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Throwback Thursdays: Sagaia

One of the oldest genres, shoot-em-ups, or shmups, have been around almost as long as computer games.  Hitting the mainstream back in the late 1970s with quarter munchers Space Invaders and Asteroids, you can trace the lineage all the way back to Spacewar!, maybe further.
The first shmup that won me over almost to the point of obsession was Sagaia on the Sega Genesis. As soon as I saw the back of the box, I knew I had to experience it. Reading Electronic Gaming Monthly, seeing those screenshots Sagaia has some cool graphical trickery going on right from the first stage. I just had to see that game in motion! So after pushing my parents and insisting I need a new game, I walk into the Toys 'R' Us, look at the little laminated card that displayed the front and back of the box, and instead pick out... Fantasia. Well, that's a story for another article. Back on topic!
Also playable in the arcades, Darius II made its way home on Sega Saturn, PC Engine Super CD-ROM2, Gameboy, Wii Virtual console and under the name Sagaia on the Sega Genesis and Master System.  I'm not quite sure why it was renamed for these systems, but luckily I later found out it was part of the Darius series and proceeded to explore the canon. Sagaia / Darius II remains my favorite, but I have definitely enjoyed a few of the others.
On the other hand, I also remember persuading my brother to rent Twin Darius for his SNES, mostly so I could try it. Unfortunately, it failed to reach the level of its cousin and I found myself trying to justify my recommendation. It was a let down to say the least, but I digress.
Many shmups have a mere handful of stages, but here there are 28 as part of a scheme of branching paths. When I finished the first stage and got a view of all of the levels there were to select, I just couldn't believe how much there was to experience! When you're a kid who only gets games on their birthday or Christmas, you thank the stars when you stumble upon a treasure trove of replayability like we have here.
Some levels have similar enemy patterns, but each feels unique enough and backgrounds aren't usually repeated. Many different enemy types and huge bosses, often based on some form of sea life, skulk around or fly at you in tailored patterns. Minibosses surprise you now and then, soaking up damage and flying away if they're not defeated in time. If you're careless, they'll take down your shields, and perhaps deplete your reserve of extra lives.

There are a wide variety of music tracks to accompany the varied landscapes (soundtrack available on iTunes), and you probably won't hear the same one twice during a single run through the game. The music is extremely catchy, comprised of various styles from progressive rock to the more atmospheric, and the style matches the Genesis sound chip perfectly.  Some of those tunes are burned deeply into my memory. Just thinking about them reminds me of the areas they accompanied and it all makes me want to go back to the game, even as I write this.

Collecting powerups would enhance your main cannon, add missiles, four-way lasers, or add a shield, making a fully upgraded ship devastating to your opponents. Die, and you lose them all. At least you could make things a bit easier by selecting a different starting ship that would give you one round of basic weapon advancements from the start.

This game did so much right, it was exceptional in every aspect for the time. The whole package is a shining example of how a good third party effort could really make the Genesis sing. As a title that came out just as the system hit its stride, it hit home as a reason to pick up the system even as the SNES became a tempting alternative. It compared very favorably to the launch title Gradius III on the competing console. If you're at all into the genre, please check out this stand-out classic.

Bonus: Screenshot Comparison

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Sega Master System

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PC Engine CD

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Sega Saturn

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This is the impressive multi-monitor arcade version

If you enjoyed reading this, please check out previous Throwback Thursday features:

Helldivers Review: What the hell man!?

Helldivers is the epitome of what an online co-op experience should be. It didn’t matter if I played online by literally dropping into a stranger’s game or on my couch with a couple good friends. I had an absolute blast.
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You're probably familiar with these controls...

Allow me to walk you through what exactly diving into hell entails. You have probably played a game like this before, it is a rather typical twin stick shooter. Move with the left, aim with the right stick. Pull one trigger to shoot and another to toss a grenade. If you have played any shooter in the last fifteen years, you’ll instinctively know how to play.

It is safe to say that Helldivers wears its influences like a badge of honor. The story is shades of Starship Troopers: You, fighting for Super Earth, freedom and liberty, against the endless hordes (including bugs). It all seems so derivative but that’s not to say that it's uninspired as a couple things set the game apart. 

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See those turrets? Bad idea.

The first thing is how deadly your mistakes become. Everything in this game can potentially kill both you and your teammates. Friendly fire is always on, without an option to turn it off. Call in some ammo and risk crushing your team with the airdrop, aim a grenade poorly and you’ll be picking up the pieces (of both your team and your friendship), or get too excited with that fancy new shotgun and your partners end up crumpled up in a pile.

Your teammates may be deadly, but your enemies are even more so. Three varieties of bad guys can be found in Helldivers; we’ve got bugs, cyborgs, and super high tech aliens. Each of these races is comprised of multiple units. The most deadly will only rear their heads in higher difficulties however.  If that sounds like science fiction’s greatest hits to you, you wouldn’t be wrong.

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Spawn killing taken to a whole new extreme.

From the onset you only have access to a basic assault rifle, hand grenades, and essential Stratagems, the game's title for ammo, turrets, and other pieces of equipment you can deploy. As you begin to earn XP, level up, and complete missions, you will obtain more interesting weapons and Stratagems. Weapon selection may seem underwhelming initially, but later weapons are more nuanced. The shotgun can easily eviscerate teammates and must be used with caution. A laser cannon can be used without limit or needing to reload; so long as you don’t make the weapon overheat.

The Stratagems system is the most standout aspect of your arsenal. To receive any type of support you must press the L1 button to pull out an 80’s style cell phone and basically input a 90’s era cheat code. All of your Stratagems are assigned a fixed d-pad button combo (which can be memorized for convenience). All take a specific length of time to activate once selected and most are beacons that are thrown much like grenades. Running out of ammo is a reality, and there is a surprising amount of strategy that emerges from proper Stratagem use.

The Stratagems become equally unique as well. Mech suits and 4-seater APCs can make traveling in snow or sand a breeze, but prove unwieldy in tight quarters. Massive airstrikes can decimate large groups of enemies or more massive monsters, but also run the risk of annihilating your entire team if poorly placed. Add in specialized items like anti-armor rockets, land mines, portable ammo boxes, and repair tools and you can build a highly effective killing machine. Beyond initially obtaining these weapons and stratagems, all can be upgraded using points found within missions. Needless to say, there is a cornucopia of carnage to be unlocked and mastered in repeat playthroughs.

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Real Helldivers know when not to walk.

Playing frequently isn’t going to be an issue either, even if you don’t have friends available to play locally. The online functions in Helldivers are expertly integrated and uniquely clever in some ways. The basics are still covered though. The pause menu can set your game to private, public and friends only, which allows you control of who you play with. Beyond that you can literally drop into anyone’s (publicly) open game, and I do mean literally. Just like with respawns, joining a game can carry potentially disastrous results. Every combination of local and online play is supported. 4 local, 4 online and anywhere in-between. All games, local or online, also feature super smooth drop in and drop out functionally as well.

Especially impressive was when I dropped from a local game to make a sandwich. Three online players joined and ran a mission with my friend while I ate. One of the newcomers bailed on the game and I was right back in with a single button press. This may not seem impressive but no menus were involved and it all occurred seamlessly without loading. While voice communication is recommended, it isn’t completely necessary thanks to a very basic emote/command system. A simple “move” is generally understood as “don’t get hit by my incoming junk”.

There is also a neat feature in which the entire community is working toward conquering the enemy’s home worlds. Upon starting back into the game, you are given an update as to the current state of the war. There are real-time feeds of how many allies have died, enemies have been killed and unfortunate team killings have occurred. To go along with this persistent war idea, there are occasional defense events in which players can participle, that are in a different settings than the usual missions.

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This map updates daily to inform players of the status of the ongoing war.

All said and done, Helldivers is an excellent co-op game (both online and off). It is impressively detailed for a top-down shooter. There are a plethora of missions to complete, weapons and equipment to acquire, teammates to save (or accidentally murder), and strategies to employ. Given the nature of the persistent war that the game is presenting, I wouldn’t be surprised to see a significant update with more content being added in the future. 

I found myself somewhat torn in the process of playing Helldivers and I feel the need to end my assessment of the game with this: I typically hate playing online with strangers. Helldivers is fun, hard, and chaotic. I recommend it immensely for local co-op games but the online functionality is exemplary (thus a suitable substitution for a room full of friends). I plan on revisiting Helldivers fairly frequently for quite a while longer.

The copy of Helldivers reviewed was purchased with personal funds for personal use.

Double Fine’s Broken Age Coming to PlayStation Platforms

Following the success of Grim Fandango Remastered on PlayStation 4 and Vita, Double Fine's Broken Age will be available on the 29th of April.
From the mind of Tim Schafer, voiced by Elijah Wood and Masasa Moyo, the highly regarded adventure title is making its way to consoles.  Play through the two intertwining stories of Vella and Shay, "a girl and boy from completely different worlds who seem to be leading strangely parallel lives…"

New Xbox Games Store Releases: 2 Fast 2 Forza

On this week's episode of Xbox Games Store Releases, Forza Horizon 2 Presents Fast & Furious...for FREE! (Just until April 10th.) It's downloadable content and it's standalone. No previous purchase required. Get it while the asphalt is hot! Also, 2 Borderlands 2 Handsome. Check 'em all out after the break.
Xbox One

[Image: Microsoft]

Andrew J Amideo

Halo Online Launching PC Beta in Russia

Halo Online is a new way for gamers to experience Halo, and a closed beta will be launching in Russia later this spring.
Based on a heavily modified version of Halo 3, and being tailored specifically for Russian gamers, Halo Online might not be part of the renewed focus on PC gaming Microsoft promised a year ago. As of yet, there are no plans to bring Halo Online to the Xbox One or even to other countries, at least in its current form. 343 Industries states that region-specific changes would need to be applied before the game would see release elsewhere, as they feel player expectations would differ.

YouTube Trying to Lure Game Streamers

A relaunch of YouTube's live streaming services is focused on gamers and eSports, branded "YouTube Live."
Google clearly sees the potential of this space, as they tried to acquire Twitch last year. Already having dipped their toes in live streaming, and broadcasting the League of Legends Championships since 2013, the relaunch promises a much bigger push. At only four years old and having a near monopoly on game streaming, Twitch promises to be a force to reckon with.
Source: TheDailyDot

Dungeons 2 summons System Requirements Demon

Kalypso Media has announced that Dungeons 2 has gone gold. The dungeon manager game will launch on the 24th of April, with retail versions launching several days afterward. Dungeons 2 is a new spin on the Dungeon Manager genre, made famous by Dungeon Keeper. In this game you not only manage a dungeon and recruit minions, but you will also take direct control of those minions in an RTS style overworld to try and conquer the goodly lands as well. It's an interesting idea and I for one liked the first game, though it did have it's problems. Required specs after the break.
Dungeons 2 Minimum system requirements:

CPU: AMD or Intel, 3GHz Dual-Core or 2.6 GHz Quad-Core
RAM: 3 GB RAM
OS: Windows Vista (SP2) 32bit
GPU: Intel HD4400, NVIDIA GeForce GT 440/GT 650M, AMD Radeon HD 7750/R5 255M
Sound: DirectX 9 compatible soundcard
ROM: 5 GB free space

Recommended system requirements:

CPU: AMD Quad-Core @ 3.8 GHz or Intel Quad-Core @ 3.2 GHz
RAM: 4 GB RAM
GPU: AMD Radeon R7 265 or NVIDIA GeForce GTX 650
OS: Windows 7 x64 (SP1)
ROM: SSD hard drive, 5 GB free space
Sound: DirectX 9.0c compatible soundcard
Author: Billy C
Source: Press Release
Website: http://www.dungeons-game.com/us/info.php

PS4 Firmware Update Tomorrow

PS4 Firmware update 2.50 will be available for installation tomorrow, with much anticipated Suspend/Resume mode, and a few other surprises.
The update will also allow you to back up your hard drive to an external drive, so you can finally swap out your hard disk without having to download everything all over again. Dailymotion support for video uploading, Trophy sharing, and enhanced friend searching will also be included. You'll also be able to delete games with no trophies earned from your list.

New PlayStation Store Releases: We Are Borne Of the Blood

This week, the sadists over at From Software have released their latest torture creation for consumption. The only question is, will you consume it, or will it consume you? Also available is the Borderlands twofer, the Handsome Collection, the classic arcade fighter, Dead Or Alive 2, and a questionably priced Metal Slug game. Venture into the darkness and try jumping past the break to see the complete list of new PlayStation Store releases. If you dare...
PlayStation 4

PlayStation 3

PlayStation Vita

[Image: Sony]


Andrew J Amideo