Author: Thomas Ortsik

Founder and Kinda-Editor-In-Chief at Twinstiq.
Also known as Dr. Strangethumb

Xenoblade Chronicles X Nintendo Direct

In case you missed the Nintendo Direct live stream, you can watch the Xenoblade Chronicles X footage that was broadcast right here.
Apparently the game's world will be open for exploration right from the beginning, the only thing preventing progress in each area is whether you can survive. The five continents you can access are Primordia, a vast open grassland, Noctilum, a watery jungle, Oblivia, a giant desert, Sylvalum, a rocky arctic valley, and Cauldros, a molten fire pit with hidden ancient constructs.

It sounds like you play the role of a mercenary task force, primarily seeking "Lifeholds," which harbor refugees from the White Whale, one of the few ark ships to survive an attack on Earth. You'll also take on missions from corporations and private citizens.

The game is currently scheduled for release in 2015, exclusively on the Wii U.

Picture

Source: YouTube

Xbox Sales Drop 20% Compared to Same Period Last Year

Despite constant price drops and attractive bundles, Microsoft has shipped fewer Xbox One consoles from January until the end of March compared to the same period last year. Overall Xbox revenue fell 24% as well, due to the lowered price points and moving less units.
On the positive side, buying Mojang has risen their first party game sales 49% for the same period, and Xbox Live revenues have increased 32%. Perhaps Microsoft will woo gamers back to its platform with a focus on exclusive titles at this year's E3 presentation.
Source: GameSpot

Throwback Thursdays: Streets of Rage 2

Although I still enjoy them all, and play through them entirely at least once a year, Streets of Rage 2 rises to the top as my favorite in the series. As I am forming this article in my mind, I just want to go back and play them, even at the expense of progress in Bloodborne!
Right from the first Streets of Rage title from SEGA, this trilogy has been consistently brimming with innovation. Attention to detail and quality floods every area of the brawler. It's evident that a lot of inspiration and love went into making this one of the best brawlers in the history of video games, in and outside of the arcade.
When I first played Street Fighter II, I wished someone would put these characters in a side scrolling fighting game so I could let all of these moves rip enemies apart. A system this complex, with this many options (combos, retaliation, grabs), would easily let me decimate my enemy should I master it. Streets of Rage 2 brings the nuance of a fighting game into the brawler genre. Hints of this were in the original Streets of Rage, but the concept has been greatly elaborated upon for its sequels.
From the first Streets of Rage, you could hold up and press jump at the right moment to recover from a throw. This was something only popularized (and perhaps originated) in Street Fighter Alpha, four years later. If you were grabbed by an enemy, you could throw them over your shoulder by double-pumping the attack button, first to kick, and second to shift your center of gravity in order to propel them over your shoulder. This was more intuitive and empowering than wriggling the joystick back and forth while taking a beating like in most other brawlers, you could finally break free and turn the tables on what felt like a cheap move by your enemy.
Streets of Rage 2 lets you vault over enemies when you've grabbed them, switching sides so you can slam them to the ground with a press of the attack button, or get back in front of them to deliver body blows. There's a forward blitz move that lets you close in on an oppressor while attacking at the same time, and a back attack to hit someone directly behind you. The three characters each have multiple special attacks to master, such as headbutts, roundhouse kicks, a dragon punch of sorts, and even a fireball.
Pushing the hardware to the limits, there are tons of special effects. Reflections adorn the rippling water under the bridge, line scrolling fog fills an alien-themed funhouse, rotating backgrounds rock back and forth on the pirate ship. Tons of giant unique sprites join two players on-screen all at the same time. There's multiple scrolling layers everywhere, a lot of variation in the backgrounds and enemy types, and excellent use of the limited color palette. This would fit in well in the arcades, even compared with the much more powerful dedicated hardware in coin-ops at the time.
A fair amount of games would feature uninspired arrangements that sounded terrible on the 16-bit console's Yamaha FM chip, producing tinny mechanical warbles and chirps instead of music. FM synthesizers require a lot of care in sound design, you can't just sample instruments to generate the notes in your song. You painstakingly have to tweak an electronically generated frequency to arrive at an organic sounding tone.

SEGA contracted Yuzo Koshiro (whose sister helped design the character art on this, Ys, and ActRaiser) to work his magic on the entire Streets of Rage series. Using a PC88 as his development system, he designed his own music programming language called 'Music Love' to craft dance and techno style tunes. The incredible soundtrack makes the absolute most of the hardware. It's easy to find yourself drawn into the music and wanting to listen to it outside the game.

Streets of Rage 2 is a technical showpiece on the SEGA Genesis, and still stands as one of the best beat-em-ups of all time. If you don't own a Genesis with the original cartridge, you can play this game right now on the Virtual Console, XBLA, and PSN, but I recommend waiting for the 3DS release this July. After M2's amazing job on every 3D Classic thus far, I'm sure they will provide a faithful translation with a bevy of options to get the most out of the game, enhancing it to create a definitive version.

Check out the growing library of  Throwback Thursdays articles here!

They Say People Don’t Believe in Heroes Anymore

Well damn them! You and me, Max, we're going to give 'em back their heroes!

On September 1st, Avalanche Studios' Mad Max will hit retailers, and they've just released a gameplay trailer to get you stoked.

Linux, Windows, PlayStation 4, and Xbox One owners will be able to take on the role of Mad Max in a volatile wasteland. Vehicular combat, sniping, and third person action sequences are featured.  You'll also see many of the different locales you'll be travelling to and the viciously insane characters therein.
Picture

Screenshots Via VGChartz

Final Fantasy IV: The After Years Headed to Steam

Square Enix has announced their plans to bring Final Fantasy IV: The After Years to Steam for Windows. This will be a port of the 3D remake that was previously released on iOS and Android.
Picture

The JRPG will be released on May 12th, and features an introduction sequence by Square Enix's Visual Works studio. It follows our heroes' adventures 20 years after the events of Final Fantasy IV.
Picture

Source: Gematsu

PSA: PlayStation 4 Temporary Price Cut to £299.99 in UK

The PlayStation 4's cost has temporarily been cut by £50, matching the Xbox One's current retail price. This is only going to last until next Tuesday, so if you've been waiting for the right deal to come along, jump on this one before it's too late!

Update: Some retailers have the system for £289.99, such as online sites for Tesco, Amazon, and Argos!

Remember, on April 28th the price will go back to £349.99. Perhaps Sony is testing the waters for an official price drop, but that might not come along until the holiday season, if at all.
Source: Twitter

Gamestop’s Buying it all

A few days ago IGN reported an article detailing how a new pilot program has been announced by GameStop that will take in some of the more popular classic consoles. So that Dreamcast that's been sitting in your closet for 10 years, or the NES that's right along side of it? They might have some dust on them, but GameStop will still buy them. They'll just send it to their repair facility and spruce them up for resale.  The systems that were listed on the buyback list were the NES, Super NES, SEGA Genesis, Playstation, N64, and SEGA Dreamcast.

Picture

Even if you don't have your console anymore, but have the controller or games, GameStop is willing to purchase these back. WIRED's Chris Kohler was able to speak with GameStop's Jon Haes who is in control of the pilot program. Since there is no real price list yet, he was wondering how GameStop employees were supposed to justify what to pay for the console or games.

"For the pilot program, Haes says that stores will have a single SKU in their point-of-sale systems for each game. That means GameStop will offer one flat price, whether you’ve got a loose game cartridge or one with its original box and manual."

The actual article itself is a decent read, and Kohler asks a few questions that most people will have who are interested in selling back their collectables.

This pilot program is really only available at 250 locations, so this is not a worldwide option as of yet. Be sure to check out GameStop's website to see if your location will be doing the trade-ins as they have already started as of Saturday - 04/19/2015.

~Tisnight
   


Wrestling with your PC?

I happened to be doing my daily Steam search for sales and I noticed an odd one. 
It looks like WWE 2K15 will be coming to steam April 28th, which is just six days away. This version includes all the DLC for the game and seems to be the next gen console version complete with my favorite addition to WWE 2K, My Career mode. I'm pretty excited as I've wanted a PC wrestling game ever since WWE RAW came out and stunk up the joint. Excited? Apathetic? Hoping to see me streaming My Career mode? Leave a comment below.

Total Warhammer is Coming!

Total War: Warhammer has officially been announced by developers Creative Assembly and I could not be more excited! Hit the break to hear me ramble about my love...my precious...my Warhammer!
I've been a huge fan of Games Workshop's IPs for most of my life, and while I tend to gravitate toward the 40k universe more so than the Fantasy version, they're both amazing worlds to explore. Years ago, Warhammer: Mark of Chaos was released, which before it came out I thought it would be a Total War version of one of my favorite settings. It was close, and one day you'll all see my video review of that game, but I never really thought I'd get a true Total Warhammer experience.

Intriguingly the announcement mentions that this is the first in a three part series of games, so it could be another game set in the Warhammer Fantasy universe, or possibly one of Games Workshop's other worlds. Either way I hope they do the license justice, more justice than Warhammer Online did. Don't get me wrong, Warhammer Online had some great aspects and me and my wife played it for longer than we probably should have. We even still reminisce about our adventures through that world on occasion, but that has more to do with the setting than the gameplay.

Apparently there will be multiple playable races, from the trailer it seems at least Humans, Undead, Orks (Mine!), Dwarves (part of the human faction?), and possibly Chaos. This will be, to my knowledge, Creative Assemblies first fantasy and magic based Total War game, so it'll be interesting to see how they implement all the new systems. Well, I can't stop bouncing in my seat in excitement so I'll just leave you with a WAAAAAAAAAAGH!

And now I'm off to find a copy of Mark of Chaos and start a playthrough of Warhammer 40,000: Chaos Gate. 

Author: Billy C
Game: Total War: Warhammer
Source: Announcement