Cody Reviews the Respawn's Battle Royale game, Apex Legends.
Cody Reviews the Respawn's Battle Royale game, Apex Legends.
Hey everybody it's me, Scrooloose and the rest of us here at Twinstiq. How's it going? Good? You want a soda? No? Would you settle for a slap-dash list of games we liked from last year (and some prior) written in no particular order, some ranked and some not, hastily put together and edited in collaboration over the last few days with no real format? Yeah, we thought you'd like that. Read more
Happy Holidays internet! Hope everyone enjoys their break doing shit, playing games, sipping hot Coco, all that good stuff.
About six months ago now, give or take, I started seeing some ads for Monster Hunter World and I thought it looked pretty exciting. Not just beautifully rendered, which it is, but that it might just finally be time to jump into the series. I also noticed that this was going to be a console exclusive for a time and I almost picked it up then. But I decided I'd rather wait for the PC release because I'd much rather have the options that come with a desktop version. Stick with me guys, this is a long one. Read more
Styx: Shards of Darkness is an old school, sight and sound based, straight up stealth game. If you’re used to Action-Stealth games of the modern age (an oxymoron if there ever was one) this game might shock your sense even more so than its predecessor. The sequel to Master of Shadows, Shard of Darkness ups the ante on its level design, lighting systems, and difficult paths even for stealth veterans. As always I’ll be taking a look at those areas and more, and see where the game might have a few faults. Starting where we always do in a past due review, let’s see what the game’s animations look like. Read more
I've been so excited for Monster Hunter World to come out on PC and now that it's here I'm finding that I probably should have just picked it up for my PS4. Not that I'm not having a good time with it mind you, I just feel that this isn't a great PC port. Read more
Sea of Thieves is under a lot of heat right now from gamers and gaming journalists alike. And not without reason. The game has been heavily criticized for a severe lack of content attached to a sixty dollar price tag.
But no one seems to want to talk about the real reason why Sea of Thieves is problematic.
And yes, I'm all the serious.
Now anyone who reads or watches our content here on Twinstiq (all eight of you) will know that I have a very deep bias against the demons of the sea known as boats. Now I want to be as forthcoming about this as possible, that way you know where I stand on the issue of the normalization of boating within gaming culture.
Speaking of Boating Normalization, let’s talk about the absolutely disgusting rise of boating within gaming these last few years.
For quite a while, Boats were largely an afterthought or extension upon a game and it’s many systems. Having little to no effect on the habits of the player. But as gaming fidelity rose, we saw better physics engines that could simulate the horrid movements of water more accurately. With this progression we saw game developers carelessly allow themselves to implement more and more boat-based missions. Eventually we saw games like ‘Archeage’ and ‘Assassin’s Creed 3’ have entire sections of the game solely devoted to what can only be described as boating propaganda.
The reaction from the gaming community when Black Flag was released should be seen as disgusting to any decent human being. Gamers loved the Boating-Based gameplay, and no one ever questioned if it was good for their health. The "Pirate Fantasies" it allowed players to partake in took no issue in exploiting a lifestyle that was the result of 264 Pirate attacks irl the year the game was released (2013).
Now ‘Sea of Thieves’ is attempting to once again bring Boats to forefront of young people's minds. Thankfully everyone seems to hate how the game is nothing but an empty shell of promises that’s better off left alone, just like the boats it glamorizes. And while this should be a warning to all who think boating is just a “harmless hobby”, I have a feeling that another game down the line will try to corrupt the minds of young gamers and basically train them to use boats in harmful ways.
Make no mistake. Boats are violence. And video game boats are nearly guaranteed to have an effect on real life boats. According to a Fox News article that I will not link to and you should not Google, Boating in video games makes your child more likely to become a boat.
And this should clearly have cause for concern. According to the US Coast Guard, 2016 saw 701 boating related deaths. “The highest number of yearly boating fatalities in the last five years.”
That’s almost nearly about approximately roughly around twice as many as the 371 rifle deaths the FBI reported for the same year!
The trend between increased boating deaths, and boats being normalized in video games are so obvious that it’s irrefutable by any logic. And unless we want to see more games like ‘Sea of Thieves’ bring Boats into the limelight of gaming culture, we need to be diligent. Despite negative reviews, people have not rejected the lure of this boat porn. Despite the sheer amount of hate the game has been receiving, it has still topped sales charts. This is highly concerning.
We have too oppose boats in video games at every front. That is why I have never, and will never play ‘Sea of Thieves’ or any other such “Boat Games” that may rear their ugly head.
Well 2017 sure as hell was a year. Could have certainly gone better in many ways, for lots of people. But at least there was no shortage of great art to get lost in throughout the year. These are my favorites across many mediums. And yeah, not as many games as usual this year for me. But damn do I look forward to catching up on this years backlog, gaming had a good year.
Before we dive right into my favorite things though, I do have a couple shout outs.
Paragon is a game so good it could easily be within the top five on my list. But it’s in early Access. I have nothing else to say.
I would have loved nothing more than to include the entire new Foo Fighters album somewhere on this list. But unfortunately the Foo Fighters 8th full length album is too long for its own good. You would think that only barely coming in over 45 minutes would mean they trimmed all the fat off the record, but no. Yeah they’re getting up there in age, so I’m aware all the songs can only go to a certain tempo, and the arrangements can’t be as complicated as they once were, but they should still be creative. There are whole songs that could easily be cut from the album. None of them are bad, and the album as a whole is MUCH better than the god-awful ‘Sonic Highways’ from 2015.
'I, I, I am a river
I, I, I am your river
I, I, I am a river
I, I, I am your river
I, I, I am a river
I, I, I am your river'
Yup. Those are real lyrics from the last album. Repeated about 5 times on the 7 minute song...
But songs like ‘Dirty Water’ or ‘T-Shirt’ just have no business being on the same album album as something like ‘Run’ or ‘Sunday Rain’. While a lot of the records big budget production sound definitely contrasts with the band's famous Lo-fi/Garage Band sound and tone, ‘Sunday Rain’ somehow seems to make them work well together. Much in the same way some of Zeppelin’s later efforts tried to imitate their more budget sounds from the early years.
Concrete and Gold definitely isn’t an overall miss. And songs like this show the band do still have some gems tucked away. But they could have put this record off another year and put together more tracks that would stand out in the discography. So I can’t recommend the whole record yet, maybe next time. But for now, I’ll cherish what I consider a song in their top ten best arrangements. Hopefully this politically charged album (You even named it 'Concrete and Gold', come on Dave you're more creative than that) will be a step back towards better record from this band again. I would hate for Wasting Light to be their last Great album. And maybe one day they'll get a spot on the list. But as it stands this year, they get one song from the record on my honorable mentions.
Well the Oscar nominations haven't been announced yet, but I'll be shocked if this one doesn't get at least a couple at least as a nod. Obviously this movie is a love letter from Hugh Jackman who gives what might be his most human performance I've seen from him in a film, despite being anything but human. Though it's really Stewart in this movie who should get an acting nomination if it has to be one or the other. Call me sentimental but I really think Logan might be the last truly Great comic book film under a Marvel Banner we see for a while. Now that Disney will be calling the shots with basically every property imaginable.
That aside Logan tells a very simple but relatable able story about aging, regret, purpose, and living with who you are. There are no shortage of great films this year though, and if I owned just the script to read I would more than likely include that on my list of things. For now however, I'll stay content with being able to dive deeper on this film when I inevitably re-watch it yet another time.
What a stellar return to form for this band. Now I didn’t mind Rituals at all, I thought it was a pretty sweet record actually, despite being so different for the band. But Nightbringers is easily my favorite of theirs since Nocturne. Songs like Jars and Widowmaker are some of the most fun I’ve had listening to a tune this year. But unfortunately for Black Dahlia Murder, they decided to be like one of 1,000 really amazing albums that came out this year, and I find myself listening to the others on my list far more than Nightbringers and the rest.
Bands change the way the sound, the way they look, and the music they play. I have never understood the notion of a band “selling out” because they decide to play music that sounds completely different from their first album. Let’s put it this way kids, every artist you’ve ever paid money for, be it music or anything else, has sold out. You don’t except a single penny for art you’ve created unless you know you have. No, bands, like people can change over time. I won’t get into the history of Decapitated here, if you want to look through the wiki for a sad story feel free. Short story is they have moved pretty far from their Tech-Death Metal roots and into a more metal-core genre. But I didn’t care when Green Day grew out of being Punk kids, I didn’t care when Linkin Park grew out of being just angst, and I don’t care that Decapitated grew out of being Scary.
This is a fantastic record. 0% filler, and comes in just short enough that when it ends you just want to play the whole damn thing over again. I really wanted this on the list. But it ultimately just didn’t fit.
Okay shout outs went a tad longer but I really liked these things okay! Without further ado, here's the real list:
This movie. Man. Wind River is one of those rare films that actually makes you want to learn more about a horrible situation about real people, in the real world, right after you watch it. Not only is the subject matter super relevant to what’s happening to a certain group of people in today’s world, but Wind River somehow manages to keep you engrossed entirely within itself for its run-time. You may be wondering why I’m not talking about the film’s details, well it’s because I didn’t know much going in to see it either. And I feel like the mystery within this film benefits greatly from that. I knew Jeremy Renner was in it, it took place in a frozen mountain town called Wind River, and I like frozen things and Jeremy Renner. So I went. I had a few people tell me on separate occasions it was really good so I already had some expectations for the film, but my god.
I know I already talked about how Hugh Jackman should get an award for Logan, but if Jeremy Renner doesn’t win a Oscar for his performance here, I’m not sure he ever will. Like I said I’ve always liked Renner as an actor, but I’ve never seen him really disappear into a character before. Well not only does he disappear, he becomes this character.
But the real hero of the film's accomplishment is Taylor Sheridan. Between this film, Sicario, Hell or High Water, and of course his work on Sons of Anarchy, this man is on the right path to become the next Tarantino. I implore you all to find Wind River. However you can see it, make sure you do.
This is a band I didn’t get into until this year (I'm not a big Doom-Metal fan) and was really surprised by how much of their discography I liked so far. But Room of Shadows not only takes the cake as their best by my count, it’s also my second favorite album of the year. This record comes as a very bittersweet note however, as it is the band's last record after their vocalist passed away. As if the music itself wasn’t dower enough, the vocalist was the father of the lead Guitarist. They, along with their fellow band members, had been putting this album together for over 10 years when he passed. Leaving the rest of the band to work with what vocal tracks he had left in his absence, and build the record around those.
And holy shit, I’m not sure anyone could have made a better album under those circumstances. This is a magnum opus beyond compare. Terry Jones' Vocals are on point, and his son Alan's guitar melodies have an incredibly complimentary melancholy that can only be from someone who both wanted to mourn and celebrate his father. I cannot recommend this one enough. It truly belongs on the shelf of any fan of Black Sabbath, Doom Metal, or just great music in general.
Finally out of Early Access, Battlerite steps into the MOBA scen- --no no no--.
Finally out of Early Access, Battlerite steps into the Fighting Game scene with a really cool take on the genre as a whole. Using a top down perspective and 2v2 or 3v3 matches, Battlerite simulates the team fights that you have within games like Dota or League by literally just being about the fight. No random damage, no random chance abilities, no farming to get more powerful, and nothing standing in your way but yourself. Despite having some creative bankruptcy in the level design department, what’s there gets the job done. Leaving all the focus on the fighters you choose and how they interact with your teammate(s). This game is a blast to play.
While it may feel unfamiliar to a few fighting game vets at first, you will soon see there’s not much difference between this and a tag team mode in a 3d or 2d fighter. Just without the tagging in and out part. With a pretty decent free to play option, there’s really no excuse to not give Battlerite a try.
This story comes out Batman Vol.3: Annual #2 (I know comics are weird) and you need to track it down. Lately Tom King has been a powerhouse in the comics industry. It wasn’t enough for the man to provide Marvel with 'Vision', their first book that is really the publisher's only required reading on the same level as DC’s Watchmen. Now King has been doing an excellent run on everyone’s favorite bat-themed superhero. Most of his arcs in the proper Bat book have been good to very good. ‘Date Nights’, and the second half ‘Last Rites’, just might combine to make his best story so far.
I can really only talk about the first half of this book without ruining it, but I may do a single issue review of it at some point. This is really a story worth talking about in more detail, but it’s not like the first half ‘Date Nights’ isn’t a blast all on it’s own. We get too see the relationship between Batman and Catwoman. How her shenanigans find a way into his life, the dynamic chemistry between the two. And of course the obvious cat and mouse game that grows from it.
The art here is just simply stunning. Evoking a classic Batman style with modern sensibilities. The final page of this book will knock you off your feet. Read it, if you can find it.
It didn’t take long for us to start seeing big studios taking hints from The Witcher 3 did it? Between Horizon and Assassins Creed this year, CD Projekt RED’s influence over the open world genre couldn’t be more obvious. Clearly this is a good thing, and Horizon Zero Dawn benefits from the influence in ways that don’t just obviously include the care side-quests are given or the way the environments actually have detail and care put into them.
Thankfully Horizon takes it’s biggest Witcher influence in how the characters you care about actually matter, and world is reflected on your choices tied directly to those characters. I mean I don’t think I need to talk about how incredibly well written the female characters in either game were. And yeah Aloy joins Ciri as one of the greatest characters ever portrayed in a video game.
Plus I mean, robot dinosaurs! How can you not call this one of the best damn games of 2017!?
I should hate, and I mean really hate, the editing in this movie. Most of the shots are roughly the same length, and scenes tend to be similar in length as well. This obviously results in the film moving at a very steady and relatively quick pace from start to finish. Obviously I'm generalizing here, not all shots and scenes are the exact same, but many are similar to each other. I should hate this, but I don’t. Not even a little bit. I think I love it, and I think it’s a large part of what makes this one of the best films I’ve ever seen about youth, family, and coming of age.
The style in which this film is edited makes it almost feel like a slideshow of someone’s life. Especially since a lot of scenes don’t start by leading you into them, instead opting to cast you into a deeply emotional moment within a character's life. The rare times you do get the sense of a scene slowly building toward such a moment, you know it’s going to be even more significant.
I have no doubt this film will be talked to death about in the years to come, and I seriously can’t think of another film that’s anything like it. This is a must see of the highest order, much like many of A24’s films. But while many of the small studio's works can divide audiences, I don't think I've ever met someone who wouldn't like Lady Bird.
Sometimes you read something that doesn’t seen like it should exist as a comic. It feels more like actually events from someones very personal life story. Some parts of which I shouldn’t be looking at. Roughneck is the “story” of an ex-hockey playing superstar from a small town, now the local drunk and all around asshole. But was he ever not an asshole? Or is Derek living out the life he was meant to?
Well he tries to find out after his long gone sister returns to town. If only to escape her abusive boyfriend. But it’s her drug addiction that Derek really needs to help her past. In this story we see the two of them grow close again after years apart, while Lemire shows off what may be some of his best watercolor pieces to date. The near black and white frames use hints of color to accentuate key moments in the story. The only other scenes where the colors really pop, are scenes from the past. Further adding to the insult of what Derek's life has now become. Only able to see the beauty of life when thinking about his past nostalgia.
As Roger Ebert once said, "It's not what it's about, it's how it's about it." Lemire writes and draws this story in such a profound way you will feel exhausted after reading it. The fact the graphic novel seems so easily crafted only ads more weight to how he put this together. Lemire is pretty much the hardest working man in comics right now. So much so it wouldn’t shock me if there were two Lemires. But when his work almost always stays this consistently great across both art and story, it’s hard not to praise the man.
When I first heard that Warner Brothers was committing sacrilege by making a sequel to the sci-fi film that practically invented the cult classic, I was furious. Not just because I love the original film like we all do, but because I really felt that ruining some of the mystery of Blade Runner would actually taint the story within it.
But when the director of Sicario, Prisoners, and Arrival was chosen to direct it, I saw a flicker of hope. A flicker that turned into a much brighter light when Hampton Fancher, the original film's screenwriter, would return to write the sequel. It was when Harrison Ford, after years of saying he would never do another, signed on board after seeing the script that I gained some damn high expectations.
So how is it? Well not only is it a rare sequel that retroactively improves the original by leaps and bounds, but it's also a far superior film in my eyes. The questions it asks the audience about the nature of humanity are far more important and interesting than whether or not Deckard is a replicant.
2049 also stands as a magnum opus for long time cinematographer Roger Deakins (Fargo, Shawshank Redemption, No Country For Old Men) who will most likely get his 14th nomination for his work this year. Yet a film can be beautiful and still fall flat, thankfully the screenplay never lets up. Nor do the incredibly stellar performances from really everyone.
Ford gives maybe his best acting performance in recent memory, he's actually awake for this one guys. Every actor really walks away with something they should be proud of.
This is not only the best sci-fi film of the year, it may be the best of the decade. I really thought this was going to be the director's first bad film. Well not only is it of the same incredibly high caliber quality, I think it's his best one yet.
****. Just, ****. You ever watch the movie ‘Up’? Love feeling like you want to die after the first ten minutes? Well step right up ************, have I got the game for you. Spreading out a similar theme throughout a couple hour long story, Last Day of June is my favorite video game of the year. With some Tim Burton-lite elements and a plot that’s sort of the first act of the book ‘The Time Machine’, this game uses story narrative structure to create a very cool puzzle game.
Without a single word of dialogue being spoken throughout the whole game, the writers evoked some really great emotionally driven elements here. I also need to wholeheartedly recommend the soundtrack for the game, even if you have no interest in ever playing it. And to think the whole concept was based on the art in a music video!!
Truly stunning work all around from a fairly small indy team. When you look at the story as a whole, and all the different ways elements interact, it’s really a very impressive accomplishment. Unfortunately like most games of this nature to talk too in depth about even it’s core mechanics would dive a tad too far into spoilers. So you all just need to trust me on this. Get this game. Now.
And now it's time for...
There are too many things. So here's a quick list of other things I want to mention that I liked a lot from 2017!!
Okay I could go on Forever but I wont. So here's the thing I liked the most this year!!
Three of my Five favorite bands of all time are still working today. Two of them released an album this year. It's just unfortunate only one made the list, and the other was Concrete and Gold. Thankfully Converge’s 2017 effort, The Dusk in Us, shows the world why Converge is just as beloved today as they were twenty years ago. This band has a really great habit of releasing albums that eerily feel like Jacob Bannon, the vocalist and album artist, wrote songs about the place I am within my life. Starting back when the album ‘No Heroes’ did that for me in ‘06, Converge has continued to be on my level with each new studio release. The Dusk in Us marks the band’s 9th studio album, five years since their last one in 2012. The wait was more than worth it.
“Our Denial it speaks in tongues, there’s monsters among us.” Much like the rest of the album, the title track speaks to the capacity for evil within the human race. But also how those who can quell it help others shine a light on our own shadows. Even the more abrasive songs like ‘Reptilian’ have this similar Superman-esk aspirations for hope and trophing the better bits of humanity.
“We must lose sight of the Shore to know what courage means. We must lose sight of who we are to know what we can be.”
It's been a long time since an album I've listened to has closed out with a song as strong as this one.
In year like 2017 where so much of the world became under fear of itself, leaving many to question what the future may hold, it’s great to get art showing how there is hope for those who seek it. While still acknowledging the world’s great ability to hide it. All while creating some of the most fascinating compositions the band has ever created. Even having songs be led with what seems like a drum cadenza for the strings to follow. Especially in ‘I Can Tell You About Pain’ where Koller’s ambidextrous drumming makes itself as clear as day without really having to fill every bar with as many notes as possible.
But if you let that trick you for even a second, think again, Converge still knows what their signature sound is, and can create the catchiest grooves while tearing your face off. All of the above comes together in my mind within ‘Cannibals’, the shortest song on the record.
Opening with an extremely complex blast-beat based arrangement, letting the strings shred a rhythm melody above it while Bannon reminds you of how easy he makes the most complicated vocal noises seem. Only to lead out the song almost as soon as it began with a fun guitar riff while the bass pairs up with Ben on a killer rhythm section. Just pure joy within the darkness. Even the nature of the song title plays against your expectations within itself, “We are all just cannibals if there is nothing left to love.” A fleeting thought about what separates us from our beasts within, changes and races just as rapidly as the song's various tempos.
Every song on this record has just as much and more to dive into and get lost in. Not a single track on the album is a waste of time. Just when you’re bummed how a really great song is ending, the next one starts and you fall in love with it just as fast.
It’s for all these reasons and more that ‘The Dusk in Us’ is my favorite thing from 2017. And I’m about to go listen to it fifty more times.
Runic Games. They Brought us Torchlight and Torchlight 2. Long before that they were the team known as Blizzard North who were the creators of Diablo and now they've brought us a crafty and quite lovely isometric platformer called - Hob. I played it and If you stick with me I'll tell you about my experience with it. Read more
MOBA. Shooter. Deck Building. Free to Play. Early Access. Not On Steam. If any of these words or phrases scared you away from this game, perhaps you should try it anyway. Yes that means installing the Epic Games launcher to in addition to Origin, Steam, Uplay, and Gog Galaxy. Hell you should do that anyway and start messing around in Unreal 4, its free you fools!
Anyway Paragon is a third person MOBA, much like Smite. Another third person take on the genre that will never die (which I’m personally okay with.) Unlike every other MOBA however, Paragon offers an important sense of verticality in it’s level design, and is much more focused on your aiming skills.
Yes there are still three lanes, jungles, and 5v5 multiplayer matches with leveling and gear, but again the game offers something pretty damn fresh in a few key places. Leveling is still fairly standard. Kill minions, heroes, and the like to earn xp that levels up your hero and your abilities. Gear on the other hand is maybe the most unique thing about Paragon.
Instead of having a store of Gear all players can access, each player brings a unique deck filled with up to 15 cards that represent gear. These cards are what would normally be items in any other Moba. But in order to purchase these cards you’ll not only need gold, but also points in a stat.
The gold you collect during a match is what you spend to buy points in a stat for your character. Those stats are what you use to take cards from deck out on the field.
When you “buy a card” during a match it is taken from your deck and added to your inventory, taking up the use of your stats. The catch is you can only equip up to three cards at a time in a match. However, when you unequip an item to replace it with something better, you are refunded every stat point that was used when you first equipped the item. The result is a strangely well thought out balance between strategically deciding which stats to purchase with gold, and also encouraging players to mix and match cards throughout a game.
That system does also however, bring up some pretty obvious concerns about power levels between players. Since you can buy these cards in random packs and build your own custom decks, this does have the potential to punish newer players for not having the more powerful cards found in a pack.
That significant worry aside, and hopefully players more qualified than me can raise concerns should they arrive, Paragon has been an absolute blast for me these last couple of weeks. When I don’t have the time for a round of Dota, Paragon really does scratch that moba itch for me. While still feeling like a fun action game.If you are not into Mobas but really like Third Person shooters, I’ll be honest and say this still probably won't win you over. But if you’ve always been curious about Mobas and you’re more used to traditional third person action games, this may be a good stepping stone into that genre. If this article didn’t scare you off, I highly recommend giving it a try.