Author: Thomas Ortsik
Founder and Kinda-Editor-In-Chief at Twinstiq.
Also known as Dr. Strangethumb
Gods and Monsters
What a Horrible Night to have a Curse
Triad Wars Now In Closed Beta
Microsoft Aims for Sony’s Sore Spot With E3 Focus on First Party
Source: Neowin
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DriveClub April Update and Plus Info Soon
The Plus edition of Driveclub is still in the works, and server upgrades are currently being carried out to support this and the Driveclub companion app. Finally, news for the Plus edition is expected "soon."
Extra ranks and rewards beyond level 50 are expected, as well as a ShareFactory theme based on Driveclub.
I'm one of the people who have been patiently waiting on the Plus edition of Driveclub and I'm excited we'll finally get to hear something soon. Have you just lost hope, bought the game, or discounted the franchise entirely? Let us know!
Source: Facebook
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Opinion: I’m Tired Of Saving The Universe
I remember the first video game I ever played.
It was the summer of 1979. My father, my sister and I were heading off to get drinks of some persuasion. It was the beginning of the golden age for Coin Operated games. Essentially, you dump a quarter into the game and play as far as you can on three lives, sometimes accumulating extra lives as you bumped your score past a certain marker. Maybe you got 20,000 points and now you had an extra life. Or perhaps you found a certain token in the game and that added to your lives tally.
The games were two dimensional, but sadly, the plots were very one dimensional: You Have To Save The World!
Technology as a limiting factor
That was Asteroids, of course. And that year, we played many rounds of it between my father and I. When we encountered Space Invaders, we played that too. And then Donkey Kong after it as well.
There was Frogger and Tapper and Pac-Man and all the while, in the background the games began to evolve, but one theme began to stick out among all of them: no matter what game you were playing, you were always saving the universe.
Gaming grew up and took root in our living rooms – there was the Atari 2600 at first, and after that market crash, the NES came along to rescue gaming as we know it. And through all of this innovation, the games never moved on.
Admittedly, in those times, there were memory constraints. Complex story wasn’t possible in a universe where 8-bit was the norm.
But the problem is, we aren’t in those times anymore. It’s 2015, we have more graphical fidelity than we know what to do with, better sound systems than we ever could have dreamed of and great control methods [like touch] that have – in some ways – changed how we game. But we’re still saving the world.
I have lamented, before, that our gaming stories aren’t varied enough and I think that’s kind of problematic. You could level some accusations at gaming as a whole about this particular issue: we’re not grown up enough, yet, to have story diversity, or we’re only telling these particular stories because they “suit gaming,” but I find both of those assertions to be problematic.
Gaming is – at a conservative estimate – forty years old – if you want to count older “concepts”, then video gaming stretches all the way back to the 60’s even. That’s fifty years. At this point, gaming is also vast. There are a lot of people making games. That we’re treadmilling on “let’s make a game where the hero saves the world” is a bit frustrating.
Likewise, nothing “suits gaming.” Gaming is a vast, vast ocean of all sorts of topics. High fantasy, Cyberpunk, the simulation of life. Within those broad arcs, there’s a lot to look into and yet...we’re always saving the world, or more problematically, always rescuing the damsel.
Historical Games That Overcame The Technical Constraints
Likewise, Planescape: Torment was all about how you are immortal – and what that actually means for you as a person. There hasn’t been another game with quite that sort of story-driven scope since.
And finally, from the annals of history, we have Sanitarium – a game – literally – about a man trapped within the four walls of his own mind. Some of it is incredibly disturbing. Some of it is emotionally harrowing, but that journey has never really been replicated much [save for Psychonauts]
But these are just some standouts. And even then, they’re only a handful of games. Most old games – as with modern games – are content to let you blast away the aliens so that you can rescue the damsel in distress, but before that, you’d best kill your ten rats so you can grow amorphously stronger.
Modern Games That Are Deeply Emotional
One such is To The Moon. To the Moon is effective on many levels. It seems like a traditional JRPG, but it averts that trope fairly early in the game. It tells a very effective, very personal story about one man’s last, dying wish and it does so with more nuance and emotional punch than very many AAA games could ever hope to muster given their larger budgets.
Another fantastic and thought-provoking story shows up in Braid – while I don’t really care for the mechanics [sometimes, it can be a little /too/ gamey], the reveal at the end is quite shocking. Saying any more would spoil the game, but it is refreshing to see at least one writer try something different.
Finally, there is the masterpiece of Limbo – which is just about finding [what might be] your sister across a very desolate and helpless seeming landscape. There’s no real text in limbo, nor any real communication, but the way the world is set up and the situations the protagonist must steer himself through all help the player bond with the protagonist in ways that few games ever really try.
Conclusion
Pixabay
Fine RTS Announcement!
Rule 1: RTS is going to be loosely defined as a descendant of Dune 2, or Dune 2 itself. What this means is that we aren't going to be covering games like Total War or Dota 2, even though they do fall into the Real Time Strategy umbrella. In addition I know that Dune 2 was not the first RTS game and that other games came before, but Dune 2 really set the standard for what RTS would be going forward, so it’s the style we will be focusing on.
Rule 2: We will be going in mostly chronological order, with allowances for coverage of games we missed if brought to our attention.
Rule 3: We will be focusing mostly on the single player portion of the game. I know that one of the best parts about RTS games is usually the multiplayer and if I can find some other players I will test that part out, but it’s going to be difficult getting some of these older games into multiplayer matches and I won't be spending enough time with any one game to become a multiplayer expert, so it's safer for everyone if I mostly concentrate on the single player aspects.
Rule 4: All of these rules can and will be broken throughout the course of this series. This is about entertaining and informing you, the reader, and if I feel like that purpose would be better served by ignoring one or more of the rules, then I will do that in a heartbeat.
With all that out of the way, the first game we will be covering in Fine RTS is Dune 2: The Building of a Dynasty by Westwood Studios!
Slow Down, Bull Review
A quick GTA PSA
A few months ago Rockstar released a statement saying that most if not all connectivity issues with both PSN and XBox Live players had been resolved. Though with the release of GTA:V for PC the same issues are starting to creep up and rear their ugly head again for console players.
PC players aren't exactly exempt for the problems either, players from all over the world are having issues with the game freezing, ram issues, bugs in game-play, or the game not even starting after downloading. Moderator's are trying to help to the best of their ability, so you are encouraged to post what's happened with as many details as possible.
-Tisnight
Which Unique Console Feature Surprised You?
I'm talking about the standard headphone/mic jack on the PlayStation 4 controller. I find myself wishing it was there when I play other consoles.
I live in a house with other people and don't want to bother them. Sometimes my son is asleep, I've got neighbors that don't want too much noise, and sometimes I just don't want to hear anything else.
My earbuds are noise canceling, they're always handy for my portable music player, tablet, or laptop, and they sound good enough. Sometimes "good enough" is all you need.The headphone jack on the PS4 controller is right there, I can just plug them in and be immersed in the game's soundtrack without bothering anyone else. I've played games all my life through the TV speakers and it was fine, I enjoyed myself a lot, but I've noticed a lot of advantages to using my plain old $10 earbuds.
The loud crescendos have much more impact when they overcome these quiet moments, like when you enter a boss's lair in Bloodborne and the orchestra swells as the fierce beast makes its appearance. Positional audio comes through brilliantly even through your average headset, allowing you to track enemies around you or find a secret beacon which transmits intermittent audio blips.
Weekly Webcomic Wrapup is just filling in
Hey, everyone. Andrew here, filling in for Dr. S on the Wrapup today. I've got a wonderful assortment of weekly webcomics for your viewing pleasure. You're bound to find one that you like. So go ahead and give 'em a look, and then vote for your favorite below.
I guess my work here is done. Till the next time!