Month: July 2015

PSA: F1 2015 is broken on the PC

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It's no coincidence that the official media pictures still feature a “Work in Progress” tag.
I’m a bit of a racing nut and F1 2015 was on my “most anticipated” list since it got announced. That quickly changed today. The game is now released and not only is it missing a career mode and co-op, according to early Steam reviews and forum posts, it’s also broken as can be.
People complain about constant crashes, blurred graphics, freezes and massive frame rate drops, even on high end hardware.
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The users clearly aren't happy about Codemasters newest release
Seriously AAA game developers, what is going on? Is 2015 the year of broken PC ports?

New Nintendo eShop Releases: Mario Tennis (64)!

Just in time for the Wimbledon finals, this week's big new eShop release is Mario Tennis (64)! Wii U fans can fire up their Virtual Consoles and stage their very own tennis tournaments with Mario and Waluigi standing in for Andy Murray and Novak Djokovic. Also released this week, a new twist on Pong, a new twist on Asteroids, and a new twist on Lunar Lander. "I'm takin' it back to the old school, 'cause I'm an old fool who's so cool. If you wanna get down, I'm gonna show you the way." Jump past the break. "I'm done."
Wii U

[Image: Nintendo, Lyrics: Tag Team]

Andrew J Amideo
[Source: Business Wire]


Magic Duels Origins Out Now For iDevices

If you've ever wanted to be on a plane, fireballing your friends to death, well, now you can.

iDevice + Magic = Fireballing your friends wherever you go.
Looking for a game like Hearthstone with a little more substance?  Then you might be interested in Magic:  The Gathering, the grand-daddy of all trading card games.  But what’s that?  You don’t have friends that you can rope into trying a new collectible card game?  And they’re so expensive?  Well fear not, because Wizards of the Coast have brought this venerable game to iDevices.Read on past the cut to find out how the new free-to-play system works.

As of this morning, Magic Duels:  Origins became available on the Apple App store for the low, low price of Free.

Wizards of the Coast are trying much the same monetization formula as Hearthstone using daily and weekly quests to gate how much in-game currency you can get out of the system.  This means that every day, if you do the daily quest, you will get a little amount of gold that you can eventually use to purchase six-card booster packs.

These six cards are – obviously – slanted to the more common side of the card pool.  However, unlike Hearthstone, there is no crafting, instead, once you’ve hit the maximum of four [for a common] you will simply no longer see that card ever again if you open a booster.

Naturally, as per their free to play offering, you can also earn coin through PVP – each win netting you some gold.  If you don’t want to battle against live players, you can always turn to the AI which generates decks on the fly and has three modes:  Easy, Normal and Hard.  Each tier offers slightly better gold rewards and you can play as many games as you like, eking out as many wins as you like [for coin] in a day – unlike the Hearthstone model.

The final piece of this puzzle is that there are little stories interwoven into the game that also offer a small amount of gold for completion.

Packs in the store can be acquired by using the gold that you’ve gotten in-game or can be bought through actual money.

So, now that you know the monetization model – possibly the most important thing to know about a game like this – how can you get your hands on it?

Well, for the moment [in a move I find somewhat bizarre from Wizards] the game is only available for iDevices.  You’ll need 1.02GB free on your device of choice, running iOS 7 or later and any more-or-less modern Apple tablet or phone.

You can snag the game from here if you’re so inclined.


Source:  Apple Store Release PageImages courtesy of Pixabay:  Pixabay

New PlayStation Store Releases: Skullgirls 2nd Encore

Skullgirls has finally come to the PlayStation 4 this week with the release of 2nd Encore. This newly updated version of Skullgirls is loaded with lots of extra goodies, including all of the previous downloadable content, plus the new character Robo-Fortune, a new stage, online crossplay with the PlayStation 3 (and eventually Vita) version, compatibility with PS3 arcade sticks, and a few dozen other features, fixes, and updates. Also new this week, an old, yet somewhat unique, arcade shoot 'em up, a soccer game with cars, and a game about bullfighting, oddly enough. Take a great fighting game, cram it full of cool new stuff, and then jump past the break to see more of this week's new releases.
PlayStation 4

[Image: Autumn Games]

Andrew J Amideo

TF2 Releases New Update

A new update for the still popular game Team Fortress 2 has been released. The Gun Mettle update brings with it a campaign you can buy for the price of $5.99, consisting of two weekly missions for three months. These missions are being called contracts to give them a dramatic feel. Each one of those has a few sub-missions that you can complete for contract points (cp), which then allow you to unlock random skins for your weapons or locked cases.
The free update also includes 4 new maps, a new game mode, new taunts and a lot of balancing changes. The new maps include 1 made by Valve and 3 fan favorites by the community. Also, you'll be able to pick up weapons from defeated players and use them as if they were yours until you die in the game. You can read more about the changes here.

Not everyone is happy

There have been some people who claim they are not happy with this update. They say that they're turning TF2 into CS:GO. Some others just don't feel like paying $6 and are very vocal about it. In my opinion they're just overreacting. TF2 and CS:GO are both made by Valve so they have the right to copy themselves. About the $6 campaign, if you don't want to buy it, you don't have to. The game is still free to play and the rest of the update is completely free.

Huge Patch Incoming For the Witcher 3

Why is a new patch for an already amazing game worthy of its own news piece? Because this particular patch may very well change how the game functions. With community suggested changes being implemented such as inventory organization, tabs for books, new character controllers, and a stash for storing items (thank frizzing chips!) Seriously, this list of changes is worth checking out if you have the game, and if you don't look below anyway and then go buy the damn game!
"As some of you may know, we are finishing up work on our next big patch, Patch 1.07. It’s a very large update introducing some key changes, including:

  • A new, alternative (optional) movement response mode for Geralt.
  • A player stash for storing items, available in various locations throughout the game. Stash locations are marked on the player's map.
  • Crafting and alchemy components no longer add to the overall inventory weight.
  • Books are now placed in a dedicated tab in the Inventory and books that have already been read are properly grayed out.
  • Multiple sorting options are now available in the Inventory.
  • Alchemy formulas and crafting diagrams can be "pinned", meaning all components and ingredients required to make them will be conveniently marked in the Shop panel.
  • Dozens of fixes for quest related issues, both major and minor.
  • A few performance enhancements, including the optimization of FX, scenes and general gameplay.
  • Various improvements to horse behavior.

Since it's been all hands on deck working to finish and release this patch on time, we won’t be publishing a free DLC this week (don’t worry - free content comes back next week). We hope you understand our decision. We’ve gathered so much feedback from you over the past couple of weeks and we want to implement as much of it as possible. The full change list for the patch 1.07 will be coming later this week. Stay tuned for info about the release of the update itself." - Marcin Momot

Patch 1.07 will be hitting all platforms by the end of this week.

World of Warcraft: I am a Healer

In my 'career' of playing World of Warcraft, I've played tons of classes; and I mean all of them except for Death Knights. I couldn't really get the rotation on the runes for them if I tried. Even after playing the other roles like tanking and DPS for a decent amount of time; I still always ended up going back to being a healer. Hell even my elemental shaman sees more content right now pretending to be restoration.

It's not because I don't like other classes or roles (being a retadin is amazing), sometimes it's just easier not having to wait over an hour to get accepted into dungeons or if I want to do harder content all I have to say is, "Healer here, invite please." That may not be true in some cases because over the years people have lost interest in the fact that you may have already done the raid or content and can link achievement, instead they will now check your i-level the moment you talk to them. See when I started playing it was almost impossible to get into a raid unless you belonged to a guild.Since the beginning WoW healing has changed, each class that heals has changed, and even the spells have changed.

I remember playing my shaman years ago and spamming lesser healing wave rank 1 and it still healed as much as the greater ranks for almost no mana. That was changed rather quickly might I add.

In 'vanilla wow' I started off as a DPS warrior, undead and powerful, I killed Greater duskbats in Tristfal Glades because it just seemed like the right thing to do (also the person giving me the quest told me to). That did not last very long, because even before the expansion 'Burning Crusade,' came out I was already trying different classes.All in all when the next expansion pack dropped I ended up trying out a restoration druid, this was not only a character I had to learn, but it seemed the actual class  was enough detail oriented to keep me interested. I took the time and made sure I had everything perfect from gems to enchants and rotations; I then pretty much lost all of my free time to raiding. I enjoyed the class and the fact that I was needed by pretty much everyone. People came to ask me questions about my build along with my guild who was now raiding every Tuesday, Wednesday and Thursday night during Wrath of the Lich King.

 

I had really enjoyed healing, but it was a simpler time when all I had to do was stack three life-blooms and a rejuvenation and my target was fully healed.It pretty much stayed that way for awhile before I ended up hopping alliances and built myself a Draenei paladin. Who started her own guild as a tank before realizing that sure, I got to raid again, but this wasn't something I really felt connected with. Not long afterwards, my shaman hit the stage. Who, featured up in the introductory picture, was originally an alliance Draenei, but it's okay. I understand where my mistakes were.

Shaman healing was easy, way too easy for the expansion, all I had to do was hit 'brain heal' otherwise known as chain heal and keep an earth shield on the tanks. Not only did I keep topping the healing meters but was completely and utterly bored. It wasn't fun to sit and spam one button over and over again, some of the people I raided with offered to duo with me in arena's which they thought would challenge me. I literally only had to hit my earth shield on them once and maybe a quick lesser heal and the other team was dead, yawn.I normally don't do player vs. player, and it makes absolutely zero sense that I've always picked PVP servers, so the arena runs were cut short.

'Mists of Pandaria' came out and everyone wanted to level a monk, I decided to wait and picked up my druid again with a different group to see if I still had it. In the midst of leveling I took my druid feral and apparently, did some pretty decent DPS. So that plan kind of backfired.Eventually I did level a monk, and healing was undoubtedly one of the hardest things to do on them. I had to channel a healing spell while stacking a dot and NO ONE RAN OVER THE GREEN HEALING ORBS. A big part of monk healing is that while they are channeling their main heal green orbs that contain a percentage of healing spawn all around the group. No one ran over them, everyone ignored them, especially the tanks, they completely walked away from them and the concept was almost useless.

 

(Calms down)When the newest expansion hit the shelves, 'Warlords of Draenor', I found myself trying out a discipline priest. With the stat scale-back and the changes to make each class more user friendly I was pretty confident that I would be able to pick this style of healing up in seconds.

I was wrong. Dead Wrong. (Just like the groups I tried to heal!)

I was used to a style of healing that involved hots or heals over time, and disc priest healing had none of it. I tried instance after instance and found myself struggling more than I'd like to admit. After speaking with other priests it seemed like I was the only one. Until I hit the forums, where hundreds of people were screaming about how hard healing was.

It wasn't just priest healing either. At max level everyone was running out of mana way too quickly, paladins were upset from their word of glory nerf, shamans were spamming greater heal because it was the only thing they could do that didn't cause them to go out of mana in seconds. Each class had problems.

A little bit of tweaking through a couple days of maintenance seemed to fix almost all of the issues, and now I'm finally back to healing instances and raids again. Though I may not be topping the charts as a discipline priest, I am making sure damage is being soaked up by my bubbles.It seems that every MMORPG that has come out since 2007 I've attempted has always turned out the same, either I built the character to be a healer or ended up picking the healer class from the beginning, though none of them was able to keep my attention past the 30-day free trial or the start packs like World of Warcraft has.

I think I'll end this little tangent with a word of advice.

It may take years to actually find a character or class that you're actually comfortable with, but when you do don't over play it. Keep a variety because you'll end up getting frustrated and annoyed that all you do is heal or tank etc, I take my shaman heals just to avoid longer queues in the looking for instances/raids tool and I absolutely hate it. Play a character you want to play, and enjoy it.

All photos used were of my own characters.

The Twinstiq Podcast – Ep. 8: Something Awoke, And Now It Needs Food

On the Latest podcast we talk our hatred for moba communities, LOTS of Batman Spoilers (Don't worry we've got a flag for it when it happens), and what my dog likes to eat. As always, enjoy barely structured rambling and discussion in the video below :D
Be sure to subscribe to our channel if you already haven't, be sure to also check our our Let's Play channel at TwinstiqLP. Catch us on Twitter and Steam and be sure to check the site regularly for all things unprofessional.

Steam Sale Aftermath: Hatoful Boyfriend

Every time a Steam Sale comes along people tend to get a little bit crazy. We end up buying games that we're not so sure about because of their ridiculously low prices. I'm guilty of doing this several times every year. The usual fate for those games is to be never installed, but I've decided to break that routine and give those forgotten games a chance. Now the really hard question comes: Where should I start? How about a game about dating pigeons? These are my first impressions:
Hatoful Boyfriend is a game that works like a choose your own adventure book. Things are just a little different here, because instead of an adventurer in a dungeon trying to save the world, you're a teenage girl in a high school attended and run by pigeons and your mission is to have a romantic relationship with one of them.The game is basically an interactive visual novel. You'll read the story and then you'll chose from a set of options the one you think is best for you. For example, at one point, the game asks you if you want to take a job at a cafeteria and you'll have the freedom to decide if you want to work there. Then the story will unfold depending on your choices.

You may be thinking this sounds kind of boring, but the story is weird, funny and with enough surprises to keep you playing. Well, I must admit it took me some time to accept the fact that I was a teenage human girl being courted by pigeons. Could this be how girls feel when boys approach them with romantic intentions?

So far I've played for a couple of hours and I've already gotten 3 different endings out of the 16 possible ones. I think I'm going to keep on playing to find out more about the story and the other endings.

Is the game worth a try?

If you're into comedy and reading I'd say go for it. If you're not you probably won't like it. This game isn't for everybirdie.