaos Gate!
    Addendum: Shadow of the Horned Rat! Gonna play the SHIT out of that this weekend!
  • Cody Hall (@Yoda0VGs): My gf and I will be enjoying some Mortal Kombat X on the new PS4 as well as more Rocket League!
  • Dante: Hearthstone and Heroes of the Storm daily quests, TF2 weekly contracts and I hope I finish Fire Emblem this Sunday.
  • Greywolfe (@lostwolfe, YouTube): leisure suit larry 5, where we deal with the first lady and then move to the next.  kyrandia 1, please send help, i'm in the worst maze, ever.  and more hearthstone brawls.  this week's one is sort of eh.  random decks?  it's pretty lame.  :(
  • John Rausch (@visitzebes): Lost Planet 3?!
  • Thomas Ortsik (@Dr_Strangethumb): Rocket League and maybe some Sins of a Solar Empire - Armada 3 mod with the Twinstiq team
  • Trisha Baumgartner (twitch): Have to work all weekend but I'm looking at persona for my 3ds, if anyone has some other suggestions please tell me!
  • Jimmy Vegas (@JimmyPhantom17): Still working through Tales of Symphonia Chronicles
  • Steve: Going to be working most the weekend while trying to find time for leveling in WoW, FFXIV and Trove (if I can defeat the queue boss).
Picture: Psyonix

Farewell, Mr Iwata (New Nintendo eShop Releases)

This past Sunday, Nintendo was the unfortunate bearer of some very disheartening news. Satoru Iwata, Nintendo's charismatic and widely-respected CEO, had unexpectedly passed away due to cancer-related complications. You can say what you want about Mr Iwata's particular successes and failures during his thirteen year tenure as President, but all that really matters is that he was a kind, humorous, and visionary leader, who's untimely departure from this world has surely been felt by many. This is a sad time for Nintendo and it is an uncertain time as well. Let us hope that they can find a worthy replacement sometime in the near future. Until then, we will continue to remember Mr Iwata as the great man that he was.In terms of new games this week, there is really only one worth mentioning, so I won't even put it beyond a page break. It is a curious oddity from my youth. A fun and challenging little title that I spent many hours playing at various friend's houses. Blaster Master. You probably won't enjoy it as much if you don't have that same sense of nostalgia, but I would invite you to give it a try anyway. It's one of those games that has a little bit of something for everybody. Now, if you'll excuse me, I have to go relive some of my youth.

Wii U

[Original Image: Nintendo]

Andrew J Amideo

Oh My God Emperor! *UPDATE*

*UPDATE 1* It looks like all three games are having serious issues right now. Personally I got Shadow of the Horned Rat and it crashed when loading the first battle. Apparently everyone is getting this and there is no known work around yet without the physical disc. Final Liberation and Chaos Gate are also having audio issues, lag issues, and crashing issues. Looks like these three weren't ready for recruitment. Hopefully GoG.com will step in and actually update and fix the issues present, if not it's back to looking for a physical copy of Shadow of the Horned Rat for me. *Three new games have appeared on Gog.com, and I am so excited right now I can barely type this. Everyone knows by now that I am a Warhammer fan, so my excitement should come as no surprise now that Warhammer is on GoG! Hit the break for my thoughts and some more ramblings.

I'm sitting here in my home office, surfing the internet before I go to my normal job. Now, though, now I see that Warhammer 40,000: Chaos Gate, Epic 40,000 Final Liberation, and Warhammer Fantasy: Shadow of the Horned Rat are all available for the first time digitally on GoG. Why must I leave for work? Why can't I stay and play these epic games? I can look up at my video games and see the two prominently displayed boxes of Chaos Gate and Final Liberation. I bought them as part of my Warhammer video game collection, partly because I figured they would never come out digitally. I was still searching for Shadow of the Horned Rat...one day I'll have it in my grubby little hands.So what kinds of games are these anyway? Well, Chaos Gate is very much like X-Com. I know I mention X-Com alot, but this game is a turn based tactical RPG with an isometric view. You control a squad of marines that you outfit as you see fit, with more options available the farther you get. It's great fun,  but can be a bit buggy. Shadow of the Horned Rat is kind of like an early Total War game, though I haven't actually played it yet. Just watched a lot of videos online. Still, the graphics might turn a lot of people off from Shadow of the Horned Rat as they are...interesting. Finally we come to Final Liberation, and how best to explain it? Imagine X-Com or Chaos Gate but ramped up to 11. Squads of soldiers for every unit, tanks everywhere, walking battle mechs, this game is about the biggest and baddest from the Warhammer 40k universe fighting it out.

I will be checking these GoG versions out soon, as soon as I can, and I'll be posting my thoughts about those versions here. I'll also be streaming them because everyone should experience my joy when it comes to Warhammer. Are you excited about these releases? Are you curious how they got the rights squared away after all this time? Leave a comment below and let's discuss.

Author: Billy C
Source: GoG.com

Batman: Late Knight on PC

Picture

Yep, still broken.
Still waiting for the PC version of Arkham Knight? I hope you’re patient, otherwise you might be better off with switching to a console.
Kotaku Australia got their hands on a supposed EB Games memo, which states that the game will not be fixed until Australian Spring, which is in about 2 months.

“As previously advised, we have stopped sales of Batman: Arkham Knight PC while Warner and Rocksteady work on addressing performance issues with the game. The latest information from Warner is that the updates won’t be available until Spring. Due to this we have made the difficult decision to recall all PC stock from stores to return to the vendor until an acceptable solution is released.”

So what about the people who already bought it? Well, you’ll probably get to beta test some more and as a thank you Warner Bros. will NOT release the DLC until the game is available for sale again. Why is that a positive? Because the DLC is about as good as the frame rate of the PC version.
Source: Kotaku Australia
Picture: Batman - Arkham Knight (PS4, because that version isn't without bugs either)

New PlayStation Store Releases: God of War PS4

God of War has come to the PlayStation 4 this week with the release of a remastered version of the PlayStation 3 classic, God of War III. I'm not exactly sure why Sony decided to port over III, and not Ascension, but I'm sure the fans will gladly take whatever they can get. Also out this week, the first EA PGA golf game in over 15 years not to feature Tiger Woods in the title. To give you an idea of how long it's been, PGA Tour 98 was released on the PlayStation 1 and Sega Saturn! Also, also out this week, a Prototype collection, a Godzilla game, and a pair of decent indie games. Murder the gods in an unspeakable fashion, then jump past the break to see more of this week's new releases.
PlayStation 4

[Image: Sony]

Andrew J Amideo

Chroma Squad Reviewed

We spent the last few weeks with Chroma Squad and I'm here to tell you what I think of it. Is it a great tactical RPG? Is it a nostalgic turd? Watch the video and continue past the break for details!

 

Growing up as a young boy in the nineties, there are certain things that I was predestined to like. I liked video games, specifically my Genesis and Sonic the Hedgehog, I liked Toonami and my first taste of anime with Dragon Ball Z, and I really liked Saturday morning cartoons. But I loved, I fricken loved, Power Rangers!

I had Power Ranger action figures, video games, even the morphers and the green ranger’s flute dagger. I even have a picture of my younger self in a Power Rangers T-Shirt, sitting in a Walmart photo booth with someone in the shittiest pink Power Ranger costume I have ever seen. I think it was so bad that even back then I recognized it was awful, yet I was so excited it didn’t really matter. Now, I know what you’re all thinking, but back off ladies and gentlemen, this studs taken. Oh, you were wondering what all this rambling has to do with anything? I just wanted you to understand that I am completely impartial and entirely unbiased when it comes to this game.

The game is one of those successful Kickstarters that you hear about. Behold Studios, creators of another love-letter game, Knights of Pen and Paper, asked for $55,000 to fund development and they received over $97,000 from 3,964 backers. They nearly doubled their goal, but fell just short of an episode editor that would have been a huge plus. The game itself is a tactical turn based RPG with management mechanics and if you’re thinking X-Com meets Final Fantasy Tactics then you aren’t too far off. Of course, you’ll always be destined for disappointment until you stop comparing things to X-Com, so let’s just forget that game for now.    The story is every bit as cheesy and fun as the shows it takes inspiration from. It follows a group of stunt men who decide to start up their own sentai show, which means you get to pick nearly every aspect about it. From the name of the show to the phrase your team shouts when they transform, even what they yell when they call their mech. You can also pick the suit colors of your team, allowing you to match up with your favorite Power Rangers season or forge your own route. You can even pick the actors that play each squad member, but sadly that means that you can’t create characters, only pick from a list of pre-made ones that come with specific stats. Your squad will be comprised of a Lead, a Scout, an Assault, a Techie, and a Support who will more often than not be your healer.

There is more customization for each class in a very simple, very shallow talent tree. You can also equip new armor and weapons that will change the look of your squaddies, which is both a good and a bad thing. On the one hand it keeps their look from getting stale and shows growth through the seasons. On the other hand if you find a style you like for your squad you’ll end up having to ditch it before too long in favor of gear with better stats. Additionally you’ll rarely have the entire crew in the same set of gear, due to differing stat requirements, which means your squad will rarely look like a cohesive team during combat.

Speaking of combat, it’s where you’ll spend the majority of your time with Chroma Squad. It’s mostly a simple affair with each unit getting one movement and one attack per turn. The number of tiles a unit can move in a turn is determined by your movement rate stat and this means your scout will be running circles around the map while your techie just...doesn’t. Mine could move around 4 squares per turn, so I focused him on ranged combat.

You’ll move each of your units and use their skills, both default and those chosen from the talent tree, and finally end your turn allowing the enemy to do the same. This could easily become rote and boring, but thankfully Behold Studios did a few things to keep it interesting. The first is the teamwork feature where, instead of attacking, you can end a units turn by putting them in teamwork mode. This allows them to boost friendly units to extend their movement range, and I always felt awesome having my entire team flip off of one of my squaddies to surround a bad guy.

If you attack an enemy unit, any friendly units in range that are set in teamwork mode will also join in the attack. If you get five squaddies to all attack one enemy like this then you’ll get a group finisher with a special little animation. If you get five squaddies to do it with weapons, then you get a weapon specific teamwork finishing move just like on the show! Make sure that it kills the enemy though, as an early finisher that fails to end the fight will see viewers changing the channel.

The above would have made the combat much more fun by itself, but the real standout feature for me was the director’s orders. Essentially they are just optional objectives for each fight, but if you follow them it can make the fights much more difficult and interesting. The orders range from not letting any of your squaddies get knocked out, to my favorite which was to have a specific squaddie hit the boss during every round. This lead to a lot of frantic teamwork throws and last minute attacks that barely worked and it was a lot of fun.

Sadly the director’s orders are usually very simple and repeated often, which lessens their appeal after a while. That of course is not the only area of the game that let me down as it does have a fair few bugs. Nothing game breaking, but more annoying bugs, the kind that make you think you have something crawling on you long after you’ve killed it. The worst of these was an issue where tiles would remain highlighted forever, which made it difficult to see if a square was within range of my squaddie without clicking and committing to the move.

Another area of Chroma Squad that really let me down was the crafting. Crafting allows you to make equivalent gear to what you would buy in the store, but the drops needed are rare and you can’t make gear for every type of stat you would want. You can purchase more materials for in game cash, but the mats you get are random. You can also break down old items for materials, but again it is random and it is entirely possible to break down a valuable item and get nothing for it.

The frustrations with the crafting system are only compounded by the fact that it’s the only way to upgrade your mech. It’s confusing because the whole system feels very much like an iOS money trap, but it’s not and it never was. I can’t imagine why they went this route as it is easily one of the least enjoyable aspects of the entire game.

Speaking of mechs though, of course there are moments where you summon your giant robot and fight an equally giant monster. The fights are turned based and focused on percentages for attack, miss rate and block. If you attack and miss an enemy, your turn ends and the enemy gets a chance to attack. These battles start off extremely boring after the initial badass mech excitement, but eventually as you gain more abilities for it the mech battles become a welcome change of pace from the normal combat.

Outside of combat you also need to manage your studio. You’ll be able to upgrade things like the quality of your green screen, your lighting, or even your catering table. The only effect this has is on the stats of your characters or your audience level, but it’s a nice addition. Speaking of audience, depending on your stats you’ll gain a certain amount of money and fans per episode based on the shows audience level. You need fans to increase your initial audience per show as well as to keep your show from being cancelled entirely.

You can boost your audience and several other aspects by hiring one of several advertising agencies ranging from a legit company to a guy with a blog in his basement. It’s not as deep as I would like, but you could say that about the entire game actually.

That’s not to say I didn’t like the game though, far from it. It’s an incredibly fun game that I had a blast with. For fans of Power Rangers I give Chroma Squad a 4 out of 5. For everyone else it’s a 3.5 out of 5.

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