Author: Thomas Ortsik

Founder and Kinda-Editor-In-Chief at Twinstiq.
Also known as Dr. Strangethumb

Humble Sale Day 13

2 Days to go, and a new round of publisher deals that accompany those: Telltale Games, Focus Home Interactive and Nordic Games.

On the Telltale side you can go for pretty much everything besides Jurassic Park, Nordic offers Darksiders 1&2 for -80%, Red Faction Guerrilla for -75% and if you are into click and point adventure games Unwritten Tales for -80%, and Focus has the enjoyable, but rough Sherlock Holmes games on sale (-50/75%).
Deals of the day, by Dr. S:

Proteus -80%
Not much of a game, but great for relaxation. Stroll through a beautiful and mysterious pixel-art world, not much else to say, not much else to do. Still a nice experience though.


OlliOlli -75%
Think Tony Hawks Pro Skater in 2D with 1 life per run. If you already own the sequel, you can skip this one, but if not: go for it.


Botanicula -80%
A highly creative and fun point and click, with an amazing soundtrack. Most puzzles are weird and might require some thinking outside the box, but far from impossible. Great game and really cheap.


Freedom Planet -63%
Disclaimer: I’ve never actually played this myself, but word on the “street” is, that this is the best classic Sonic game available. Probably will buy it myself.


Home -77%
Can a horror game work in 2D? Home proves: yes, it can. The atmosphere is so thick, you couldn’t even slice it (you know, because it’s so thick it’s hard? Does that make any sense?). Most of it comes from the superb sound design, so make sure to play it with headphones. It’s dirt cheap, so if you like horror games, give this one a try.


Little Inferno -72%
One of my favorite games ever. Again not much of a game, because all you do for the most part is burn stuff, but the deeper message in it and how it’s delivered is great. It’s a very unique experience, calming and smart at the same time.

The Evil Within’s Final Piece of DLC Coming May 26th

The Evil Within's final episodic download will be released May 26th, priced at $4.99. Different from the previous story-focused and stealth-heavy DLC, this add-on will pit players in battle arenas against signature enemies, earning you new weapons and upgrades as you progress.
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You play as The Keeper, and this safe-headed maniac's back story will be uncovered as you explore the Manor House of the Victoriano Estate. Brutal melee attacks can be executed in the first person, offering a new gruesome perspective on the mayhem.
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Source: Gematsu

Octodad on Vita Next Week

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Octodad's portable port is coming out May 26th for the PlayStation Vita. If you've already bought it for the PlayStation 4, you'll be able to pick it up for free, otherwise the price will be $14.99. Although the title is cross-buy, it is not cross-save.
The Vita version includes new trophies, and a local co-op mode with one player on each side of the Vita.
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Source: Gematsu

PSA: PSN Extended Play Sale

The PSN Extended Play sale is on until the 25th of May, with selections up to 60% off, or up to 80% off if you have Plus. A ton of great titles are available, from about $5 to $25 for most games depending on their original prices and how recent they may be.
If you've missed any of these games, they can be quite fun; Deadly Premonition Director's Cut, Mortal Kombat Komplete Edition, Sound Shapes Ultimate, and Max Payne 3 Complete are all around $5 for Plus users.
Source: US PSN Store

New PlayStation Store Releases: The Witcher 3

The Witcher 3 has arrived! And it looks pretty sweet! Now if only I had an extra $60 and enough time to finish The Witchers 1 & 2. Oh, well. Hopefully, some of you are enjoying it. As for me? One day... Also out this week, a farming simulator, a pair of shmups, and...HOLY $#!+, the Vita has a new game!?! Sorry. It's just such a rare occurrence that it's a bit shocking when it actually happens. Anyway, go oil up your blades, accept a hunting contract, and then jump past the break to see the complete list of new releases.
PlayStation 4

PlayStation Vita

[Image: CD Projekt RED]

Humble Bundle Sale: The Day I Lost Count

Since I’m now back at the office (aka. my PC), it’s time to return to our Humble Sale coverage.

Today marks day 12 (just checked) of the sale and there are still some heavy hitters in the lineup. Like Alien Isolation for 75% and Total War: Attila for 25% off. Full list of Dr. S’ recommendations after the break.
Octodad -74%
It does outstay its welcome, but for that price, you will find a fairly entertaining box of chaos for you to play in. The humor is nice and silly, the update removed the annoying bits and despite the main mechanic revolving around wonky controls, it’s still very polished for an indie.


Papers, Please -67%
On paper (kekeke), this sounds like the worst idea ever: Immigration inspector simulator. But there is more to it than your first days at work might lead you to believe. Sure, most of the time is spent with checking documents for validity, but the storytelling is superb and makes this an experience that is so much more than the sum of its parts.


Saints Row IV -75%
While Saints Row 1 was very much the suburban white trash version of GTA, the series slowly took a turn for the silly with 2. Part 4 completely embraces it and puts you in the shoes of the president during an alien invasion. Not silly enough for you? How about superpowers, mechs, the Matrix, and weaponized Dubstep? It might not offer the best story in video games, but the funniest Biz Markie cover ever.


Sang-Froid -78%
Nice mix of 3rd person shooter and trap defense, with fantastic music, captivating story full of mystery and deep game mechanics. It does lack polish, but makes up for it with charm and a really low price. Worth taking a look at.


Ryse: Son of Rome -66%
Ok, this one is a bit controversial. Is it a great game? No. Does it have a deep combat system? No. Does it deliver an interesting story? No. Is it nice to look at? Yes, but that’s not all. Sure, it’s a mindless brawler, but turn up the difficulty and you will find a challenging, yet accessible game that offers some spectacular set pieces. It also helps that it’s not exactly long. 5-6 hours and you are done with the main story. Not worth full price, but well spent $15.


Max Payne 3 -75%
That one really surprised me. Not only is it still beautiful to look at, but also a blast to play. Rockstar took the MP franchise and not only gave it a fresh coat of paint, but also improved on many aspects of the previous games. The constant cutscenes might be an issue if you have ADD, but the shooting is great, the setting interesting, and the story decent enough to keep you interested. Knowledge of previous games is not needed. Must have.


140 -80%
A platformer in which the level reacts to the music. It’s short, it’s cheap, it’s pretty cool. The visual style is very minimal, just like the soundtrack, which actually works in its favor. The level design is amazing in parts and the challenge is high enough to be rewarding.


 

Those are my absolute favourites, but today has even more good deals and you might also want to check out BardBarian, Deponia, Metro Redux, The Last Tinker, Risk of Rain, SteamWorld Dig, Crimsonland, Insanely Twisted Shadow Planet, Teslagrad, Dustforce and Crypt of the NecroDancer

BioWare Veteran to Oversee HoloLens Projects

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Image from Microsoft Promotional Material

After 15 years at BioWare acting as project director for Star Wars: Knights of the Old Republic and the Mass Effect trilogy, Casey Hudson left Electronic Arts to pursue other goals in 2014. Microsoft has announced that Hudson will oversee development on various games for their AR device the HoloLens, where in his words his "primary focus will be the creative direction of HoloLens Experiences... [and] influence the full-spectrum experience on HoloLens, from hardware to OS, to applications and games."
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Image courtesy of BioWare's Blog

"Long before I worked in games, I was fascinated by their ability to transport me to places where amazing and memorable experiences awaited," he wrote in a farewell letter to his colleagues. Hudson will be involved in software that will do just that in his position at Microsoft.
Source: Neowin

Nintendo World Championships Playlist Unveiled

If you expect to participate and win in the Nintendo's World Championships of 2015, you'd better brush up on your skills in Super Mario Bros, Super Mario Bros 3, and Dr. Mario! These three games are the focus of the challenges in the Championship mode of Ultimate NES Remix on the 3DS. This Nintendo handheld game will be used to determine the winner of the competition.
The original Nintendo World Championships in 1990 included third party games to which Nintendo no longer holds the rights. Square Enix's Rad Racer and The Tetris Company's eponymous game followed Super Mario Bros in the inaugural event.

A complete list of locations across the US in which you can enter the 2015 Championships can be found here, and these competitions will be streamed on the web by Nintendo.

Source: Siliconera

Opinion:  Why I Refuse To Pay Full Price For AAA Games

Words By Greywolfe

I wrote this on the 18th of May, 2015.

It is important to note the date, for a change, because I will be talking about the current gaming industry and anyone looking back on this article might have to take it with a large grain of salt, because things might have changed.

Right now, I’m looking at the website for a games store in my local area, scouring the boxes of games to see what’s happening in AAA-land.

Their big “scroll ads” are for The Witcher 3, Dragon Age:  Inquisition, Call Of Duty III, Batman:  Arkham Knight, and Assassin’s Creed:  Syndicate. Some of these have added extras such as: pre-order bonuses or “buy now to enter the exclusive beta test.”

Naturally, they have other games on offer: The “reboot” of Elder Scrolls: Online, Mortal Kombat X, Battlefield: Hardline and a veritable wall of AAA-ness that screams “buy me now!” But I’m afraid I can’t. The state of the industry compels me.
The state of the industry is such that they absolutely have to release day one patches into the wild to squash bugs that they couldn't catch in beta.  Butwhen your patch is about as big as the game?  Houston, we have a problem.

I really should have stuck one of those mutilated faces from Assassin's creed here, but I didn't want this article to have nightmare fuel.

Your Games Are Full Of Bugs. Please Fix Them

One hallmark of the AAA industry from about twenty years ago was the rigorous Quality Assurance that used to go into almost every product. See, the internet was just a dream to those developers, for the most part. They would only really get one shot at releasing their game. If the game was riddled with bugs, then you were effectively throwing away $60. So they absolutely had to get it right. [or mostly right. Some games had patches that you could get from magazines and the like.]
Right now, though, AAA games release with showstopper bugs that render those experiences unplayable. But the internet always comes to the rescue with an enormous day one patch, patches which – in some cases – are so large that they’re fundamentally rewriting the game disk you bought.

QA has gotten less and less money over the years because games cost so much to merely push out the door. The result is that actually bothering to test them has become an expense the game companies don’t want to bear. The solution?  Shift that expense to the customer, offering them “an exclusive beta” if they’ll just pay over money to the publisher without seeing a great deal of the game at all.

And I want none of that. I don’t want to support a model where we are paying the publisher [of all people!] to beta test. The publisher should be paying QA testers to do that job.
Call of Duty.  Assassin's creed.  Battlefield.  All of these have now-early-releases, absolutely killing their longevity.

Just like funfairs of yore, your franchise might turn into a yearly affair.

Yearly Game Cycles

The related problem is that publishers want to rush sequels to us as fast as they can. If they believe that something is a hit, then they’ll want to replicate it over and over and over again, every year, until that franchise has effectively killed itself.

You don’t have to look very far to see casualties of this particular design choice: Harmonix very nearly fell on it's own sword to give Activision a whole bunch of Guitar Hero games. The yearly iteration of Call of Duty and Battlefield games is leading to a stalemate where neither game moves forward very much and where at least three teams have to work on each franchise, because burnout would otherwise destroy those teams.  [not, of course, that the publisher would care if that happened.]
These yearly game cycles also lead to consumer fatigue. Go ahead. Ask yourself: When was the last time you were really excited for a Call of Duty? Or an Assassin’s Creed? Or a Battlefield? They’re all pretty much the same game with slightly nicer graphics for each yearly iteration, at this point.

I don’t want reskins. I certainly don’t want to help a model along that shuffles teams just to that they can give me a nicer looking shooter every year. It’s bad for the teams involved, bad for the consumers involved and generally terrible for the industry at large.
Games sometimes ship incomplete.  And to get them to a complete state, the publisher will push out a day one patch.  Or worse:  sell you that game mode later.

Ah, my log cabin in the woods. The builder assures me he will put windows in next year! "It's not a bug," he claims, "it's a feature!"

The Game Is Almost Never "Complete" At Launch

Even if that yearly release is managed in some way and happens without bugs [Ha! Not very likely!] there are other related issues to contend with. Right now, if I pick up an AAA game, I am almost assured that I will not be buying the whole game as intended. No, instead, the publisher will parcel out little dribbles of extra stuff in the form of Downloadable Content [or DLC].

The games industry has an amusing way with words. Often, these words say one thing, but mean entirely another. “Downloadable Content” implies that you will be able to connect to the internet and just grab that extra stuff by clicking “download now!” But what’s this? You have to give them your credit card details before you do?

That’s right. The $60 cost of a game has ballooned to $80 or $100 as publishers seek to get you to pay more for less. This is especially true in light of the slow movement to “games as a service” rather than “games as an entertainment medium.”

And we’re not even touching on the crazy, crazy idea of season passes yet.

Long story short: that game you’re buying? It’ll never be done. The publisher will keep foisting “content” on you in little bits until they “stop supporting” the game. Now, certainly, we used to have expansion packs and those were fairly pricy, but they came along about a year or so after the game was out and generally added more to do to the game. Or sometimes shook it up entirely. What you’re getting with DLC often borders on the banal. “Here’s another half an hour mission. Or a map pack we thought you’d like, culled from the last iteration of the game. Are you a collector and need everything? We’ve got a shiny outfit for your characters that you can buy.”

Worse still:  the disk you bought at retail might actually not have the whole game. Instead, you will have to sit down with your new purchase and muddle through forced downloads that are sometimes as big as the game itself while your product is updated so it can have “all the features” because of a Day One patch.

I am patient. If it means waiting for the Game of the Year version to show up, I’ll do that just so that I don’t have to sit through the release day silliness. [And even then, I am almost virtually assured that not only will I not get the whole game, but I have to get a patch for that version of the game, too.]
Just like with music [but on a scarier, more expensive scale] gaming seems to want to reel from one hit to another, with no pauses or thoughts between. And that's terrible.

Hit music can be very "hit" or "miss." [Did you see what I did there?!] - The games industry is exactly the same.

The "Hit" Industry

Because the industry was much smaller [hits were marked with far smaller numbers than they are today] reputations mattered. EA was on its way to tanking their reputation, but their brand still carried “enough weight” at the time that you could sort of trust them. Then, they bought a whole collection of companies and destroyed them. And EA was never quite the same.

See, EA were looking for companies that could produce hits, because that’s all the industry seems to understand. Can’t produce a game that sells like gangbusters?  Then it must be a failure. And, naturally, the hit industry is great bedfellows with the yearly release cycle: Where one leads, the other inevitably follows. The AAA industry is so tied up in knots about producing giant jackpots that once they score on that front, they feel compelled to keep burning that rope until it’s all gone.

I like experiments. I like games that tread a little to the left or to the right of mainstream ideas. I can’t think of a worse world to live in than one that offers “reskinned shooter, 2015” as a “new, innovative experience” that I “have to try” because “last year’s iteration was amazing!”

[As an aside:  Cody Hall recently wrote an excellent piece for Twinstiq about the concept of the Long Tail [and why publishers should embrace it] - an idea I completely endorse/support.]

Conclusion

AAA gaming seems to press all the wrong buttons for me. It’s too generic, too expensive, too buggy and often just too much of a letdown. You expect the sun, moon and stars, because PR [and the publisher, often] promise the above, but what you get is often...lacking.

Next week!  We will discuss why, by contrast, I love independent developers.

Images courtesy of Pixabay
Pixabay