Month: March 2015

Freedom of the Triad

According to GamesPress.com Gog.com and Apogee will be giving away free copies of Rise of the Triad (2013) today. There are limited quantities, 30,000 reportedly, so act quickly if you want your free copy. After all copies are gone the game will go on an 80% sale. We will update this story if anything changes.
*Edit*
Looks like it's live, act quick!
Billy C
Source: GamesPress.com
http://www.gog.com/

Sid Meier’s Starships – Video Review

I've spent the last few days with Sid Meier's Starships and I've finally finished the review! Check out the video above and be sure to like, subscribe, and comment. Or just send me hate mail, either way really.
Billy C
Game Source: Purchased for personal use.
Audio: The main menu theme of Sid Meier's Starships.
Video: All video of the game recorded on my PC during play.

Weekly Webcomic Wrapup is good and …stuff

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Hey everybody!

Let’s use this Weekly Webcomic Wrapup to talk about …stuff.

First off: Did you read the 28 Days later post? It’s pretty cool. Why? Because some of you won …stuff.

2nd: You might have noticed that little ad banner on the right. Everyone fine with that? Leave a comment if not. Otherwise, Yay! Because then we make some money and making money allows us to pay for …stuff.

³: Things are going well and it’s time to grow the audience now. Spread the gospel of the Twinstiq, invite your friends to share their stories in the comments, tweet, like …and stuff.

9-5: Have any cool ideas for an article? Share them with us! You can do so either in the comments, or by using the “Contact Us” page at the top. They can be about all sorts of …Webcomics! (HA! Didn’t see that one coming, did you?)

 

Nickmom (Minecraft vs. Real World)
LiA (The Memories We Share)
Awkward Zombie (Light Sleeper)
Ctrl+Alt+Del (30 Seconds)
Critical Miss (Undercutting the Competition)
Dark Legacy Comics (The North Sea)


Pushing Old Consoles Beyond Their Limits

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We have certain expectations when it comes to retro games.  By now, we've pretty much seen each system's entire library as the games trickled out on Virtual Console, PSN, and XBLA.  Even so, there are a few people that just don't want these systems to die, and are constantly finding new hardware tricks and pushing their limits, just for fun, and there are also a few amazing official games you might have missed.  Here is a showcase of some of the most impressive games and tech demos I've found.

The SuperGrafx is basically a PC Engine / Turbo Grafx 16 with extra RAM.  The system had trouble doing convincing parallax scrolling and often used animated tiles or sprites in the foreground over a slower moving background layer.  At 10:10 in this video, a tech demo does two layers of scrolling and applies a warping effect to the background, with a huge boss character on top, reproducing one of the sections of SNES shmup Axelay.

StarFox on the SNES requires a SuperFX DSP to manipulate all of the polygons you see onscreen at 15 frames per second.  Part of the first level has been reproduced on the Genesis using only the main CPU, very impressive!

First person shooters on 16-bit systems were very rare.  Wolfenstein 3D was released on the SNES, but could the Genesis handle it?  Yup!

The SNES is famous for its Mode 7 graphics capabilites, used to scale and rotate a background plane.  Here's a Mario Kart demonstration on the Genesis using the same effect!

More mode 7 on the Genesis?  Here's a more complete looking demo, showing the first track of F-Zero.

The NES was a classic, but have you ever seen it do 3D?  Here's a classic vector graphics-based game Elite, the complete game has been ported to the 8-bit system!

Zippy the Porcupine?  Wait...  That seems a little familiar...  Anyway, here's a platformer featuring a blue... porcupine... on the Atari 2600, a system that typically featured single-screen games with no scrolling at all.

We know Mario Bros was on the Atari 2600, but what about some good old goomba stomping platforming action?  Here's a very impressive side-scrolling Super Mario Bros clone, with very nice spritework!

The Super NES was all set to receive a port of Comanche when it was cancelled late in development, but one coder shows us the same voxel graphics that would have made the game possible on the SNES, using the SuperFX chip.

Sega's 32X was criminally underwhelming, seeing only a handful of worthy releases in its time.  Sega shows us with its own tech demo what would have been possible on the system.

Shenmue was a great Dreamcast game, but Yu Suzuki originally intended for the open world game to come to the Sega Saturn.  When the system's life was cut short, development moved to the Dreamcast.  How far along was the Saturn version?  You can see that right here in a video of the first act, showing the Saturn was truly capable of such a complex and cinematic game.

Gunstar Heroes was a gameplay and graphical showpiece on the Genesis, but those lucky GameGear owners in Japan received a very complete port.  The game has been recreated as close as can be on Sega's portable, with many jawdropping effects intact, such as multi-segmented bosses and backgrounds with line scrolling effects.

This title showcases what high production values and the larger cartridge space of later games can do for an NES title.  Parallax scrolling and fluid sprite animation almost makes this look like a 16-bit title.

The NES has a classic sound, many pop songs have been remixed with NES style instruments, and many actual songs have incorporated its unique aural qualities.  Lagrange Point included a special chip, the VRC7, which allowed it to produce FM Synthesis music far beyond the original system's capabilities.

Bringing us to a more modern era, High Voltage was so excited about their 3D engine's capabilities on the Wii that they demonstrated what the system could be capable of, making gamers excited for the eventual release of The Conduit, one of the more technically impressive titles on the platform.

I hope you enjoyed a look at what some intrepid coders are doing to push the limits of the systems we love to give us the best experience possible.  Let us know what games you thought were impressive, and how they impacted you!

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NPDs: Nintendo on Top, PS4 Most Consoles, Xbox One Up 84%

The February NPDs are in, and Nintendo's pulling ahead overall with their various 3DS models selling 395k combined, followed by the PS4 as the highest selling console, and the Xbox One following with 276k, up 84% from January due to price drops.  The Wii U trails at about 94k consoles sold.  Hit the jump for the software sales chart.

  1. The Legend of Zelda: Majora’s Mask 3D (3DS)
  2. Evolve (Xbox One, PS4, PC)
  3. Dying Light (PS4, Xbox One, PC)
  4. Call of Duty: Advanced Warfare (Xbox One, PS4, 360, PS3, PC)
  5. Grand Theft Auto V (PS4, Xbox One, 360, PS3)
  6. NBA 2K15 (PS4, Xbox One, PS3, 360)
  7. Dragon Ball: Xenoverse (PS4, Xbox One, PS3, 360)
  8. Minecraft (360, PS3, Xbox One, PS4)
  9. The Order: 1886 (PS4)
  10. Monster Hunter 4 Ultimate (3DS)

Homefront: The Revolution Coming In 2016

Remember Homefront? You know, that game which came out in 2011 and was set in North Korea. Yes, that's the one - the one you can now get for £1.28 / $1.90. The good news is that its sequel The Revolution is in "full speed" development.

Originally slated for a 2015 release, several setbacks from Dambuster Studios kept pushing it back. Although the original publisher was THQ, Deep Silver purchased the rights to the Homefront name back when THQ went under. 

More details - including SPOILERS - after the jump.

The game is set two years after the events of the first game with a unified Korean Peninsular. Ethan attempts to stage a movement of resistance towards the Korean Army.

Development actually began back in 2011 when THQ were still alive and kicking, but the entire project stalled at their bankruptcy. What I want to know is why did Kim Jong-un get so angry with Seth Rogen, but doesn't seem to care about Homefront?

Look out for it in 2016.

Kaio’s Kancelled

In a disappointing turn of events, Keiji Inafune's 3DS game, KAIO: King of Pirates has been cancelled.  It's a shame to see an original IP get dropped like this.  Considering Marvelous is letting the $3.8M project go, they must not have had enough faith that it would do well on the market, which is sad to hear.  It seemed like a perfect fit for the platform.

WRUP: The Last of Us – Skylines

After they found out that Clickers were actually edible and tasty, Joel changed.

What's everybody playing?

  • Greywolfe (@lostwolfe, YouTube): Quest for glory 2, shovel knight, lost eden and hand of fate. again :P
  • andoru (@Andoro36): 3D Out Run, Baby! All 3Days of my 3D weekend!!
  • Cody Hall (@Yoda0VGs): Going to be playing some Chariot and Injustice with the girlfriend during our free weekend for once!
  • Trisha Baumgartner (twitch): Tropico 5 continues
  • Jimmy Vegas (@JimmyPhantom17): Got a family event this weekend so no games at all
  • John Rausch (@visitzebes): The Evil Within DLC, more Revelations 2, and Code Name: Steam.
  • Billy Colley (@Amuntoth): Starships and Warcraft: Orcs and Humans
  • Thomas Ortsik (@Dr_Strangethumb): More Inazuma (I own 3 of those...this will be a fixture for quite some time), hopefully more of Cities: Skylines. Not because I have to do something with it for the Site, but because it’s great!
  • William Sierra: Checking out the heist mode in gta5.
  • Whylekat: Setting all phasers to automatic in Star Trek Online and mopping up the dead in Dying Light.
  • Jye Cauffle: Finally, Outrun on 3DS.  Now I have my WRUP.  That and Hotline Miami 2
  • Mike Suszek (@mikesuszek): MONSTER HUNTER AGAIN AND FOREVER
  • Richard Mitchell (@TheRichardM):  I'm waiting for some kind of excuse to reward myself with Hotline Miami 
  • Sam Prell (@SamPrell): Love is blind, and so is this forest. Ori all day.

Game Changers: Out Run

Out Run (Arcade) (SEGA, 1986)

So, Out Run has just hit the Nintendo 3DS eShop. That got me thinking about games that have had a significant impact on me over the years. Games that, for me, were so astounding, so groundbreaking, so incredibly stunning and awe-inspiring that they redefined what I thought a game could be at the time. I decided to start a column that will pay tribute to just those sort of games. What better game to start with than the one that both inspired it and, perhaps, had the biggest effect on me as a gamer?

BurgerTime
What the majority of popular arcade games looked like at the time.

A Little Perspective

At the time that Out Run came out, arcades were mostly filled with 2D perspective puzzle/platform games set against a featureless black background. The most popular ones were probably Donkey Kong and Pac-Man. They were fun and engaging but, overall, quite visually simplistic. These were the gaming staples I had grown accustomed to seeing and playing at the arcade. Then, Out Run was released, and my gaming world was turned upside down.

I still remember the first time I saw it. My mom had dragged my siblings and I to a local ice rink. I didn't feel much like skating, so I decided to pass the time in the adjoining arcade. I hit the BurgerTime machine first. It was always good for at least a few minutes of fun. After burning through several quarters, I soon tired of that game. I decided to look around and see what other usual suspects they had on offer. Then, something over by the far wall caught my eye. Something colorful. Something new! Something quite unlike anything I had seen up to that point. Out Run! My first encounter with Sega was a game that instantly and forever converted me into a loyal fantatic.

OutRun
"Get Ready..."

In All of Its Arcade Glory

It was a 3-dimensional racing game with actual backgrounds! Blue skies! White fluffy clouds! Waves rolling up onto a sandy beach! Palm trees! There was a pristine gray highway stretching out to a vanishing point in the middle of the screen. It was calling to me. Inviting me along on what would surely be an amazing road trip. And that car! That beautiful, shiny red convertible Ferrari! My god, did I love that car! To this day, I still want one. It will be the first thing I buy if I ever win the lottery.

It wasn't just the mind-blowing visuals, though. Everything about this game just oozed glorious, arcadey entertainment. The digitized speech. The fitting sound effects. The excellent driving mechanics. Seeing your car flip through the air and tumble sideways if you accidentally hit a sign or tree. My brother called that "Burton air". I have no idea why. (Snowboarding reference?) Possibly, more than anything else though, was the soundtrack. I still can't help but smile anytime I hear Splash Wave or Magical Sound Shower. Sega was actually nice enough to release a bunch of Out Run music on iTunes last year. To say that I was excited when I found out would be an understatement.

Out Run SMS
Box art for the Master System version.

Master of the House

That day in the arcade was pure magic. I played Out Run until my mom made me quit. Or, maybe it was just until I ran out of quarters. I can't quite recall. At any rate, I played it for as long as I could. Soon after that life-altering experience, my siblings and I were fortunate enough to receive a Sega Master System for Christmas. Most kids got the Nintendo Entertainment System that year. Some guy at Lionel Playworld had convinced my mom that the Master System was going to be bigger. Yes, bigger than the NES. Despite the fact that he couldn't have been more wrong, it all worked out. Receiving my first Sega system sealed my destiny as a lifelong fan. I got to enjoy all the great games the Master System had to offer (there were a few). Also, whenever I wanted to play Nintendo, I could just go over to any of my friends' houses. Literally, any of them. They all had one.

One of the first games we bought for our new Sega console was Out Run. Obviously, on the Master System, it didn't look nearly as good as it did in the arcade. No arcade ports did at the time. On any home system. I didn't care. I was just happy to be able to play Out Run in my own home. The version we bought actually came with a special arcade-inspired joystick called the Sega Control Stick. It was pretty rad. We spent hours fighting over that thing, trying to see who could get the farthest in the game. Soon, it became about seeing who could beat the game. Then, who could beat it on the most routes.

OutRun 2
OutRun 2 was an improvement over its predecessor in nearly every way. But, I will always love them equally.

Beyond And Back Again

To this day, I still love that game (in case there was any doubt). In the mid-2000s, Sega released OutRun 2 for the Arcade and the original Xbox. I played both versions frequently. They later released another version of OutRun 2 on Xbox Live Arcade, for the Xbox 360. Of course, I played the hell out of that one too. Now, with the release of the original Out Run on 3DS, I've come full circle. Its probably safe to assume that as long as Sega keeps releasing new versions of the game (Out Run 3, please. Make it happen, Sega.), I will keep playing them; and I will enjoy every minute of it.

 

[Images: SEGA, G-Mode]

Andrew J Amideo

2009-06 O Small