Author: Thomas Ortsik

Founder and Kinda-Editor-In-Chief at Twinstiq.
Also known as Dr. Strangethumb

The Humble NinDIE Bundle

Dr. Rant:

I like Humble. You’ve probably gathered as much after the excessive Humble Spring Sale coverage.
With that said: WTF HUMBLE?! WTF NINTENDO?!

So there is a new Humble Bundle available and it looks amazing at first sight. A bunch of awesome indie games? Pay what you want? Sure, nothing new, but it’s for the WiiU and 3DS. So for the first time ever, you can get console games through Humble. The Code.org charity is also decent, so where is the problem?

It’s region locked! If you don’t live in North, Central or South America (minus Brazil), DO NOT BUY THIS! It won’t work.
Now the blame is probably on Nintendo on this one, since they are the only ones who still region lock (at least on a massive scale), but why not just allow people to chose the region they want the games for? Maybe say that not all games are available in all regions if that’s an issue (it wouldn’t be where I live).

Maybe I’m just an entitled little brat, who wants to spend money on games he won’t play anyway, but region-locking is such a bullshit practice where I live. Want to enjoy some music videos on YouTube? Not available in your region. Want to get full access to the Netflix library, because you already pay way more than every other region anyway? Well, fuck you! That one e-book you really wanted to read? Not in your region, and don’t even try to change your region, because otherwise we will send our Apple Swat team to your house.
Sure, the issue is a bit more nuanced than I make it out to be, but it’s still bullshit.

Anyway, rant is over.

So get it if you live in the US, because some great games like Guacamelee, Mighty Switch Force, Stealth Inc 2, OlliOlli, The Fall, and more are in it. And if you don’t, well, it is named the Humble Nin-DIE Bundle for a reason.Link to the Nindie Bundle:

https://www.humblebundle.com

No 3D for Dragon Quest VIII 3DS

Well that's a shame. The 3DS version of Dragon Quest VIII will not support one of the system's main features, 3D mode! This has been revealed in the latest issue of Famitsu.
I was eagerly looking forward to seeing those vistas in 3D, on foot and while flying! The cel shaded battles and cutscenes would have looked brilliant.Are you disappointed, or do you think the 3D is all very gimmicky?

Source: Gematsu

PSA: PS4 With PS+, The Last of Us, $399 Today & Tomorrow

Amazon has the PlayStation 4 with The Last of Us and PS+ for a year for $399, only today and tomorrow. If you're not quite sure that there will be a price drop, this might be the best deal unless you want to hit eBay and snag a $350 PS4 until supplies run out.
It's inevitable that the cost for all current systems will go down, but there's no telling when. With Sony's Morpheus dropping in the first half of 2016, we know that Sony will want the biggest market for its peripheral, meaning the PS4 must be in as many homes as possible. There's still reason to hold out hope for a  price drop, but these deals are pretty good too!

Bloodstained Gets Cameo By Ayami Kojima

Veteran of most Castlevania projects since Symphony of the Night, artist Ayami Kojima will now be contributing custom package art for contributors of $100 and above. "I'm overjoyed by her participation," says Koji Igarashi, project leader.
Some new information revealed is that the game's setting will "take place in the castle, but it won't be confined to manmade settings [...]I could just have trees in the garden, for example, or a vast cave beneath"IGA has this to add about the project's status: "Now that we’ve finally raised the funds needed, we’re only starting on all the level designs now. I want to take my time and carefully plan them now that we can finally focus on the game itself. As I come up with the new storyline and materials for the game, I’d like to incorporate a few things that catch players off guard, so I hope you like it."

We already know that the release date is by March 2017, and all of the game's "screenshots" so far have just been mockups. It's no surprise to know that the game is in such early planning stages, but nonetheless fans are hoping to see some form of running gameplay as soon as possible.

Source: Destructoid

Crossy Road developer is making a Pac-Man game based on a glitch.

Wait... what?
Hipster Whale (known for their voxel-based Frogger-esque mobile hit, Crossy Road) are teaming up with Bandai Namco to make Pac-Man 256 for the yellow pizza's 35th anniversary. As you may expect, things are pixel-y or voxel-y depending on how you want to look at it.
I wasn't sure what this number was in reference to initially, so I looked it up on the internet. If you were ever dedicated enough to complete 255 stages of Pac-Man, (what the fuck is wrong with you?) you would slam head-first into this glitch. Something about the value 256 doesn't jive and the game gets majorly garbled. The obvious thing to do is make a game based around it 35 years later.
I actually think Pac-Man 256 looks kinda cool. You'll have to stay ahead of that nasty glitch and do the usual ghost dodging and pellet chomping.  It should be out this summer for mobile and tablets.What do you all think about this one?

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Source: Bandai Namco Press Release

That didn’t take long: Capcom is remastering Resident Evil Zero

Billy and Rebecca ride again in 2016. No western release confirmed (yet).
Capcom recently confirmed their intentions to republish more HD remasters during a financial Q&A and we are already seeing the results. 2015 has brought us both the GameCube Resident Evil and (soon) last gen's Devil May Cry 4. I hesitate to mention DMC: Devil May Cry...Resident Evil Zero is a good candidate for remastering though (all snark aside). Zero has never been released outside of the GameCube and Wii. A bit of trivia: Capcom was originally developing the it as a Nintendo 64 exclusive. The hot-swapping character feature and the ability to drop inventory items without destroying them was recently revisited in Resident Evil Revelations 2.

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Opinion:  Why I /Will/ Pay Full Price For Indie Games

Words By GreywolfeLast week, I talked about why I don’t buy AAA games at full price any more.  For the most part, these problems boil down to bad Quality Assurance, the slow upward trend in prices as games release content piecemeal and charge for it in the form of “downloadable content” [a terrible, terrible misnomer] and the fact that games are almost always packaged in the form of “hits” with yearly game cycles.

This week, I’d like to talk about the contrast – at least for me – with indie games.  I will [and have] paid full price for many an indie game and you know what?  Often, those indie games have rewarded me with far more interesting experiences than most regular AAA games have.

In the same way I no longer trust the EA name or the Activision name, I absolutely trust Yacht Club Games and Freebird Games.  They've made wonderful experiences in the past and I expect they'll do so in the future.

When I figure out who you are and I know you make good games, I will keep coming back.

Your Name Matters

Maybe the biggest single difference between an AAA publisher and an indie developer is that the indie developer is pretty much tied to the internet, now and the related issue with that is that indie developers cannot get away from being “out in the open.”

In years past, when the indie scene was also the shareware scene, it was easy-ish to make a demo, get it submitted to a shareware library and see how it did.  If it didn’t pan out, that was fine.  The world of shareware was such that you could always just put on a new name and try again with a different demo.

The internet has made that nigh-on impossible.  Some of this, of course, is bad, because we’ve seen people actively be pushed out of development as a result of perspectives they hold that aren’t related to gaming [or that are, but which are entirely just opinions.] So, in the modern era, your reputation as an indie studio matters.  Make a good game and that reputation will follow you all over the place.  Make a bad game and you’ll probably end up in some kind of trouble, because someone will rip you to shreds.

The matters.  Especially when the indie studios are often willing to talk back to their fan-base, something that an EA or an Activision basically refuse to do.

Photographers and sound engineers and others in the busines of rendering entertainment sometimes like offering us new artistic vistas.  The AAA games are generally idea-bankrupt, whereas the indie games have a lot of interesting thoughts on old mechanics, or new ways to use pixel art or even just a new spin on an old gaming formula.

Just like the features of a new and alien landscape, so some indie games are willing to tread where few AAA studios would ever dare set foot.

Your Games Can Be interesting

AAA Developers are only starting to realize this, but gaming can be lots of things.  One of these things is small, interesting experiments that don’t have to run into millions of dollars by way of budget.  There are some amazing little games that Ubisoft have tried which go a long way to restoring some faith in a company that has churned out nothing but terrible Assassin’s Creed fodder for years – in fact, parts of Far Cry 4 [the Shangri-La sections] almost seem informed by indie design.

As an actual, bona fide indie, though, there are lots of things that you can try that an AAA would never bother with.  Do you want to make your game more story heavy and less fixated on mechanics?  You can do that.  Do you want to try different genre mash ups to see what sticks?  You can do that.  Do you want to go retro with your graphical style and make your game stand out that way?  You can do that.

By not having to walk the tight rope of being every game to every gamer, indie games have been able to champion ideas, graphical themes and styles and game play ideas that AAA developers would never bother touching.

Quality is a word that - too often - gets thrown around lightly around computer programming projects.  Especially games.  Quality should be built into the game making process and, often, with AAA games, it feels like it never is.

Way back when, Nintendo used to have a Quality Seal of Approval that basically meant that what you were getting was probably going to be awesome. We need a system like that again.

Quality Games That Have A Defined End And Price Point

Because indie games are often smaller than their AAA counterparts, they’re also often cheaper.  [to an extent]  I paid $15 for Shovel Knight.  Now, admittedly, most folks would finish Shovel Knight in anything from four to six hours in their first play through.  It took me twelve.  I just don’t have that sort of hand-eye co-ordination.  Did I think it was worth it?  Oh, God, yes.  There were problems with that game, but it provided everything I wanted.  It gave me a complete game [with no DLC that I had to buy later] which had a defined end [beat the big boss at the end] and did all of this in a fairly well executed manner [there were no/few Quality Assurance issues with the game in question.]

Would I buy a game made by Yacht Club Games again?  Yes.  In a heart-beat.  They’ve proven that they can deliver quality and that they know their name counts for something.

The same is true of the more modern indie games I’ve bought.  Almost all of these have turned out far better than any of the more modern AAA releases I’ve even thought about picking up.

Games can be like music - or like food - in the sense that they can be consumed in vast chunks or in small bites, but ultimately, indie games - to me, at least, seem to be a little more interesting in terms of

A good game is like a good wine. It tastes good, it gets better with age and you're always looking forward to sharing it with your friends.

Some Of This Is Entirely An Issue Of Taste

While I think that indie development keeps getting better and better and while I certainly hope that there will be far more good indie games that come to market, I realize that this isn’t a choice many are willing to make.  Many – sadly – associate “indie” with “terrible games” that “are casual’ and “that don’t matter in the grand scheme of things.”

While this might be at least a little true, it is arguably also true about AAA games.  There is a lot of dreck out in AAA land.  Dreck that never gets tested properly.  Poor games that merely exist to sell you more of themselves.  Surprisingly awful games that have very little challenge, because they have to be everything to everyone.

Since that is the case – according to me, anyway – I will keep the indie games I love close at hand.  AAA development studios could certainly never pen a Primorida or a To The Moon, and I am grateful both of those games exist.


Images Courtesy of Pixabay:
Pixabay

News Bites

What Jonathan Blow's next game could be like, the Wii that melted, a 3D TV studio, buy one get one free Don't Starve, Xbox One HD remasters, and Sony is the best. Check out the details after the jump!

Jonathan Blow's Next Game Will Be More Traditional

Creator of Braid and The Witness says his next game will not be a puzzle game, instead something "very much recognisable as a traditional videogame."

Wii Could Be Culprit in Fire

An incident in a Colorado Springs RV may have been caused by sparks coming from a Wii, causing the console to melt down in smoke and fire.

MS Uses Holographic Studio for HoloLens Content

To model and capture the action, Microsoft uses a TV studio with more than 100 cameras. This setup allows developers to recreate recorded 3D models in a virtual space.

Buy One Get One Don't Starve

You have until June 28th to get a giftable copy of Don't Starve on Wii U with every purchase of the full game. Go half on it with someone else, or be generous and give someone a great time.

More HD Remasters Might Come to Xbox One

"Lots of 360 games I'd like to bring to XB1, [but] only so much time and want to focus on making new games. Not easy tradeoffs," says Phil Spencer of Microsoft's Xbox division.

Sony Says Sony's Best

According to a new Sony ad for the PlayStation 4, it is "the world's most powerful console." It goes on to feature choice quotes from critics citing that it "defines next-gen," for example. Would you expect any less from the system's own manufacturer?

Bloodborne 1.04 Patch Live

Bloodborne's 1.04 patch is now here, and there are a ton of balance tweaks and resolved issues. A lot more storage space for common items is provided, there's now a possibility of winning weapon upgrade materials from chalice dungeon bosses (including Blood Rocks), and somewhat relaxed requirements for certain weapon and item uses. Hit the jump for a complete list!
  • By using password matching, you can now be matched regardless of level difference, and even with a hostile oath.
  • Conditions for the appearance of the insight store changed: it will appear when the player has one or more insight instead of 10 (Once unlocked, it will now remain unlocked for the rest of the game, even if you have zero insight).
  • Added a “blood chunk” item to the insight store (it will appear after playing the game up to a point). It costs 30 Insight.
  • Up to 600 Blood vials and quicksilver bullets can now be stored in the storage.
  • Adjusted the strength of some enemies in some areas in new game plus.
  • Adjusted the resistance and vulnerability of some enemies to bolt and arcane attacks.
  • Changes made to how Beasthood accumulates. This increases duration and improves attack of beast mode.
  • Adjusted the effect of Beast Blood Pellet item.
  • Fixed a bug of the attack force of the Rifle Spear. In particular, it was fixed a problem with the use of Blood Gems.
  • Reduced the stamina use of the Kirkhammer.
  • Reduced the stamina use of the Logarius’ Wheel.
  • Increased the duration of Old Hunter Bone and reduced the use of Quicksilver Bullets (reduced from 5 to 4).
  • Increased the duration of the effect of Tiny Tonitrus. Increased attack force. Attack force with low arcane will be higher.
  • Increased the duration of the effect of Augur of Ebrietas. Attack force with low arcane will be higher.
  • Reduced the Quicksilver Bullet cost for use of A Call Beyond  (reduced from 8 to 7).
  • Reduced the Quicksilver Bullet cost for use of Choir Bell (reduced from 8 to 7).
  • Added Short Ritual Root Chalice to the insight store after completing the Pthumeru Chalice dungeon. It costs 10 Insight.
  • It’s possible to take advantage of the Short Ritual Root Chalice from an earlier stage of the game.
  • Added a random rewards when killing a Chalice dungeon boss. They will now drop a random Blood Gem in addition to weapon enhancement materials.
  • Different depths of Chalice Dungeons will now drop different Blood Stones
    • Depth 1: Blood Stone Shard
    • Depth 2: Twin Blood Stone Shard
    • Depth 3: Twin Blood Stone Shard and Blood Stone Chunk (Rare)
    • Depth 4: Blood Stone Chunk
    • Depth 5: Blood Stone Chunk and Blood Rock (Rare)
  • Increased the level of Blood Gems available in Depth 1-3 Dungeons.
  • Increased the amount of Blood Echoes dropped in Chalice Dungeons.
  • Co-op partners joining a cursed dungeon will only see their HP reduced by 50%, and not by 65% as it was before.
  • When starting co-op in a chalice dungeon, you will now spawn in the lantern room.
  • Weapons with special names like “uncanny” and so forth can now be purchased from the Bath Messengers once found.
  • Adjusted the brightness of the screen when finding a pool of Blood Echoes on the ground.
  • Corrected the bug that disconnect you from online mode when in stand-by.
  • Corrected a bug that caused enemies not to be displayed correctly for co-op guests when moving fast.
  • Further tweaks and bug fixes.

 

English translation of patch notes thanks to DualShockers
Source: DualShockers

Wii U Getting Unity 5

Nintendo's Wii U will be officially supported with the 5th release of the Unity game engine, allowing easier ports to the platform, resulting in a wider variety of games for owners.
Games like Cities: Skylines, Mobius Final Fantasy, Ori and the Blind Forest, Oddworld: New 'n' Tasty!, Hearthstone, and Gone Home were developed using Unity, and now bringing such digital content to the Wii U just got easier.Are there any Unity games you feel would be a good match for the platform?

Source: VGChartz