- The Elder Scrolls Online (Bethesda Softworks, 36.7 GB, $59.99)
- Gradius (Hamster, 21.9 MB, $7.99)
PlayStation Vita
- Operation Abyss: New Tokyo Legacy (NIS, 1.1 GB, $39.99)
Founder and Kinda-Editor-In-Chief at Twinstiq.
Also known as Dr. Strangethumb
PlayStation Vita
Both games have steep, 75% launch discounts, but that only applies for the next two days. Snag both before 11 June, 2015 at 11:59 AM GMT to get those real low prices.
If the idea of the launch prices hasn’t exactly sold you and you need to know a little more about both games, follow along after the break and we’ll discuss both in a little more detail.
In this particular episodic adventure, we meet a young lady named Clementine, who is hiding away from the monsters because her parents still aren’t home from wherever they have gotten to.
You play as Lee, an older gentleman who isn’t exactly the moral centre of the Universe, but who does educate Clementine enough to help her understand the harsh reality of the present situation.
The Wolf Among Us is – by turns – a gritty fantasy where the Fables you knew and loved as a child have been spirited into modern day New York. The particular Fables we meet are just trying to make a living and blend in with the Mundies [mundane folk] by taking jobs and living ordinary lives.
Their “peaceful” [for want of a better word] existence is shattered when murder comes to their small community. But this particular slaying is just a little part of a far greater mystery.
Bonus! The summer sale is still going. Buy these games and add them to your running total to get more games.
Extrabonus! For the next twenty four hours, there’s a whole raft of bundles to be had in the summer sale.
Finalbonus! For the next 48 hours, grab a free game in the form of Battle Realms as well as its expansion, Winter of the Wolf.
Even if you own the games, less than $6 bucks is still a great deal for the OSTs to World of Goo, Dustforce DX, Dungeon Defenders, Limbo, Braid and Antichamber
Ok, so Wargaming, the folks behind the f2p World of Tanks, bought the license and NGD Studios is developing it for them. What did they release again?
Any thoughts on this? Did you play any of the previous MOO games? Which did you like best? 1&2, or the more complex 3? Tell us in the comments.
Via: Destructoid (well, and pretty much everywhere else, but we love our buddies there, so they get the shoutout)
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I’d also like to take this opportunity to thank the four million gamers worldwide who bought The Witcher 3: Wild Hunt in the first two weeks from launch. Four million RPG fans spending their hard-earned money on our game is a sign that we did something right, and you can be sure that we’ll harness all that positive energy and make the upcoming expansions worthy of the grand adventure that you’re telling us Wild Hunt already is! Until then, keep on enjoying Wild Hunt, do not forget to grab your weekly set of free DLCs, and stay tuned for constant updates and enhancement to the game we are continuously working on.
Dandelion once said to Geralt that the world is changing, the sun is setting, and vodka’s running out -- go, play, and have fun!
All the best,
Marcin Iwiński
Co-founder, CD PROJEKT RED"
Source: CDPR Open Letter
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Source: Newsletter
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Source: Major Nelson via Twitter
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No word yet on what the game is about, or if it is an exclusive, but since it’s from Platinum, we can be fairly certain that it’s pretty good but will not sell.
Source: IGN
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Does this mean Ready at Dawn will not work on The Order 1887, since the IP is owned by Sony?
Not according to Sams: “We would love to be part of building The Order as a franchise. It is an IP that we created, that we deeply love and that we believe in. We cannot say more than that regarding The Order at this time.”
Both have more to say on the future of the Ready at Dawn, so if you are interested, head over to gamesindustry.biz for the full interview.
Source: gamesindustry.biz
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We covered the idea of “the reviewer not paying the game enough attention” as well as the idea that reviewers get paid to write reviews. So let’s tackle some other things that people say that have me totally baffled.
The truth is: everyone is biased in some direction or another. I’ve been mulling a lot about this idea lately, because I’ve been thinking I want to review things outside of my comfort zone, but the problem for me is that because those things are outside of my comfort zone, I’m probably never going to do them justice.
I’ve talked about this before, but I’m going to bring it up again: I don’t like shooters ...of any kind. My very biased and overly opinionated view of shooters is that they’re lowest common denominator games that are played by people with either too much testosterone or who are sadistic to the nth degree. These people would probably have no trouble with selling their grandma for their next inhale of Call of Duty. [or whatever’s current in shooter circles right now.]
Now, the truth of the matter’s probably wwwwaaaayyyy more benign. Those guys who I just wrote off as lowest common denominator pond scum? They probably buy their girlfriends great anniversary gifts and take long walks on the beach with their dogs reflecting on life, the universe and everything.
But from my biased perspective, all I see is a group of sweaty man-children screaming into microphones about how that guy who just killed them should die in a fire.
So, I could never review a shooter as a result. And if I did review a shooter, you can imagine that I probably won’t give it terrifically high marks, EVEN IF it is the most innovative shooter, ever.
Bias is OK. Bias means that the games I love, I really do love with all my heart and soul. And I will review those games well, paying attention to every little thing – nitpicking them, even. [I’ve certainly done this before: I liked the idea of Rise of the Dragon a whole lot, but phooey, that timer!]
My point is, very often, once you “connect” with a reviewer, chances are you’re coming back to that reviewer for their writing [one would hope] but also because their bias – the games they like – meshes well with your own.
Bias is good.
The other big problem with review writing is that – very often – the editor will set a word cap on how much you may write. If you were reading some of the old magazines in the 80’s or 90’s you would see everything from real short “micro reviews” all the way to six page mammoth spreads that detailed the game in great depth.
What I’m driving at is that UNLESS you were looking at the spread, you could count on having one thousand or so words to get your point across. If it’s a big game like Skyrim, or even a little one like To The Moon [which is quite complex under the hood, for the story it’s telling and the themes it’s hinting at] as a reviewer, the problem becomes, “what do I talk about?” and inevitably, something slips through the cracks.
So, that mini game that you fell in love with while playing? The reviewer might have had to skate over that because of the deadline. Or when you found weapon x hidden in cave y and it changed the game for you? Maybe the reviewer didn’t have time to go off the beaten path to do that. Or maybe it was something smaller. Like how the character jumped between platforms. All of these things are small things that might have made a momentary impression, but in the grand scheme of things, the reviewer just forgot that particular instant.
Again, this is OK. Usually, if it’s important enough, the reviewer will tell you about it in a sentence or so.
But do try and keep it civil. This works best if we’re having a conversation where differences are expected, not a screaming match in which one side is absolutely right and the other is always wrong.