Author: Thomas Ortsik

Founder and Kinda-Editor-In-Chief at Twinstiq.
Also known as Dr. Strangethumb

After Purchasing OnLive, Sony Announces its End

After acquiring the struggling game streaming service OnLive for an undisclosed sum, Sony announces the end of its services later this month.
In a statement from OnLive, they reveal that the company will begin winding down its company and eventually cease operation. Sony states the purchase will lead to "great opportunities for our gamers, and gives Sony a formidable patent portfolio."

Presumably the patents and technologies OnLive used appear to be the primary reason for the purchase, and will be used to beef up the PlayStation Now service.

Source: C|Net

Missing: Imageepoch CEO

The CEO of troubled developer Imageepoch, Ryoei Mikage, seems to be missing while mysterious circumstances surround the company.
You may know this developer for having produced such notable games as Arc Rise Fantasia and 7th Dragon, and they even have a game yet to be released, Luminous Arc Infinity. However, in February the developer experienced a mass exodus of employees and emptied their offices, leaving a vacancy sign asking for new tenants.

Now, requests for contact with the CEO have gone unanswered, leaving concerned industry veterans asking for information about his whereabouts.

Source: Gematsu

WRUP: Easter Bunny Edition

O_O

  • Greywolfe (@lostwolfe, YouTube):  quest for glory 2, the dig, hearthstone [blackrock mountain] and phantasmagoria.  which is very weird to be playing again, twenty years later.
  • Andrew J Amideo (@Andoro36): Going to do some gaming this weekend! Far Cry 4, Axiom Verge, and Trials Fusion on PS4. Also, there will likely be some Super Mario 64 on the Wii U.
  • Trisha Baumgartner (twitch): Not going to be playing anything until I'm not sick anymore
  • Jimmy Vegas (@JimmyPhantom17): Back into Fallout New Vegas
  • Billy Colley (@Amuntoth): This weekend I'll be working on getting some videos edited as well as the heroin like Pillars of Eternity
  • Thomas Ortsik (@Dr_Strangethumb): No idea yet. Maybe some Monster Hunter, maybe some Inazuma, maybe some Helldivers. Probably won't have time for Bloodborne, but the itch is strong.
  • Mike Suszek (@mikesuszek): YES: MLB Manager 2015, MAYBE: Monster Hunter, YES: Working on a game in GameMaker!
  • Richard Mitchell (@TheRichardM): Bloodborne. Forever.
  • Sam Prell (@SamPrell): The stars align. I see tentacled, eldritch horrors. It's Bloodborne time.
  • Susan Arendt (@SusanArendt): Probably try and finish up Captain Toad. Such a nice, relaxing game. (She then added:
  • All my friends: BLOODBORNE, RAWR! Me: Captain Toad! Time for adventure!)
  • Gog.com booting DRM in your games!

    Did you buy a copy of Stalker or Mount & Blade War Band when they came out? Are you sick and tired of the DRM? Well I've got some great news if you fall into that rather specific category!
    Gog.com has announced that you can input retail keys for select games and receive a Gog.com DRM free version. Join us past the break for details.
    The deal only covers certain versions, languages, etc so you'll have to check out the details on the site to see if you qualify. Alternately you could just input the serial number and see if it works. Right now the deal is only with select games (listing below) but they plan to roll it out to as many games as possible in the future.

    Games:
    Eador: Genesis
    S.T.A.L.K.E.R: Shadow of Chernobyl, Call of Pripyat, Clear Sky
    Mount & Blade: Warband, With Fire & Sword

    This is a very small start, but if it works and they are able to expand this list then everybody wins. Gamers especially.

    Author: Billy C
    Source: Gog.com

    New Nintendo eShop Releases: Nintendo DS Wii U 64 Edition!

    Nintendo 64 games have come to the Wii U! Or game, rather. N̶̶̶̵i̶̶n̶t̶e̶n̶d̶o̶ ̶t̶o̶o̶ ̶D̶̵S̶! N̶̶̵i̶n̶t̶e̶n̶d̶o̶ ̶D̶̵S̶ ̶t̶w̶o̶! Nintendo DS also! Super Mario 64 and Yoshi's Island DS are both now available on the Wii U Virtual Console. I never thought it could be true. Nintendo DOES listen! Now we just need some GameCube games on there and we're good to go.

    Also new this week, HAL Laboratory puzzle platformer Boxboy! Head past the break to see the full list of this week's releases.

    Wii U

    3DS

    [Image: Nintendo]

    Andrew J Amideo
    [Source: Business Wire]

    This Amiibo situation is way out of hand…

    Hey everyone. I've got a story to tell you about Amiibo Wave 4, my local GameStop, and why Nintendo needs to do a much better job serving their EXTREMELY loyal customers. Curious about my experience? Read on. 
    I received a soul crushing blow yesterday. Ness is going to be a GameStop exclusive... Now, I've got no beef with GameStop. I like my local store and I buy many of my games from there. The Wave 3 store exclusive Amiibo set a disappointing precedent though. I failed to obtain a Meta Knight Amiibo when the wave launched and I've never seen one in a Best Buy. I've had no luck with Rosalina either. These Amiibo have become unobtainable at their MSRP. I can, of course, import them or pay obscene scalper rates but why should I do that when the product is officially available to me?

    So... I set out today with solid goal in mind. Pre-order Wave 4 before it is too late. My retailer of choice, GameStop, was to open Wave 4 Amiibo pre-sales (not pre-orders, I'll explain shortly) at 3 PM in my time-zone. I arrived shortly before 2 PM to confirm that the pre-sales would be possible. I returned to my vehicle and proceeded to wait until 2:45 to begin my final wait and payment process. This is where things get dicey.

    At 3 PM sharp, the clerks began to process the pre-sales, They are pre-sales because they must be paid in full at that moment, not the usual $5 down and see you later. Orders began to process and... well... that didn't happen. The website wouldn't load. Another essential detail, these pre-sales occurred through the GameStop website from within the GameStop system. This was necessary because of the limited nature of the products. This was explained to me by the employees as such: store based pre-sales cannot be cut off. Essentially, this method is used to prevent GameStop from receiving more pre-orders than they have product available. This has happened at other retailers with Amiibo in the past and I can understand the precaution. That precaution, however, backfired really hard. I was in GameStop waiting for my pre-sale to happen for just over an hour. As you might imagine, this was likely the result of a server overload that GameStop wasn't expecting.

    Now, I give a round of applause for the GameStop employees. They handled this mess with grace. A slowly waning mob of very loyal Nintendo fans stood in line patiently as regular customers were served and went on with their day. The gears eventually began to turn and (being second in line) I too was on my way. $130 worth of Amiibo (I got the Splatoon set too) are to be delivered to my doorstep at some point in May. I don't blame the store employees. I don't really blame GameStop (this particular sin is very common). I will blame Nintendo though. I don't speak for myself here (I'm an outlier and a bit eccentric). I'm saying this for the other six or seven people standing in line with me. I say it for the girl who just wanted Ness. I say it for the loyal girlfriend (I assume) who was there for someone else. These products are not available to your fans. I'm a slacker and I've got time to peruse game stores at odd hours. Your other fans don't have the luxury of scouting countless stores and smashing F5 to refresh over-trafficked sites . I don't understand the minutiae of toy manufacturing and I won't spout off like I do. People want these things and you (Nintendo of America) are letting them down. The message is crystal clear. Bill Trenin said this about the Marth Amiibo during the Nintendo Direct yesterday: "Don't miss your second chance". Amiibo should be built and priced accordingly if they are a limited run luxury line of merchandise. They aren't though. They are $13 statues with piss-colored stands... I love Nintendo but this is painful to watch.  

    Throwback Thursdays: Fantasia

    Have you ever bought a game, not liked it, but were determined to finish it anyway to get your money's worth? Maybe this happened more in the days when there wasn't much varied coverage on games, no demos, and word of mouth was just what you and your friends were saying. Not much more to go on than the back of the box and a couple of magazine articles. Or maybe you just bought a game on a whim, thinking you'd try something new. However it happened, your money was gone, and all you had to show for it was a terrible game.
    It happened to me as a kid, when I depended on getting a games as a gift because I didn't have a salary. Poring over my new issue of Electronic Gaming Monthly, I saw screenshots of Fantasia in a preview where they raved about the many layers of parallax scrolling, and the care the developers to put into the animation as they tried to match the quality of the film. I had enjoyed Castle of Illusion before, and it was likewise published by Sega, so I thought it was a sure winner. Was I ever wrong.
    Picture

    That big chain was on a separate scrolling layer! Ooo!

    The game did look pretty good, and sounded OK, so my excitement wasn't immediately crushed at least. Then I took control of my character. The animations would take priority over responsiveness, throwing your timing off completely. You had to plan your every move ahead of time because whenever you initiated one, your character would have a wind-up animation before it even happened.
    Picture

    See that tiny little circle in the water? That's a platform you can stand on.

    As pretty as the graphics were, you couldn't tell where you were able to walk sometimes because the backgrounds blended into the platforms meant for your character. In one level, you were supposed to figure out that you could stand on water ripples in the middle of a lake, and even standing on whirlpools was considered safe. As you made contact with a platform it would bounce up and down wildly, making you panic about whether you had landed safely.
    Picture

    Cannon to right of them, Cannon to left of them, Cannon in front of them.

    Enemy placement was poorly planned and hit detection felt way off, so it was a challenge to get rid of the simplest of foes. There was no point in fighting, since they would regenerate very quickly after you killed them and just hit you again before you could jump away. The best way to get through a level was just to run right through, avoiding enemies, and just running through the ones that got in your way.
    Picture

    Where do you suppose you can land safely?

    Even though Fantasia is a terrible game, and I recommend nobody should ever play it, it was all I had. I don't know if I convinced myself I was having fun, or if I just felt too bad for my family throwing away the money, but I forced myself through it. I even got to the point where I could predictably finish the game in a short amount of time, and in the end it almost felt like an accomplishment. At least I got satisfaction out of the ordeal.
    Tell us about your terrible game choices, and what made you stick through until the end. Was it a gift with good intentions, or just a bad purchase that you couldn't take back? Let us know your story in the comments.

    Dragon Quest Heroes II Announced

    Just over a month after its release in Japan, Square Enix has announced Dragon Quest Heroes II is currently being worked on. The first in the series has yet to see release in NA and EU territories, but will be coming later this year.
    The traditional trio of Yuji Horii, Akira Toriyama, and Koichi Sugiyama have been confirmed for this title, and Omega Force is handling development.
    Source: Gematsu

    Quantum Break Delayed into 2016

    Remedy's Quantum Break was originally set to launch sometime in 2015, but the Microsoft published game has been delayed to 2016. Read on to find out what happened.
    The official line starts off with a non-sequitur, “With so many Xbox One games launching this year, moving Quantum Break to 2016 extends our incredible portfolio into next year with a monster new IP", but reading further down the blog post on Remedy's site indicates that the game is receiving an added layer of polish and tweaking.
    Source: Remedy