Month: July 2015

New PlayStation Store Releases: God of War PS4

God of War has come to the PlayStation 4 this week with the release of a remastered version of the PlayStation 3 classic, God of War III. I'm not exactly sure why Sony decided to port over III, and not Ascension, but I'm sure the fans will gladly take whatever they can get. Also out this week, the first EA PGA golf game in over 15 years not to feature Tiger Woods in the title. To give you an idea of how long it's been, PGA Tour 98 was released on the PlayStation 1 and Sega Saturn! Also, also out this week, a Prototype collection, a Godzilla game, and a pair of decent indie games. Murder the gods in an unspeakable fashion, then jump past the break to see more of this week's new releases.
PlayStation 4

[Image: Sony]

Andrew J Amideo

Chroma Squad Reviewed

We spent the last few weeks with Chroma Squad and I'm here to tell you what I think of it. Is it a great tactical RPG? Is it a nostalgic turd? Watch the video and continue past the break for details!

 

Growing up as a young boy in the nineties, there are certain things that I was predestined to like. I liked video games, specifically my Genesis and Sonic the Hedgehog, I liked Toonami and my first taste of anime with Dragon Ball Z, and I really liked Saturday morning cartoons. But I loved, I fricken loved, Power Rangers!

I had Power Ranger action figures, video games, even the morphers and the green ranger’s flute dagger. I even have a picture of my younger self in a Power Rangers T-Shirt, sitting in a Walmart photo booth with someone in the shittiest pink Power Ranger costume I have ever seen. I think it was so bad that even back then I recognized it was awful, yet I was so excited it didn’t really matter. Now, I know what you’re all thinking, but back off ladies and gentlemen, this studs taken. Oh, you were wondering what all this rambling has to do with anything? I just wanted you to understand that I am completely impartial and entirely unbiased when it comes to this game.

The game is one of those successful Kickstarters that you hear about. Behold Studios, creators of another love-letter game, Knights of Pen and Paper, asked for $55,000 to fund development and they received over $97,000 from 3,964 backers. They nearly doubled their goal, but fell just short of an episode editor that would have been a huge plus. The game itself is a tactical turn based RPG with management mechanics and if you’re thinking X-Com meets Final Fantasy Tactics then you aren’t too far off. Of course, you’ll always be destined for disappointment until you stop comparing things to X-Com, so let’s just forget that game for now.    The story is every bit as cheesy and fun as the shows it takes inspiration from. It follows a group of stunt men who decide to start up their own sentai show, which means you get to pick nearly every aspect about it. From the name of the show to the phrase your team shouts when they transform, even what they yell when they call their mech. You can also pick the suit colors of your team, allowing you to match up with your favorite Power Rangers season or forge your own route. You can even pick the actors that play each squad member, but sadly that means that you can’t create characters, only pick from a list of pre-made ones that come with specific stats. Your squad will be comprised of a Lead, a Scout, an Assault, a Techie, and a Support who will more often than not be your healer.

There is more customization for each class in a very simple, very shallow talent tree. You can also equip new armor and weapons that will change the look of your squaddies, which is both a good and a bad thing. On the one hand it keeps their look from getting stale and shows growth through the seasons. On the other hand if you find a style you like for your squad you’ll end up having to ditch it before too long in favor of gear with better stats. Additionally you’ll rarely have the entire crew in the same set of gear, due to differing stat requirements, which means your squad will rarely look like a cohesive team during combat.

Speaking of combat, it’s where you’ll spend the majority of your time with Chroma Squad. It’s mostly a simple affair with each unit getting one movement and one attack per turn. The number of tiles a unit can move in a turn is determined by your movement rate stat and this means your scout will be running circles around the map while your techie just...doesn’t. Mine could move around 4 squares per turn, so I focused him on ranged combat.

You’ll move each of your units and use their skills, both default and those chosen from the talent tree, and finally end your turn allowing the enemy to do the same. This could easily become rote and boring, but thankfully Behold Studios did a few things to keep it interesting. The first is the teamwork feature where, instead of attacking, you can end a units turn by putting them in teamwork mode. This allows them to boost friendly units to extend their movement range, and I always felt awesome having my entire team flip off of one of my squaddies to surround a bad guy.

If you attack an enemy unit, any friendly units in range that are set in teamwork mode will also join in the attack. If you get five squaddies to all attack one enemy like this then you’ll get a group finisher with a special little animation. If you get five squaddies to do it with weapons, then you get a weapon specific teamwork finishing move just like on the show! Make sure that it kills the enemy though, as an early finisher that fails to end the fight will see viewers changing the channel.

The above would have made the combat much more fun by itself, but the real standout feature for me was the director’s orders. Essentially they are just optional objectives for each fight, but if you follow them it can make the fights much more difficult and interesting. The orders range from not letting any of your squaddies get knocked out, to my favorite which was to have a specific squaddie hit the boss during every round. This lead to a lot of frantic teamwork throws and last minute attacks that barely worked and it was a lot of fun.

Sadly the director’s orders are usually very simple and repeated often, which lessens their appeal after a while. That of course is not the only area of the game that let me down as it does have a fair few bugs. Nothing game breaking, but more annoying bugs, the kind that make you think you have something crawling on you long after you’ve killed it. The worst of these was an issue where tiles would remain highlighted forever, which made it difficult to see if a square was within range of my squaddie without clicking and committing to the move.

Another area of Chroma Squad that really let me down was the crafting. Crafting allows you to make equivalent gear to what you would buy in the store, but the drops needed are rare and you can’t make gear for every type of stat you would want. You can purchase more materials for in game cash, but the mats you get are random. You can also break down old items for materials, but again it is random and it is entirely possible to break down a valuable item and get nothing for it.

The frustrations with the crafting system are only compounded by the fact that it’s the only way to upgrade your mech. It’s confusing because the whole system feels very much like an iOS money trap, but it’s not and it never was. I can’t imagine why they went this route as it is easily one of the least enjoyable aspects of the entire game.

Speaking of mechs though, of course there are moments where you summon your giant robot and fight an equally giant monster. The fights are turned based and focused on percentages for attack, miss rate and block. If you attack and miss an enemy, your turn ends and the enemy gets a chance to attack. These battles start off extremely boring after the initial badass mech excitement, but eventually as you gain more abilities for it the mech battles become a welcome change of pace from the normal combat.

Outside of combat you also need to manage your studio. You’ll be able to upgrade things like the quality of your green screen, your lighting, or even your catering table. The only effect this has is on the stats of your characters or your audience level, but it’s a nice addition. Speaking of audience, depending on your stats you’ll gain a certain amount of money and fans per episode based on the shows audience level. You need fans to increase your initial audience per show as well as to keep your show from being cancelled entirely.

You can boost your audience and several other aspects by hiring one of several advertising agencies ranging from a legit company to a guy with a blog in his basement. It’s not as deep as I would like, but you could say that about the entire game actually.

That’s not to say I didn’t like the game though, far from it. It’s an incredibly fun game that I had a blast with. For fans of Power Rangers I give Chroma Squad a 4 out of 5. For everyone else it’s a 3.5 out of 5.

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Opinion:  Things I’m Grateful For

Words By Greywolfe

You guys all know that I’m a curmudgeon, right?  I mean, I write mostly scathing opinions of the modern gaming industry because I think it’s in a pretty awful place.

So, allow me to tell you about some things that I’m truly grateful for.  Some of these have to do with the modern industry and some, of course, are of things from older times and places.

So, I am grateful for...

Joystiq, Massively And Wowinsider - The Sites That Reconnected Me With Gaming Fans

I used to visit these sites daily.  And I'm thankful both that they existed and both that some of them managed to carry on.  Here's to Wowinside, Massively and Joystiq :)

Gone, but not forgotten.
I avoided game communities for the longest time; they all seemed terrible.  There were no real avenues for actual conversation and most of the conversations seemed to boil down to “you suck, because of xyz.”That all changed when I started reading Joystiq. [and it’s sister sites Massively and Wowinsider.]  Sure, the community and I had our disagreements, but they were [almost] never just insult-hurling [unless we found the occasional troll ;)]

I am thankful for the fact that those sites existed and grateful that two of them now live on as separate entities not controlled by AOL.  [I am, of course, referring to MassivelyOP and Blizzardwatch.  And you should certainly go and visit them if you didn’t know about them before.  They are both worth your time.]

I am also eternally grateful that – in the wake of the AOL shut down, we – the fans – didn’t just roll over and accept that our sites were going away.  We gave those writers the money they needed to keep going, because we believed in them.

I am also very pleased that Twinstiq got born out of those deaths.  Through it, some of our community – and its spirit lives on.

DRM-Free Gaming

Diablo 3 clearly didn't teach modern publishers anything, alas.

How dare you try and play the game you bought! Shame on you!
One of the problems of the early industry was that the gaming industry itself didn’t always quite appreciate that it’s customers were loyal.  So you’d get hilarious debacles like proprietary hardware and software that only worked under certain conditions.  [One year, a friend of mine bought Autodesk’s 3D software – then called 3d Studio Max.  He was amused to find – in amongst everything else that came with the box – a dongle that you HAD TO plug into your machine in order for it to work.  No dongle?  The program would simply abort.]

There were various copy protection schemes that all lead to the same end-point:  making sure you didn’t disseminate the software to other people.

One good thing that’s come of the modern industry that I’m truly thankful for is sites like GOG and developers who consistently [and insistently] develop so that their games are DRM-free.  It will be far easier, in the future, to archive and preserve and play these games.

A [Largely Flat] Technology Peak

Games have come a long way from not needing a hard drive to run at all.  :)

King's Quest Specifications VS The Witcher 3's Minimum Requirements.
When I got into computers nearly thirty five years ago, there were a couple of big issues.  Issue number one was:  “which computer do you buy?”  Because at the time, there were several and you really had to do your homework so that you would end up taking the best machine home.  This was compounded by another problem:  if you picked up the wrong machine, well, your software library would eventually dwindle to nothing as the machine became discontinued through the advances of both competition and the march of technology.

The first computer I ever bought had no hard drive, no sound card, an amber CRT monitor, no mouse [yes, really, mice were optional back then] and just about 128 kilobytes of onboard memory.

In those days, technology zoomed by as people came up with bigger and better pieces of software.  One of the first upgrades I ever did on that machine was bump the 128 kilobytes of memory up to 640, because it turned out that most games [at the time] struggled under anything less.

I’m truly thankful that we’ve hit a sort of plateau now.  Instead of things getting more “advanced” they’re generally widening out.  That is:  Graphics cards all use a unified library like DirectX, now.  Generally, from one generation to the next, there’s no “huge leap” between older video cards and newer ones.  This makes it far easier to recommend and buy a computer.  Even console systems have evened out to about a 5 year gap between new machines.

The Internet Exists

The internet has grown in leaps and bounds and with it, so has what we can do with it.

A Map of the Internet. I remember when actually putting names on the map was still a viable proposition.
I’m not a Steam fan.  [or a Valve fan, really, since they’re responsible for Steam] but the modern internet – and it’s distribution systems – are part of the everyday gaming culture that we take for granted, now.

There are bad things that come with the internet:  Gabe’s Internet Jerkwad Theory is a part of life on the modern internet.  Day One patches could only exist as a result of the current bandwidth situation we’re in.  The minefield of issues with social media. [and for some, the resultant Fear Of Missing Out]

Certainly, all of these things are terrible – and things that we need to be vigilant of, but to my mind, and especially as gamers, there are quite a few plusses to the fact that the internet exists.  For example, it’s now possible to find people to play a game with, even if your friends are nowhere nearby – and, in fact, you can keep in touch with those friends more easily as a result, should they move.  You can buy games without having to go to a store – and a greater number of games than you ever could before, too.  [including classics that you’d struggle to find on store shelves, today.]  You are also able to find far more resources about potential purchases than you ever could, in the past [when we were basically reliant on what your friends thought and magazines.]

And I am thankful for all of these.

Sierra On-Line and LucasArts

Sierra On-Line and Lucasfilm Games/Lucasarts Games produced games that - to this day - I can still enjoy.

Side by side at long last. Kind of like it should have always been :)
Yeah, I know, they’re dead and have been gone for a long time, now and – even to this day – I miss them both dearly, but they’ve left me with a wealth of games and memories that I will cherish probably until the day I die.

While I’m not as crazy about Lucasarts [because they never felt like “a family” to me, the way Sierra did] I am grateful to all those designers that made beautiful games in the form of The Dig, Loom and Grim Fandango.

Thanks, Ken and Roberta, for believing in the medium.  [and thanks to the countless amazing developers you had at Sierra.]

And Finally

I am thankful that vehicles like Twinstiq exist so that fans and writers alike can express their enthusiasm for video games.

The Twinstiq Family. Feel free to speculate which owl you are. ;)
I am thankful that Twinstiq gives me a place to comment on the industry as well as the readers here – and the people who keep showing up to comment on my articles with insights I have never had.

You guys genuinely make me proud that my hobby is computer games.


Image Sources:
Joystiq Logo:  Wikipedia
Massively Logo:  MMOGames.com euologizes Massively
WowInsider Logo:  Engadget.com [don't click and give AOL ad views ;)] Diablo 3 DRM:  Imgur
KQ1 Specs:  Gamefaqs King's Quest I Box Shots
Witcher 3 Specs:  VGBoxArt
Internet Map:  Wikipedia
Sierra On-Line Logo:  UMBCast
LucasFilm Games Logo:  ATMachine's Lucasarts Logos, A History In Pictures
Owl Family:  Pixabay

Second Opinion – Batman: Arkham Knight

First things first: My time in Gotham was powered by a Playstation 4. The experience was smooth with no crashes and only slight frame rate drops during driving. The PC version however is still a mess and Warner Brothers should be ashamed of themselves for delivering such a product. 

This is it: the final chapter in Rocksteady’s Batman: Arkham series. It is bigger, darker and more complex than any previous entry, but is it a better game for it? After all, I personally enjoyed the less open, more guided experience of the original Arkham Asylum more than the open world of Arkham City.
Before we delve deeper into Arkham Knight however, heed this warning: The following words include a major spoiler for Arkham City and you would be well served to play the previous games in the franchise. They’ve aged well enough and this one does not bother too much with explaining certain basic concepts of the Arkham style gameplay. The game starts you with most of your gadgets and combat moves from Arkham City, delivering a strategically deep experience from the get go. It works great for returning players, but you might have a harder time if this is your first time under the Bat-cowl and Bat-cape.
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You may be not allowed to text and drive, but nobody said anything about Skype.
How do you make a good Batman: Arkham game without The Joker? You don’t. In fact, the biggest smile in the universe is the first thing that greets you and although it isn’t exactly the liveliest, you know, with the Joker being dead and all, this first scene is an outstanding piece of storytelling. There is so much foreshadowing and mystery hidden inside this minute long showcase of intelligent and suspenseful intermedia craftsmanship, that you could easily fill a half hour long discussion with it. The song choice, the interaction, how your mind fills the blanks, the classic Clockwork Orange zoom. It’s a powerful start.The story set-up is easy. After the events of Arkham City and The Jokers death, Gotham experiences a time of calm. In a world of super-villains, this can never be anything other than a deception however and so it comes as no surprise that soon after the game starts, Gotham comes under threat and gets evacuated, leaving us with an empty city as our crime fighting playground.
You weren’t expecting a living and breathing city, did you? If so, you’ll be in for a disappointment. Every now and then you’ll encounter a police car chasing someone, but otherwise it’s mostly thugs and some plants that make up the biological diversity in Gotham. Can’t have Batman accidentally kill some innocent bystander while he travels around in one of the new additions to the game: The Batmobile.

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I'm pretty sure at least 2 people died during this scene ...when I did a burnout on their faces

Behind the chaos stands Scarecrow, acting as the main antagonist, of sorts. His promotion to bad’un #1 didn’t result in a more fleshed out character however. In fact, he feels more shallow than back in the first game and while there are some cool gameplay moments spun from his inclusion, it’s nowhere near as unpredictable as his appearance in Arkham Asylum.
This is not without reason. Scarecrow has two more hidden roles in this story. One becomes very obvious early on through the side effect his fear toxin has on Batman. The second one is to keep you guessing, questioning the “reality” Batman experiences.
In a way, he is acting as a sort of psychiatrist to Batman, and the fact that, despite him being the direct threat to the city, he’s still only a delivery tool for the more intricate bits of story, is a clear testament to the writers understanding of the world and the intelligence that went into crafting this final adventure of Batman. Sadly, this doesn’t help Scarecrow’s underdeveloped character fill the main antagonist shoes and urgency in dealing with him is something that you probably won’t experience much of.
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Looks like the Green Arrow started using soldiers as arrows. (Queen Industries is the company run by Oliver Queen, aka. Green Arrow)
And so we set the stage for our second antagonist: The Arkham Knight. Developing a good original villain for such a beloved and long running franchise like Batman is no easy task. Thankfully, the Knight makes the mark, if only on the merit of being believable inside the universe and his potential. Like Scarecrow, he’s a bit flat. Unlike Dr. Crane, his character is shrouded in mystery and as a result doesn’t suffer as much from it.
Still: The reveal of who’s behind the mask? Underwhelming. The person beneath it? No surprise. The timing of the reveal? Not working in its favor. It’s astonishing when you think about how little time the game spends on a character whom it gives three or four boss fights. The Knight is great as a character concept, but there just isn’t a whole lot of character in him at the end of a game that wears his name.
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I'm sure some people got a decent sized laugh out of this
The rest of the villain lineup is again diverse, featuring classic Batman characters like the Penguin and Two-Face, previously in the Arkhamverse featured ones like Firefly and Hush, and even Man-Bat gets a bit of screen time. The cast isn’t bad, but their treatment as characters again suffers. Looking for some extended one on one on one time with Two-Face? No luck. Want to explore the Penguins psyche? You’ll probably be better served watching La Marche de l'empereur.
Still, the way they are sewn into the underlying open world game play fabric is to be commended. Every villain serves as a master of ceremonies for a unique set of side missions. Be it stopping Two-Faces goons from robbing banks, incl. an interesting twist on the stealth mechanics, beating up Penguins henchmen with Nightwing, doing some detective work to discover who’s behind a serial murder case, or chasing down Firefly in your Batmobile. All of those do a great job at keeping the game from becoming stale. A special shout-out goes to Hush, who has an amazing role to play in this game, easily beating out everyone else when it comes to twists.
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He might be rich, but money can't buy artistic skill. This is not what a Bat looks like, Bruce.
But it’s not all good when it comes to the side missions. While most villains get mission structures that suit their actual role, The Riddler, a character I even enjoy when he’s played by Jim Carrey, now gets to build race tracks for the Batmobile?! What the f***, Rocksteady? You already included Lex Corp. Give them a bigger role and don’t piss on The Riddler this much. He was already busy enough with his trophies, which actually leads us to the next point:
The collectibles? Screw that. Even if we don’t count the over the top amount of Riddler Trophies (and yes, you need to collect all for the complete ending), there are too many watch towers to “climb”, mines to destroy and guarded checkpoints to clear. Even worse: new ones spawn throughout the story and they don’t show up on the map at all unless you’ve found them previously, or the “police” discovered them (which happens about once every full moon or so). It took me about an hour to find the last 2 mines and it was the second worst time I had in the game.
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Solution: The number of collectibles in the game
Despite all of this, the open world design works better than it did in Arkham City. It’s still far from perfect, but no longer does the City feel like a fancy traversable mission select screen, linking together separate levels. Instead, it becomes the stage for many meaningful encounters, even serving as an active and competent story teller at times. This is supported by a shift in perspective. Arkham City saw you mostly traveling via the sky, looking down. The inclusion of the Batmobile changes that to the ground level, at least in theory.
Since this is now the third time I mention the Batmobile, maybe it’s time to talk a bit more about it. After all, it’s the biggest addition to the game and the biggest factor of complaint for some that aren’t me. People who clearly don’t have as refined a taste as I do. *cough*Cody*cough*
The Batmobile consists of two flavors put into one sexy package. First off, the traditional role: The Bat-car. It’s fast and gets you around. You’ll need some time until you’ve mastered the steering, but once you do, it’s the fastest option to get from point A to point B. I suspect that Rocksteady is using some sort of guided steering, which makes it feel rather awkward at first, but I never really had any problems with it besides one instance that we’ll discuss shortly. The most offensive thing about it is the engine sound. It’s like a mid 90’s Honda Civic motor stuck into a modern supercar.Depending on controller configuration, pressing/holding a button switches you into mode of operation #2: The Bat-Tank. That thing is a beast …on a vegan diet. Keeping with the spirit of Batman, you are of course not allowed to kill. Thank god the Arkham Knight is so technically advanced and uses remote controlled tank drones. Why he never thought about strapping some goons on those tanks remains a mystery.

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I wonder how Batman would have handled that situation, if he couldn't just blow up the tanks.

Handling is completely different to that of the car, allowing you full movement control on a 2D plane. This not only enables you to master parallel parking and travel safely through trickier parts of the world, but also annihilates any challenge when it comes to tank combat. Whenever the Arkham Knight sends his mechanized forces, you’ll easily strafe out of the very clearly telegraphed attacks. It basically becomes a game of “don’t touch the glowing line”. Dodge, shoot, repeat, use a special ability (insta-kill rockets, EMP, and the drone equivalent of a charm spell).
It’s a fun, mindless, almost zen inducing game play loop every now and then, breaking up the “monotony” of punching bad guys, but tends to outstay its welcome. Especially later on, when you deal with up to 50 enemy tanks, spawning in waves. At this point, it would have needed some deeper mechanics. And don’t get me started on the stupidity of the pseudo-stealth “boss fights” you have with that thing. It’s fun once, not 3 or 4 times.
But that alone possibly can’t be where the frustration about the Batmobile stems from, right? No, most people would probably still be fine with that. The real problem is that it’s everywhere, often feeling shoehorned in. You use the tank for platforming puzzles. Do I need to say more? It also doesn’t help that the worst parts in the game all happen while you are behind the wheel.
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Not sure if Rocksteady planned for things like this, but it's still great if you pull it off.

My $*#& experience was during a main story mission, when you basically use it as driving bait for a giant “worm”. This comes with a change in camera perspective, which completely threw me off, and insta-death. Couple this with atrocious load times, and suddenly your controller morphs into a batarang flying against the wall.
It’s not all bad however. Again, driving works well, the change of perspective is nice (would have loved a real cockpit view though), tank combat is fun every now and then, there are some fun riddles and challenges revolving around it, and you will experience some great scripted and emergent gameplay moments thanks to it.
The rest of the game is everything you’ve loved about Arkham City, but better. The stealth is depper, not only because you get several new tools and traversal options, but also thanks to enemies now using incineration grenades, tracking mines, drones and more. The brawling a bit more diverse, thanks to a couple new units. It’s an evolution of the previous formula, which isn’t taking any risks and doesn’t leave any room for disappointment as a result.
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The FEAR takedowns are new to the series and allow you to take out multiple opponents. Nobody knows how they work, but the guy at the end shows that quantum physics are probably involved somehow.

Personally, I still prefer Asylum’s casual spin on the Metroidvania structure. Pacing and open world aren’t easy to combine. Rocksteady’s remedy comes in the form of story arcs that are almost episodic in nature. Short, sometimes self-contained events, only revealing a tiny bit of the overarching picture. It works at first, easing you into the changed landscape of the now desolate Gotham City, but it completely destroys the impact some of the bigger events in the game have. Events that can’t be finished inside one of those “episodes”. Only once are you not able to complete your secondary missions during a multi-part episode. It completely destroys any feeling of urgency and therefore suspense, and it never really picks up speed until the end of the main story, which it then destroys again by obfuscating your chance for reflection through inserting the equivalent of a fetch quest before the actual credits (and I’m not talking about the Riddler Trophies you need for the full ending).
That end bit however is probably one of the best pieces of Batman fiction ever. Advertisements tell us, Batman: Arkham Knight is about becoming the Bat. It’s not. It’s about understanding the Bat. Understanding what effect he has on his enemies. I can’t go into too much detail without dropping some major spoilers, so let’s just say that I now share a very deep emotional connection with the super-villains of Gotham. I understand their fear, because I’ve experienced it. While most of the game itself may “only” be an improved version of Arkham City with tank sections, this last stretch of the main story, which completely turns the game inside out, makes it an outstanding adventure worth your time.
It’s not the best entry in the series, but still the second best Batman game ever. Full recommendation from me.

For a more in-depth analysis of the gameplay mechanics and an opposite point of view, make sure to hop by Cody’s review.

Steam Sale Aftermath: 140

Going through my Steam library to choose what to play next, I decided to go alphabetically. 140 was the first game of the list and I'm glad it was. These are my first impressions:
140 is a minimalistic platformer. You play as a shape-shifting geometrical figure. You're a square when you stay still, a circle when you move and a triangle when you jump. There's no story, just beautiful sights and amazing music. I think words are not enough to describe the feel of the game so here's its trailer for you to get an idea of how it sounds and looks.
Music plays an important part of the game since you'll have to time your jumps and movement to the rhythm of the soundtrack pretty often. There's a total of 3 levels in the game, each ending in a "boss fight". I must say the final boss was tough as nails and I'm sure luck had something to do with my victory. Maybe I was just in the zone.Is the game worth a try?Yes, it is. The game is very short. I went through its three levels in less than 70 minutes. However, those 70 minutes were a fantastic experience. The game currently retails for $5, but it's been on sale on several occasions. How much are you willing to pay for one hour of joy is up to you.

New Steam Store Releases: Battle Fantasia (GTFO F1 2015)

This week, Battle Fantasia, a 2007 Arc System Works (Guilty Gear, BlazBlue) Arcade game has arrived on Steam. Battle Fantasia is yet another competent fighter from the renowned Japanese developer. What sets this one apart is the unique and interesting fantasy setting. If you're a fan of fantasy action or well-crafted fighting games, you really can't go wrong with it.Also released this week was the new Codemasters Formula 1 game, F1 2015. You won't find it listed below, however, because similar to the recent Batman: Arkham Knight release, this game is also broken beyond all reasonable playability. In fact, the only real difference between Arkham Knight and F1 2015 is that Warner Bros was kind enough to pull their game shortly after release, while F1 2015 still remains available for purchase. This, despite the fact that it currently has received over 70% negative user reviews! Bang up job, Codemasters! That's quite an achievement. I hope you are proud of yourselves.

Also, also released this week, the popular sequel to a PlayStation-only soccer game with cars, a very cool-looking and original Japanese fighting game that was supposedly inspired by Street Fighter III, and a pair of classic, futuristic real-time tactics games. Bring a sword to an arcade fight, then jump past the break to see more of this week's new releases.

  • Battle Fantasia (Arc System Works, Single & Multi-player, $14.99) (Controller Support, Steam Achievements)
  • Rocket League (Psyonix, Single & Multi-player, $19.99) (Controller Support, Steam Achievements)
  • Yatagarasu (Nyu Media, Single & Multi-player, $14.99) (Controller Support)
  • Ground Control (Massive Entertainment, Single & Multi-player, $4.99)
  • Ground Control II (Massive Entertainment, Single & Multi-player, $4.99)
  • The Red Solstice (Ironward, Single & Multi-player, $24.99) (Steam Achievements)
  • Coffin Dodgers (Milky Tea Studio, Single & Multi-player, $10.99) (Controller Support, Steam Achievements)
  • The Amber Throne (Joshua Missile, Single-player, $14.99) (Controller Support)
  • Knee Deep (Prologue Games, Single-player, $29.99) (Controller Support, Steam Achievements)
  • Timeframe (Random Seed Games, Single-player, $7.99) (Controller Support, Steam Achievements)
  • Gunpowder (Rogue Rocket Games, Single-player, $9.99) (Steam Achievements)
[Image: Arc System Works]

Andrew J Amideo

Can I Get A WRUP WRUP!?

So there was a bit of a hiccup, but as long as we all agree that this post went up on Friday then everything is going to be fine. I'm sure many of you have noticed that the news posts have ramped down considerably since the last WRUP, but it's a good thing. You can get news regurgitation anywhere, but here on Twinstiq you'll only be getting the finest in pre-digested gaming goodness. Ok, that last sentence didn't turn out like I had wanted, but I'm leaving it for future archaeological study.
So, what's everyone playing over the weekend?

  • Andrew J Amideo (@Andoro36):  A tennis game of one variety or another (in honor of Wimbledon). Also, Fallout 3. *EDITORS NOTE: Make sure you check out Andrews favorite tennis games here*
  • Billy Colley (@Amuntoth): Finishing up the Chroma Squad Review, and hopefully playing and streaming some Fallout 1!
  • Cody Hall (@Yoda0VGs): Playing more Witcher 3 and Rocket League all weekend!
  • Dante: Heathstone, Heroes of the Storm, Fire Emblem and Hatoful Boyfriend.
  • Greywolfe (@lostwolfe, YouTube): Larry 5: we're going to meet the first lady of that particular game. kyrandia: MAZE OF DOOM TIME, OK. more hearthstone brawls! and i really need to pick up final fantasy 7 again, i've been slacking.
  • John Rausch (@visitzebes): Dead Rising 2 and Bionic Commando (the bad one). Also, watch my girlfriend play Batman. I can play Devil May Cry, Bayonetta, or Ninja Gaiden and whatever, no big deal. Try to punch thugs as Batman? I get slaughtered.
  • Thomas Ortsik (@Dr_Strangethumb): Depending on how much time I have over the weekend, probably some Witcher 3 and something on my 3DS. Animal Crossing is slowly building into an actual game ...one month or so after I started playing it.
  • Trisha Baumgartner (twitch): Oh my god I'm going to be going to some resale shops and seeing if I can find any new 3ds deals of older games, 20 bucks can go far if you make it!
  • Trey Valeska (@Trey_Valeska): Square Heroes, TF2, and Duke. Family goes back home after a week.

Serving an Ace: Six Of My Favorite Tennis Games

 

This weekend, I (along with countless others) will be watching the finals of the most prestigious tournament in tennis, Wimbledon. Truth be told, I've had a bit of a love/hate relationship with the sport over the years. Like so many things in life, I found tennis to be easy to learn and difficult to master (I'm still working on that last part). Frustrating as it can be, it is still a great sport that is fun to watch and play.Unfortunately, you need a partner to play tennis and those are not always readily available. That is why simulated tennis is sometimes just the better way to go. Fortunately, tennis games are not that difficult to find.

I've been playing tennis games on one system or another since I was 10 years old. In that time, they really haven't changed all that much except for the graphics. I enjoyed them when I was a kid and I still enjoy them today. Here are six of my favorites.

 

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