Uncharted 4's developers are raising the bar for facial animation. With twice the granularity in motion capture detail, more complex models, and finer skeletal control, expressions come across very convincingly.
In an interview with GamesTM, Naughty Dog describes their achievement by comparing it to their well regarded hit, The Last of Us. "Think about that, how detailed Joel and Elli's pained facial expressions were, how well the game captured the respective actors ... Now, the faces have anywhere between 300 and 500 bones," says Josh Scherr, writer on Uncharted 4. That's almost five times the complexity.
Uncharted 4 is targeting 60 frames per second, and although animation is recorded from actors at 30 frames per second, interpolation will be used to smooth it out during gameplay and cutscenes, a technique that was also used in previous games.
"If you look at the first Uncharted and how that looked versus how The Last of Us looked versus how The Last Of Us looked... I have difficulty fathoming that we'll have that kind of graphical leap in the next several years. The reality is, we probably will as we learn the systems better, so it's all up from here, and that's exciting."
Source: GamesTM
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