Author: Thomas Ortsik

Founder and Kinda-Editor-In-Chief at Twinstiq.
Also known as Dr. Strangethumb

Homeworld Remastered Coming Home!

Homeworld Remastered Collection is set to get a retail release! I for one am very excited by this, as I like to collect boxed PC games and Homeworld Remastered would be an excellent addition to that collection. Join us after the jump for more good details and some bad news.
Gearbox Software has officially announced that they will be releasing Homeworld Remastered Collection onto store shelves in a physical form, and that's the good news. The bad is that it appears to be UK only, and GAME stores specifically. The release date for the boxed version is May 8th, 2015 and if you are a fan of Homeworld, or just RTS games in general, then charter a flight to the UK and pick yourself up a copy. I'm personally holding out hope for a U.S. release announcement soon, because I am having trouble coming up with the cash to charter a private jet at this time.
Author: Billy C
Game: Homeworld Remastered Collection
Developer: Gearbox
Homepage: http://www.homeworldremastered.com/

LA Cops patrolling it’s way onto PS4

Top down twin stick tactical shooter LA Cops is indeed coming to the PS4 and we've got the low down after the jump.
If you've watched or read our review of LA Cops you know that it wasn't my favorite game. While there were some issues that kept it from really blowing me away it is still a fun experience. Well, on the 22nd of April you'll be able to have that experience on PS4 as well. Personally I hope the game does well, as I'd love to see a more polished, vision coherent sequel.

Have you played LA Cops? Let us know what you though about the game in the comment below.

Author: Billy C
Game: LA Cops
Website: http://www.la-cops.com/
Our Review: LA Cops

Witcher 3 available for pre-order on XBox One

CD Projekt Red announced today that The Witcher 3: Wild Hunt is officially available for pre-order on XBox One. Hit the break to find the link and my thoughts on the announcement. 

While that's not my console of choice it's still a very exciting step as it means we are one step closer to Witching the heck out of some open world questing! I really enjoyed The Witcher, and it's sequel blew that game away in every respect. The Witcher 3 looks to continue that trend and it is almost upon us. Excited about the news? Running to pre-order now? Let us know in the comments below.
Author: Billy C
Game: The Witcher 3: Wild Hunt
Website: http://thewitcher.com/witcher3/
Link to Pre-Order!

New Nintendo eShop Releases: DK! Donkey Kong Is Here!

"He's back again, so listen up dudes.
If you know the words, you can join in too.
Put your hands together, if you want to clap,
As we take you through this monkey rap..."
Okay, that's enough of that. Joining Mario 64 on the Wii U Nintendo 64 Virtual Console this week is Donkey Kong 64! So, if you happen to like gorillas named Kong, or virtual bananas, or terrible, terrible rap songs, I would recommend giving it a try. Also out this week is 3D Fantasy Zone II! Now the only question is, would I rather play a great classic game on my Wii U or my 3DS? Decisions, decisions. While I'm busy deciding, feel free to take yourself through the complete list of new releases after the jump.
Wii U

3DS

[Image: Nintendo]

Andrew J Amideo
[Source: Business Wire]

Anita Sarkeesian a Pioneer in Time’s 100 Most Influential

Feminist public speaker Anita Sarkeesian is part of Time's 2015 Top 100 Most Influential People list, under the Pioneer category. On Time's website, Wil Wheaton writes about the accomplishments and hardships Sarkeesian has faced since her many videos and speeches have reached more and more people.
Drawing as many detractors as fans, it's clear that the controversial topic is engaging many, prompting them to voice their opinions. One of her more recent appearances is in the documentary about sexism in the world of video games, GTFO, which premiered at the 2015 SXSW.
Source: Venturebeat

Thatgamecompany’s Journey Coming to PS4

The PlayStation 4 will see Journey in a Thatgamecompany triple-pack physical release along with Flower and flOw. A digital release of Journey will also be available. Tricky Pixels is doing the port work this time, working closely with Sony Santa Monica. 1080p and 60 frames per second is the target for this HD remaster.
Update: Sony Santa Monica confirms in a blog comment that Journey will be cross-buy compatible, if you've already purchased it for PS3, you will be able to download the PS4 version for free!
Source: GameSpot

Throwback Thursdays: Jumping Flash, Why I Bought a PlayStation

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It was the dawn of a new console generation, the first one to focus on 3D graphics. There were almost too many options at the time: the Amiga CD-32, Atari Jaguar, the 3DO, Sega's Saturn, Sony's PlayStation, and the Nintendo 64. My various game magazines offered a lot of hype, but nothing definitive that would show one system as the clear winner. I had to rely on gut feeling and intuition.
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Feeling burned by the lack of support for the Genesis CD and 32X add-ons, Sega then asked loyal fans to spend more money on a Saturn. Nintendo seemed to have a winning relationship with Silicon Graphics, but preferred to eschew the CD format and strongarm developers with their monopoly on cartridge production. The 3DO and Jaguar seemed like half steps to the next generation, releasing early, but sacrificing horsepower to do so. The Jaguar was also cartridge based, and the 3DO launched with a hefty $700 price tag. Amiga's CD-32 didn't seem to have too much in the way of third party support, and was receiving mostly ports of 2D computer games I had already played.
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Even though they hadn't proven themselves in the console space, something told me to go with Sony's system. Their hardware seemed powerful on paper and they announced at a much lower price compared to competitors. Namco was on board as a partner and brought an arcade perfect port of Ridge Racer. Toshinden was a flashy 3D fighter and Rayman proved the system could do beautiful 2D. On top of that, Square had announced full fledged support, with an exclusive sequel in its flagship series Final Fantasy. Maybe I could live without Daytona, Virtua Fighter and Mario.
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Image courtesy of http://www.f-lohmueller.de/ POV-Ray examples
Jumping Flash was featured in some of the first ever screenshots of any PlayStation game and its clean and well defined visuals helped convince me of the power of Sony's first ever system. The gouraud shaded primaries looked like pure eye candy compared to the flat shaded featureless polygons I had seen previously on SuperFX and even PC games. The sky texture reminded me of many professional computer graphics renders, such as those seen in the game Myst. What blew my mind: These would be moving fluidly in realtime on a home system!
Before Jumping Flash was a reality, developer Exact had pioneered something similar on the Sharp X68000 called Geograph Seal. This is where the game engine took shape, and Exact had since evolved the technology and concepts to bring a premiere 3D platformer to a next generation console. Breaking ground in first person platforming well before Metroid Prime, Jumping Flash had an exceptional control scheme for a 3D game that was released before the advent of dual analog sticks which would allow for easy camera movement.
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In Metroid Prime the camera tilted down to help you judge jumps and similarly in Jumping Flash the camera would flop completely downwards to your shadow as you jumped, allowing you to pinpoint your landings. In addition to letting you adjust your downward trajectory, a triple jump capability allowed a further safety mechanism. This was necessary to help ease players into your first fully 3D game. There were some bottomless pits, fans to land on for a boost into the air, and platforms not much larger than your character that you would need to hit on target.
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Taking control of Robbit, the robot rabbit, players were tasked with collecting JetPods scattered about huge levels in order to activate the goal. You could see clear across expansive stages, tilting up to view platforms above, or watching the world get smaller beneath your feet as Robbit soared up toward the stratosphere.

The worlds were festive and full of contraptions to ride on or run across to the next platform. Colorful, comical characters patrolled the area or shot at you with cannons, requiring a few repeated stomps to take them out. A burst of shots from your cannon could also do the trick and the foe would give up an additional time bonus or a special weapon to clear the screen of enemies. Boss fights would punctuate the end of each world, pitting Robbit against giant mechanical beasts in an arena surrounded by bottomless pits or lava.

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Maze-like first person dungeons would pop up a couple of times during the campaign, a successful change in gameplay for the most part considering it didn't let you use the trademark jump mechanic. Instead, these levels focused on exploration and shooting, with forking paths, elevators, and doors. Memorization became crucial in order to avoid previously explored areas and nab all of the JetPods before time ran out.
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To top it all off are humorous pre-rendered cutscenes between worlds, showing the game's antagonist Baron Aloha fleeing to the next area to set up a new trap for our hero. Accompanying the entire package is sometimes atmospheric, but mostly upbeat music by Takeo Miratsu. The notable composer previously worked on anime soundtracks such as The Abashiri Family, and went on to score Konami's Beatmania IIDX and SCEI's The Legend of Dragoon before his untimely death at age 46.
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The highly original Jumping Flash launched two months after the PlayStation, and for me was an instant purchase. It definitely lived up to the wild dreams I had when staring at early screenshots, wondering what it would look like in action. Along with Ridge Racer, Toshinden, and the system's demo disc featuring Wipeout, I was extremely enthusiastic about the platform's future. Years later, Jumping Flash remains a favorite that I often revisit. I also recommend trying its sequel, which expands on the successful formula with even larger levels, new bosses, and new challenges.
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Street Fighter Assets found in Super Smash Bros Patch

Intrepid hackers at The Cutting Room Floor have found Ryu's stage theme and end-of-battle music from Street Fighter II in Super Smash Bros for the 3DS. Could this signal an upcoming addition to the roster, or just a special stage add-on?
Capcom has already leant characters and stages to Super Smash Bros, so it's not outside the realm of the imagination that more might be coming. How do you think a Street Fighter character would work in such a game? Let us know!
Source: Destructoid

Halo Comes to a Non-Microsoft Platform for the First Time

The twin-stick shooter Halo: Spartan Assault and its sequel Spartan Strike are available on iOS, one of Windows Phone's biggest competitors. Both are $5.99 on the App Store, or can be purchased in a bundle for $9.99.
This probably isn't the beginning of multipatform Halo however, you can bet that Microsoft will try and use this as an opportunity to get more people interested in its primary gaming system, the Xbox One.
Source: Neowin