Author: Thomas Ortsik

Founder and Kinda-Editor-In-Chief at Twinstiq.
Also known as Dr. Strangethumb

Get up to 13 Games in EA’s Humble Origin Bundle 2

Electronic Arts is putting up some excellent games for you to pick up, and 100% of the proceeds are going to charities such as Girls Who Code which attempts to close the gender gap in engineering and programming, The V Foundation for cancer research, and buildOn which runs after school services and neighborhood improvement programs for urban youths. Read on to find out what the games are and where you can get them!
The lowest payment tier will get you:

  • Dead Space 2
  • Commander & Conquer Generals + Zero Hour DLC
  • Medal of Honor Allied Assault: War Chest
  • Dragon Age: Origins
  • Peggle

If you want to pay more than the average, you'll also get:

  • Plants vs. Zombies: Garden Warfare
  • Bejeweled 3
  • Mass Effect 2
  • Ultima VII: The Complete Edition
  • Wing Commander IV: The Price of Freedom
  • Wing Commander III: Heart of the Tiger
  • SimCity 2000
  • Dragon Age II

You'll be able to redeem the games on Steam, Origin on the Windows OS.
Source: GameSpot

Elder Scrolls Online Console Beta Starts Tomorrow

Check your inboxes! If you're one of the lucky ones who got a beta invitation, you'll be able to start the limited public beta for The Elder Scrolls Online tomorrow on PS4 and Xbox One. and lasts until the 27th of April. There's no NDA in place, so we may learn a lot about performance and stability.
Since unforeseen issues may arise, PC characters will not carry over for the duration of the beta. For that, you'll have to wait until the official launch on June 9th. Xbox One and PlayStation 4 servers will be isolated from each other and the PC version.
Source: Gematsu

It’s a Big World After All

The Witcher 3 is the first truly open world entry in the series, so CD Projekt Red have designed a huge map for players to explore. If you consider any of this stuff to be spoilers, I'd stop reading now. If you're dying to find out more, hit the jump!
Picture

Map images courtesy of GameSpot

Still here? I knew you couldn't resist! Hero Geralt will start off on a smaller map during the game's prologue, after which he'll be able to access the much larger Northern Realm.
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Map images courtesy of GameSpot

There will also be an archipelago that you can only travel to by boat, broken up by one of the few loading screens you'll see in the game.

Get ready to explore the vast world next month on Windows and Mac PCs, PlayStation 4, and Xbox One next month!

Source: GameSpot

Halo 3: ODST Due Next Month

The official Halo Waypoint blog has announced that Halo 3: ODST will launch alongside the Master Chief Collection content pack due in May. The update contains the Relic multiplayer map, and many fixes for ranking, matchmaking penalties, and stability.
Remember that if you bought the Master Chief Collection between November 11, 2014, and December 19, 2014, you are entitled to receive the Halo 3: ODST campaign for free.

New PlayStation Store Releases: Shovel Knight!

Finally making its way to Sony platforms this week is none other than the retro indie darling, Shovel Knight (as a sexy Cross Buy 3-Way, no less)! Also releasing this week, Assassin's Creed (goes to) China, and LA Cops (you can find our review of that one here). Head past the break to dig up the complete list of new releases.
PlayStation 4

[Image: Yacht Club Games]

Xbox Deals With Gold: 21st – 27th April 2015

This week, Xbox Deals With Gold is all about Call of Duty. First up is Ghosts, which offers a 60% discount on both the Xbox One and 360. Then you can also get Call of Duty 3 and Black Ops II (or Cod Blops Deux, as I like to call it) at a nice discount. There's a couple other non-CoDfish games on sale this week as well. Head past the break to see the complete list of deals.
Xbox One

Call of Duty: Ghosts - 60% Discount
Never Alone (Kisima Ingitchuna) - 40% Discount
We Are Doomed - 10% Discount

Xbox 360

Call of Duty: Ghosts - 60% Discount
Call of Duty: Black Ops II - 66% Discount
Call of Duty 3 - 50% Discount

[Image: Activision]

Andrew J Amideo
[Source: Major Nelson]

Phil Harrison’s New Venture Licenses Unannounced MS Tech

We previously reported on Phil Harrison's departure from Microsoft. Since then, he has founded Alloy Platform Industries, a startup focused on top-secret bleeding edge consumer tech. Harrison mentions that "Alloy has licensed some [...] unannounced technology that nobody outside of Microsoft knows about." Very exciting stuff!
While the ex-Xbox boss doesn't state exactly what his company will be doing, he does mention that the most money to be found from marketing these technologies is in the phone and games industry. Staying in stealth mode for the foreseeable future, Harrison must believe that what Alloy is working on is highly innovative, but we'll have to wait for Harrison to pull the curtain back to learn more.

"We'll stay in stealth mode for a while. It's very exciting, and something I've been planning for a little over a year, in full consultation and collaboration with Microsoft, specifically with Phil Spencer."

If the project is at all related to highly secretive Microsoft tech, then perhaps a partnership is in the works. Is it something for Windows Phone? The Xbox One? The desktop or tablet space? What do you think?

A Warning Against Buying Expensive SSDs for Games

Are you thinking of purchasing an expensive PCI Express Solid State Drive to help improve load times for your favorite games? You might want to hold onto your wallet when you hear about this.

PCIe SSDs tend to offer faster boot times than older SATA based SSDs, so it would seem logical that they would improve game load times as well. According to a hardware benchmark including today's expensive top of the line drives and traditional consumer grade SSDs, it turns out that may not be the case.
When it comes to streaming texture and map data from a drive, the benefits of the PCI Express interface such as more IOPS (input/output operations per second) don't help very much. This would matter more for referencing a database, or running many virtual machine instances on a server. The bottleneck for entertainment applications is usually top throughput speed.

Games typically won't be able to take advantage of PCIe drives, they merely load large globs of data that are already optimized for streaming, and don't need to worry about multiple tiny cache writes and on-disk lookup tables. That type of thing is typically done on the graphics hardware in much faster RAM anyway.

If you're the type of power user that wants to hot rod his or her PC, save that cash for a more substantial upgrade later on, or simply just to buy more games.
Source: Slashdot

Alan Wake 2: Dream a Little Dream


I didn’t get to play Alan Wake when it first came out on the XBox 360, in fact I didn’t get to play Remedy's survival horror until much later when it launched on the PC and I bought it on Gog.com, along with its downloadable standalone game Alan Wake’s American Nightmare. I’d heard interesting things about it since previews started appearing around the internet, but at the time I had a PS3 and not a 360, so I waited. When it finally appeared on PC I pounced, expecting an interesting though ultimately mediocre game. Boy was I wrong.

    Alan Wake is about a writer who takes a trip with his wife to a small lakeside mountain town, hoping to relax and allow Mr. Wake the chance to write his new book in peace. Alan’s wife is kidnapped shortly after they arrive, but that quickly becomes the least of your worries as the townspeople are taken over by some shadowy force. Darkness is the true enemy in the game and when night falls, the shadows posses the normally peaceful denizens of Bright Falls. Becoming Taken, they are now humans not just possessed by the dark, but protected by it. You have a small assortment of weaponry throughout the game, but Light is your only real defense against the night and you’ll find yourself hoarding batteries for your flashlight, or running from streetlamp to streetlamp when you run out.

    Although good, the combat was not what made me love Alan Wake; It was the setting, the story, and the atmosphere. While playing, I was in a constant state of anxiety over the batteries for my light source, the number of bullets I had left, how deep the shadows were, and the ever declining mental state of Alan. What put it over the top was the episodic style that the game had where each segment started with a “previously on Alan Wake…” concluding with “next time on Alan Wake…” and this just kept me attached to my controller until I finally beat it. Then it didn’t really end. I’ve been waiting for an Alan Wake 2 ever since, and now the below has happened thanks to Polygon.

    In case you can’t watch the video, it is a concept and prototype video with a high degree of polish. It’s everything Alan Wake 2 could have been, and possibly still could be. There are two main talking points brought up by the video though, the first of which is the reality altering puzzle mechanics. In the original game Alan would find pages from a book that would be highly accurate predictions of what was about to happen, or what had just happened. Even more strangely, it appeared that they were written by Alan Wake himself. In this video we see that he now understands what is happening and is using his writing to alter reality.

    It’s unclear exactly how this mechanic would have worked, but it appears that you’d find pages in certain areas that would describe something happening, and it would be your prerogative to alter the reality so that it would closely resemble the fiction in order for the story to take hold and ultimately manifest, much like in American Nightmare.

    The second point I wanted to talk about was the high level of interactivity the enemies had with the environment. Early in the video an enemy falls off a roof, lands on an SUV and damages it. The enemy then rolls off the car, rips off the back door on the driver's side, and uses it as a shield. Shortly before that an, enemy throws an axe at Alan Wake, who dodges just in time and watches as the axe imbeds itself into a fire truck. A second enemy comes around the side of the fire truck and rips the axe out, using it to attack Wake. It’s nothing ground breaking and obviously scripted, but it’s the little things that add much to the suspension of disbelief. In a game like Alan Wake, immersion is king, so I’m all for adding little effects that really make me feel like I’m in a living world. Of course a lot of the interesting things in the video were touched on in Alan Wake's American Nightmare, but nowhere to the degree that they could have been.

    Remedy is still shopping Alan Wake 2 around, trying to find the right publisher, but they’re also working on Quantum Break for Microsoft, a game which may do well and beget a sequel, or otherwise do poorly and destroy Remedy entirely. Either way I fear for the fate of Alan Wake 2, but I am hoping that Remedy’s love of the setting and character will bring them back to one of my favorite gaming franchises in recent memory. Plus, the knowledge that they’ve got plans and story ready well past what would be Alan Wake 2 is extremely exciting!

     What did you think of the trailer? What are your thoughts on Alan Wake in general? Let us know in the comments section below.

Author: Billy C
Source: Polygon