Author: Thomas Ortsik

Founder and Kinda-Editor-In-Chief at Twinstiq.
Also known as Dr. Strangethumb

New PlayStation Store Releases: We Are Borne Of the Blood

This week, the sadists over at From Software have released their latest torture creation for consumption. The only question is, will you consume it, or will it consume you? Also available is the Borderlands twofer, the Handsome Collection, the classic arcade fighter, Dead Or Alive 2, and a questionably priced Metal Slug game. Venture into the darkness and try jumping past the break to see the complete list of new PlayStation Store releases. If you dare...
PlayStation 4

PlayStation 3

PlayStation Vita

[Image: Sony]


Andrew J Amideo

PlayStation Store Update: Spring Fever Week 4, God of War Sale

You'd probably have to have some kind of fever to spend $15 on Metal Slug 3...
Metal Slug 3 is no doubt a great game, but it's been part of many compilation titles and was even cheaper on the Virtual Console. Get it on steam for $7.99 if you must, or as part of the $19.99 7-game Anthology on Sony's own PSP.

Also this week is a God of War Sale, letting you download the Ascentsion Ultimate DLC pack for free, and buy the game for $12. All other God of War games for PS3, Vita, and PSP are discounted, and a $1 dynamic theme is all PS4 users are getting.

Xbox Deals With Gold: 24th – 30th March 2015

This week sees plenty of wrestling action to be had on Xbox Live. With the 2K 10th Anniversary sale, there is a fair scoop of deals to be had. - along with Microsoft's fantastic conversion rate for any country outside US.

If you're not much of a wrestling fan, then there is some stuff for you, but you may be a little disappointed - I know I am, but hey, a deal is a deal.

Head after the jump for the list.

Xbox One

Call of Duty: AW Digital Pro Edition - $66.99 | £60.29
Evolve - $47.99 | £43.99
Evolve: Digital Deluxe - $63.99 | £56.79
Forza Horizon 2 - $47.99 | £35.99
Threes! - $3.50 | £2.80
WWE 2K15 - $40.19 | £36.84
WWE 2K15 Digital Deluxe Edition - $53.59 | £40.19
WWE 2K15: WCW Pack - $5.99 | £4.79
WWE 2k15: Wrestlemania Pack - $64.34 | £55.27
WWE 2K15: One More Match - $7.49 | £5.99
WWE 2K15: Hall of Pain - $7.49 | £5.99

2K Publisher Sale

Borderlands - $4.99 | £3.74
Duke Nukem Forever - $4.99 | £4.99
Spec Ops: The Line - $7.49 | £4.99
XCOM: Enemy Unknown - $9.99 | £12.49
XCOM: Enemy Within - $9.99 | £7.49


Xbox 360

Call of Duty: Advanced Warfare - $40.19 | £33.49
Deus Ex: Human Revolution - $3.74 | £2.99
Digimon: All-Star Rumble - $19.99 | £19.99
Hitman: Blood Money - $4.99 | £2.99
Lara Croft and the Guardian of Light - $3.37 | £2.49
WWE 2K15 - $29.99 | £22.49
WWE 2K15: WCW Pack - $5.99 | £4.79
WWE 2K15: One More Match - $7.49 | £5.99
WWE 2K15: Hall of Pain - $7.49 | £5.99


A brief history about dead things…

I'm tired of zombie games. Period. The last of us, Dying Light, Dead Island, Dead Rising,... Okay we get it, things are dead and or dying. It's a trend right now, a hot trend that most people are starting to get sick of. Heck, even my plants battle zombies occasionally, because they want to be part of the action.
Over the past 3 years there has been more hype about games that deal with zombies than any other genre. Not that these games aren't bad, in fact most of these games get their audience involved, they even have a great thought out story instead of just the usual 'survive.' This also seems to be the reason that
in the recent years, movies dedicated to the idea of the undead weren't taken as seriously as they used to be. The subject is getting old and it's time to pick up a new one.
What brought me to actually start my rant was, when my fiancée decided to plug in 'The Last of Us' after just watching him play through Dying light on the PS4. Even before that, we had been playing 'Yet another Zombie defense' and 'State of Decay' on steam. It seemed like everything that I had picked up in the past year was about mindless, decaying zombies that I had to defend myself or others from. It got me frustrated, yes I know there's a ton of other games available, but I wanted something that would pull me in and keep my attention for more than a few hours.

To escalate the subject, I'd like you to take games like Call of Duty, Sniper Elite, or even Red Dead. Each have their own concept, they've been worked on until fit for release, only to have people mention or complain that it's not enough, so a zombie concept for the game is later produced and introduced. I'm just starting to scratch the surface on how many titles have come out in the past few years, but to save all of us some time, I've decided to showcase only the better known ones.

Picture

Selfie!

What made this topic so popular? Come with me now for a journey though time and space (hopefully some of you get that reference), and let's see where it all started.  

The term 'zombie' started way too long ago, and I'd rather not bore you on a ton of details. Just know that at some point black magic may or may not have happened, something came back from the dead and then hundreds of folklore started being produced. Eventually, as we all know, it progressed into books, audio, television and short films. That pretty much takes us up until about 1968 when zombies starting hitting it big. Everyone who's anyone has Night of the Living Dead somewhere in their house. The first major picture dedicated to our undead brethren and the scare tactic that starts many major storylines in video games today.

ZX Spectrum's Zombie Zombie is considered to be the first video game focusing on zombies. It was a simple computer game, released in Europe during 1984, and the genre fame didn't really grow until around 1993. This is when a certain classic, entitled 'Doom', entered the stage, and every year since then, more games have been produced to satisfy the appetite of fans. To make matters even more interesting, colleges are now studying newly released games, to figure out the best way of survival, in the event that a zombie apocalypse should happen. (That's another topic for another day)

Now, not to waste any more time, I come back to my point. The genre itself seems to be hitting an apex, where it just seems overused and even Twinstiq's own Andrew asked, "What is it going to take to finally bury this corpse of a trend?" That was horribly cheesy Andrew, but it cuts right into the main point. I guess we just have to wait until the next major trend comes out, to kick zombies off the top of the totem pull. I'm stuck with forging weapons, scavenging for food, saving others who haven't been turned into a brain eating psychopath, plus sneaking around and stealing other survivors necessities. I think I accidentally just described about 10 different games in that last sentence. I better leave before the mobs come after me.


Oh just get over yourselves already.

Picture




-Tisnight

(Photos courtesy of Mojang, Capcom, and Turtle Rock(Valve))


Falling for the New and Shiny

Have you ever found yourself trying over and over to get into a game series that has a huge following, but you just cannot feel the magic?
I'm debating whether to get Bloodborne or not. Just hitting stores today, it's getting sky high review scores and forums are teeming with comments saying that the PlayStation 4 has its system seller in this one. The videos look fantastic and everyone who's a fan of the Souls series says that From Software has got its groove back.
Now, I've bought and tried all of the Souls games, but I just felt like I was in over my head. There's a lot to digest in what's happening, and you have to pay attention and apply what you learn in order to succeed. This means trying the same section over and over until you get the knack for how to handle it. There's no power leveling to dominate the situation here, no difficulty settings for a more casual approach, but the developers and reviewers alike say that it's the most approachable game in the series yet.
I've fallen for this type of thing over and over before, and I think I finally may be learning a lesson here... Yet, I still am holding myself back from running out and getting it right now. I love the new and shiny, I'm falling for the hype and my PS4 is dying to show me what it can really do. Maybe it will pay off this time... After all, I've been able to appreciate Gran Turismo, Metal Gear Solid, Virtua Fighter, and Grand Theft Auto after having a hard time with earlier entries. What do I do?!
So look back on your gaming history, think of purchases that might have gone unappreciated, and tell us if the same has happened to you.

Warlocks casts Name Change spell.

Warlocks, the new indie gem from ONE MORE LEVEL, has announced a name change. No longer will it share the mononymous stage with the likes of Sher or Madonna. The game will now be called Warlocks vs Shadows, which I feel is just a much better name. When the game went into beta on Steam I tried searching for more information on it and it was a pain to find anything as most search results were for World of Warcraft or a band called Warlocks.

The Warlocky goodness doesn't end there though as they've also announced a new update to the game that adds some free content and fixes. Some highlights:
Monster health scales with more players in a party.
Steam Achievements.
New music.
And more.

If you are interested in Warlocks vs Shadows, or even if you haven't heard of it before, stick with Twinstiq.com as we'll be previewing the game over the next few days with write ups on what we think about it so far as well as some Twitch coop!

Author: Billy C
Source: Press Release
Game: Warlocks vs Shadows
Developer: ONE MORE LEVEL
Website: http://omlgames.com/press/

Security breach at Twitch

Seems like Twitch had a bit of a security hiccup.

In a recent Blog post, Twitch mentioned that some user account information may have been accessed by people who weren’t authorized to do so.
There is no information yet on who those people were, but they could have gathered quite a bit of information from the affected accounts:
User names, eMail addresses, cryptographically protected passwords, last-used IP address and any other information that was provided to Twitch, like real names, phone numbers, addresses and the date of birth.

Ouch.

In a first response, Twitch expired every single password, stream key and connections to other accounts like YouTube and Twitter. So if you are an avid Twitch streamer, this should shake up your morning routine.

Wishful thinking?


As I mentioned earlier this weekend in the WRUP, I decided to pull out the big guns (literally) and play through Red Dead Redemption on my Xbox 360 again. I was about to hit halfway through the game, when I ended up watching the complete 'Dollars Trilogy' (A Fistful of dollars, For a few more dollars, The good, the bad, and the ugly), since I was apparently in a western mood for some odd reason.

Picture

But that's beside the point, I ended up getting into a mindset on how I would love to see this game get re-released and as they call it 'Grand Theft Prettied.' For those new to that saying, basically it's when a game gets a makeover, same story, maybe some more content, but the actual graphics, textures, and sounds are all cleaned up. I remembered that at some point Rockstar had mentioned a possibility of a Red Dead Redemption 2 in the works, but this was almost 2 years ago, and my hope was that when the second game came out, we would also see RDR going through that re-release. I decided to do a quick search to see if anything new had been mentioned or if there had been any updates. I did find some articles mentioning that yet again RD2 was getting pushed back another year, but no concrete evidence to support it. There also was some mention of a new IP address being linked to Rockstar around the time E3 is going to happen.

Well I decided to ask around and see what games people would like to see re-mastered. Whether it was because the game itself, the story, or even the characters that left a lasting impression. Maybe the game itself was just that amazing in it's entirety when they originally played it that they'd pay for it all over again. I guess this is where the  title comes from, it's a lot of wishful thinking on an older gamers part.

Some decent ideas that come to mind right away would be Bioshock 1/2, Fallout, or even Morrowind. This is where I leave you guys to the comments section below to see if anyone feels the same way, but I also leave you with a question.

If your favorite game from the past was re-mastered, would you pay to play it again? If not then what games would you like to see re-mastered in general?


As always,
-Tisnight


Next Dissidia is an Arcade Game

Square Enix has revealed that the next entry in the Dissidia fighting franchise will be found in the arcades, and will unveil the cabinet at a conference next month.
Perhaps Square Enix is trying to build up hype in the hard core fighting scene, or simply test the game thoroughly before it hits home consoles and portables, although a home release has so far not been mentioned by the developer.  Square Enix is holding a conference April 10th to show off the game's latest trailer, and to unveil the actual cabinet.
Source: Gematsu

You Are Merely A Dollar Symbol

Words by Greywolfe

Gaming is expensive, this much is a fact, but the industry is making it far worse through various means. Some of which I want to document here, but most of which I basically want to rail against, because...well, we’ve already established that I’m an old fart, and these new pricing models need to get off my lawn.

Game boxes used to house complete games.  That is:  The game itself, some extra

You'd open the box and it would contain a manual! A game disk! Sometimes extras!

Back When Buying A Box Meant Getting A Whole Game

I am from long ago and far away. In those olden times, when you walked into a computer store [or bought your games from a magazine catalogue] you’d generally go shopping for maybe one or two games – games that you figured you could trust, because review scores and word of mouth had lead you to the conclusion that those games were worth your time. Of course, this could be different: sometimes, you’d look at the back of the box and be blown away by what you saw there, so you picked that game up on a whim, but the important thing was: that was a whole product. Sure, sometimes you paid slightly more for your whole product, [because pricing metrics weren’t established then. In one sense, the modern industry’s “$60 game” is far more palatable than the daylight robbery that used to occur for certain cartridges] but when you put it into your system and played it, what you got at the end was what was exactly on the disk/cassette/cartridge.
Games could be a kind of

Games would sometimes come with additional scenarios.

But That's Just One Scenario

Pretty soon, developers realized that they could capitalize on creating the art, sounds and game play for a given title by issuing scenario disks. These would take the original game and add extra story or new units or bonus missions to the game. Win/win. They didn’t cost as much as the base game, exactly because they were “scenarios.”

From this ethos sprang the idea of the expansion. And again, expansions were typically a great idea, because they would update the game with balance patches [if necessary] and add a ton of new, unique content that the base game never got.  Lots of people swear by “Lord of Destruction,” Diablo II’s add-on, precisely because it enriched the game so much: Two new character classes, more story, a bigger stash, hirelings. All these things were not present in the original game and all of them grafted a new layer to Diablo II that ensured it’s longevity. Lots of people still have time for that game, even if its successor has come out, because it was just that polished [in the end, of course. And there are still balance issues, even now.]
Publishers don't seem to care about the developers, the games or the consumer.  They just care about their IP and money.

Publishers don't see you, they see this.

Then Publishers Started Seeing Dollar Symbols

Before I start in on how bad this all has gotten, I want to make one thing very clear: Publishers have never been on the side of the consumer – or, for that matter, the developers. Developers want to make a great game that people can play and enjoy. Publishers are a semi-necessary [the landscape is quite different than it was when I started playing games] evil that give developers tools, space, money and time to build a game. For that particular privilege, very often, the developer signs its soul away. You don’t get to keep your IP, you live and die by how the publisher wants things and – if you’re lucky – the publisher pays you.

To get right back to the point-at-hand, publishers don’t see you. Not as a customer, anyway. They see you as a thief, and they worry about what you’re going to do with “the product,” right to the point where they often try to lock it down, but at the heart of all this is the fact that you are just a walking wallet to them.

The whole mess of downloadable content got started thanks to Oblivion’s horse armour. And it’s a misnomer to boot. If it’s just “downloadable,” then you shouldn’t have to pay for it, but alas, you needed to pay $2.50 for purely cosmetic armour that went on your horse. For it to actually constitute “downloadable content,” it should be free. So, instead, this misnomer should be renamed. Perhaps “paid downloadable content” would be a good name. It’s one extra letter that would more accurately reflect what you’re getting.

As we’ve gone along, downloadable content has gotten worse and has generally broken up a singular experience into little extra bits that you need to pay for. So your $60 game becomes $80. Or $90. While these little pieces of content are all incremental, they don’t do – generally – what an old expansion pack used to: they don’t rewrite the rules of the game and give you something new.

There are sidesteps in the DLC dance: sometimes, it’s on the disk when you buy the game and you have to pay extra to “unlock” [a bizarre term if ever there was one] the new stuff. Or worse, still, it’s “day 1 content” – stuff that should really have been on the disk, but which the publisher wants to sell you as an “added bonus.”

Then, too, there is “exclusive content” that you can only get if you pre-order the game – a broken practice if ever there was one. The idea, of course, is that you pay the publisher more up-front for a game you don’t know anything about in the hope that you’ll like it and want the “extra stuff” they’re giving you.

Or worse still, the platform exclusive, where a publisher put a great deal of money into what should have been a multiplatform release but isn’t, because of publisher [not developer] meddling.

All of this fragments the core game into pieces that people then struggle to talk about. Did you buy the version of the game from EB Games and get the exclusive two-week only DLC? Congratulations. My game is now vastly different from yours, because I ordered mine from GameStop. Can we talk about them? Yeah, kind of. But I can’t tell you about the secret mission on level two, because you don’t have it.
In puzzles, if pieces go missing, the whole thing stops making sense.  So it is with games:  our

Games which started as whole products have become little puzzles for gamers to assemble.

In Conclusion

Is this healthy?  No.  It benefits exactly one set of people: the publishers. The developer might get lucky and might see a trickle of extra money, but the only people to whom any of this matters is the publisher. Gamers get stripped down games that they have to buy piecemeal – this is on top of their already considerable outlay on computer parts/console setups.  Developers get additional headaches as they try to wrangle “the product” into a shape it was never meant to be in, and the publishers? They rub their greedy hands all the way to the bank.

Images courtesy of Pixabay
http://pixabay.com/