And I was still playing Saint's Row 3.
And I have grown to seriously not like the hostage diversion.
I'd been messing around with stealing cars, because you have to do that to get through the big list of stuff that entails a "perfect game." and along the way, i'd taken twenty hostages. these were all mostly innocent bystanders. i just wanted the cars, you see, so i could rack up the requisite number  for the achievement.
But then I had to sit down and actually slog through getting hostages.
And that's super tedious. Allow me to explain:
To take a car, you go up to the car and you hit a button. Not a problem. If there's a bonus person in the car, you can take them as a hostage. But not everyone's on board with being a hostage, so while the car is being stolen, they will typically tumble out before the hostage notification can be posted. OK. Fine. There's a faster way of stealing a car where you can run along the tarmac and "jump" into the car from a distance. Only this will SOMETIMES eject everyone else out the car. Did it have two people in it [a driver and a potential hostage?] Well, great, now they're on the floor spazzing out.
The game also randomizes cars and how many people are in them. See a car that - one time - had a driver and two hostages? The next time, it might only have a driver.
It's tedious. And you have to get 50 [!] of these. No wonder I've been leaving these for last [well, these and the backbreakingly stupid Heli-Assault missions.]
So. Gentle Reader. In the pursuit of a "perfect game" what achievements and/or actions have you had to perform that you ended up disliking?
And with that, let's find out what the rest of the Twinstiq crew are playing: Read more