Although a previous error had resulted in 1080p PC footage being shown under the title of the Xbox One version, then pegged at 900p, new information shows that this console version is indeed capable of native full HD resolution, at least some of the time. More details after the jump!
Using a technique called Dynamic Resolution Scaling, the Xbox One version of Witcher 3 will display at full resolution whenever possible, while degrading to as low as 900p during more graphically intensive scenes, such as a fight scene with many characters or a complex far reaching vista. This offers the maximum possible quality at any given moment while maintaining an optimal frame rate.
This is not a new technique, it was already popularized with the id Tech 5 engine, designed to deliver 60fps gameplay across all platforms, and more recently used in Wolfenstein: The New Order. Developer CD Projekt Red puts their utmost confidence behind this method, "We've been working to give gamers an even better experience on Xbox One and, on day 1, we'll bring you dynamic scaling from 900p to 1080p. We're not much more than a week before launch, but we're still fighting for every line of code - we want gamers to get the best possible experience we can deliver."
The PlayStation 4 version is locked at 1080p, and the PC version can scale with any given hardware configuration. Considering most cross-platform ports, CD Projekt Red is going the extra mile to deliver optimal performance across all target hardware configurations. Hopefully this method will become the norm in establishing parity among cross platform releases, squeezing as much possible performance out of each console.
Source: Eurogamer
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