Category: Uncategorized

Xbox Deals With Gold: 17th – 23rd March 2015

This weeks deals on Xbox are nothing to be amazed about, unlike last week. It mainly focuses on Grand Theft Auto with a few other minor additions. One thing to note is that GTA is almost always on offer these days.

If you have a bit of spare time or cash, maybe give some of them a go if you haven't already.

Full list after the jump.

Xbox One

GTA V & Bull Shark Card$59.49 | £49.93

Xbox 360

BioShock$4.99 | £3.74
Escape Dead Island$13.59 | £13.59
GTA V$25.19 | £20.99
GTA IV$4.99 | £4.49
GTA IV Ballad of Gay Tony$4.99 | £3.37
GTA IV Lost and the Damned$2.49 | £1.68
GTA San Andreas$3.74 | £2.99
Persona 4 Arena Ultimax$35.99 | £23.99
Risen 3: Titan Lords$24.99 | £19.99
Sacred 3$24.99 | £22.49

Square Enix Bringing Surprise JRPG to Consoles in 2015

Filling in the gap between Final Fantasy Type-0 and next year's release of Final Fantasy XV, Square Enix will unleash a surprise JRPG for home consoles, according to its president Yosuke Matsuda.  Whether this is a brand new game or a port/remake of an older title is unclear.
Not much else about the surprise was mentioned, however Matsuda urges us to keep an eye on upcoming 2015 releases from both their western and Japanese developers, announcing that they are "bolstering their lineups considerably."

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Source: Gematsu

Erron Black Leaked for Mortal Kombat X

A leaked screenshot that has spread online proves that Erron Black will indeed be part of the roster for the new Mortal Kombat X.

Initially captured by a NeoGAF user, the above leaked screenshot confirms the cowboy's gun toting presence. Inspired by Western movies it shows Erron Black making quick work of Cassie Cage.

Check out more details after the jump.

Making his first appearance in the Mortal Kombat X comic book, fans speculated he would be a character in the game. This leaked screenshot is evidence that he is indeed a part of the fighter and looks right at home in the screenshot.

In the Mortal Kombat X comic book, Erron Black is most definitely a villain aligning himself with fellow baddies D’Vorah and Kotal Khan. All three characters are new to the franchise, though the other two have not been confirmed for the roster as of yet.

The game will be released from April 14th for the PC, PS4 and Xbox One. The PS3 and Xbox 360 versions will be out in Summer 2015.


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William Sierra
[Source: Shoryuken]


Nintendo announces new “NX” platform; Joint venture with DeNA

Nintendo made several announcements at a recent Tokyo press conference but the most stunning revelation was the news of a new platform. It's been less than three years since the launch of the Wii U and less than four since the release of the 3DS so the report of a new platform took some by surprise.

The "NX", was described by Nintendo president Satoru Iwata, as "a dedicated game platform with a brand new concept."

Check out more details after the jump

The new platform will be part of Nintendo's new venture with mobile company DeNA although not much more has been revealed of the endeavor itself. "It is too early to elaborate on the details of this project," Iwata said.

They are working together on a cross-platform service which will support smart devices, PC, Wii U, 3DS and the upcoming NX
as a replacement for the Club Nintendo service. It appears that certain games will be playable on any supported device by users of the service.

"Unlike the Club Nintendo membership service that Nintendo has been operating, the new membership service will include multiple devices and create a connection between Nintendo and each individual consumer regardless of the device the consumer uses," Iwata said. "This membership will form one of the core elements of the new Nintendo platform that I just mentioned."

While Nintendo
described NX  as a "dedicated game platform," there has been no confirmation as to whether the platform will be a new console or handheld or something else entirely.

Don't expect the platform any time soon, as it seems it will be a while before get anymore details. "We hope to share more information with you next year," Iwata said.


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William Sierra
[Source: The Guardian]


Opinion:  The Technology Arms Race or:  Your game doesn’t need 3d

Words by Greywolfe

I’m currently playing through Hand of Fate. I might never finish playing it for review, because that game just keeps toying with my emotions. I’ll do most of a run, get almost to the end and then get killed by something random and unexpected.

I’m also playing a handful of other games – Shovel Knight, Braveland Wizard and older Sierra games and the like and as I’ve been playing them, one thing has become startlingly clear: while they’re obviously modern and while they’ve all obviously been through a 3d pipeline, none of them have needed that extra step.

So, let’s talk about how technology is basically attempting to drive game play over a cliff, sometimes.

In very early games, text symbols were used to represent things.  The most iconic of these is the @ symbol, which became synonymous with the player character in rogue-like games.

This is you!

In the beginning, there was @

In the very beginning, computers couldn’t display graphics at all. So we made do: Games had character symbols that you could “interpret” as a character. For rogue-likes this meant that the @ symbol became very important, because that became you. $ was treasure. And all of this worked out rather well, because you’d see the game in your mind – you’d say, “oh, here’s a $, I wonder what treasure I’m going to find?”

Then graphics happened. First, crude, blocky graphics, followed by nicer, more colourful graphics and finally we started entering the realm of fully-fledged media production with real sound, because, of course, in the beginning, we didn’t have sound chips that could create the sound of footfalls on cement or seem like an orchestra was playing.

And, of course, it was all good.

But the thing that made it good was the gameplay. In a rogue-like, you’re always only a couple of steps from catastrophe:  Maybe the potion you pick up halves your health. Maybe the bow you pick up is cursed. The first shot is fantastic, but every shot thereafter is a catastrophic miss. It created stories in your head. Stories that you could then tell your friends.

The mechanics mattered. As gaming got more stylish, this point held mostly true. Certainly, there were almost always games that had style over substance: Cyberia springs readily to mind from those days, or the haunting Beyond:  Two Souls, with those crazy Quick Time Events.

The gameplay though had to matter, because that’s all those early experiences had. While some folks did try to pretty up their games, when you only had four colours, it meant that those four colours had to work really hard to look good. Take Weird Dreams, for example, or the forerunner of Surgeon Simulator, Life And Death.  For the time, both of these games looked “pretty good”, all things considered, but they played terribly. Life and Death had the problem of being too complex, while Weird Dreams suffered from floaty controls, making the game impossible to beat.  [to give Weird Dreams it’s due, it was “made that way” because the game was meant to be a dream sequence.]
By contrast, at the time, there were wonderful games that only used two dimensions to do amazing things like any of the Mario games, or EarthBound, telling a fantastic story. Or even the fourth instalment of Ultima, which – while a little light on the story, had an amazing idea – the sort of idea one doesn’t see in modern gaming.

But gaming isn’t static.  And technology changes.
With the advent of 3d, whole new forms of game could be created, like the third person shooter/first person shooter.

3d changed our perspective. Literally.

The 3d Revolution happened

Towards the mid-nineties, graphics cards started being able to do the third dimension. It was sort of serviceable 3d, but it worked. You got the impression of what you were looking at – even if it was rather boxy and rather ugly even only a year later.

The problem with technology is that it’s an arms race. Because Doom was a massive success – though it wasn’t “true 3d,” it meant that everyone had to hop on the bandwagon. And to some degree, gaming got sort of stuck for fifteen years.  Everything had to be “more real”, leading to the term photorealistic.

Part of the problem, of course, is that game play suffered. Remember how I mentioned Cyberia before? Well, Cyberia’s plan was: Make a really beautiful looking shooter.  The trouble was that, at the time, “really beautiful” also meant “rendered in 3d or bust,” because that was the only real way to make that work.  What you got left with was a wonderful looking game that took the same pathway regardless of how many times you played it, but – at the time – it looked amazing.

Twenty years down the line from Cyberia, game play is still suffering.

Some of this can be attributed directly to the 3d element in gaming, because that subsumes so much development time that it leaves very little time for anything else. Yes, there may be a design document, and certainly, there will be a specification for how the game is played, but witness things like The Order: 1886. What should have been an intriguing game with a distinct premise – a sort of setting we don’t ordinarily see in gaming – the game play was marred.

In some cases even, the game play doesn’t need 3d. I mentioned Hand of Fate earlier in this piece and the reason I bring that up is because that whole game could have existed in 1989 when graphics were particularly primitive. Even, with some wrangling, the combat system.

But modern developers – in particular – feel like they must throw every bell and every whistle onto a game in order for it to have “the best chance at selling”. Expect to see this happen with things like the Oculus Rift. [The first “really new” technology to be introduced in a very long time] – Sadly, sometimes, it seems like this bit of common sense doesn’t seem to trickle down.

In Summary

Not every game needs all the technological bells and whistles. Some games in fact, might even be enhanced by the lack of 3d [or any other technological advance, as per your preference].  What matters most is story, gameplay and whether or not your intended audience enjoy what you have created on it’s own merits.  Remember that, for the most part, technology is just a bullet point. It is not your game.


Images courtesy of Pixabay
http://pixabay.com/

(2nd Opinion) Sid Meier’s Starships ships with ships, but…

Sid Meier, the granddaddy of turn based strategy, has bestowed upon us a new game.
A 4x nerd as myself of course purchased it within minutes of its release. As I would have anyway, regardless of the reviews. However, despite my fanboy-esque fascination with all things Sid, the game has a couple of disappointments.

Why, oh why didn’t they add multiplayer to this game? It’s turn-based for crying out loud. Can’t be that hard. Oh, and advanced graphics settings please. There are none. None at all. Even for fullscreen you have to maximize the window, there’s no built-in feature. 

Apart from these technicalities, and the fact you’re limited to one (1) fleet in total, it’s basically solid. 

The story is your old civ-meets-space, conquers space-type. The civs are selected through a system taken from Beyond Earth (Affinity/Sponsor) and gives you certain starting benefits. You have your basic planets, which you can assimilate into your empire by completing missions. Then you can build stuff to improve your raw materials output - energy being the most important, as it’s used for equipping, repairing and purchasing your starships. 

Metals can be used for buildings and wonders, food for cities (boost all output levels) and science for purchasing tech upgrades. Interesting: All these upgrades are insta-buy, so they don’t take a couple of turns to complete (as is traditional for a 4x). The last resource, credits, is particularly valuable and scarce (all factions except ARC can only gain it by selling other resources on the market). Credits can be used for purchasing resources and, most importantly, influence on planets.
Make no mistake, this is very much a war-game. There’s basically no way to win without engaging the other empires in a tit-for-tat jostling for planets. This is where the limitation to one fleet is particularly painful: Besides one defensive option (Megabots) there’s really no way to defend one front while being aggressive on another. 

The tactical combat, which takes place on a 2d map with added asteroids for giggles, involves loads of maneuvering, taking cover and blasting the other ships to bits. There are three weapon types, plasma (short range), lasers (long range) and torpedoes (mostly useless). Equipping your ships with loads of plasma cannonry and decent speed is a good tactic, having a carrier with some fighters hang back is also not bad. Laser snipers are somewhat limited because of the fact that there’s mostly an asteroid in the way. Asteroids reduce damage, and multiple asteroids in your line of fire can block the shot totally. Torpedoes are mostly useless except for shooing ships out of cover. 

Fighters. Ahhh, fighters. Fighters are fun, fast and fragile. Upgrading tech can lead to them actually stomaching a shot or two. Carriers can deploy exactly one squadron per turn, which means having loads of fighters on one ship is not that efficient. Using the fighters as disposable killers shooting close range plasma right up the enemy’s rump is very much entertaining, however. Fighters cannot be designed and their tech tier gives random upgrades - designing the little buggers would have been fun.

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There’s supposed to be interconnectivity with Beyond Earth too, but I haven’t gotten it working yet. Might need some ironing.

Summing up:
Starships is a fairly fast 4x with a casual feel. Most hardcore TBS enthusiasts will find the lack of depth somewhat limiting the enjoyment, however.


I’m Dave, 4X and TBS nerd. I also write stuff.
I’ll contribute to Twinstiq from time to time with 4X and TBS reviews. Obviously.


GTA V – Connectile Dysfunction?

Are you having problems connecting? Do you feel lost and out of touch? Is your GTA V constantly crashing or kicking you from everything?

It's okay, it happens to ...well, just about everyone.

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After the release of the new Heists content, users started having a multitude of problems including constant crashing, along with rewards not being earned. It wasn't just a few people either, we're talking boat-loads of players on both PSN and Xbox systems submitting almost constant reports of the problems.
To combat this, Rockstar Games announced they would be working on a nicely sized stability patch. Not only would it correct the game play issues, but it would also address the constant disconnects and interrupted service. To test it out, they first implemented the patch to PS3 and PS4 users and would rework any problems that would arise afterwards.

After the successful implementation of the patch on the PSN, Rockstar then posted:

3/15/15 Update: The update is now live on all platforms. Thanks for your patience.

Of course gamers are still encouraged to post or submit if they are still having problems but it does seem that a majority of disconnects have stopped.  

All I can say is,

Happy Heisting!


-Tisnight
(Photo Courtesy of Rockstar Games )

Oh and P.S.

I can't be the only one who loved this song, so for your view pleasure the original 'The Setup.'


Freedom of the Triad

According to GamesPress.com Gog.com and Apogee will be giving away free copies of Rise of the Triad (2013) today. There are limited quantities, 30,000 reportedly, so act quickly if you want your free copy. After all copies are gone the game will go on an 80% sale. We will update this story if anything changes.
*Edit*
Looks like it's live, act quick!
Billy C
Source: GamesPress.com
http://www.gog.com/