Month: May 2015

ZX Spectrum Recreated: Zed X rises from grave. Zombie X?

That's right ladies and gentlemen, a UK company is going to be resurrecting the zombified corpse of the once beloved ZX Spectrum. Keep reading past the break for more details.
The Recreated Sinclair ZX Spectrum is very appropriately named. It will recreate the feel and nostalgia of playing games on the old machines while bringing in some fun new features. For starters, it's a wireless device and it can work as a standalone keyboard if that's what you fancy. Alternately you can use the bluetooth 3.0 to connect to many phones, tablets, computers and TVs to provide a monitor for this wherever you happen to be. 
Now, you'll need certain apps, free I'm told, to connect the keyboard in order to run this device as a true ZX Spectrum. With the app though you'll be able to play original ZX Spectrum games, as well as program your own in Sinclair Spectrum Basic! That all sounds like great fun if you're already nostalgic for the ZX, or perhaps if you are just really into retro gaming or hardware.
So how do you get your hands on one? They're up for pre-order from several sites, all UK based sadly. The price? 
£99 , which is going to be somewhere in the neighborhood of $150. I don't see myself rushing out to pick this up, but I imagine it will do quite well in the UK where the ZX Spectrum was massively popular in it's day.


What are your thoughts on The Recreated Sinclair ZX Spectrum? Will you pick one up or is it a foolish attempt to capitalize on nostalgia? Let us know in the comments below. 

Author: Billy C
Device: The Recreated ZX Spectrum
Pre-Order Locations
Price: £99 or $151.31

No Sony Press Conference At Gamescom 2015

If you are planning on visiting Cologne for some fresh Sony news, you might be out of luck. Sony Computer Entertainment just confirmed to Videogamer.com that they won’t be attending Gamescom this year.
The reason stated for this step? Well, you see, E3 got pushed back a week, Gamescom is a week early and they found out that I would be attending. So to save themselves the embarrassment of not having anything to show me that wasn’t already at E3, they decided to just skip their Gamescom press conference and instead hold an “international media briefing” at Paris Games Week in October.

Bummer.

Oculus Rift Shipping in Q1 2016

Rejoice fans of the Virtual Reality, Oculus announced the release date of the first Rift consumer version on their blog. Q1 2016 will see the next big evolution of gaming, kinda, sorta, maybe, hopefully, probably not right away, and pre-orders will start later this year
Oculus mentions an improved tracking system and that the release version builds of the Crescent Bay prototype. No words yet on price or specs, but they promises to reveal at least the later and more in the weeks ahead.
They also tease a big showing during E3, so if you can’t wait for the next step in immersion, book your ticket to LA soon, because E3 is just around the corner and with the console war losing traction, it’s now time for the VR Wars. Remember, it’s not only the Oculus Rift that is vying for a place on your head, but also the Playstation 4 compatible Sony Morpheus, HTC Vive which gets developed in conjunction with Valve and got some great early reviews, the open source Razer OSVR, and around 5 trillion other options.

You might have already gathered this from the tone in this post, but I’m highly stoked and really looking forward to this. Anyone with me?
Source and Pictures: Oculus Blog

EA Financial Report Reveals All

Scrutinizing EA's Q4 2015 fiscal year report, you might notice a release date of "early 2016" for Mirror's Edge, Plants vs Zombies, and Need for Speed. This is a surprising turn of events after layoffs hit Ghost Games last year in February, responsible for the racing franchise. Apparently, Ghost is still alive, and after taking a year off, they are hard at work on a new project.
The new Mirror's Edge has already received a lot of attention, and it's nice to know that we'll finally be able to get our hands on the supposed reboot. The PopCap Games series Plants vs Zombies has been doing well, and either a sequel or a port is in the works. As for Need for Speed, a completely new entry is expected, as Rivals filled an important role during the launch of the PlayStation 4 and Xbox One well over a year ago.

Perhaps at E3 we'll learn more about each of these prototypes! Stay tuned for more news.

Source: VG247

New PlayStation Store Releases: Wolfenstein: The Old Blood

This week on New PlayStation Store Releases, return to the role of BJ Blazkowicz in Wolfenstein: The Old Blood. Set during the events leading up to The New Order, help BJ dispense ruthless justice to the Nazis in the form of a cold lead pipe upside the head (or by just using lots of guns).

If you're in the mood for something lighter, you can check out the Rez-inspired rhythmic shooter, Cosmophony. It's being offered as a 3-way Cross-Buy. Or you can put your brain to the test on a puzzle solving adventure with Ether One or Syberia II. Go grab a section of plumbing and a rifle and then shoot past the break to see the full list of new releases.

PlayStation 4

PlayStation 3

[Image: Bethesda Softworks]

Mirror’s Edge (2) is still alive

Is Mirror’s Edge 2 still alive? We know that it has somewhat changed, just like you. But for how long must we wait? Do you fear that there is something wrong? Maybe EA’s concrete heart isn’t beating anymore?
Don’t worry, they are still trying to make it come alive. After all: the first one certainly wasn’t a shadow on Dice’s resume, just a red light in the financial books. Time to rescue you from your doubts.

EA just announced that Mirror’s Edge will launch on PS4, XBO and PC in early 2016, sometime between January 1 and March 31.
From what we know so far, it’s a reboot of the IP, establishing the origin of main protagonist Faith and reinventing the role of the “Runners”, the pseudo revolutionary parkour postal service you are part of.


This release date pretty much guarantees that we will see Faith during E3 and/or Gamescom, so look forward for more information very soon.

Source: EA

Welcome to the Gog Galaxy

The long-awaited Gog Galaxy client, a client much like the Steam client that Valve produces, is now in Open Beta and anyone can sign up.  This client will allow you to buy, install [or optionally download] your games, apply patches, and use social functions.

Follow along after the break to learn a little bit more about Galaxy and how to grab the client.
Galaxy has been in gestation over at Gog for a while now – rumblings about it started pouring from Gog itself during the first half of 2014 and, for a long while, it looked like it was just an idea they were floating.  Gog itself didn’t really talk too much about it and any request for updates on how the client was working out were basically greeted with “we’ll let you know more when we’re ready to share.”

That wait finally ended last week, when the client suddenly went into closed alpha.

The alpha was fairly short, culminating in a handful of patches and the final announcement that the client was going into Open Beta today.

What do you get if you decide to go into Gog’s Galaxy?

  • It’s DRM-free.  [this is the huge difference between it and Steam]
  • There are a bunch of library features [installing games, backing up your games and auto-updates]
  • In-game features [Crossplay, multiplayer and achievements]
  • Community features [friends and chat]
  • Some other features that are still in development include the ability to rollback patches, a game overlay [much like the steam one] and game inviting and joining.

The best part?  All of this is completely optional.  Plus, the client will be able to work in offline mode as well as online mode.  [Naturally, downloading games or using the chat features, etc, will probably not work in offline mode, but the option is there.]
What do you have to do to get into the open beta?  Simply head on over to the Galaxy Page and sign up.  You will receive an email in due course with details on how to get the client.

For those about to beta, we salute you!

Opinion:  Platform Wars Help No One

Words By Greywolfe

I am part of what is known as the “PC Master Race.”  That is, I don’t like or want a console.  There are many technical reasons for this:  I can do a whole lot more with my PC.  I can update my PC to have better specifications over the years.  I can play a whole host of games from as far back as 1978.  So the list of reasons I remain part of the “PC Master Race” is pretty long, but I remember the arguments from way back – back when there were a number of computer alternatives:  the ZX Spectrum, the Amiga, the Commodore 64.  I remember the heated debates around which were better and I always remember thinking they were pretty silly arguments.

Sure, each one had different specifications under the hood:  they all boasted different colour palettes and different sound chips and different access methods, [some used tape while others used disks] but in the end, these distinctions didn’t really matter to me.  What mattered was playing games.

Fast forward forty years:  we’re still having the same arguments, and they’re still silly.

Exclusivity is all about the fact that you need to choose the console that has the [handful] of games that are exclusive that you care about.  It's a monumentally silly practise.  Just like picking a fork in the road, once you go down one path, you can never go another [not without a serious investment of cash, anyway.]

Pick left for Xbox One exclusives! Pick right for Playstation Exclusives!

Exclusivity Sucks

About the only reason to care about which platform you’re investing in anymore are the exclusives.  And boy, let me tell you, exclusivity is a silly practise.  Especially in the modern era.  Why?  Because three [!] of the four “current generation” of platforms are all PC’s on the inside. (PS, Xbox and of course the PC itself)

But even way back when, exclusivity was still a problem.  Though, because of the wildly different technical aspects of creating games back then – the ZX Spectrum version could never look as good as the Amiga version – this was somewhat forgivable, but just right now?  All exclusivity is doing is making some publisher happy.

Well, and the console makers.  They’re most certainly happy for you to pick sides, because we’re a consumerist culture and brands [alongside money] matter the most.

PR sometimes does a terrible job of trying to sell a game.  Often, they confuse

60 fps! 120 hours of gameplay! 50 million spells!

Specifications Are Largely Irrelevant

One of the more problematic eras of modern gaming is that they’re trying to sell incredibly silly bullet points as a reason to buy a game.  “Our game runs at 60fps!”  You know what?  I don’t care.  As long as your game is a good game, I will pick it up.  Please sell me on the gameplay, instead.

What I am getting at is that the chips and electronics inside a console and/or PC are largely irrelevant.  In the end, they all allow you to play games, so fighting about which is “better” becomes an inconsequential war of “he said, she said.”

As I said in the introduction:  we had these arguments way back when computing was reasonably young, and while I don’t want to say that it was entirely justified, you could have made a technical case for one being “better” than another, based on specifications alone, but what mattered most to any given gamer was the library of games on a given system.

I would argue, in fact, that this should be your primary reason for deciding to buy a console or PC.  Look at the library, think about what you’re likely to play, remember that we’re all gamers and go forth to buy your platform of choice.
In the end, we're all here sharing a mutual pursuit.  The pursuit of gaming.  Platforms are only the means to that pursuit.

Joystick? Mouse? Trackpad? It doesn't matter. It matters that you're playing games.

Everyone Is A Gamer

What should matter more to everyone concerned is that we’re all gamers, here.  We all share the same hobby and we should be united in that.  Does your buddy “just prefer” the Xbox One?  That’s fine.  As long as he’s happy and you can hang out together and play games together, that should be all that you care about.

Let me let you in on a little secret.  I have an intense dislike for Steam.  I dislike that Valve has managed to capture the hearts and minds of the PC faithful and that those folks have invested so much money into their Steam library.

This is a topic for another day, but the reason I dislike Steam has a lot to do with the fact that Steam is basically a Digital Rights Management tool.  Sure,  Steam does a lot of things right – making it easier to connect to your friends, making it simpler to stream gaming footage to interested parties [so long as they have a Steam account, of course ;)] and it has helped pull some games into the limelight that wouldn’t necessarily have come to our attention, [Garry’s mod springs immediately to mind.] but it’s still DRM.

If it weren’t for that, I would certainly enjoy the fruits of the Valve tree, but even here, Valve is missing a huge, huge boat.  I vastly prefer GOG.  GOG used to be predominantly a service catering to people who wanted to buy older games, but have subsequently gotten more and more modern titles – as such, they’ve rebranded and are now focussed on more timely releases.

Valve – and all the other walled garden systems:  Origin, UPlay, Xbox Live, the Playstation Network – all of these are disconnected from each other, missing a vital point:  gamers want to hang out with each other and play games with one another.

Forgetting for a moment that there’s a vast divide between controller based gaming and keyboard based gaming, wouldn’t it be great if we could just all share the same amorphous space known as gaming?

Clearly, the walled garden systems [something we were very wary of on the internet in the 80’s and 90’s] are there to protect the publisher behind the walled garden, but it would be great if I could just use one username and password and see all my Xbox friends alongside my Playstation friends.

Conclusion

Hurling invective at one another for buying a particular console or computer isn’t going to move us forward as a collective.  Instead, I think we should celebrate when someone buys their console of choice, knowing that they’re going to get many hours of entertainment out of that purchase.

After all, we’re all gamers here.

Pictures courtesy of Pixabay
Pixabay

Doujin Shmup Genso no Rondo Coming to PS4

Touhou Project, a series of doujin (essentially Japanese indie) bullet hell shooters, is getting a big time release on the PS4 with Genso no Rondo. What makes this entry particularly innovative is the focus on one-on-one arena combat. Offering many tactical moves such as basic and advanced offensive barrages, special moves, bullet clearing abilities, dashing, and spellcards, there is a ton of depth here. Read on for a closer look.
Cinematic melee attacks are possible when two characters enter close quarters, and in addition to using bullets for distanced attacks, players can also drop bombs for an area attack.

All Touhou Project (or Shrine Maiden Project) games are made by a one man team called Team Shanghai Alice, and its sole member ZUN is responsible for nearly all of the production, including music, art, and programming.

Pictured here is the Windows version, the PlayStation 4 version will get a full HD overhaul with enhanced graphics. There will be a single player mode, Boss Rush mode, scenario mode, and balance adjustments as well as all new characters.

For now, on a Japanese release date has been set for June 11th on the PSN as a downloadable title, with a bonus PS4 theme included. It is my hope that this unique game garners enough attention for a western release, and additional entries from the series follow!

Source: Siliconera